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Donald

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  1. Donald liked a post in a topic by TaylorSwift in A list of suggestions from Taylor Goldberg   
    Add a que for the duel arena to main cities like laser tag I think this is a good idea that might see more use if it was in main cities. Not sure why the que was put at the salt flat.  
    Allow wire transfers through the phone like cash app This would be a nice tool for comping players or just paying for services on the go.  
    Add an option to disable help bot spam Add an option in phone settings to disable bot spam when saying key words like admin, help, etc.  
    Add a que for gun game like laser tag People seem to really like gun game so make it something you can que into in town/on phone like laser tag. It could have an entrance fee which then becomes the prize money. It could also have a cooldown.  
    Give tempests or another vehicle or all vehicles the ability to process all of the trunk at once standing outside of it (takes the same amount of time) It would take the same amount of time just all in one process. This would only save time of swapping inventories and would be a nice quality of life change. This could also lead to interesting situations because if you die processing it will be reset.  
    Add the ability to list house keys for sale Add an option to sell house keys on the house menu. It would be nice for perm keys to display as for sale when inspecting a house and could be very profitable.   
    Buff gas station to 20k I think gas stations are a great idea but right now 10k for 10 mins is really bad and not worth it. At 20k we might see more action come from them.  
    Add tactical vest to clothing store for all players I don't see any reason why this would be an issue. I could be wrong.  
    Change Asylum Exchange relisting to allow price change and stop virtual items counting toward your physical item limit Not sure if these are intended or a bug.  
    Fix sidechat shutting off randomly Sidechat will sometimes just shut off on its own over and over and its very annoying.  
    Fix tilda Not sure if this is broken or a skill issue but it would be nice for it to work consistently.   
    Fix drop option in vehicle It doesn't seem to allow you to drop items out of the vehicle inventory even though there is an option for it.  
    Show when a house owner was last active on the house menu Not sure if this would cause issues but I know it would be nice if you were looking to try to buy a certain valuable house and might help fight house hoggers. And give people a reason to drive around in the world and check houses.  
    Make some of the unused jobs more profitable but require expensive equipment Make jobs like oil or salt more profitable but require very expensive equipment like market items such as the pickaxe but high cost or special expensive vehicles or vehicle mods.  
    Add purchasable persistent spawn clothing (not armor) Can buy clothing choice you always spawn in for a large amount of money.  
    Add ATMs at some legal job sell points Some legal jobs could have an ATM at the sell point. For example an ATM at the jewelry store or commodities trader just to take some of the risk off and give a bit of a bonus to the less profitable legal jobs. I think this also makes sense from an RP perspective.   
    Asylum trading card game This could be as simple as collectable cards featuring notable players. Or maybe a playable game on the website/discord. Maybe with some sort of benefits for collecting/winning games.  
    Add a tutorial NPC We need an in-depth tutorial NPC/large sign that is hard to miss right in plain sight in main cities explaining all the basics of the game. Most players do not want to use the Wiki that is not fun for most and breaks immersion. They are much more likely to read things on an NPC in my opinion. NPC possibly also has starter quest like objectives. This may seem like a little thing but I think this is actually a huge problem. I see players all the time with no idea what to do and they get bored and leave or just wander aimlessly. Maybe they didn't even see the message about the Wiki on the starting screen and don't even know it exists. But they probably won't miss the NPC and large sign.  
    Make gear lootable (except police gear) This is obviously controversial. I have heard many arguments against it but I think they are weak and this mechanic would be so much fun. After a player has fully died (5 min rev timer up/executed) the gear drops and will despawn eventually like briefcases. These are the arguments I've heard against it. 1 Because then people will RDM you for your gear but RDMers already kill people for no gain and you lose your gear anyway. And if an RDMer takes it you even have a chance of getting it back. 2 It would be bad for the economy. I don't think it would come close to touching the amount of money put into the economy by drug runs which is millions on millions. My understanding is 10 kills is a relatively high number of kills for a single cartel fighter on fully kitted players a restart. Which at an average of 30k a kit (this number obviously could vary a lot) would be a 300k value assuming they collected and brought all these kits back to a house/exchange. Thats not that much money and honestly seems balanced for 4 hours and like a fair reward to cartel fighters as I believe the cartels themselves aren't that profitable. And I think this is a relatively extreme example so the real numbers would be lower across all players usually. 3 Performance, but I think having items drop and despawn like briefcases might solve this though I'm not sure. 4 It's a money sink. I just don't think people would be saving that much money from this and plenty of people are still going to be buying kits. I might be missing the real arguments against it because I'm not sure why this decision was made. Maybe just try it out for a week or two?
  2. Donald liked a post in a topic by Henry Facesmasher in BOOOOOOOOOOOOOOOOOOOOOOOOOO   
    Which admin got their ifrit shedded?
    Which shit cop got their 20k ifrit shedded?!
  3. Donald liked a post in a topic by Chris Peacock in BOOOOOOOOOOOOOOOOOOOOOOOOOO   
    This new rule is dumb. It’s a way to punish the people u hate without having to drive all the way to chop with the trade off of making 0 money. I don’t see the issue with it
  4. Donald liked a post in a topic by Farmer Steve in BOOOOOOOOOOOOOOOOOOOOOOOOOO   
    The only questions to be asked is why now? Why all of sudden, and who are the little bitch(es) that complained so hard that they finally decided to change it?
  5. Donald liked a post in a topic by 王 rando 王 in BOOOOOOOOOOOOOOOOOOOOOOOOOO   
    idk why people are so upset by this, it doesnt mean you cant still do it. you just cant let anyone see you do it
    amateurs
  6. Donald liked a post in a topic by Patato in BOOOOOOOOOOOOOOOOOOOOOOOOOO   
    Paramedic armor can now be stolen/destroyed.
    provided its owned by doomba
  7. Kreals liked a post in a topic by Donald in 6+ Federal Events   
    The APD hates roleplay why do you think every new policy update gives them more excuses to send people straight to jail
  8. Donald liked a post in a topic by Rook1 in Bring the casino or some form of gambling back.   
    Bring the casino or some form of gambling back. 
  9. Donald liked a post in a topic by Defragments in Add Bh Spar16 lethal mags   
    Remove cops. They make me talk to them before sending me
  10. Donald liked a post in a topic by Alex. in Add Bh Spar16 lethal mags   
    Allow Apex predator to buy lethal mags for Spar16.
  11. Donald liked a post in a topic by Trist in Altis EMS Rank Apparatus & Perks   
    Altis EMS Rank Apparatus & Perks
     


    Emergency Medical Responder: Quadbike, Off-road (Basic)  


    Emergency Medical Technician: Hatchback (Sport) Off-road (Service), SUV, Ambulance, Hummingbird Helicopter, M-900 Helicopter, Tempest (Medical), self-protection 1 and transport perks.

     
    Advanced Emergency Medical Technician: Hunter, Tempest (Firetruck), Taru (Medical and Bench), RHIB, Assault boat, Qilin Pilot helmets, Medical Airdrops, Smoke Grenades, improved Clothing Store

    Paramedic:  Hatchback (Sport - Supervisor), Off-road (Comms), Strider, Orca, Taru Helicopter, Self-protection 2, Transport 5, and Lifesaver I & V perks

     
    Asst. Chief/Chief: Search & Rescue Hellcat

  12. Trist liked a post in a topic by Donald in AFD Taru medic pod   
    if this is happening you can report it. there should only be 2 medics max at an event unless its a Shipping Robbery. 1 medic is supposed to help cops and 1 is supposed to help rebels, but if a medic's side is hostile to them they are allowed to switch sides one time. so theoretically there should only ever be 2 medics max helping either side.
  13. Donald liked a post in a topic by Defragments in Ability to claim vehicles at chop shop directly into gang garage   
    It was like 17k last I checked right?
  14. Donald liked a post in a topic by IFKNLOVEEVENTS in IFKNLOVEEVENTS'S GNARLY EVENT COMPILATION PACK PT.1 SET TO TURN YOU INTO A FIRST RATE CRIMINAL   
    IFKNLOVEEVENTS EVENT PACK PT.1
    A compilation of two federal events/activities to really scratch that convict itch
     
    TABLE OF CONTENTS
    1. Introduction
    2. Abandoned Casino Royale
    3. Most  Beautiful Girl in the World
    4. Conclusion
    --------------------------------------------------------------------------------------------------------------------------------------------
    Introduction
    Alright you little criminal masterminds, welcome to IFKNLOVEEVENTS EVENT PACK PT.1, a collection of two federal events to break up the monotony of the same bank, same fed. reserve etc. These are designed with skilled groups in mind, featuring long and drawn out processes, exploration, a bit of luck and plenty of monies.
     
    -----------------------------------------------------------------------------------------------------------------------------------------------
    Abandoned Casino Royale

    Introduction
    Welcome to Altis' Ghost Hotel! Once a bountiful casino and hotel, poor management and missing funds have left the Ghost Hotel in a state of disrepair! Rumour has it that the funds never went missing - instead they were digitalised into cryptocurrency and stored on a USB crypto-wallet supposedly hidden within a drone.
    Enter the Ghost Hotel, break into the locked doors and ascend the floors, but... keep on the lookout for clues left by the previous owner regarding the whereabouts of the crypto wallet!
    The Abandoned Casino Royale should require a moderately sized group between 4-6 people to complete. Careful planning, strategic positioning and watching each other's backs will be paramount in the success of this heist. This event has some random elements in the form of multiple spawn locations of the event objectives. The event may take considerable time, best to plan for at least 30 minutes of investment. Requirements
    Diamond Tip Drill Crowbar (x3) Adequate time to complete To begin the robbery you will required to set the Diamond  Tip Drill to one of the three gated entrances to the second floor.
    When access is gained, explore the accessible rooms for a folder of documents, this represents our clues left behind by the previous owner of the hotel (see attached the clue and one possible spawning point)
    Unfortunately for you, the clue is written in extremely poor handwriting and will require some time to fully grasp! Interact with the clue via the scroll-wheel menu and begin the translation process. During this period you will  be required to be near the clue for 'X' amount of time until the translation is complete and the clue given.
    When you do translate the clue, the clue will instruct you that the USB is in a cache hidden within one of the units outside of the main hotel building. The clue will narrow this down into a section for you to explore. (Interacting with the clue will spawn the crate) (See section map attached below)
    Within one of these buildings you will find a cache containing a UAV backpack (AR-2 Darter). Upon equipping the backpack the equipping player will get a notification to fly the drone to a designated landing pad, as even with the crypto wallet you are unable to begin a transfer and will require some outside help, with multiple potential spawn points of pad possible. (See cache and landing pad below)
    Upon flying the drone to the designated landing pad the heisting players will receive a new timer, counting down until the crypto can be transferred into their accounts as money, however, this periodically pings the players phones announcing their rough location on the map (similar to a bounty hunter circle). The players are not  required  to be in the area of the  Altis Ghost Hotel at this stage but must survive until the timer runs out. For each player that dies a portion of the payout is removed and they will drop a 'Pinging Phone' in their briefcase for other players to pick up.
    If you survive the timer, or pick up a 'Pinging Phone' off a dead heister, you will receive a large sum of money in your bank account representing the divvyed out crypto from the previous owner's wallet!
    Additionally, bonus rewards may be earnt if you undertake the opening of the gate to the top floor, not only in a better tactical position fit with sandbags (see below),
    but additionally monetary rewards in the form of unopened crates of alcoholic goods! To access these crates you'll need to use your trusty crowbars (See below)
    Additionally some changes have been made to the general area, most notably the addition of a deerstand out the front of the hotel and blocking off of the second floor access at the rear of the Ghost Hotel (see below)
     
    Some additional notes
    I thought of this with wave-based cop combat in mind. The run to find the crate after discovering the clue will generate tension as players, or more likely one player, runs to find the cache in the timeframe between the death of the cops and their return. Players will also need to time their drone flight in between cop respawns and protect the flying player. All the while trying to prevent cop advancement on the hotel. It'll be intense and heavy on CQB engagements.
     
    -----------------------------------------------------------------------------------------------------------------------------------------------
    The Most Beautiful Girl in the World

    Introduction
    Bonjour my intrepid young convicts and welcome to the Altis Museum of Art and Cultural Centre! You will find us north of Sofia at the small town of Molos. Here you will find many masterpieces including war-time era photographs, renaissance paintings and even photo collections of famous celebrities! As you can imagine many of these pieces could fetch a hefty price and you'd be right, however, you aren't here to steal just any old artwork. No, you are here to steal art of the most beautiful girl in the world.
    The Art Heist requires a start at in-game night, otherwise you'll be seen by the residents of Molos! Able to be completed by a small but skilled group Requirements
    Bolt-cutters to access the gate One person minimum (recommended at least 3) To begin the robbery, interact with a new NPC called 'Shady Art Dealer' located in Molos with the option 'Bribe Security Guards'. This option will not function at daytime. When used a timer will begin, representing the guards leaving, however, the APD will be tipped off announcing the in-progress robbery to the map.
    At this stage you will need to make your way to the front gate and bolt-cut it, or find access into the fence by other means, then you will need to interact with the front door via the scroll-wheel menu option 'Brute force keypad'. This will begin hacking the front door of the Museum.
    Once inside you will now need to begin looking for priceless art of the most beautiful girl in the world, the only acceptable paintings sellable to the buyer, attached below are examples of some paintings you may find within the Museum.
    However, these varieties do not feature our most beautiful girl in the world, instead we need to find art of the following two varieties:
    When shown varieties are seen, you can use the scroll-wheel menu to interact using 'Pry painting', this will take approx. 2 minutes as you take the upmost care in keeping the images in top-nick condition. After this they will be placed in your inventory.
    When all paintings are obtained, you will get a marker to a coastal port at random - there will be an NPC with a boat nearby called 'Shadiest Buyer'. You sell the paintings to this NPC.
     
    Some additional notes
    In both scenarios, a bounty of $10,000 will be placed on each participating player within range. These bounties will be representative of the illegal activities being undertaken by the players at the time.
    -----------------------------------------------------------------------------------------------------------------------------------------------
    Conclusion
    As the name of the post implies, this is part 1 of a series of federal events/activities suggestions that I intend to make as time goes on. Evidently, I'm a man of fine taste and a passion for crimes of well passion!
     
    -IFKNLOVEEVENTS

  15. Donald liked a post in a topic by Walt in Gang Boat Change   
    Gang Boat needs removing from inside warzone. No gang should be able to return to cap under <1 Minute.
  16. Patato liked a post in a topic by Donald in 6+ Federal Events   
    The APD hates roleplay why do you think every new policy update gives them more excuses to send people straight to jail
  17. Donald liked a post in a topic by DarkKnight in rdm bounty rule addition please   
    We already take the money. I also thought about taking the money and giving it to the player that was RDMed and sent to jail. I just haven't brought it up to the rest of the Admin team yet. 
  18. Donald liked a post in a topic by Junke in 6+ Federal Events   
    Faction can never make up its mind
  19. Gagss liked a post in a topic by Donald in 6+ Federal Events   
    The APD hates roleplay why do you think every new policy update gives them more excuses to send people straight to jail
  20. Donald liked a post in a topic by Junke in 6+ Federal Events   
    Sending someone straight to jail is dumb. Remove the policy.
     
  21. Donald liked a post in a topic by Ronald in Server Rules Update Log   
    With the addition of the small circles marked on every drug dealer/wongs the below has being removed and now falls under the "within the circle" red zone ruling.
    Removed;
    Interaction range.
    Wongs, Drug Dealer - The target must be within range of using the NPC/Sign.  
    Added;
    Harassment Addition
    Bringing anything that is personal to a player into ANY public space of Asylum, without their explicit permission is not allowed.
  22. Mitch liked a post in a topic by Donald in Changelog August   
    W patch
  23. Donald liked a post in a topic by Patato in Changelog August   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!

    Most of the Devs have been quite busy as of late. Lots of things have happened in the background such as migrating everything to a new server. Our infrastructure has greatly improved. You may notice some unlisted changes as we continue to tweak them (Ping kicks).
    Mostly a QOL/Server maintenance Patch this month. 
    Added:
    Bright Night Select night brightness via settings slider! Sheds Broken down sheds on the map have been repaired to full working order. (36 Total) We will be slowly introducing these new sheds via Give-Away (Join our discord), Asylum forum auction and random market seeding This is being done this way to ensure equal opportunity for shed ownership and as to not crash the shed market.  Owning sheds is now limited to 2 sheds. If you currently own more than 2 sheds you have until the 1st of November 2023 to sell sheds until you reach the 2 shed cap, after this date we will sell them for you until you reach the 2 shed cap. CCTV Security Camera's 50+ Camera's have been placed around the map and are accessible by scroll wheeling on any screen with the camera icon. Activatable by all factions Provide live feed in stunning 240p (or less) Note: PIP must be enabled in your client settings, Arma only allows a maximum of 6 PIP screens at anytime. @goyneyfor icon Ranked Based Pay (APD)
    The APD is a profitable faction, but it's the higher-ups who primarily carry the risk and bear the heaviest costs. These adjustments are aimed at helping to balance out those expenses. We're also taking this opportunity to get rid of most of the stackable charges. In the past, being caught with gold bars or banded notes almost always meant serving time in prison. These changes give you the choice to either pay the charges or find ways to realistically RP the charges down to a payable leve. APD has undergone a financial restructure APD SGT/LT of the month cash reward removed (See APD policy update) No longer stackable charges (See APD policy update) Money Laundering $5,000 -> $10,000 Weapons Trafficking $1,000 -> $5,000  Possession of Reserve Gold $15,000 (unchanged) APD pay (per 5 min) Cadet  $500 -> $350 Constable $500  ->  $500 Corporal $500 -> $650 SGT $500 -> $800 LT/Captain $500 -> $1000 New Mobile HQ Layout - Thanks to @Hubschrauber for the help Mobile HQ Cost $40,000 -> $25,000 Default mobile HQ now has vehicle spawn. Prestige Upgrades as follow Default/Unlock Mobile HQ 40,000 -> 15,000 Prestige Lvl1: Adds Air Garage 75,000 -> 30,000 Prestige Lvl2: Adds Gates/Guard Shacks + Enhances walls with barbed wire. 45,000 -> 30,000 Prestige Lvl3: Adds two towers. 25,000 Prestige Are you an APD officer about to make a post? Keep reading!
    Pick up animation New animation for picking up virtual items while prone. (You stay prone instead of exposing yourself) Painkillers Painkillers remove the fatigue after you have been revived Painkilllers DO NOT remove any revive cooldowns Health regen 1% of dmg healed every 5s -> 12s Illegal marker around Drug dealer/Wong's (30m) (See Rule update) CMR + Ammo can now be found in airdrops. Cadets now only count as half (0.5) when calculating officers required for federal event to start. Caesar BTT (Racing) is now available in the air shop Added Rhib to APD (Cpl+) AK-12U Arid/Lush
    Changed:
    Seize Prices
    Hey you made it! Gold Bars $3,000 -> $5,000 Patient Remains $5,000 -> $8,000 Hope Jewel $3,000 -> $5,000 Unprocessed Cocaine $150 -> $175 Crank $450 -> $500 Raw Dog Meat $250 -> $400 Cooked Dog Meat $250 -> $500 Ephedra Plant $100 -> $150 LSD Pill $150 -> $175 Purified LSD Sheet $150 -> $450 Golden Wax $300 -> $500 Meth $400 -> $550 PCP Powder $150 -> $175 PCP Pill $200 -> $300 PCP Sheet $150 -> $450 Homebrew moonshine $100 -> $200 White Lightning $100 -> $550 Profiteer (APD talent line)
    Keep Going! No Profiteer talents Money/prestige earned on arrest (Percentage of bounty) 65% -> 75% Profiteer 1 Now applies to seized vehicles (Ifrit/50cal ect.) 10% bonus Money/prestige earned on arrest (Percentage of bounty) 75% -> 80% 10% Bonus on seized illegal items (Unchanged) Profiteer 2 Now applies to seized vehicles (Ifrit/50cal ect.) 20% bonus Money/prestige earned on arrest (Percentage of bounty) 85% -> 90% 20% Bonus on seized illegal items (Unchanged) Profiteer 3 Now applies to seized vehicles (Ifrit/50cal ect.) 30% bonus 30% Bonus on seized illegal items (Unchanged) Cop to Civ Ratio logic Cleaned up to be easier to understand. TLDR: 7 cops allowed at anytime. After 25civs log in cops need to maintain 3.5:1 Ratio or better.  Graph visualizing the change Ammo Prices  Car-98 100Rnd mags $750 -> $1750 Spar-16 150Rnd mags $750 -> $1750 Refill Price on above $300 -> $500 Vehicle Mods Shield and Scope for the Offroad Armed (50 cal) is now a vehicle modification. I/V Global Elite (Cop cpl+) (Blood-bag while prone) 80,000 -> 65,000 Prestige Gang Boat will now target APD Helicopters Max House listing $4,999,999 -> $9,999,999 Reduced Gang Fortress house spawn prevention for active participants from 5000m -> 2000m Holding Cage to HW Patrol AFD can attend jury duty All DP Missions give 30% more pay. Governor candidate 30 day check. Custom Hexes/On screen kill notifications enabled by default  Existing players keep their existing settings (Apparently that's not obvious?)  Marid Swapped for Marshall Fixed:
    APD Officers using banded notes instead of seizing them Mobile HQ being placed too close to Jewelry  Give Ticket bug using interaction menu. Civs now actually pay after a medic repairs their home.  Gathering while being downed. No longer stuck in jail if bounty is negative value. Putting Crank/Moonshine lab underwater or pushing it into zones. Put in vehicle action on aircraft carrier. Moved Mental Asylum bomb as to not block gate. Always being able to unflip vehicle from interaction menu. AFD Quests Removed:
    Some unused code Some map objects who wouldn't behave  Some unused Map folders DOMINATION:
    Removed weapon smokes from the shop. Removed AK-12/AK-12U Hotfix #1
    Mobile HQ Gates not opening  Gang boat Air-defense not shooting down cops Firefighters not being able to pull out the firetruck (Too many firetrucks out already) Some sheds who think they should be for sale but are owned Fixed some titles (Lower case The/Of) @Ruffian Hotfix #2
    Fixed RHIB cost Fixed login bonus grenade not being given. Fixed create gang not enough money message. Fixed vehicle mod skin change for cops. Fixed opening wanted menu on respawn screen. Fixed CMR mags not being able to be stored. Fixed titles & colors. Gang Skin system fixes. Hotfix #3
    Added the new balaclavas (7),  bandannas (11) and caps (2) for Asylum Plus
  24. Donald liked a post in a topic by Alec-I in Currently, Molu is our sixth boss, making the Dragon Gang once again great.(Content has been modified)   
    Best of luck , my Chinese friends .
     
     
    You'll be missed 
    Ne haaaw
     
     
     
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