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Trioxide

APD Officer
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  1. Trioxide liked a post in a topic by Vanilla Coke in Some Feedback On Quests   
    if you seek validation from people on an online forum, you have a sad life
  2. Trioxide liked a post in a topic by Defragments in Some Feedback On Quests   
    It needed feedback. This is some good feedback. 
  3. Trioxide liked a post in a topic by goyney in Some Feedback On Quests   
    fuck u fat boy
    I care @Vanilla Coke ❤️
  4. Trioxide liked a post in a topic by Vanilla Coke in Some Feedback On Quests   
    Hello everyone,
    Some of these may have been mentioned before, but just some feedback on the quests system and some things I find a little weird. Before we even start, MAKE THE FONT IN THE MENU BIGGER!
    Alright, here we go!
    1.

    This needs better wording, as do other quests.
    2.
     
    This one is literally called 'Cartels' and it does not remove the vehicle fee when pulling vehicles from... cartels... futhermore, the domination vendors still charge a fee when pulling a vehicle (except for the one in the pillbox on east rebel spawn).
    3.

    A handful of seasonal quests instead of following the general trend of names 'Quest Name - Seasonal' are instead labeled 'Quest Name - Seasons.'
    4.

    Vigilinate.
    5.

    Combine these or remove one. Considering you can't accept two quests at once, and the progress on the Intermediate quest doesn't even transfer over to the Advanced quest, these are redundant.
    6.

    This is an absolutely ludicrous amount of money for abysmal rewards. With the gang perk, this is $1,350,000 in RedGulls, without the gang perk, this is $1,500,000 in RedGulls. I get that this quest is supposed to be just one of those things that you passively do over time, but when compared to other similar quests, this is overkill by a longshot. I don't know how this even got through, to be honest. Cut it in half at the very least.
    7.

    This one is kind of nitpicky, but consistency with names. Gold nugget is stated two different ways here. There also just a bunch of random commas everywhere in quest descriptions and they're not consistent at all.
    8.

    Ifrits and Striders are MRAP's too 😢
    9.

    Redundancy. Sure, there are other 7.62mm rifles, but still doesn't make any sense to have these separate when at least 75/100 rifles will always be MK-1's for every person to complete it.
     
    That's all I could really think of right now. Other than these little issues I think the quest system is great. Little disclaimer, these are listed in an absolutely random order, not an order of importance.
  5. Paradox_ liked a post in a topic by Trioxide in Asylum Exchange is missing some key items   
    Add:
    - MXM (white and khaki variants)
    - Cop vests
    - Other cop clothing (hats, etc.)

    Basically anything that a civ can currently obtain on the server should be sellable. Especially MXMs and cop vests, though
  6. Trioxide liked a post in a topic by ElderPhantom in Clarifying Rules   
    Can we please for the love of God clarify the rules. Literally how can even your moderators not have the rules clarified enough bc the same exact report will get different responses depending on the admin/mod you get. How can you expect your players to follow them when some of your staff doesn't know the rules besides RDM/VDM of course. Their should be absolute no reason the same report can get different answers depending on who takes your case. Makes me feel like yall don't even really know what you want the rules to be so you've just went along with what the playerbase said is a rule lol. 
     
  7. Huan Lee liked a post in a topic by Trioxide in Asylum Exchange is missing some key items   
    Add:
    - MXM (white and khaki variants)
    - Cop vests
    - Other cop clothing (hats, etc.)

    Basically anything that a civ can currently obtain on the server should be sellable. Especially MXMs and cop vests, though
  8. manhua liked a post in a topic by Trioxide in banned players should get a public tag on their my asylum profile   
    It would give players the ability to check if they are banned without having to log into the server, and it would publicly shame them for their wrong doings. (have it display the remaining time on their ban as well)
  9. Trioxide liked a post in a topic by Mr. Slick in Changelog - May   
    Added:
    Quest System Server Cycle Quests Only one server cycle quest can be activated at any given time Once you complete a server cycle quest, you can activate a new one via the quest app The buff you received from a complete cycle quest, will only be active during that restart On a new restart, all completed cycle quests are wiped and can re-completed Seasonal Quests Long term quests that take a good amount of time to complete The buff/rewards earned from completing a seasonal quests, will be active regardless of restarts. Eventually will change out with new seasonal quests Tutorial Quests Multiple stages of various messages about information regarding how Asylum works and plays. Various tutorial quests are added and give messages/waypoints/sounds for new players to get started Check quests progress via !seasquestprogress or !questprogress in-game. Each side (civ, cop, medic) has different restart cycle and seasonal quests. UFO Crash Event Spawns only at night, with a player count exceeding 120 players, and once per restart. Radiation zone is created around the site, and the area is an illegal area. 15 Minute timer for loot is started from initial crash time, virtual and physical loot is very very valuable! Asylum Exchange 5 Locations around the map Ability to list physical items, vehicles, virtual items, and weapons Weapons can be listed from on hand Virtual items are listed from your owned car, and don't stack on the exchange Physical items are listed from your person Vehicles are listed from scroll wheeling on it near any exchange (25 meters) Purchased/Retracted listings can accessed from the Asylum Exchange Storage Menu Listed and purchased listings only last 3 days (from exchange to storage) Asylum Subscribers can have an ability to list 3 more listings (8 total) for each item type instead of 5. Note: This only increase amount of self-owned listings, DOES NOT increase purchased listings storage Jury Summons Any prisoner with a bounty higher or equal to $25,000, 12 minutes or more left in jail time, can request a trial Random players are selected to be jurors in said trial The defendant must plead their innocence, jury then deliberates and finds a verdict. Having the Prominent tag active, has a chance of activating jury corruption and bypass the verdict Turf Drug Tax Now any player can access any turf's drug dealer If you don't own said turf, a 20% cut will be taken from your profits This 20% cut will be paid directly to the gang bank of the turf owner War Rework War point calculation is now based off the killers and killed loadouts You will gain medals for each killstreak you earn BM and more war rating calculations are considered also with distance and killstreak Ex: If player 1 has a rook, and player 2 has a 30k loadout. Player 1 kills player 2 - player 1 gets >10 points Player 2 kills player 1 - player 2 gets <10 points Having a war killstreak of 30, and not dying in the process, will deem you a nuclear threat on the server. You will unlock the Nuclear Threat achievement and title Max points that can be lost from a war kill regardless of loadout, is 20 war rating. AFD House Repair AFD medics now have the ability to repair destroyed houses Activated by a civilian requesting a repair (cost 30% of the house market price) Medic is payed out after completing said repair Indoor Cannabis  (Illegal) Indica and Sativa seeds can be purchased from any drug dealer Aging: Seed -> Sprout -> Adult Plant -> Bud Two different strains can be grown inside any house You must purchase the Green House property upgrade to grow your cannabis Ability to process your matured bud at the illegal weed processing into Golden Wax You can also recreationally buy bongs, papers, and smoke as you wish from any Medical Dispensary in major cities Smoking cannabis can give you from a 1 minute to 3 minute sway buff (Ex: Golden Wax gives you 12% decreased sway for 3 minutes) LSD (Illegal) Mine Dark Fungi from the Dark Fungi Den in the NW area of Altis Dark Fungi can be processed at the LSD Processor at DP4 You can either sell as LSD Pills  or store in your house to age into Purified LSD sheets To age your LSD pill to sheets, you must purchase Lead Container upgrade Virtual FAKs Can purchased from any medical store and general market works exactly the same as physical FAKs, with the exception that its cancellable  Physical FAKs have been left untouched, can still be purchased as before Virtual FAKs will not drop on death, but if you respawn they will. Can be bound to custom action 6 Rotating Aircraft Carrier Can rotate to Prygos Bay, Kavala Bay, or West of Sofia. Changes location every restart. Acts an illegal area (300 meter radius) NOTE: If you sync on the carrier during one restart and log off. There is a high probability that you will fall to the ocean on the next restart. 40+ New Stats Server Cycle Quests Done, Seasonal Quests Done, Heisenberg Meth Processed, Heisenberg Meth Sold, Uranium Processed, Uranium Sold, Cocaine Brick Processed, Cocaine Brick Sold, RPG Vehicle Hits, Civilian - Cops Downed, Civilian - Restrained, Civilian - Grenaded, Civilian - SWAT Killed, Civilian - Cops Headshotted, War Kill Headshots, Civilian - Cops Vested, Civilian - Cops Speedbombed, Turfs Captured, Cartels Captured, Drug Runner Planes Delivered, Drug Runner Boats Delivered, Players Bolt Cutted, Weapons Crafted, Vehicles Crafted, Money Spent At Rebel, Money Spent For Bail, Money Spent Buying Houses, Fed Safes Opened, Kills By Armed Offroad, Kills By Armed Quilin, Kills By Armed Jeep, Money Earned on Cop, Money Earned on Medic, Homebrew Moonshine Processed, Homebrew Moonshine Sold, White Lightning Processed, White Lightning Sold, Distance Walked, Distance Drove, Graveyard Events Won, Battle Royale Events Won, Gun Game Events Won, Barley Gathered, Corn Gathered, Cooked Oysters Processed, Cooked Oysters Sold, Fried Oysters Processed, Fried Oysters Sold, Blackjack Won, Blackjack Lost, Slots Won, Slots Lost, Prisons Done, Convoys Done, Convoy Money Earned, Banks Done, Bank Money Stolen More Achievements More Titles New Property Upgrades Greenhouse - $45,000 -  Ability to grow cannabis from your home Lead Container - $350,000 - Ability to age LSD and hold any amount of Uranium New Drug Effects Regarding cannabis usage and LSD Orange go kart helmet. Changed/Tweaked:
    Talent/Prestige/Honor Menu Revamped Gang Management Menu Revamped Virtual Item Shop Menu Revamped Market app now has a filter to check prices for different vendors Gun Game now has smaller backpacks, less mags, and scopes to different guns How body bags are handled  If a player CLs in a heli while flying, their bag will be put directly underneath on the ground If a player CLs anywhere near or on top of water, their bag will be put directly on top of the waves !rebelstats has been replaced with !stats You can now see your entire statistical data that is tracked in Asylum Moonshine Nerf White Lightning has been reduced from $1450 to $1150 Homebrew Moonshine has been reduced from $825 to $790 Vehicle trackers can be attached to all vehicle types. Added more variety to airdrop loot tables. Moved road barrier usage up to A-EMT. Fixed:
    Logging in on elevated objects and phasing through them will no longer occur. Ability to process crank/moonshine from within or near a building Uranium Exploit Issue with APD Radar Gun not working properly  Instances of a few stats not properly being incremented Optimizations to objects around the map (may help client FPS overall) Goldbar not breaking down into a gold nugget properly Instances of Battle Royale and Gun Game not setting players loadouts/skins/positions back to where they were Body bags will no longer clip through objects Helicopters falling through roofs on server start Device Exploit Equipping new donor items. Removed: Nothing
    Hotfix #1:
    - Fixed Gun Game positions
    - Talent/Prestige Menu fixed
    - Exchange Menus Fixed
    - Virtual Shop will no longer sort
    - Attempted fix for house repair invisible
    - Fixed issue with cops getting more than 4 virtual first aids on respawn
    - Attempted fix for UFO crash
    - Fixed sprouts not maturing correctly
    - Added first aids to more places
    - Increase cost of attending jury duty from 2.5k to 5k
    - Fixed issues with blackjack giving more rewards
    - Option to fak if legged
    - Fixed Moonshine not working correctly
    Hotfix #2:
    - Fixed Gun Game (again)
    - Decreased price of sativa/indica bud from 1250 to 980
    - Decrease amount of cannabis that matures per restart (50 to 35)
    - Made some quests harder overall to complete
    - Fixed instances of houses being purchased, even if they were owned
    - Fixed medkits stacking on cop and medic
    - New charges breaking wanted menu
    - Fixed seasonal quest "deerstand defender" applying to any deerstand (woops)
    - Fixed ufo creating an antimatter explosion and sending the server to a blackhole
    - Chop shop quests for cop vehicles not working correctly
    - Clarified some quests requirements
    - Fixed oysters not taking a cut to the drug cartel
    - Fixed jury summons not informing players that the bench was full
    - Fixed jurors not being able to see defendants charges
    - Issue with smoking cannabis closing menus around people
    Hotfix #3:
    - Players killed inside the drug peninsula or warzone island, would now be war kills
    - BM bonus to a rebel, if a cop killed is inside the drug peninsula or warzone island
    - Missing items for exchange (cop stuff and rpk)
    - Un-restraining a player will now be at the bottom of your scroll wheel actions. Also a confirmation would ask if you are sure.
    - Fixed vest not working on the aircraft carrier
    - Changed processing tax for oysters is to wongs triad, instead of drug cartel
    - Metal Detector will now be worth to use
    - Exchange will now pull the 5 cheapest listings per item type on the entire exchange on open, instead of just 20 of 1 item type.
    - Fixed seasonal quests not syncing properly
    - Phone inventory weight not updating when you dropped and item
    - other optimizations
    Hotfix #4:
    - Fixed restraining not working, if you had "Peekaboo - Seasonal Quest" completed
    - Fixed tempest device not gathering 17 per cycle, if you had "Farming Simulator - Seasonal Quest" completed
    - Fixed blood bag prone animation causing client lag
    - Fixed staying on debug island after gun game ends
    - Fixed manslaughter charges not being properly added, other player death related fixes
    - Clarified "Beginner Vigilante" restart cycle quest 
    - The night that the UFO crashes, will now significantly last longer
    - Medicinal dispensary added to rebel (must have rebel license)
    - AFD house repairs will be disabled indefinitely (blame arma's engine)
    Hotfix #5:
    - Attempted fix for falling through the carrier on the top deck
    - Fixed drug runner paying a bit too much
    - Fixed being able to soft log to bypass time to drop bounties
    - Optimized ufo overall (lag should cease to exist)
    - Fixed restart cycle quests not giving honor/BM (if rewards said so)
    - Fixed gun game progress not resetting, if another gun game started
    - AFD house repairs have been re-enabled and should no longer cause repaired houses to be invisible
    Hotfix #6:
    - Optimized some on death stuff (should reduce some instances of lag)
    - Fixed AFD house repairs not deleting ruins & marker for medics not cleaning up properly
    - Fixed war rating calculation 
    - Fixed LSD processing not taking a cut if you didn't have the talent
    - Fixed "the God of Feds" & "the Cop Slayer" title tags not properly showing their colors
    - Fixed “Lucky Man” seasonal quest
    - "Gold Bars" seasonal quest will now give the proper buff for selling gold bars and nuggets
    Hotfix #7:
    - Attempted fix for seasonal progress either wiping or not incrementing (rare to occur)
    - Nerfed UFO physical loot (should be more random for different items)
    - Weed will now age only up to adult plant. You must now either process the adult plant into bud at the weed processor or any non-turf drug dealer
    - Cop/Medic light optimizations (should reduce lag)
    - Fixed auto run not stopping on death and walking on water with it
    - APB seasonal quest not completing
    - Gang wars menu selection will now keep color
    - Any faction can now purchase and use cannabis items
  10. Trioxide liked a post in a topic by Kawaii in banned players should get a public tag on their my asylum profile   
    so i can sit on myasylum refreshing the page of the person i reported every 30 seconds while slowly stroking myself off, waiting until i see that i have indeed won and gotten them banned
  11. Sp0on liked a post in a topic by Trioxide in banned players should get a public tag on their my asylum profile   
    It would give players the ability to check if they are banned without having to log into the server, and it would publicly shame them for their wrong doings. (have it display the remaining time on their ban as well)
  12. Donald liked a post in a topic by Trioxide in Stop cops showing up as medics   
    the real fix to this is to allow players to respawn while a medic is en-route, and if they do, the medic gets full compensation for the revive (and the player gets charged)
  13. Ryan. liked a post in a topic by Trioxide in Stop cops showing up as medics   
    the real fix to this is to allow players to respawn while a medic is en-route, and if they do, the medic gets full compensation for the revive (and the player gets charged)
  14. Salient liked a post in a topic by Trioxide in Turf of Oreokastro   
    The northwest region of the map is completely empty, and needs something. I suggest a new gang turf. It would be located in Oreokastro, and its gang benefit could be increased drug runner mission payouts (boat & plane). If the Turf had a drug dealer, then it would only be useful for crank, and very few people do crank. Instead of a Turf Drug Dealer, I suggest a Turf Wong Trader. You can sell anything that you can usually sell to Wong's Food and Liquor to it. This would be great for scotch, moonshine, etc. The only problem with this is that it would not make sense to have a cut taken from the cartel when selling at your own turf. Therefore, your gang would only be able to access the Turf Wong Trader if you also had ownership of Wong Triad. This fits perfectly, since one of the two spawn locations for Wong Triad is relatively close to Oreokastro.
    https://imgur.com/a/kEeyP1V
  15. Trioxide liked a post in a topic by tjwtyler in Turf of Oreokastro   
    I like this idea, need to put something up there.
  16. kingofcanada liked a post in a topic by Trioxide in Turf of Oreokastro   
    The northwest region of the map is completely empty, and needs something. I suggest a new gang turf. It would be located in Oreokastro, and its gang benefit could be increased drug runner mission payouts (boat & plane). If the Turf had a drug dealer, then it would only be useful for crank, and very few people do crank. Instead of a Turf Drug Dealer, I suggest a Turf Wong Trader. You can sell anything that you can usually sell to Wong's Food and Liquor to it. This would be great for scotch, moonshine, etc. The only problem with this is that it would not make sense to have a cut taken from the cartel when selling at your own turf. Therefore, your gang would only be able to access the Turf Wong Trader if you also had ownership of Wong Triad. This fits perfectly, since one of the two spawn locations for Wong Triad is relatively close to Oreokastro.
    https://imgur.com/a/kEeyP1V
  17. tjwtyler liked a post in a topic by Trioxide in Turf of Oreokastro   
    The northwest region of the map is completely empty, and needs something. I suggest a new gang turf. It would be located in Oreokastro, and its gang benefit could be increased drug runner mission payouts (boat & plane). If the Turf had a drug dealer, then it would only be useful for crank, and very few people do crank. Instead of a Turf Drug Dealer, I suggest a Turf Wong Trader. You can sell anything that you can usually sell to Wong's Food and Liquor to it. This would be great for scotch, moonshine, etc. The only problem with this is that it would not make sense to have a cut taken from the cartel when selling at your own turf. Therefore, your gang would only be able to access the Turf Wong Trader if you also had ownership of Wong Triad. This fits perfectly, since one of the two spawn locations for Wong Triad is relatively close to Oreokastro.
    https://imgur.com/a/kEeyP1V
  18. Trioxide liked a post in a topic by manhua in Set a 250 Ping Limit   
    I don't understand why some of you want to ban the Chinese from the servers. First of all, Chinese people have donated a lot of money on this server. Secondly, this server is a diversified server, it is a server facing the world, so it can become powerful. While you're sleeping, a lot of 250 ping people can get in the shelter and get the servers active. It's not just the Chinese who have such high delays.
    For example, the Philippines, Thailand, Australia, and many other countries in Australia and Southeast Asia will exceed 250ping.
    Why are you only letting the Chinese off the server and not the people from the above countries? I don't understand, maybe it's not just the high delay, it's just that you hate the Chinese, why do you hate the Chinese? I think the reason why you hate the Chinese is that you are afraid of the Chinese people just like you are strong, just like the European and American countries are afraid of China to become strong, afraid of the Chinese people are strong.
    In fact, Chinese people are very happy to make friends with you, because some people discriminate against Chinese people, malicious attack Chinese people, malicious violation of the rule of obedience to kill Chinese people, so we must resist.
     
    Do you think people with more than 250ping have an advantage? Don't you know there's a difference between one second and two seconds? Did you know that 250 pingers die first, compared to 20 pingers? I would also like to have a 20 ping network because the server is too far away. You can suggest the administrator to move the server to China, we Chinese can sponsor more money every month.lol
     
  19. Gerik liked a post in a topic by Trioxide in Turf of Oreokastro   
    The northwest region of the map is completely empty, and needs something. I suggest a new gang turf. It would be located in Oreokastro, and its gang benefit could be increased drug runner mission payouts (boat & plane). If the Turf had a drug dealer, then it would only be useful for crank, and very few people do crank. Instead of a Turf Drug Dealer, I suggest a Turf Wong Trader. You can sell anything that you can usually sell to Wong's Food and Liquor to it. This would be great for scotch, moonshine, etc. The only problem with this is that it would not make sense to have a cut taken from the cartel when selling at your own turf. Therefore, your gang would only be able to access the Turf Wong Trader if you also had ownership of Wong Triad. This fits perfectly, since one of the two spawn locations for Wong Triad is relatively close to Oreokastro.
    https://imgur.com/a/kEeyP1V
  20. Trioxide liked a post in a topic by Hypersomnia in Turf of Oreokastro   
    yes but not drug runner money thats shit perk
  21. Trioxide liked a post in a topic by Trisix in Turf of Oreokastro   
    stfu, like damn ur annoying nigga
  22. Hypersomnia liked a post in a topic by Trioxide in Turf of Oreokastro   
    The northwest region of the map is completely empty, and needs something. I suggest a new gang turf. It would be located in Oreokastro, and its gang benefit could be increased drug runner mission payouts (boat & plane). If the Turf had a drug dealer, then it would only be useful for crank, and very few people do crank. Instead of a Turf Drug Dealer, I suggest a Turf Wong Trader. You can sell anything that you can usually sell to Wong's Food and Liquor to it. This would be great for scotch, moonshine, etc. The only problem with this is that it would not make sense to have a cut taken from the cartel when selling at your own turf. Therefore, your gang would only be able to access the Turf Wong Trader if you also had ownership of Wong Triad. This fits perfectly, since one of the two spawn locations for Wong Triad is relatively close to Oreokastro.
    https://imgur.com/a/kEeyP1V
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