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Posts
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UberGaming liked a post in a topic by Mako in New Moderators
Don't even play this server and I know they done them boys dirty. 😷
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Kreals liked a post in a topic by Mako in New Moderators
Don't even play this server and I know they done them boys dirty. 😷
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Zurph liked a post in a topic by Mako in New Moderators
Don't even play this server and I know they done them boys dirty. 😷
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william liked a post in a topic by Mako in New Moderators
Don't even play this server and I know they done them boys dirty. 😷
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shawn liked a post in a topic by Mako in New Moderators
Don't even play this server and I know they done them boys dirty. 😷
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Mako liked a post in a topic by skimancole in If skimancole doesn't get his admin back.
Hi GravL, this is one of the many examples of false admin abuse claims.
Admins literally do NOT have the option to magically repair houses on our panels… We have a lot less options then you’d think.
Ah yes using DS statistics as claims that I “targeted” your gang when 3 of your members would only get on for the sole reason to VDM other players in jets. You’re fucking braindead Billy.
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Mako liked a post in a topic by lukee in Jewelry Alternative Design
There is 2 back gates, 1 main gate, 1 opening, and 1 van spot (which is kinda useless) for the main compound.
fed events are one of the biggest points of content on the server, so clearly they should be prioritized when it comes to their design.
This design is made to decrease the amount of non-infantry fights that occur, there are spots where vehicles can not reach but are the main points needed to push the event, resulting in less cancer fog. Also there is no gay sniper hill that overpowers anyone on the roof of the jewelry
Overview
Callouts (give ideas for other things that should be a callout or if some things should be changed)
Camera angles for screenshots
Angle A
Angle B
Angle C
Angle D
Angle E
Angle F
/ / / / / / / /
Code for terrain adjustment (marker names can be changed if needed):
Terrain Adjustment (buildings removed):
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/|/|0T4RD liked a post in a topic by Mako in Police started "Evidence Transport Event" federal event
They don't want to listen, friend. 🙂
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Lucien liked a post in a topic by Mako in Police started "Evidence Transport Event" federal event
They don't want to listen, friend. 🙂
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Mako liked a post in a topic by Luke SwagWalker in Asylum haha moments
i've stopped playing asylum and i dont have any more videos to stick in this bad boy. so enjoy what I got @Stretchthanks for blowing up 2 of my .50 cals
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Mako liked a post in a topic by Tyrone Darnell in Changelog August
shutup bitch this update was ass
there hasn’t been a good update since slick added mental asylum and quests
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Mako liked a post in a topic by Alec-I in Jet Ski World
Special Thanks to all our Jet Ski World customers
DH | Heats
DH | KingOfCanada
DH | Tank
DH | Shxdow
DH | DANE
DH | Sidewinder
DH | J.T
DH | Kenny T
DH | Nicho Stryker
DH | Hoodlum Priest
DH | DirtBag
DH | Acceptable
DH | Leroy Jenkins
DH | Barkin
DH | Poseidon
DH | Alphakiller
@Roice
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Kelly liked a post in a topic by Mako in New non Loot Crate skins. Now available on MyAsylum. Updated price
Looks very cool, good job @Kelly.
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Bob Danaloo liked a post in a topic by Mako in New non Loot Crate skins. Now available on MyAsylum. Updated price
Looks very cool, good job @Kelly.
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Mako liked a post in a topic by Vanilla Coke in The Bank Design I Submitted 1 Month Ago
A couple months ago, Skimancole asked Fudger to redesign some fed events/make new domination maps. I like designing this kind of stuff, so this is what I came up with for the bank.
Full overview:
Closer shot from old first ATM:
Closer shot from the gas station:
Left side of the bank (facing from the front):
Overview of the back of the bank:
Back of the cluster of buildings on the right side of bank:
Closer shot of the back of bank:
Another angle of back of bank:
View inside from the drive-through ATM's:
View inside from the front of the bank:
Unrelated to the bank:
This is another design I was working on, maybe for a jewelry or something? There are only two van spots on either of the long-side walls. The top of the diesel power generators are accessible and have substantial cover for suppressive fire, but have no safe truly 'safe' position from all angles, and there are walk-over staircases on the left sides of each gate. I can't get the mission.sqf for this as of right now because I'm out of town, but this is a screenshot I took while I was working on it in late February. The location will not be bank peninsula, it's just a decently flat plane for building.
Feedback is welcome, if any dev's want to actually implement this design, message me somewhere and we can get it done.