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Kernikov

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  1. Kernikov liked a post in a topic by Aslan in Ifrits back to civ only   
    1. Keep ifrits for the apd this gives them the opportunity to actually push a bank/fed/prison.
    2. Rebels these days merge in 12+ groups to kill 7+ cops witch is broken and kills the moral of the apd ( not a cop myself)
    3. this is a bad suggestion overall it is balanced as it is
  2. Kernikov liked a post in a topic by zdeat in Random event, rare item trader.   
    Bro said      
  3. Kernikov liked a post in a topic by Fried Rice in Ifrits back to civ only   
    Womp womp
     
  4. Kernikov liked a post in a topic by Xavorey in Why is DarkKnight not Chief of Police   
    `
    Dark you're such a gentleman
  5. Kernikov liked a post in a topic by DarkKnight in Why is DarkKnight not Chief of Police   
    I definitely appreciate this post. I always liked the idea of having a shot a COP. That being said, I was an acitve Captain for a very long time. It is only fair to allow other players a chance who haven't experienced the rank before. Either way I will always be a Captain in game. Now that I am one of the CM's I'm going to do my best to improve the server as a whole. 👍
  6. Kernikov liked a post in a topic by zdeat in Why is DarkKnight not Chief of Police   
    For as much as i would like to see DK at CoP, his reign as active captain shouldnt continue FOR NOW. DK imo would be better suited for SA rather than put him in charge as a Cpt. Im not saying that DK should never be the chief of police ever again, but rather lets put some new people in the position, lets see what they can bring and lets see how they can make the APD better.
    I would much rather give someone new a chance at a certain position to bring in more ideas and have a new set of eyes, rather than bring back someone who has already been at a position. AGAIN, DK is great at leading, his admin stuff and how he carries himself, but lets put in new people first.
  7. Kernikov liked a post in a topic by Patato in berets on medic   
    Berets are available to medics after donating. 
  8. Kernikov liked a post in a topic by Jr4life24 in ****APD Policy Update 03/04/2024****   
    Effective Immediately
    SGT+ will be allowed to deploy SWAT officers to cities/HQ’s during extreme circumstances under the following stipulations:
    The highest ranking officer (SGT+) on duty is solely responsible for activating SWAT and will assume command of the entire situation until SWAT is deactivated. Failure of the activating officer to command and direct the entire situation will result in severe repercussions. A set amount of SWAT officers will be deployed depending on civilian count in the cities and must report directly to the SWAT deploying officer as well as adhering to standard SWAT policies. Failure to follow the command and direction of the SWAT activating officer will result in severe repercussions.
     
    The SGT+ may currently authorize SWAT officers for the following situations:
    HQ Defense
    Having a suspect in custody worth 200k+. Can not be used for someone who has turned themselves in.
    HQ is being actively assaulted by 3+ civilians
    Riot Control
    Any Suspect(s) involved must be using high caliber weapons 6.5+ or explosives
    Inability to bring stability to a city after 3+ attempts with 5+ suspects identified
    Once SWAT is called, a crate of illegal loot will spawn inside of the city and officers will be required to attempt to gain control of that crate once it is unlocked. An LT+ may call for officers to disregard the crate allowing civilians to obtain the crate uncontested from officers. (If a call to disregard the crate is made, a message must be sent to the active captains on why that call was made.)
    Once the SWAT activating situation has been handled (per the activating officers discretion) all SWAT officers must be deactivated.
    Casino/Athira Entertainment Policy
    The Casino/Entertainment Center will be off limits for on-duty APD officers. However, officers are allowed to go to Casino/Entertainment center with legitimate reason, such as: 
    Active Visual Pursuit
    Rescue a kidnapped officer
    Once officers arrive at the location they may only retrieve the suspects involved. They may not restrain anyone else at the Location, you may only apprehend the suspects involved in the active visual pursuit and the suspects involved in the kidnapping.  
     
    Any questions/comments/concerns please reach out to a Captain.
  9. Niels liked a post in a topic by Kernikov in What tf happened   
    There are quite a few officers who are tired of Federal Event spam and having their entire play session being a combat slog.
    I have personally stopped playing as a cop (giving up Lieutenant, retiring as a Sergeant) and started playing a medic because that is the only way I have been able to actually chat and roleplay with people for the last few months.
     
  10. Kernikov liked a post in a topic by Djmon in What tf happened   
    @zdeat@Bush Tiger tap in
  11. Kernikov liked a post in a topic by Kelly in Asylum Plus Perks   
    tbh honest apd asylum plus skins is an interesting idea and might be something we could consider. But this could only be in clothing and vechicles. I think looking into current Asylum plus perks is something that could be look into for sure! 
  12. Kernikov liked a post in a topic by Roice in Sergey is back thats crazy that this shit is still alive   
    Welcome back. Like this if you still have PTSD from the great battle eye kicks of 2016
  13. Ruffian liked a post in a topic by Kernikov in What tf happened   
    There are quite a few officers who are tired of Federal Event spam and having their entire play session being a combat slog.
    I have personally stopped playing as a cop (giving up Lieutenant, retiring as a Sergeant) and started playing a medic because that is the only way I have been able to actually chat and roleplay with people for the last few months.
     
  14. Kernikov liked a post in a topic by DarkKnight in Community Meeting.   
    Saturday March 9, 2024 at 4pm EST.
    Bring thoughts, concerns, and ideas.
    This will be in discord in the community meeting channel. 
  15. Kernikov liked a post in a topic by william in Announcements and an Apology   
    thought we got rid of @Ronaldsmh stupid forklift drivers
  16. Kernikov liked a post in a topic by Rogue in Announcements and an Apology   
    I would like to announce a few things. First things first, I would like to apologize for being too disconnected from the community. I could make a list of reasons as to why this was the case, but those would just be excuses. The only person to blame for the current situation is me. I will be around weekly at a minimum going forward to assist the admin team.
     
    To help remove some of the weight from the Senior Admins(SAs) plate, Community Managers(CMs) will be added to the team. Their only duty will be to ensure the pulse and health of the community is at the forefront. The SAs will continue to run the admin team. They are separate roles but of equal rank. This will help each role focus on what matters most, the health of the community. That being said, welcome our Community Managers:
    @Ronald
    @DarkKnight
    Thank you for your patience, time, and contributions.
         -Rogue
  17. Kernikov liked a post in a topic by Patato in What tf happened   
    Buddy, i aint done shit in 6 months, no one cares what my opinion is. Devs are doing what they want.
    Im not the boogey man. Im not behind the curtain blocking any economic changes.
    I don't lead development, I cant even tell other Devs no. If any of them disagreed with what I've done they could/have/will and do change it at their descretion.

    I still love asylum, but my effort towards working on it is pretty much a direct reflection of how i feel about the server. Right now I'm getting much more enjoyment from programming other projects. I have a lot of respect for the other Devs and im here to help. But when i get home from work and i open up a project file. It just hasn't been for the server handing out armed ghost hawks and banning people for closing a shed door.

    I take alot of heat for economic changes. While i'm very vocal about the fact i don't like domination and that its also probably a bad idea to make 10million dollars sitting in dark fungi for 10mins, no one ever seems to mention the thousands of other comits i do outside of economic changes.
    Feelsbadman
  18. Kernikov liked a post in a topic by Ruffian in What tf happened   
    I mean, everyone says it but no one cares:

    1. Making money is aids, especially if you're a new player. The economy is designed to be hostile to new players, as they don't have gangs, large trucks, or houses. On Olympus, you can just get a truck, go to a field, and make enough money to have fun for a little bit. Hours of grinding on Asylum is equivalent to maybe less than an hour of fighting.
     
    2. Fighting is aids, especially if you're a new player. The cartel system is out-dated, as it takes you hours to cap the whole map if you have someone fighting you. Cap cooldowns are 30 minutes and it takes 10-20 minutes to cap. Also, cartels are the ONLY civ-to-civ interaction that is broadcasted. Why do we not implement additional fighting zones/capture points? A good example is Olympus' black markets.
     
    Yeah, that's pretty much it. New players can't make money and if they do they waste hours in boredom waiting for cooldowns or running out of money after facing one dom gang. The economy hurts no one but new players, dedicated and entrenched individuals have money making houses, domination, and the ability to just spam feds.
  19. Kernikov liked a post in a topic by operatorjohnny^ in Kernikov 1   
    now THIS is a montage
  20. Batcan liked a post in a topic by Kernikov in Kernikov 1   
    The coptage almost 9 years in the making
    https://streamable.com/ctenqu
  21. Kernikov liked a post in a topic by Boomerman in New start time for gangboat   
    I think gang boat needs to be started an hour or two later in the day. a lot of players arent off work when it begins.
    this would make it more fair so gangs have some sort of fair chance at fighting it. this is an NA based server so why not line the times up with NA players. 
  22. Kernikov liked a post in a topic by Djmon in What tf happened   
    We just need the Smirnoff Quadbike Parkour Admin event the server will Heal!
  23. Bandit liked a post in a topic by Kernikov in What tf happened   
    Getting bullied and hazed into reverting policy is a really poor example for "server leadership".
  24. silenthunter217 liked a post in a topic by Kernikov in AFD Quality of Life and content suggestions   
    It's strange to have a neutral faction sitting around like the Red Cross when it's labelled and identified in a way that you'd think it'd be a government service adjacent to the APD.

    Putting an unarmed medic with a group of police gives you one guaranteed person who can't shoot their way out of a roleplay situation, and perhaps cops may be willing to negotiate for their return.
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