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Hanzo/Dirty Scrubz

APD Corporal
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  1. Emma liked a post in a topic by Hanzo/Dirty Scrubz in The beginning of the end...   
    Nothing will bring back players because ARMA is incredibly boring and the mechanics are garbage compared to new games. Besides, LARPing gets old fast, so why bother? I've got fond memories of this place but zero desire to ever play again.
  2. Bodhisativa liked a post in a topic by Hanzo/Dirty Scrubz in Role Play on the APD   
    This train wreck of a thread just exemplifies what I said about APD not being meant for RP. Simple way to get rid of all this drama:
    MISSION STATEMENT
    Sirens = pull over w/the assumption you're under arrest. Get out of the car w/your hands up and no weapon in hand or be shot. Get caught doing illegal shit = full ticket. You can tell a story and the officer CAN give up to 50% off if he wants but isn't required to do so. Break out of jail or assist = fine + jail time Kidnap a cop = strip him of his gear (make it a talent) and then kill him or release him Banks/feds = required to attend, don't be a pussy No more precincts even if v2 brings server pop back up Dismiss all Lt/SGTs, start election for a fresh batch of 4-8 that have better gear + vehicles Remove UC from the game, it never worked right and is just a waste of coding time Everyone can rank up to Corporal based on time played (track their hours). So no knee padding required and at that rank you should be able to get lethals but not before. Make lethal scenarios very black and white so there's no gray area. If someone breaks the lethal rule and there's clear evidence, demote them back to Constable for a month. Get rid of APDs point system. It is far too arbitrary and it does lead to favoritism. I  know many people who only received 1 point for infractions that normally got others 3 or a demotion. Allow street language for APD, no sir this and sir that bullshit. They aren't waiters at some high end restaurant. SGT+ rank is voted upon by current sgt/lt/captain + server owner. Sgt/lt/captains have term limits and must elect replacements after 6-12 months. Once they retire, they go back down to the rank of Corporal w/no reqs. Getting the aforementioned ranks should be hard work. Give captain armed ghosthawk w/limited use scenarios. Remove helicopters from all ranks except for SGT and above. Give rebels access to a lot more arma 3 guns to even out the odds and lower the price Make gang wars worth it like Olympus by using the points towards rebel outpost gear. In fact, since Jesse has the code, just copy Olympus straight up. Whitelisted medics who will be the RP faction of the server along with civs if they choose Admins cannot spawn in items or loot unless doing a special server event w/the consent of 2 other admins and/or server owner. Their only perk will be getting free server money (set amount) each month. If they are caught spawning in loot w/out asking, get rid of them. Inactive admins = removed. Admins must start at the bottom of the APD just like any other regular player. No favoritism given to them. No admin can be Captain/SGT/Lt and admin at the same time, you have to pick one or the other. Admins should have ZERO authority over the APD and get rid of the 2nd Lt rank. Developers should have no ability to ban people or arbitrate server affairs. Leave that to admins/server owner/apd. Nobody wants a Gnashes 2.0. If a developer is caught abusing their privileges in-game, downgrade them to contributor for a period of time. If they do it again, then remove them perm. Simple and if this seems largely a copy of Olympus, it probably is because they do it right for the most part (some of their APD rules are stupid af). Oh and one more thing, inactive admins should be removed and they should not be given it back. Admins should be required to be active and if they aren't, get rid of them. I always found it strange that Asylum allowed admins to come back after 6 months to a year on break. Don't give me this bs about it being hard to train them either, any monkey can copy/paste scripts and run an admin tool.
    That will be all, back to Apex Legends.
     
  3. niels2 liked a post in a topic by Hanzo/Dirty Scrubz in APD Captain Announcement   
    I stop by on the forums to entertain myself. Its funny how much that bothers you.
  4. Hanzo/Dirty Scrubz liked a post in a topic by [df]baboonshka in V2 is poppin!   
    cringe
  5. Hanzo/Dirty Scrubz liked a post in a topic by Clint Beastwood in V2 is poppin!   
    Definitely wouldnt associate myself with the peope responsible for that.  
     
    Always enjoy a good threatening, go fuck yourself @Space.God
  6. Hanzo/Dirty Scrubz liked a post in a topic by Huan Lee in *TUTORIAL* Infinite Gyazo GIF Length   
    PROOF
     
    TUTORIAL
     
    *EDIT* If you get an error that looks like this, save all to a different folder then move it into the folder

  7. Hanzo/Dirty Scrubz liked a post in a topic by Boris in :crab: TIGER IS BANNED :crab:   
    I join my brother tiger in ascendance.
    I hope the rest of you enjoy Asylum for a while longer, but as for me, I don't think there's ever going to be a comeback. It's dead.
    Good luck in the rest of your gaming adventures!
  8. Hanzo/Dirty Scrubz liked a post in a topic by Reformed epTic in APD Captain Announcement   
    mate there's more captains than active players LMAO
  9. Hanzo/Dirty Scrubz liked a post in a topic by Farmer Steve in APD Captain Announcement   
    hahahahaah.
  10. Hanzo/Dirty Scrubz liked a post in a topic by tom in @Olympus   
    imagine wearing under armour in 2019
    yikes
  11. Hanzo/Dirty Scrubz liked a post in a topic by YuSheng in @Olympus   
  12. Hanzo/Dirty Scrubz liked a post in a topic by Mitch (IFRIT) in @Olympus   
    <3
     
     
  13. Shane McCoy liked a post in a topic by Hanzo/Dirty Scrubz in The beginning of the end...   
    Nothing will bring back players because ARMA is incredibly boring and the mechanics are garbage compared to new games. Besides, LARPing gets old fast, so why bother? I've got fond memories of this place but zero desire to ever play again.
  14. Innate liked a post in a topic by Hanzo/Dirty Scrubz in The beginning of the end...   
    Nothing will bring back players because ARMA is incredibly boring and the mechanics are garbage compared to new games. Besides, LARPing gets old fast, so why bother? I've got fond memories of this place but zero desire to ever play again.
  15. Hanzo/Dirty Scrubz liked a post in a topic by Calle. in Killer 11's GROOVE ON ASYLUM!   
    I mean, hes a jew, so its in his nature to get that extra shekels
  16. RVaders liked a post in a topic by Hanzo/Dirty Scrubz in Taking Coms and GPS of officers   
    That rule is dumb, I RP as robocop so I have to robocop everyone. Talk about ruining my immersion.
  17. Hanzo/Dirty Scrubz liked a post in a topic by Slick in THANK YOU for V2   
    Everyone that is still here is delusional, just like Sears executives. Pretty soon Asylum will be the average mall with three stores open that can't pay for the electricity...
     
    We're in the time when the mall music is still playing but you don't really see anyone in the stores, the only things open are a JCPenny's and one shitty Chinese place in the food court.

  18. Hanzo/Dirty Scrubz liked a post in a topic by Cheech'nChong in For people who haven't played in +- 3 months   
    This dead game cannot be revived bois just admit it already
  19. Hanzo/Dirty Scrubz liked a post in a topic by william in For people who haven't played in +- 3 months   
    For myself Arma is getting boring for me, after nearly 5 years and 9k hours why wouldn't it. For me there is just more interesting games to be played/grinded. Maybe I will fully return one day but I'm just having too much fun on other games.
  20. Hanzo/Dirty Scrubz liked a post in a topic by bunni in Ifrit Vs Ifrit   
    vdm is a stupid rule and should be gone tbh
  21. Joshhh liked a post in a topic by Hanzo/Dirty Scrubz in V2 feedback   
    Stfu 
  22. Sp0on liked a post in a topic by Hanzo/Dirty Scrubz in :crab: TIGER IS BANNED :crab:   
    If they'd used the hack to maybe kill everyone in kavala and blow it up over and over, that would be something mildly amusing but just to win in altis life cartels and create these cringey montages is pretty pathetic.
  23. Hanzo/Dirty Scrubz liked a post in a topic by Sean That Irish Guy in :crab: TIGER IS BANNED :crab:   
    cheating in the most non competitive game out there.
  24. Maaqs liked a post in a topic by Hanzo/Dirty Scrubz in Role Play on the APD   
    This train wreck of a thread just exemplifies what I said about APD not being meant for RP. Simple way to get rid of all this drama:
    MISSION STATEMENT
    Sirens = pull over w/the assumption you're under arrest. Get out of the car w/your hands up and no weapon in hand or be shot. Get caught doing illegal shit = full ticket. You can tell a story and the officer CAN give up to 50% off if he wants but isn't required to do so. Break out of jail or assist = fine + jail time Kidnap a cop = strip him of his gear (make it a talent) and then kill him or release him Banks/feds = required to attend, don't be a pussy No more precincts even if v2 brings server pop back up Dismiss all Lt/SGTs, start election for a fresh batch of 4-8 that have better gear + vehicles Remove UC from the game, it never worked right and is just a waste of coding time Everyone can rank up to Corporal based on time played (track their hours). So no knee padding required and at that rank you should be able to get lethals but not before. Make lethal scenarios very black and white so there's no gray area. If someone breaks the lethal rule and there's clear evidence, demote them back to Constable for a month. Get rid of APDs point system. It is far too arbitrary and it does lead to favoritism. I  know many people who only received 1 point for infractions that normally got others 3 or a demotion. Allow street language for APD, no sir this and sir that bullshit. They aren't waiters at some high end restaurant. SGT+ rank is voted upon by current sgt/lt/captain + server owner. Sgt/lt/captains have term limits and must elect replacements after 6-12 months. Once they retire, they go back down to the rank of Corporal w/no reqs. Getting the aforementioned ranks should be hard work. Give captain armed ghosthawk w/limited use scenarios. Remove helicopters from all ranks except for SGT and above. Give rebels access to a lot more arma 3 guns to even out the odds and lower the price Make gang wars worth it like Olympus by using the points towards rebel outpost gear. In fact, since Jesse has the code, just copy Olympus straight up. Whitelisted medics who will be the RP faction of the server along with civs if they choose Admins cannot spawn in items or loot unless doing a special server event w/the consent of 2 other admins and/or server owner. Their only perk will be getting free server money (set amount) each month. If they are caught spawning in loot w/out asking, get rid of them. Inactive admins = removed. Admins must start at the bottom of the APD just like any other regular player. No favoritism given to them. No admin can be Captain/SGT/Lt and admin at the same time, you have to pick one or the other. Admins should have ZERO authority over the APD and get rid of the 2nd Lt rank. Developers should have no ability to ban people or arbitrate server affairs. Leave that to admins/server owner/apd. Nobody wants a Gnashes 2.0. If a developer is caught abusing their privileges in-game, downgrade them to contributor for a period of time. If they do it again, then remove them perm. Simple and if this seems largely a copy of Olympus, it probably is because they do it right for the most part (some of their APD rules are stupid af). Oh and one more thing, inactive admins should be removed and they should not be given it back. Admins should be required to be active and if they aren't, get rid of them. I always found it strange that Asylum allowed admins to come back after 6 months to a year on break. Don't give me this bs about it being hard to train them either, any monkey can copy/paste scripts and run an admin tool.
    That will be all, back to Apex Legends.
     
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