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Posts posted by ObiWoki
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For sure that we can arrange the distance to be infront of the car name no biggie,
For the other bit ima look into the possibilities of adding the despawn timer to it but by looking into the system for 3 seconds I doubt the current system easily allows for that. I'll add it to the list of "future projects maybe soon?"
Trioxide likes this -
We do not feel like exploring the possibilities of having an on the fly spawnpoint other than house spawns as of right now
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Already on the list of things that has to be done, just don't want it in the quest system
Bob Danaloo likes this -
Agreed
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You can already do this in arma 3 settings and if thats not enough maybe the night eyes talent is just the right talent for you
王 rando 王 likes this -
57 minutes ago, |Cam| said:
Seems like a lot of people are on the same page as far as fed events go, so how does server development along w captains feel about this issue? How can we please both sides? @Patato @Gen. Henry Arnold @bbgreg17
ouch
Teddy_, Bandit, skimancole and 1 other like this -
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Hotfix #1
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Wanted menu is back on 1 to not confuse older players
- Can now actually be changed with user action 16 (instead of just adding a second button to open the wanted menu) for players that badly want to use 1 to pull out their gun
- A house near athira police checkpoint has been disabled due to it being unbuyable
- Static inventory is no longer a thing when drilling for oil (your upgrades count now!)
- A bug which resulted in people being able to buy vehicles for 2% of the actual price
Defragments, 王 rando 王 and Jr4life24 like this -
Wanted menu is back on 1 to not confuse older players
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SWAT spawns use a safe spawnpoint system. It moves you away from the players that are in HQ for a reason. It might be unfortunate that you spawn far away but keep in mind it comes in handy sometimes.
We could take a look into the existing normal spawnpoints tho
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On 6/6/2022 at 3:22 PM, Patato said:
Pretty sure the seize thingy is the exact same per HQ. which means Athira's is the same size as pyrgos which is less than ideal.
I think @Gen. Henry ArnoldChanged it at some point because cops wern't even going to the HQ, they were sitting outside HQ seizing thru walls. He also added the seize timer in the same patch.Correct yet incorrect.
I eventually changed it to be a settable polygon so we can exactly decide where you can seize and where not because using a circle around a mapmarker is dumb so now we draw a polygon and within there you can seize. In my opinion you should be able to seize / send to jail in the entirety of the HQ which should be a viable option but probably an unpopulair opinion
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Will be added for bounty hunter cuffs
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Might sound harsh but we are not adding a store to just sell one item, go to the rebel outpost or rethink the entire chop shop idea and we might have a longer talk
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We will be doing tests with rare occasions of rain. This will not be a realtime follow of the real life islands weather.
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We will be internally discussing the viability of the impact it would have on the 'life' aspect on the server and all other important aspects of having such tool in the game.
oldluke likes this -
You are going to have to be way more specific than 'add cartel / processing / new drug please thanks bye'
As we are open to suggestions for new stuff I have no clue what you imagine by 'Counterfeit Cash and Document Forgery processing plants with a new Cartel?'
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We will look into this mod and if it doesn't give any advantages other than lighting we will add it to the server
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You are not playing battlefield, but a life server
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Before this derails completely,
i'd say this response (maybe should be worded a bit nicer) is the statement i'd give on this subject
On 6/1/2022 at 1:59 AM, abdul karim azeem said:not everyone who has a cl bag is a combat logger. some peoples game crashes. punishing ppl for no reason just to aid you fix a small issue in kavala. not gunna happen kitten
abdul karim azeem likes this -
Added a poll
oldluke likes this -
17 hours ago, Patato said:
Only on asylum is better actually worse.
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Reduce the weight of human organs
in Approved
Posted
it was derived from the weight of our SA's
We will discuss internally and decide on a new weight