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Posts
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Church liked a post in a topic by Dally in Gang Tags
IMO I think it would be better if it was implemented but that's just me
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Church liked a post in a topic by Dally in Gang Tags
Just curious as to why there isn't a requirement to wear the gang tag for your respective gang?
Could lead to a lot less confusion regarding initiation and may even reduce the number of RDM's/Reports
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Church liked a post in a topic by Dally in Severe lag and constant server crashing MUST BE FIXED NOW
I think the devs got the message by now
Constantly posting about it won't help either
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Church liked a post in a topic by Pizza Man in Worlds most developed servers
Normal Dot
Normal Dot
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Hand Drawn Dot
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Church liked a post in a topic by Mitch (IFRIT) in The New Admin Team
Reapered couldn't manage to make a decent meme. Just like he couldn't manage to hold his rank in the APD.
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Church liked a post in a topic by TheCrestedPenguin in I will forever be superior to you reapered
I'm kinda out of spice, Used my whole bucket in the first video that a certain fuckhead deleted. "Cough Cough"
But i never refuse a meme-off
@Reapered
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Church liked a post in a topic by TheCrestedPenguin in Monthly Memes
I see this as a no balls and for this you shall be meme'd mitch. You're lucky there is no spice about you or you'd have felt the whole thing burn down your stupid throat
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Church liked a post in a topic by skrood in good job arma
edit was bad cuz i was lazy but i still think its funny
@CRH @Nomadox
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Church liked a post in a topic by Silver-Spy in friend bounces off hill and then flies into the mountains and then survives
The song was more entertaining than the video.
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Donald liked a post in a topic by Church in CSAT Wetsuit armor value vs CSAT Pilot Coveralls
Just based on the value amounts-
CSAT Wetsuits - 250$
CSAT Coveralls - 5000$
I would guess the wetsuit has as much armor as normal civ clothing. Also sidenote, you can wear plate carriers with the wetsuit which would be armor stacking so once again I think it has no armor value.
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Church liked a post in a topic by IAmLegion in Captains new APD Policy update _ tldr stricter cartel rules
to be fair as a cop you shut stay away from cartels that is a gang activity... put it back like it was in the past
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Church liked a post in a topic by Clockwerk in ****APD Policy Update 06/27/18****
Effective Immediately -
Cartel Raiding Policy:
If a cartel is contested a Sgt + can raid a cartel but only if there is a fugitive ping, APB, or warrant.
In the event that there is a Lt+ on then they will become the lead of the operation, unless they choose not to in which case it would refer back to the Sgt.
Armor is still required as the lead vehicle for any cartel raid. Any officer that participates in the cartel raid are subject to a ONE life rule. All officers must meet up before entering a cartel raid. Once the initial push has been made no other officers can partake in the raid.
There is to be only ONE raid per restart. Upon entering the cartel, if it is clear and no shots fired, then this will NOT count as a raid. However, if someone is apprehended with no shots fired than this will still count as a raid.
Once the Raid is over the lead officer will mark the cartel with their name and time.
Active pursuit rules will stay the same as well as APB/Warrant tracking if the Cartel is Uncontested.
Rebel Outpost:
Going forward the only probable cause reasons to enter a rebel outpost are,
- Warrant tracking
- APB
- LT+ Raid
- Parole Violations
- Active Pursuit
Fugitive Pings, 911 Pings, hostage negotiations, and vehicle trackers will no longer grant probable cause to enter a rebel outpost.