
oldluke
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Posts
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Reputation Activity
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Rhymezilla liked a post in a topic by oldluke in Changelog December
GAWW DAMNNN WHO MADE THOSE SKINS
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.Sean liked a post in a topic by oldluke in Erupt Recruitment [OPEN]
In-Game Name:
Location:
Age:
Previous Gangs:
Arma 3 Hours (Screenshots):
How much money do you have?
Do you know anyone in the gang who will vouch for you? (Names)
Is there anything beneficial you can bring to us other than shooting, flying, or roleplaying skills? (Elaborate)
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andyr liked a post in a topic by oldluke in Erupt Recruitment [OPEN]
In-Game Name:
Location:
Age:
Previous Gangs:
Arma 3 Hours (Screenshots):
How much money do you have?
Do you know anyone in the gang who will vouch for you? (Names)
Is there anything beneficial you can bring to us other than shooting, flying, or roleplaying skills? (Elaborate)
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operatorjohnny^ liked a post in a topic by oldluke in Medic / Fire Additions
Forest / Brush Fires These fires start at least once every 2 restarts randomly in different locations, the longer the fire goes on for the worse the surrounding air quality becomes, resulting in a decrease in stamina, or to the point where you might even start taking damage from smoke filled lungs. This gives medics/fire an actual reason to go put out the fire.
This also brings along aerial firefighting. During a large forest / brush fire, medics can pull these vehicles:
Fire Huron
Fire Blackfish
Fire Taru
All three of these vehicles will be able to pick up water by going less than 30 km/h within 15 meters above any water source, they can then fly over the fire and drop water to help put it out. (Using same code as existing fire hose)
Placing Cones
Same code as placing sandbags but able to place on roads and in towns, obviously policies should be updated so cones aren't left in the middle of roads resultings in medics having to pick up after themselves. There is no advantage to placing these cones and is fully used for ruining people's experiences when driving down the road. Or so a medic doesen't get ran over when reviving someone on a road idk
Larger Building Fires
Buildings such as Barracks, and ATM Buildings should also be able to be set on fire manually, or are included in random fires, needing more time or people to put out, with higher reward. -
oldluke liked a post in a topic by Forester in Lawless andyr global ban.
jesus christ you were so bad aswell
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oldluke liked a post in a topic by Junke in Lawless andyr global ban.
@andyr I was hoping for your sake the global was for another game 😬
I'm very embarrassed for you that your third party software couldn't even help.
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oldluke liked a post in a topic by Patato in ugly sign
Make something better and ill happily delete lukes for yours 🙂
(will be gone after christmas)
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Akula liked a post in a topic by oldluke in APB Evasion
I don’t know what this means but I voted yes
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oldluke liked a post in a topic by Michael L in S2 SRT
+1 from me, this is how it should've been from the start, it was always a weird idea imposing a "roleplay faction" onto a combat-only server. People not being allowed on SRT because they are kicked off cop for their roleplay points and people not being allowed on roleplay cop because they bullied an LT who went crying - should not be creating more barriers to people who want to play only 1 of the 2....
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oldluke liked a post in a topic by Junke in S2 SRT
Or just make it its own whitelisted faction separate from APD. You just had a post complaining for rules pertaining to SRT. If you make it non-whitelisted your frits will be shedded again.
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oldluke liked a post in a topic by /|/|0T4RD in S2 SRT
You’re sooo jimmy neutron with this shit bruh I can’t fade it.
Great suggestion for people who want to play but don’t have a gang.
Now I’m just waiting on the career cops who said S2 SRT isn’t supposed to be controlled by APD to comment here 👀
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oldluke liked a post in a topic by Gackel in increase / add more dynamic pvp events
increase the frequency of pvp events like rebel airdrops/ vehicle airdrops / plance crash etc. and imo add some better loot to them to make them worth fighting over, like rare chances for rpk, bipods, better sights and other meta tier guns to change the meta up a bit and not just be mk-1 only pretty much. and i feel with these pvp event being increased it will get more players out into the map.
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oldluke liked a post in a topic by zdeat in Should halfdrunkhero become mod?
As long as you admit youre the #2 Asylum streamer ill +1 this.
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oldluke liked a post in a topic by Austin M in Medic / Fire Additions
Ah, goes to show how many ad hoc checkpoints ive done. Coulda swore someone mentioned not being able to pick something up after death.
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Don Julio liked a post in a topic by oldluke in Medic / Fire Additions
Fr medic shouldn’t be whitelisted
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Donald liked a post in a topic by oldluke in Medic / Fire Additions
Forest / Brush Fires These fires start at least once every 2 restarts randomly in different locations, the longer the fire goes on for the worse the surrounding air quality becomes, resulting in a decrease in stamina, or to the point where you might even start taking damage from smoke filled lungs. This gives medics/fire an actual reason to go put out the fire.
This also brings along aerial firefighting. During a large forest / brush fire, medics can pull these vehicles:
Fire Huron
Fire Blackfish
Fire Taru
All three of these vehicles will be able to pick up water by going less than 30 km/h within 15 meters above any water source, they can then fly over the fire and drop water to help put it out. (Using same code as existing fire hose)
Placing Cones
Same code as placing sandbags but able to place on roads and in towns, obviously policies should be updated so cones aren't left in the middle of roads resultings in medics having to pick up after themselves. There is no advantage to placing these cones and is fully used for ruining people's experiences when driving down the road. Or so a medic doesen't get ran over when reviving someone on a road idk
Larger Building Fires
Buildings such as Barracks, and ATM Buildings should also be able to be set on fire manually, or are included in random fires, needing more time or people to put out, with higher reward. -
Gfunk Havoc liked a post in a topic by oldluke in Medic / Fire Additions
Forest / Brush Fires These fires start at least once every 2 restarts randomly in different locations, the longer the fire goes on for the worse the surrounding air quality becomes, resulting in a decrease in stamina, or to the point where you might even start taking damage from smoke filled lungs. This gives medics/fire an actual reason to go put out the fire.
This also brings along aerial firefighting. During a large forest / brush fire, medics can pull these vehicles:
Fire Huron
Fire Blackfish
Fire Taru
All three of these vehicles will be able to pick up water by going less than 30 km/h within 15 meters above any water source, they can then fly over the fire and drop water to help put it out. (Using same code as existing fire hose)
Placing Cones
Same code as placing sandbags but able to place on roads and in towns, obviously policies should be updated so cones aren't left in the middle of roads resultings in medics having to pick up after themselves. There is no advantage to placing these cones and is fully used for ruining people's experiences when driving down the road. Or so a medic doesen't get ran over when reviving someone on a road idk
Larger Building Fires
Buildings such as Barracks, and ATM Buildings should also be able to be set on fire manually, or are included in random fires, needing more time or people to put out, with higher reward. -
oldluke liked a post in a topic by |Cam| in Medic / Fire Additions
Here’s an idea. Bring back old school medic no whitelist and bright neon uniforms w those fucking disgusting off roads
Revise server rules: VDM does not apply to medic faction