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Russell

APD Officer
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  1. Russell liked a post in a topic by Ethan Darrell in Unknown 1   
  2. Yuki Hayami liked a post in a topic by Russell in Changelog - Post-Christmas   
    well done gang
  3. Russell liked a post in a topic by DankBud in "Drunk Squad" Server 4   
    Denied Good luck in the future.
  4. Russell liked a post in a topic by bbgreg17 in Patheticflower AR   
    Unneeded for October, you have met your playtime. You will be notified about November via a post on this thread.
  5. Russell liked a post in a topic by bbgreg17 in Patheticflower AR   
    Approved for November 2020
  6. Samperino liked a post in a topic by Russell in Sheds And Admins   
    ..
  7. Russell liked a post in a topic by Farmer Steve in Sheds And Admins   
    stay mad gamer, I would've bought it anyway.
  8. Farmer Steve liked a post in a topic by Russell in Sheds And Admins   
    ..
  9. Russell liked a post in a topic by Ryan. in Evidence Lockup Was a Success   
    holy shit thats a lot of drugs 
  10. Russell liked a post in a topic by Ken in Evidence Lockup Was a Success   
    I honestly wouldn't mind all the lockpicks in there lol, only issue was us doing it close to restart. First time doing it, after completing it and losing all that at restart and thinking about it we probably should have pulled a few of our own hemmits/tempests and transferred them before the restart.
    Another thought is to filter out the unprocessed drugs/uranium that are not able to be sold at the npc's
  11. Russell liked a post in a topic by killer11 in Evidence Lockup Was a Success   
    1.9mil bank notes + 290 mk1s
    @Ken. @Alex. @Kelly @Sjuol @Russell @Master27411 @Nick @Nate!!! @Buck

     
     
  12. Russell liked a post in a topic by Ken in APD Applicants Appointments   
    Application denied.
  13. Russell liked a post in a topic by ColtonB205 in APD Applicants Appointments   
    Here are all the issues with attempting to make this change:
    1. It takes extra work for the lieutenants to attempt to establish a working schedule and make appointments every month
    2. People do not always make appointments scheduled with Lt's
    3. As a Lieutenant this is not my full time job, it is a game which I volunteer my time and am not compensated for. As such I want to have the ability to chose when to have to do work.
    4. Scheduling conflict which occur suddenly can cause issues with making interviews with appointment
    5. Scheduling Lieutenants for times slots is impractical. Not all lieutenants can be on in the middle of the night/ early morning for interviews again making it a job
    These are points which I have to counter this argument. It is not perfect to become an officer, but welcome to a volunteer system and what I assume was you applying at the end of the month. The end of every month has a major slow down in activity being completed as many higher ups want to do other things. This is all my opinion and experience of doing the job of Lieutenant for 3.5 years which other higher ups may have different reasons for agreeing/disagreeing with my statements.
  14. Russell liked a post in a topic by Dan. in Server 1 IP has changed.   
    Dopee thanks
  15. Dan. liked a post in a topic by Russell in Server 1 IP has changed.   
    thats the old one i had same prop. launch arma then use ip to direct connect 
  16. Russell liked a post in a topic by DS_Billy in Petition to remove Ifrit Mitch   
    You're an NV simp.

    Why are you here still? The few NV lads left who haven't got caught hacking dont tag up or play anymore, cept rod. 
  17. Yuki Hayami liked a post in a topic by Russell in "Drunk Squad" Server 4   
    Copa is out then 
  18. Russell liked a post in a topic by Danny in Prison Break Update   
    I like the idea of doing something to prison to bring a reason to do that other than just bunker yourself inside and kill cops trying to push it. Now prison break is just a thing to force APD to fight for a few minutes until they give up throwing 2 lives - rebels have no real outcome of the event. You hardly ever see cops giving up after 2 waves at fed, 'cause they know if APD gives up rebels will have gold for free.

    Keeping in mind what I said above and think about this: is keeping your bounty a reason for cops to care about prison break? Or actually APD will more likely sabotage the fight and be more happy to loose it so they can get another paycheck from the guy who got out? Don't know about that, but keeping your bounty is the only real reason I see to do the prison break apart of just pointless shooting each other. On the other hand prison break against large group of rebels is very dificult for APD to win, so if prisoner who escaped keeps his bounty that would be an opportunity for cops to receive reward for the fight.

    Other idea would be that if you exceed X $ bounty you get max prison time with no ability to press plates - that would be a reason for gangs to break their friends out so they won't waste 45 minutes of afk gameplay. - I don't really like this idea but just throwing it out there, that's another reason to do a prison break.
  19. Russell liked a post in a topic by zdeat in wongs cap house   
    10m lol
  20. Russell liked a post in a topic by Copa in "Drunk Squad" Server 4   
    slow down, just cuz im a rat doesn't mean im a furry
  21. Russell liked a post in a topic by Luke SwagWalker in Gang Tier List (Post yours here)   
    1. miss evos kavala gang
    2. willmong back when he was a kavala rat.
  22. Russell liked a post in a topic by LarrytheLobster in APD roleplay improvements   
    I've noticed that when cops see gangs like PDX, DS, Farmersville, or BLS, they tend to get really jumpy, and almost throw away both the idea of mutual respect, but also the presumption of innocence. This ends up being really problematic, as you always have officers pointing guns at you, commanding you to leave areas, or otherwise roleplaying as though they are already engaged. I understand why it happens, I play cop too, but I just think that it's something that should be more explicitly dealt with in the guidebook. Like, yes, a cop going into dangerous neighborhoods irl is gonna be jumpy, but 1) supposedly they're trained to not let that show, and 2) on Asylum, cops treat every city like South Chiraq, so it sort of loses the feeling of "dangerous neighborhoods". Obviously I'm not suggesting points or punishments, because I think asking officers to completely let their guard down or face punishment is not a good idea, but perhaps changing the wording in the guidebook, or even adding a section in the guidebook for "conduct/SOP when patrolling cities" is a good idea. That SOP would basically outline and illustrate both the ideal conduct for officers when not in danger/under fire, as well as clearly outlining what officers can and can't do to civilians in that circumstance. It would state that once fired upon, officers transition out of that SOP/state, and may wait for a 3 minute all clear (no shots, no threats, no sitings of weapons or enemies) to resume "patrolling SOP".
     
    I'm totally up to suggestions, and would love to hear what everyone else thinks. I'm gonna repost this to the civilian suggestion topic, because I'm unsure if non-cops can see this.
  23. Russell liked a post in a topic by Cukofuko in Houses for sale   
    I mean if you never gonna come on your pc again, why dont i just wait a month for the houses to get removed and then buy em stock price 😂
  24. Russell liked a post in a topic by DankBud in VDM Rule Clarification   
    lol so putting a speedbomb on a car is now a issue with players?
    some people take this game to serious man,lighten up a bit called having fun.
    If the car or w/e has the speedbomb on it an it goes booms,then its not VDM....if your using just the car itself then it is....Plus when ever we did it,we knew the risk with the small chance it may not work,thus is what comp is for.......so idk what the issue is.
  25. Russell liked a post in a topic by •ÐŠ• Randy in [WTS] Airshop Industrial Shed |   
    You can take away my offer i went to the casino and lost everything 
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