As some of you may have read/heard we're actively working on making a new mission file that essentially mocks the current. I actively tried various things to fix the server crashing issues since transitioning here and fell short of anything reliable to determine the issue. I've essentially given up on looking for and debugging for that issue after a couple months of trying. We were going to originally just make a new mission from the ground up, however, after a chunk of hours spent on that the idea was canned. It was proving to be too much time to recreate the wheel. However, now we have an original 3.1.4.8 mission file that we're working on rebuilding and recreating the current features.
Going forward we're going to be modifying some features and making some stuff work differently from the current mission as well. You should expect a new housing system, a new talent/prestige/infamy system as well. We will be looking for community feedback on how they'd like to see some of the new systems to find out what is/isn't currently working with the current Asylum and what could be done better.
Regarding a timeline... there really isn't one. As I mentioned on our last patch note I recently had my mother who broke her dominant arm and sprained her opposite wrist. She was pretty bad the first week or two and is getting better and able to lift and do a lot more stuff now. I also have picked up a girlfriend in the meantime as well. My time is currently stretched even thinner than before. I do however, have @Azeh helping with the new mission to do some of the redundant and monotonous stuff. The rest of the team is working on the current mission to just try and keep up with bugs and content releasing.
As always... any questions/comments/concerns - ask away.
Thanks,
Jesse
Just over 3 months ago ownership of Asylum was transferred to @BaDaBiNg_10-8 and @Clint Beastwood. A lot has been accomplished in that short time span with much more planned. This topic is to acknowledge those accomplishments and share a roadmap for the future of Asylum.
Within the first 30 Days
Servers returned to full or nearly full during peak times
Opened up past bans for a second chance
Brought on a new lead developer
3 contributors were also brought in
Removed the unpopular money and group caps
Within the last 3 months
Migrated servers to a new host
Updated the website front and back end (it needed it badly)
Continued to roll out a patch every month that not only fixes past issues but takes community feedback and makes it a reality
Increased server stability (While we aren't where we would like to be yet, it has come a long way from December)
Upgraded player reporting systems to a streamlined ticket system (Shout out to Mitch for this one)
Introduced new weapons to the player base
This is just a snap shot from the last 90 days. Even more has been done on the back end to improve server stability and functionality.
Now that we've looked at what has been done, a preview is in order for the future of asylum.
A complete re-write of asylum's code from the ground up
Replacement of current MyAsylum page and features
A re-work of the housing/crate system
Re-work of vehicle, police, and ems lighting
White-listed medics
Various cartel changes
Additional armor and weapons
New vehicle and clothing skins
Re-work of talent trees
Many more items on the list, these are just some of the features we are most excited for.
As with anything in development all points are subject to not only change but may never see the light of day. In an effort to be transparent we felt it was time give a glimpse behind the scenes of what the Dev's are working on in addition to the regular content/bug fix patches. @Mitch (IFRIT) and myself look over the suggestion section of the forums almost daily and take that feedback and pass it a long to the owners and dev's for what the community wants and in some cases doesn't want. And while not everything suggested will be implemented we value that feedback and want to give a big thank you to those who offer it.
As a final note I wanted to take a line or two and say Thank You to the community as a whole. With out you Asylum wouldn't exist. From the admins who dedicate their free time looking over player reports and compensation requests, to the support staff who sit in Teamspeak everyday waiting to help players, to the gangs whom without the APD wouldn't have much to do, to the APD for keeping the streets safe for the apple pickers and diamond miners, to the Kavalians teaching new players how to put their hands up when being robbed, Thank You. The people are what makes Asylum what it is.