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Maaqs liked a post in a topic by Mitch in We’re Not Finished: Rebuilding Asylum for the Community
probably temporarily have more vehicles thant normally possible until some get destroyed, but we're still figuring out all the exact details for the merge
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Mitch liked a post in a topic by Maaqs in We’re Not Finished: Rebuilding Asylum for the Community
Roughly 15mil at wipe, grinded back to nearly that post-wipe. Time to be livin
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Mitch liked a post in a topic by Maaqs in We’re Not Finished: Rebuilding Asylum for the Community
Merge as in money + infamy + BH honor + vehicle/air/boat vehicles?
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Maaqs liked a post in a topic by Mitch in We’re Not Finished: Rebuilding Asylum for the Community
Not a replacement and not an additional faction, more a new system for more RP focused officers to be able to interect with civilians without constantly getting pulled away by shit
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Maaqs liked a post in a topic by Mitch in We’re Not Finished: Rebuilding Asylum for the Community
Asylum Community,
Its been a few weeks and we wanted to update everyone on where we are, and what the next steps are for Asylum. We have kept you all in the dark, a mistake that we will not make again. When we bought the server we had a plan, step one of which was to make a fully functioning S1 domination event, after having satisfied cartel fighters for a little bit we would turn to the civilian population to continue to develop for the RP side of asylum.
That didn't happen, we patched on a Sunday night to get Domination and a few other events out to you guys. We proceeded to get DDOSed for a week straight. We ended up sidetracked trying to get the server to a more secure position. Every time we gained traction, we would be DDOSed. We then turned our focus back to Domination, fixing a number of bugs that were missed during testing. We then were faced with another problem. A series of now-former staff members(No not Vortex and Louie for all of you dm'ing them lmao) attempted to ruin the community and attempted to dox and harass more and more of our staff members in an effort to run them off. These are the same staff members who have volunteered their time and effort for years, and have stuck with us even through this administration change.
This isn’t meant as an excuse, but rather an explanation as to why development has been slow, why communication has been lacking. We have been trying to stop the bleeding on the backend, which has caused us to fall short on the front end.
This is our plan, to you our community members, of what we are going to do and when we are going to do it:
Fundamental change in direction: Our focus is returning to where it has not been for years, at the civilian and RP population. We are working on ideas like vehicle insurance, a sheriff system, reworking drug fields and money making methods in general, refreshing dated and hard to use UI’s, a prestige system to unlock exclusive titles and rewards, a rework of the tutorial to better guide new players in the right direction, an in-game warning system for minor rule violations and more that centers around the roleplay and community aspect of Asylum.
After careful deliberation and discussing it with the team we have also decided it is in the playerbases best interest to conduct a merge of the V2 and the V3 databases (not housing) to best suit our playerbase and respect the time they have spent on the server for the last 10+ years.
While we will be primarily focusing on the roleplay and community aspect, combat will not be forgotten with the release of the improved S1 domination and a new federal event. We will also be releasing a special version of S1 domination with more details following soon.
To bring this vision to life, we need time. We are not satisfied with the current state of the server and it doesn’t reflect the quality or experience we want to provide. Therefore, we’ve decided to temporarily lock the server to focus entirely on its overhaul. Our target for a big release that will finally be worthy of being called “V3” is November 22nd, and during this downtime, we will provide regular updates via Discord and the forums to keep everyone informed on our progress.
We understand that asking for your trust now might feel like a tall order, especially after everything that’s happened and our failure to follow up on on certain commitments. We’re not asking for blind faith, but we are asking for a chance. We’re just people trying to make Asylum the place we all know it can be.
This place is not done yet.
-Fitz/Obi/Mitch
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Maaqs liked a post in a topic by Michael L in A new chapter for Asylum: Ownership Change
I just think it’s incredible that this chapter has somehow gone worse than the last one 😭😭😭, chat is 6 people on a Friday night rock bottom yet??
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Maaqs liked a post in a topic by shawn in Changelog September 09/08/24 (sunday)
so what your saying is these are never going to happen.
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moift liked a post in a topic by Maaqs in Changelog September 09/08/24 (sunday)
In case it hasn't been already addressed
Cartel hotzones don't work - No blood money (this is not working at all), and no capture bonus. War Kills - nonexistent for the past week and a half/2 weeks (also no war rating for kills) but war deaths is working I have not seen this myself but apparently Governor tax rate is now 5% - 15%, whereas it was 0-10% before patch. I have not seen/encountered a single 'random event activity' such as the Disabled Vehicle / Rebels Weapons Cache / APD Cache -
Iuke liked a post in a topic by Maaqs in Changelog September 09/08/24 (sunday)
In case it hasn't been already addressed
Cartel hotzones don't work - No blood money (this is not working at all), and no capture bonus. War Kills - nonexistent for the past week and a half/2 weeks (also no war rating for kills) but war deaths is working I have not seen this myself but apparently Governor tax rate is now 5% - 15%, whereas it was 0-10% before patch. I have not seen/encountered a single 'random event activity' such as the Disabled Vehicle / Rebels Weapons Cache / APD Cache -
Sikorsky liked a post in a topic by Maaqs in Changelog September 09/08/24 (sunday)
In case it hasn't been already addressed
Cartel hotzones don't work - No blood money (this is not working at all), and no capture bonus. War Kills - nonexistent for the past week and a half/2 weeks (also no war rating for kills) but war deaths is working I have not seen this myself but apparently Governor tax rate is now 5% - 15%, whereas it was 0-10% before patch. I have not seen/encountered a single 'random event activity' such as the Disabled Vehicle / Rebels Weapons Cache / APD Cache -
Maaqs liked a post in a topic by Djmon in ****APD Policy Update 09/08/2024****
Effective Immediately
House Raiding
Barricaded Suspects
An individual inside a locked house will be considered a barricaded suspect when:
He/she is actively wanted or needs to be charged Is wearing/holding illegal item(s) A civilian/officer/medic is held against their will inside the house. A civilian is shooting inside of the home. OR Suspects within the house have been downed or restrained and officers need to remove them from the house. Barricaded Suspects as described above no longer grants LT's the Ability to Seize the Inventory of Houses during a Raid. (Captain Only)
SGTs Can now Breach the Door of Locked Homes. See Below
The SGT+ must:
Have proper initiation before breaching the house. Announced in direct chat that they will be entering the house. If a suspect has engaged in a firefight with APD and the suspect(s) within the house have been downed, they waive their right to surrender themselves to the SGT+. The SGT+ may enter the house, restrain the suspects, and remove them from the premises. No other action may be taken by the SGT+. Sergeant+ are no longer required to have an officer guard every unlocked exterior door of the house to retrieve an already downed suspect. Upon restraining and removing all suspects from the house, the SGT+ must relock any exterior doors they unlocked. House Raiding Section - Removed references to Actively shooting barricaded suspects.
Changed - Constable/Corporal/ Sergeant home entry to - Constable/Corporal home entry.
Patrolling
Disabled Vehicles
APD Officer discretion to attend.
Standard Red Zone rules apply. Must maintain 1 minute all clear after securing the vehicle Rebel Weapons Cache
APD Officer discretion to attend.
Standard Red Zone rules apply. Must maintain 1 minute all clear after securing the vehicle APD Cache
APD Officer discretion to attend.
Standard Red Zone rules apply. Must maintain 1 minute all clear after securing the vehicle Hotzone Event
While the Hotzone Event is active the APD may only enter if in active and visual pursuit Captains are not permitted to raid an active cartel event SWAT
Officers may not drop any SWAT gear, any gear dropped must be immediately seized.
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Maaqs liked a post in a topic by Fried Rice in Add NLR ( 10 MINUTES) ( FIRST )
NLR doesn't fit our server, you also have to keep in mind they have a 15 minute bleed out timer as well which helps a lot with the NLR rule.
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Cheech'nChong liked a post in a topic by Maaqs in Second Meth Lab Location
Didn't we have something like this at one point? We had rotating illegal something and while it was fresh/cool at start, people started complaining "I login to run money and for 3 straight restarts, 'insert-illegal-area' is on the wrong side of the map"
Edit: Not saying it's a bad idea, or that I dislike it even, but I do believe this has been tried before. Could work if implemented better than previous attempt(s).
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Maaqs liked a post in a topic by Mitch in Changelog September 09/08/24 (sunday)
A small note regarding the upcoming patch:
As many of you know, we've recently undergone a transfer of ownership which involved moving stuff and setting up all the necessary systems. This process took more time than anticipated and unfortunately did cut into our development schedule for this patch.
We decided to still move forward and release a smaller patch to prevent an extended time without updates and use this as an example of the more open communication we want to strive for.
We appreciate your patience and ongoing support as we work hard to bring the server back to its full potential. Your dedication keeps Asylum strong, and we're excited for what's to come.
You can expect the patch to be released by the end of this week or early next week.
An exact date will be added here in a couple days
Patch will release on Sunday the 8th of September
Added:
Tri-Weekly Domination Event Tuesdays @ 5:00PM EST, Thursdays @6:00PM EST, Saturday 3:00PM At the above times Domination will pop on the island. One of four zones will be randomly selected to be contested. (Sofia, Panagia, Arms Island, Drug Peninsula) For 90 minutes players will be able to spawn at the Domination Rebels and participate at the event, they will be fighting over a pot of the Governors money, and a tax of all weapons and vehicles bought during the event. Players will be paid if they have at least 250 points with a bonus for placing top 5. There is a random chance when a flag moves that one of the flags will spawn a: Hotzone: Points gather twice as fast Hardpoint: Control of the hardpoint goes to the gang with the most players within the flag zone Defuse the Bomb: A bomb is placed at the point, the gang who defuses it when the time expires gains 250 extra points to their score During the event a myriad of optimization features are enabled within the area to delete vehicles, suitcases and corpses within the zone. Players during the event receive 2x blood money for all kills in the zone Hit "J" to see all the gangs and their points Pot counter above the top three on the side of your screen Cartels in the area are disabled during the event, Arms Cartel does not take a cut from the rebels Random Event Additions During the restart we have added a number of random events that will spawn in different locations. They are able to be contested by APD and Rebels although the APD is not required to attend. If they are not secured within the time limit they will self-destruct Disabled Vehicles One of the following 3 vehicles are randomly selected to spawn [Ghosthawk (Armed), Prowler HMG, Minigun Boat] Players scroll on the option "Secure Vehicle" If the players gang is securing the vehicle when the 15 minute timer expires they will be able to use the vehicle for the restart If the APD secures it the vehicle will be seized by the officers Rebel Weapons Cache A weapons crate will spawn randomly on the island, the loot table is the following: [Suicide vests, grenades, flashbangs, Katiba, Type 115, Mk200, LIM, RPG-7, Ak12, MXC, MX, ADR-97 Both variants] Players scroll "Secure Vehicle" to set their gang as the securing group Players will have access to the loot after 15 minutes APD Cache A disabled Huron full of APD loot will spawn on the island, loot table is the following: [Mk200, Suicide Vests, Grenades, LIM, RPG-32, CMR-76, Zafirs, MK1, Spr-17, MXC,MX] [Lockpicks, redgull, speedbombs, element 115, remote explosives, arsonist kits, bank notes, meth, goldbars, etc] Players scroll "Secure Vehicle" to set their gang as the securing group Players will be able to secure the evidence shipment and the Huron by securing it for 15 minutes Hotzone Event At random a cartel point will be selected as a Hotzone. During the event kills within the capture zone receives 2x blood money The gang holding the cartel when the event completes receives a 300k bonus. Cartel Bonuses Gangs will now receive a cash bonus when they fully capture a cartel. This bonus is tied to the percentage that the gang has captured and the number of players online. If you capture from 60% up to 100% you will receive less than if you captured from 100% down to 0% and back to 100%. National HQ Admin Event The APD Commissioner has requested the return of the APD National HQ as a base of operations for the APD. Cops can spawn here and do all of the things that they would normally do in any other HQ, except this one is better The Anti-Air turret/security fense is only active during the admin event though...... unless? No jk its only enabled during the event Event: An admin can activate a raid of the National HQ. Players will be prompted to join via a "9" popup on their screen, they are then put into the raiding group and teleported nearby to gear-up and supply. APD officers are able to spawn in the HQ until the perimeter has been breached to defend their headquarters. Civilians must breach all layers of the HQ security to successfully secure the APD intelligence and receive their payment. APD Weapon locker Can be found at every HQ (cabinet hanging on the wall next to the store npc), allows you to store some guns/clothes to swap between them (CBRN suit for uranium etc) SWAT Rework V1 Please keep in mind this is an early iteration of a reworked SWAT system, there are more changes coming to how exactly this system works but we wanted to move forward with this early version to see how exactly it would affect federal events and the community. We will be keeping a close eye on the system and apply balancing when needed. Loadouts Non SWAT whitelisted officers now receive a scaling amount of "upgraded" loadouts when a federal event pops based on a few criteria, We will be tweaking these values to maintain a proper balance. Amount of opposing players opposing players gear a few other factors The "upgraded" loadouts are NOT SWAT (MK1, helmet, etc) kits. but are bound by the same rules (no dropping gear etc, an updated APD policy will be available before the actual patch) The loadout contains a weapon slightly above that officers rank, therefor increasing APD effectiveness overall vs only buffing a few select SWAT officers Cadet: MXC Constable: Type 115 Corporal: Type 115 / Spar 17 Sergeant+: MK-1 SWAT Garage Based on the same factors as described above the amount of available SWAT vehicles will scale accordingly. Ability to repair vehicles at fuel stations for a small fee coming soon Vehicle garage at storage facilities Loadout option at turfs (these will be separate loadouts due to the different availability of weapons/items) MX Smoke Launcher and Ammo to Skiptracers Gang skins (Want your own?) Crimson MSK BBNB Changed:
Asylum+ loadout slots increased to 10 SGTs can now open house doors They are still unable to seize house inventory MobileHQ cooldown reduced to 15mins A drivers license is now required to purchase a vehicle Hunger reduced by 10% Thirst reduced by 15% Getting out of vehicles will automatically turn off your engine (and save your ears) Vans are now available to constable+ Fixed:
Restrain Check Gold bars now consistently affect the weight of the vehicle they are in Drug runner waypoints Lockpicking not setting off vehicle alarms when installed -
Brandice liked a post in a topic by Maaqs in Second Meth Lab Location
Didn't we have something like this at one point? We had rotating illegal something and while it was fresh/cool at start, people started complaining "I login to run money and for 3 straight restarts, 'insert-illegal-area' is on the wrong side of the map"
Edit: Not saying it's a bad idea, or that I dislike it even, but I do believe this has been tried before. Could work if implemented better than previous attempt(s).
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Sp0on liked a post in a topic by Maaqs in Second Meth Lab Location
Didn't we have something like this at one point? We had rotating illegal something and while it was fresh/cool at start, people started complaining "I login to run money and for 3 straight restarts, 'insert-illegal-area' is on the wrong side of the map"
Edit: Not saying it's a bad idea, or that I dislike it even, but I do believe this has been tried before. Could work if implemented better than previous attempt(s).
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Patato liked a post in a topic by Maaqs in Second Meth Lab Location
Didn't we have something like this at one point? We had rotating illegal something and while it was fresh/cool at start, people started complaining "I login to run money and for 3 straight restarts, 'insert-illegal-area' is on the wrong side of the map"
Edit: Not saying it's a bad idea, or that I dislike it even, but I do believe this has been tried before. Could work if implemented better than previous attempt(s).
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Maaqs liked a post in a topic by .Shy in APD Transport Event - 08/31/2024 (7 PM EST)
APD Transport Event
A APD Transport Event will be hosted by Staff and Event Coordinators on 08/31/2024 at 7:00 PM EST.
How it will work :
The Asylum Police Department will start at a unknown location and will be transporting evidence to another unknown location. These locations will be announced as the transport goes on. The objective for Officers is to protect the Transport Vehicle that is filled with evidence and get it to the end location. Civilians/Rebels objective is to try and steal the Transport Vehicle and drive it to the nearest Rebel outpost. Officers will be able to use any gear that they have access to at their rank and must lethal at all times. Whoever the winning group is will receive a prize of $1mil or more depending on how many people show up. The Transport Vehicle will be a KOS zone and anyone found around the truck for up to 500m can be shot by anyone.
(Note : Anything above is subject to change by the Staff Team/Event Coordinators to even out the fight if needed.)
Rules :
(Any rules that are broken will result in being Admin jailed or a Event Disruption Ban)
- No explosives are to be used during the Convoy Event.
- You cannot purposely blow up the transport vehicle using any method. (Shooting with armed vehicle, watering, etc...)
- All Officers MUST use lethals (Cadets may attend and down people but cannot restrain. They must either have a Constable+ come shoot them or leave them.)
- Officers are not allowed to seize any vehicles or disarm any rebels/civilians during the event.
- Medics are able to attend but cannot choose 1 side over the other. They must revive everyone in the area, the same area MUST also not have any active combat going on.
- Do NOT kill Medics unless they are in the process of reviving someone you told them not to. Don't body camp!
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Maaqs liked a post in a topic by DiogoIV in Join the Livonian Defense Force (LDF) - Fight for Justice and Freedom!
Livonian Defense Force (LDF)
Who We Are: The Livonian Defense Force (LDF) is a faction of dedicated former Livonian soldiers, intelligence officers, and freedom fighters who have taken refuge in Altis. Betrayed by a corrupt government in our homeland, we have vowed to bring justice and freedom to the people of Altis. We conduct covert operations, sabotage missions, and guerrilla warfare against the oppressive regime.
Our Mission: We are committed to overthrowing the corrupt government of Altis and restoring true justice and order. We provide protection, resources, and support to those who have been neglected or abused by the current regime. Our ultimate goal is to create a new era of peace and justice in Altis.
What We Offer:
Brotherhood: Join a tight-knit group of like-minded individuals who share a common goal. Training: Receive extensive military training and develop your skills in covert operations and guerrilla warfare. Support: Access to resources and support from a dedicated team. Purpose: Be part of a cause greater than yourself and make a real difference in the lives of the people of Altis. Requirements:
Commitment to the ideals of justice and freedom. Willingness to engage in covert operations and combat missions. Ability to work as part of a team and follow orders. Previous gang/rebel experience is a plus, but not required. Microphone is a plus, but not required. How to Join: If you are ready to fight for a better future and stand against corruption, we want you! Contact us through the Asylum forum or send us a message ingame. Together, we can bring about the change that Altis desperately needs.
Join the Livonian Defense Force today and become a hero in the fight for justice!
Ps: For a more RP simulation we suggest using LDF uniforms, available at a clothing shop or rebel outpost
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Maaqs liked a post in a topic by Samperino in Money Prestige System
Added to potential rewards: extra house/shed slots
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Maaqs liked a post in a topic by Tom in MR PRESIDENT 08/27/2024 8 PM EST
How it works
The APD will defend the Athira HQ for 20 minutes with the President inside.
Then the President will be escorted to Sofia HQ along the Highway.
Then the APD will defend the Sofia HQ for another 20 minutes once the President is inside.
The President can be eliminated at any time by any rebel.
The rebel who eliminates the President will receive the payout.
If the APD succeed in their task of defending the President each APD officer will receive the payout.
Rules
No explosives are to be used at all during the event. All cops must lethal at all times. This is a no chop event. Medics are allowed to attend but revive both parties. No spike strips Failure to follow any server rules or event rules will result in a punishment How to Join!
Be on the server Tuesday 8 PM EST
Make a group or fight it solo!
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Maaqs liked a post in a topic by Tom in ROGUE PIGS 08/25/2024 8 PM EST
Thanks for joining!
Only gonna do one truck next time for more action!
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Maaqs liked a post in a topic by Tom in ROGUE PIGS 08/25/2024 8 PM EST
A few APD officers are tired of the rebels robbing the Federal Reserve, so they decided to do it themselves.
on 08/25/2024 at 8 PM EST the cops will be robbing the Federal Reserve.
How it works
A 8 PM EST a truck filled with gold bars will spawn in the middle of the federal reserve. The APD will already be set up inside the federal reserve defending it. After 30 minutes of defending the truck the APD will be allowed to take the truck to the Sofia HQ to "sell the gold bars". Any rebel group may steal the truck at any time and take it for their own.
Rules
No explosives of any kind are to be used on the truck or anyone in the event. The truck is not to be blown up or destroyed in any way. This is a no chop event. (Any vehicle you use isn't allowed to be chopped / blown up) All cops must lethal at all times. Medics are allowed to attend but must revive all parties. No other federal events are allowed to be robbed during the event. How to join
Be on the server at 8 PM EST.
Get a loadout from rebel and head to the event.
Make a group or fight it solo!
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Maaqs liked a post in a topic by 王 rando 王 in SAFE ZONES [Details]
this aint it chief.
dont worry, rando's fire suggestions #3 will have some ways to cater to the players getting spawn killed over and over.
