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Maaqs liked a post in a topic by ObiWoki in Reopening 5 pm EST
Thank you all for your patience while we worked on gaming-asylum. The day has finally arrived. Our reopening is here!
Starting today at 5 PM EST, The gates of asylum will officially reopen, and we can't wait to welcome you back to our server.
We are excited to share this moment with all of you and hope you are just as excited as we are.
Your feedback is invaluable to us in the upcoming days to make Asylum better for everyone, with that in mind we will be working on adressing any bugs and or issues in the upcoming week that might arise with this update.
See you soon on our server!
-Obi -Fitz -Mitch
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Please consider using the Asylum Launcher to download the mission file and join the server.
This helps the server by reducing load from everyone downloading the mission file at once and helps you get in the server faster! (on a normal connection it will take a second or two to download vs the full minute when downloading using the game itself) it will also launch the game and connect you straight to the server.
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zdeat liked a post in a topic by Maaqs in V2 Or V3
Those people should get a title or something, ya know, for that commitment.
I was one of them let me feel special about the time wasted invested
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Bag Of Funyuns liked a post in a topic by Maaqs in V2 Or V3
Those people should get a title or something, ya know, for that commitment.
I was one of them let me feel special about the time wasted invested
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Bag Of Funyuns liked a post in a topic by Maaqs in Are you in favor of the new money prestige system?
At the first glance, against it to the fullest. I was set to be somewhere around 25-30mil with V2/V3 money combined and I was ready to just not care/worry about anything. I don't really buy sui vests or remote explosives on the regular anymore, but I enjoyed amassing that wealth years ago "for retirement" so I could play without any care or worry today (For the record, I grinded Eminent when there was still prestige).
Friend/gang mate needs a loadout? Gang needs an Ifrit? I do need to buy a sui vest to try and save a big bounty? I could buy it without a care in the world due to the late-night meth grinds years ago. But now with the prestige system, unless the rewards are JUICED or I can convert it back into money, it does feel like a small slap in the face.
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Maaqs liked a post in a topic by Junke in CIV bans shouldnt translate to cop points
No you weren't just "the unlucky one." It is discretion how points for civ are given to cops. Typically RDM, VDM, etc on civ will not warrant points. If they are done on cop the banning admin will most likely have you receive points. Now racism is not tolerated no matter what faction you are on. When you are in a whitelisted faction you are seen as a face of the server by new players and are therefore held to a higher expectation. Racism, no matter what faction you are on, will warrant points. So no, you aren't unlucky, you just make poor decisions.
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Maaqs liked a post in a topic by Mason in We’re Not Finished: Rebuilding Asylum for the Community
I heard CM Mason needs to come back 😉
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Maaqs liked a post in a topic by Sp0on in We’re Not Finished: Rebuilding Asylum for the Community
I 100% agree. Wiping everyone's progress was the biggest mistake the sever made. The reasoning behind it was flawed, as people having larger sums of money is what made the fighting part of the server so much better. And wiping everyone's talents was a big smack in the face towards those that were dedicated players who worked hard to get to where they were. It's weird how people didnt get a chance to enjoy the endgame perks for too long before they are essentially punished for reaching that point.
The server could have continued to introduce new content for players to enjoy, instead of just erasing everyone's progress.
Bro go play cod if you want constant fighting. Like rando said, it's a life server. Role play was the main point as to why people came and stayed. It is part of the brand.
People have enjoyed Coca-Cola for years, and it would be dumb for Coca-Cola to suddenly say "hey we shouldnt make soda anymore. We should switch to burgers."
That's how you sound.
Stop with the nonsense and get some help.
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Maaqs liked a post in a topic by Mitch in We’re Not Finished: Rebuilding Asylum for the Community
probably temporarily have more vehicles thant normally possible until some get destroyed, but we're still figuring out all the exact details for the merge
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Mitch liked a post in a topic by Maaqs in We’re Not Finished: Rebuilding Asylum for the Community
Roughly 15mil at wipe, grinded back to nearly that post-wipe. Time to be livin
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Mitch liked a post in a topic by Maaqs in We’re Not Finished: Rebuilding Asylum for the Community
Merge as in money + infamy + BH honor + vehicle/air/boat vehicles?
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Maaqs liked a post in a topic by Mitch in We’re Not Finished: Rebuilding Asylum for the Community
Not a replacement and not an additional faction, more a new system for more RP focused officers to be able to interect with civilians without constantly getting pulled away by shit
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Maaqs liked a post in a topic by Mitch in We’re Not Finished: Rebuilding Asylum for the Community
Asylum Community,
Its been a few weeks and we wanted to update everyone on where we are, and what the next steps are for Asylum. We have kept you all in the dark, a mistake that we will not make again. When we bought the server we had a plan, step one of which was to make a fully functioning S1 domination event, after having satisfied cartel fighters for a little bit we would turn to the civilian population to continue to develop for the RP side of asylum.
That didn't happen, we patched on a Sunday night to get Domination and a few other events out to you guys. We proceeded to get DDOSed for a week straight. We ended up sidetracked trying to get the server to a more secure position. Every time we gained traction, we would be DDOSed. We then turned our focus back to Domination, fixing a number of bugs that were missed during testing. We then were faced with another problem. A series of now-former staff members(No not Vortex and Louie for all of you dm'ing them lmao) attempted to ruin the community and attempted to dox and harass more and more of our staff members in an effort to run them off. These are the same staff members who have volunteered their time and effort for years, and have stuck with us even through this administration change.
This isn’t meant as an excuse, but rather an explanation as to why development has been slow, why communication has been lacking. We have been trying to stop the bleeding on the backend, which has caused us to fall short on the front end.
This is our plan, to you our community members, of what we are going to do and when we are going to do it:
Fundamental change in direction: Our focus is returning to where it has not been for years, at the civilian and RP population. We are working on ideas like vehicle insurance, a sheriff system, reworking drug fields and money making methods in general, refreshing dated and hard to use UI’s, a prestige system to unlock exclusive titles and rewards, a rework of the tutorial to better guide new players in the right direction, an in-game warning system for minor rule violations and more that centers around the roleplay and community aspect of Asylum.
After careful deliberation and discussing it with the team we have also decided it is in the playerbases best interest to conduct a merge of the V2 and the V3 databases (not housing) to best suit our playerbase and respect the time they have spent on the server for the last 10+ years.
While we will be primarily focusing on the roleplay and community aspect, combat will not be forgotten with the release of the improved S1 domination and a new federal event. We will also be releasing a special version of S1 domination with more details following soon.
To bring this vision to life, we need time. We are not satisfied with the current state of the server and it doesn’t reflect the quality or experience we want to provide. Therefore, we’ve decided to temporarily lock the server to focus entirely on its overhaul. Our target for a big release that will finally be worthy of being called “V3” is November 22nd, and during this downtime, we will provide regular updates via Discord and the forums to keep everyone informed on our progress.
We understand that asking for your trust now might feel like a tall order, especially after everything that’s happened and our failure to follow up on on certain commitments. We’re not asking for blind faith, but we are asking for a chance. We’re just people trying to make Asylum the place we all know it can be.
This place is not done yet.
-Fitz/Obi/Mitch
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Maaqs liked a post in a topic by Michael L in A new chapter for Asylum: Ownership Change
I just think it’s incredible that this chapter has somehow gone worse than the last one 😭😭😭, chat is 6 people on a Friday night rock bottom yet??
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Maaqs liked a post in a topic by shawn in Changelog September 09/08/24 (sunday)
so what your saying is these are never going to happen.
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moift liked a post in a topic by Maaqs in Changelog September 09/08/24 (sunday)
In case it hasn't been already addressed
Cartel hotzones don't work - No blood money (this is not working at all), and no capture bonus. War Kills - nonexistent for the past week and a half/2 weeks (also no war rating for kills) but war deaths is working I have not seen this myself but apparently Governor tax rate is now 5% - 15%, whereas it was 0-10% before patch. I have not seen/encountered a single 'random event activity' such as the Disabled Vehicle / Rebels Weapons Cache / APD Cache -
Iuke liked a post in a topic by Maaqs in Changelog September 09/08/24 (sunday)
In case it hasn't been already addressed
Cartel hotzones don't work - No blood money (this is not working at all), and no capture bonus. War Kills - nonexistent for the past week and a half/2 weeks (also no war rating for kills) but war deaths is working I have not seen this myself but apparently Governor tax rate is now 5% - 15%, whereas it was 0-10% before patch. I have not seen/encountered a single 'random event activity' such as the Disabled Vehicle / Rebels Weapons Cache / APD Cache -
Sikorsky liked a post in a topic by Maaqs in Changelog September 09/08/24 (sunday)
In case it hasn't been already addressed
Cartel hotzones don't work - No blood money (this is not working at all), and no capture bonus. War Kills - nonexistent for the past week and a half/2 weeks (also no war rating for kills) but war deaths is working I have not seen this myself but apparently Governor tax rate is now 5% - 15%, whereas it was 0-10% before patch. I have not seen/encountered a single 'random event activity' such as the Disabled Vehicle / Rebels Weapons Cache / APD Cache -
Maaqs liked a post in a topic by Djmon in ****APD Policy Update 09/08/2024****
Effective Immediately
House Raiding
Barricaded Suspects
An individual inside a locked house will be considered a barricaded suspect when:
He/she is actively wanted or needs to be charged Is wearing/holding illegal item(s) A civilian/officer/medic is held against their will inside the house. A civilian is shooting inside of the home. OR Suspects within the house have been downed or restrained and officers need to remove them from the house. Barricaded Suspects as described above no longer grants LT's the Ability to Seize the Inventory of Houses during a Raid. (Captain Only)
SGTs Can now Breach the Door of Locked Homes. See Below
The SGT+ must:
Have proper initiation before breaching the house. Announced in direct chat that they will be entering the house. If a suspect has engaged in a firefight with APD and the suspect(s) within the house have been downed, they waive their right to surrender themselves to the SGT+. The SGT+ may enter the house, restrain the suspects, and remove them from the premises. No other action may be taken by the SGT+. Sergeant+ are no longer required to have an officer guard every unlocked exterior door of the house to retrieve an already downed suspect. Upon restraining and removing all suspects from the house, the SGT+ must relock any exterior doors they unlocked. House Raiding Section - Removed references to Actively shooting barricaded suspects.
Changed - Constable/Corporal/ Sergeant home entry to - Constable/Corporal home entry.
Patrolling
Disabled Vehicles
APD Officer discretion to attend.
Standard Red Zone rules apply. Must maintain 1 minute all clear after securing the vehicle Rebel Weapons Cache
APD Officer discretion to attend.
Standard Red Zone rules apply. Must maintain 1 minute all clear after securing the vehicle APD Cache
APD Officer discretion to attend.
Standard Red Zone rules apply. Must maintain 1 minute all clear after securing the vehicle Hotzone Event
While the Hotzone Event is active the APD may only enter if in active and visual pursuit Captains are not permitted to raid an active cartel event SWAT
Officers may not drop any SWAT gear, any gear dropped must be immediately seized.
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Maaqs liked a post in a topic by Fried Rice in Add NLR ( 10 MINUTES) ( FIRST )
NLR doesn't fit our server, you also have to keep in mind they have a 15 minute bleed out timer as well which helps a lot with the NLR rule.
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Cheech'nChong liked a post in a topic by Maaqs in Second Meth Lab Location
Didn't we have something like this at one point? We had rotating illegal something and while it was fresh/cool at start, people started complaining "I login to run money and for 3 straight restarts, 'insert-illegal-area' is on the wrong side of the map"
Edit: Not saying it's a bad idea, or that I dislike it even, but I do believe this has been tried before. Could work if implemented better than previous attempt(s).
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Maaqs liked a post in a topic by Mitch in Changelog September 09/08/24 (sunday)
A small note regarding the upcoming patch:
As many of you know, we've recently undergone a transfer of ownership which involved moving stuff and setting up all the necessary systems. This process took more time than anticipated and unfortunately did cut into our development schedule for this patch.
We decided to still move forward and release a smaller patch to prevent an extended time without updates and use this as an example of the more open communication we want to strive for.
We appreciate your patience and ongoing support as we work hard to bring the server back to its full potential. Your dedication keeps Asylum strong, and we're excited for what's to come.
You can expect the patch to be released by the end of this week or early next week.
An exact date will be added here in a couple days
Patch will release on Sunday the 8th of September
Added:
Tri-Weekly Domination Event Tuesdays @ 5:00PM EST, Thursdays @6:00PM EST, Saturday 3:00PM At the above times Domination will pop on the island. One of four zones will be randomly selected to be contested. (Sofia, Panagia, Arms Island, Drug Peninsula) For 90 minutes players will be able to spawn at the Domination Rebels and participate at the event, they will be fighting over a pot of the Governors money, and a tax of all weapons and vehicles bought during the event. Players will be paid if they have at least 250 points with a bonus for placing top 5. There is a random chance when a flag moves that one of the flags will spawn a: Hotzone: Points gather twice as fast Hardpoint: Control of the hardpoint goes to the gang with the most players within the flag zone Defuse the Bomb: A bomb is placed at the point, the gang who defuses it when the time expires gains 250 extra points to their score During the event a myriad of optimization features are enabled within the area to delete vehicles, suitcases and corpses within the zone. Players during the event receive 2x blood money for all kills in the zone Hit "J" to see all the gangs and their points Pot counter above the top three on the side of your screen Cartels in the area are disabled during the event, Arms Cartel does not take a cut from the rebels Random Event Additions During the restart we have added a number of random events that will spawn in different locations. They are able to be contested by APD and Rebels although the APD is not required to attend. If they are not secured within the time limit they will self-destruct Disabled Vehicles One of the following 3 vehicles are randomly selected to spawn [Ghosthawk (Armed), Prowler HMG, Minigun Boat] Players scroll on the option "Secure Vehicle" If the players gang is securing the vehicle when the 15 minute timer expires they will be able to use the vehicle for the restart If the APD secures it the vehicle will be seized by the officers Rebel Weapons Cache A weapons crate will spawn randomly on the island, the loot table is the following: [Suicide vests, grenades, flashbangs, Katiba, Type 115, Mk200, LIM, RPG-7, Ak12, MXC, MX, ADR-97 Both variants] Players scroll "Secure Vehicle" to set their gang as the securing group Players will have access to the loot after 15 minutes APD Cache A disabled Huron full of APD loot will spawn on the island, loot table is the following: [Mk200, Suicide Vests, Grenades, LIM, RPG-32, CMR-76, Zafirs, MK1, Spr-17, MXC,MX] [Lockpicks, redgull, speedbombs, element 115, remote explosives, arsonist kits, bank notes, meth, goldbars, etc] Players scroll "Secure Vehicle" to set their gang as the securing group Players will be able to secure the evidence shipment and the Huron by securing it for 15 minutes Hotzone Event At random a cartel point will be selected as a Hotzone. During the event kills within the capture zone receives 2x blood money The gang holding the cartel when the event completes receives a 300k bonus. Cartel Bonuses Gangs will now receive a cash bonus when they fully capture a cartel. This bonus is tied to the percentage that the gang has captured and the number of players online. If you capture from 60% up to 100% you will receive less than if you captured from 100% down to 0% and back to 100%. National HQ Admin Event The APD Commissioner has requested the return of the APD National HQ as a base of operations for the APD. Cops can spawn here and do all of the things that they would normally do in any other HQ, except this one is better The Anti-Air turret/security fense is only active during the admin event though...... unless? No jk its only enabled during the event Event: An admin can activate a raid of the National HQ. Players will be prompted to join via a "9" popup on their screen, they are then put into the raiding group and teleported nearby to gear-up and supply. APD officers are able to spawn in the HQ until the perimeter has been breached to defend their headquarters. Civilians must breach all layers of the HQ security to successfully secure the APD intelligence and receive their payment. APD Weapon locker Can be found at every HQ (cabinet hanging on the wall next to the store npc), allows you to store some guns/clothes to swap between them (CBRN suit for uranium etc) SWAT Rework V1 Please keep in mind this is an early iteration of a reworked SWAT system, there are more changes coming to how exactly this system works but we wanted to move forward with this early version to see how exactly it would affect federal events and the community. We will be keeping a close eye on the system and apply balancing when needed. Loadouts Non SWAT whitelisted officers now receive a scaling amount of "upgraded" loadouts when a federal event pops based on a few criteria, We will be tweaking these values to maintain a proper balance. Amount of opposing players opposing players gear a few other factors The "upgraded" loadouts are NOT SWAT (MK1, helmet, etc) kits. but are bound by the same rules (no dropping gear etc, an updated APD policy will be available before the actual patch) The loadout contains a weapon slightly above that officers rank, therefor increasing APD effectiveness overall vs only buffing a few select SWAT officers Cadet: MXC Constable: Type 115 Corporal: Type 115 / Spar 17 Sergeant+: MK-1 SWAT Garage Based on the same factors as described above the amount of available SWAT vehicles will scale accordingly. Ability to repair vehicles at fuel stations for a small fee coming soon Vehicle garage at storage facilities Loadout option at turfs (these will be separate loadouts due to the different availability of weapons/items) MX Smoke Launcher and Ammo to Skiptracers Gang skins (Want your own?) Crimson MSK BBNB Changed:
Asylum+ loadout slots increased to 10 SGTs can now open house doors They are still unable to seize house inventory MobileHQ cooldown reduced to 15mins A drivers license is now required to purchase a vehicle Hunger reduced by 10% Thirst reduced by 15% Getting out of vehicles will automatically turn off your engine (and save your ears) Vans are now available to constable+ Fixed:
Restrain Check Gold bars now consistently affect the weight of the vehicle they are in Drug runner waypoints Lockpicking not setting off vehicle alarms when installed -
Brandice liked a post in a topic by Maaqs in Second Meth Lab Location
Didn't we have something like this at one point? We had rotating illegal something and while it was fresh/cool at start, people started complaining "I login to run money and for 3 straight restarts, 'insert-illegal-area' is on the wrong side of the map"
Edit: Not saying it's a bad idea, or that I dislike it even, but I do believe this has been tried before. Could work if implemented better than previous attempt(s).
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Sp0on liked a post in a topic by Maaqs in Second Meth Lab Location
Didn't we have something like this at one point? We had rotating illegal something and while it was fresh/cool at start, people started complaining "I login to run money and for 3 straight restarts, 'insert-illegal-area' is on the wrong side of the map"
Edit: Not saying it's a bad idea, or that I dislike it even, but I do believe this has been tried before. Could work if implemented better than previous attempt(s).
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Patato liked a post in a topic by Maaqs in Second Meth Lab Location
Didn't we have something like this at one point? We had rotating illegal something and while it was fresh/cool at start, people started complaining "I login to run money and for 3 straight restarts, 'insert-illegal-area' is on the wrong side of the map"
Edit: Not saying it's a bad idea, or that I dislike it even, but I do believe this has been tried before. Could work if implemented better than previous attempt(s).
