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Google™

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About Google™

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    Donor Town Security

core_pfieldgroups_99

  • Location
    Planet Earth
  • Interests
    Living

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  • Steam
    http://steamcommunity.com/id/CodyGoogles/

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  • Gender
    Male
  • Location
    Police HQ
  • Interests
    Nothing
  • Asylum Gang
    Wicked

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  1. Google™

    Salary?

    In regards to "experience", this definitely is still experience. You're scripting stuff you're trying to program stuff that's problem solving and all programming languages will follow this idea. The better you get at problem solving the better you are as a programmer, so this is definitely an experience gainer even though it's not in a popular programming language.
  2. What? I'm a "lispy retard" because I cheated on Olympus to troll people? Ok. I don't really mind being called a lispy retard or any names relating to my speech problem anymore because I realized that I can always get a speech therapist to sit down with me daily and focus on trying to fix it. Heck, that may be a Summer Goal of mine since I'll have the time.
  3. If (Yeast + Water + barley) barley = illegal;
  4. o7 @BaDaBiNg_10-8 Hopefully Asylum can make a comeback still
  5. WOAH STOP THERE! AT LEAST ROLEPLAY WITH THE DUDE IF HE DOESNT HAVE A GOOD REASONABLE EXPLANATION FOR OFFROADING THEN = PROBABLE CAUSE
  6. Plus you can learn a lot
  7. DIY challenge: take it apart and fix it yourself
  8. Pretty sure somewhere in the APD Guidebook it says officers should always act professional. "And we're fucking trash? SIT THE FUCK DOWN KID"
  9. It costs something to take away entities. For example if I made a modded map and had none of those things there'd be a performance boost. However, that's not the case with Altis as I know because the map is there, you can't edit it ( change mountains and etc. ) without modding it. But, you can hide objects and spawn them. But this is cost effective because it needs to hide that object every time the server starts up, etc. It may be beneficial FPS wise, but most likely not server side. I'm basing this on information I've been told that using lots of triggers, hiding object functions, and other things to alter the map will cause more lag. This ^ is why on my CQC when I had it I never touched map except for detecting if someone is outside their spawn.
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