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jsh

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  1. jsh liked a post in a topic by ФLimФ in Bergeman the Cheater   
    Making fun of people for having no legs... thats pretty savage.  God bless you blake...
  2. jsh liked a post in a topic by Farmer Steve in Craftable Nades/vests at black market   
    bump @Gen. Henry Arnoldmake it happen gamer
  3. jsh liked a post in a topic by Nicolas March in Chop shop event   
    They should change the policy to if the robbers don't leave chop shop after 5 minutes, cops don't need 3 minutes control to get in it and leave, they can just get in it. This is because its almost impossible to take control of the truck for 3 minutes when its on the dock because you can be shot from multiple different direction and because when rebels camp in tower they don't intend to actually deliver it, they intend to fight cops.
    They should also add a wetsuit to air hq
  4. jsh liked a post in a topic by Winchester in Add Type 115 to Corporal plus to all slots   
    Corporal Plus already has access to the Type 115 through undercover but it would be nice for warrant and medic to also be able to use type 115. It gives extra incentive for the constables to try to climb the ranks by getting more access to better weapons on any slot. Just seeing what the community and other cops think about it. 
  5. jsh liked a post in a topic by Kawaii in Altis IRL- What would you want to see?   
    I'll likely finally be going to Lemnos this coming summer, assuming the corona situation will finally die out and allow for travel. Will probably be spending at least a week here I'd imagine, so if there's any places or houses you'd like a photo or clip of I could possibly try to go and see it (if it exists). So far, my current planned visitings are-
    All of Kavala and a Hajj to the Bamboo Union gang house, Scarface house, etc
    Drug Runner 5 airfield + Molos
    Pyrgos Castle
    Drug Castle
    Arms Island
    Ballsack Bay
    Don't suggest anything close to any military installations, not trying to get jailed like the BI Devs
  6. jsh liked a post in a topic by skimancole in Gang Recommendations   
    250 hours? Good luck with that
  7. jsh liked a post in a topic by manhua in China No.1?   
    Translation: arma 3 is a common auxiliary software for all servers, which can see through people and cars, and can also use unlimited physical strength. QQ (a chat app in China): 77916397.
    Indeed, China's arma 3 server is very poor, and many people cheat, so I have fled there and came to asylum in 2018. Shelter is really interesting.
  8. jsh liked a post in a topic by Leroy Jenkins in Horns??? Really???   
    Horns are great but there are other much more need areas on which to focus in my opinion. Let's tackle these two please:
    1. Forced gang tags: no more hiding in cowardice without gang tags. If you're in a gang, display it proudly (or leave the gang). If you make a group, no problem, display the group name abbreviation AND the gang tag in brackets.
    2. Initiation button on the iPhone: Select a name and press Initiate. Doesn't matter what vehicle or aircraft your target is  in, you're initiated. No more language or wording/phrasing problems. When you select Initiate, both gangs become red for each other no matter the distance. Also, you cannot logout through normal means nor suicide or you get a reminder about combat logging.
    These are legitimate areas of concern for actual players of the game.
    3. If you die in a vehicle or aircraft, defib is NOT possible? Major game glitch I hope, we all hope, is addressed next.
    Thanks for listening
  9. jsh liked a post in a topic by Luke SwagWalker in Josh has meds for sale   
  10. jsh liked a post in a topic by AlanMax14 in Christmas Gifts   
    Another false statement, explosive compilation inbound
  11. jsh liked a post in a topic by MysticLion in Christmas Gifts   
    Bombs? where ? hand them here.
     
  12. jsh liked a post in a topic by Screelz in poor cop   
    https://medal.tv/clips/38097084/d1337z1T4dX0
  13. jsh liked a post in a topic by Jimmy Turnup in 12/6 - Horn Crates & Bust System   
    Noot Noot 
  14. jsh liked a post in a topic by krono677 in Asylum #1   
    Enjoy
  15. jsh liked a post in a topic by Vince in Vestage #1   
    A little backstory, It all started with a trip to the casino and leaving with -1.8mil so, with my 500k that I had left I spent it on orcas and sui vest and blew up anything that I saw...Enjoy! (Btw, blowing up Wing Wong's orca was not intentional)
  16. jsh liked a post in a topic by •ÐŠ• Randy in Speed Bomb Extraordinaire   
    ok but have you ever used someones speedbomb against them?
     
  17. jsh liked a post in a topic by Chant in Hm   
    Hm
     
  18. jsh liked a post in a topic by Oskarr in kills   
  19. jsh liked a post in a topic by Apachee in Apache//Asylum #7   
    Thx Oblivion For The Fights
  20. jsh liked a post in a topic by Bherky in Bherky IV   
    Drop a like 🙂
     
  21. jsh liked a post in a topic by Aslan in Unknown montage 1   
  22. jsh liked a post in a topic by Morgan Lacerda in Heli/Coptage   
    Compilation of vdms/drops/and other nonsense. I would like to thank Nate ishigh, whom has been a mentor and great influence. I owe 90% of my VDM's to him and 100% of my N word usage.
     
  23. jsh liked a post in a topic by Azeh in Changelog - (Almost) Halloween   
    Added:
    Group/Gang tags and corresponding aggressive status added to player messages. Group/Gang tags next to players name when looking at a vehicle. Black P07 added to donor 3+ (cops/bounty hunters). Repair/Refuel vehicle option added to vehicle garage. All Points Bulletin (APB) re-added Grabs the highest wanted player on the server and sets them as APB, must not be in jail and dead to successfully evade. Ability to see your own charges on the wanted list. Press 1 while on civilian to view your charges. New Admin Halloween Event To win, you must uncover and burn skeletal remains and be lucky enough to find a special secret! Added Altis Shipping Robbery http://gaming-asylumwiki.com/wiki/Shipping_Robbery Started on the pier at Athira Chop Shop. 3 different tiers. The higher the tier, the higher the risk and reward. Deliver the vehicle to a drop-off point to receive a large amount of cash. APD can track the transport vehicle. Added Blood Money Vehicle Shop at Rebel New Item "Heisenberg Meth" added After processing Crystal Meth you can process again for Heisenberg Meth, which sell for an increased price at drug dealers. APD related charges have been added. New Item "Cocaine Brick" added After processing Cocaine you can process again to obtain Cocaine Bricks, which sell for an increased price at drug dealers. APD related charges have been added. New Item "Gold Nugget" added This will primarily become more useful upon release of quests. This item is basically a legal gold bar that weighs significantly less and nearly as valuable. However, currently you can obtain them from admin gifts, loot stashes, and plane crashes. Sellable at Commodities Trader, Jewelry Stores, Turfs, and Rebels New plane crash sites will randomly appear across the map APD are welcome to come fight for the ability to seize the crate for some good money depending on the value of goods. The zone will be treated as a red zone. The contents inside can be illegal/legal as well. Van (Transport) added to the SWAT garage vehicle list. Orcas have been added to the AFD vehicle motorpool. Medics can now open/close bar gates remotely, both old and the new models APD can now open the new version bar gates as well Speed Traps added back in. New location(s) added. There are specific poles at the locations that signify it being a speed trap. We left the nasty screen flash out. Traffic Cameras Each Speed Trap location has a pole with mounted cameras that the APD can use. Officer must have the "UAV Terminal" in the GPS slot to get the options. Officer then can select any speed trap cameras to view within 5km of the cameras location. While in traffic cameras you will be unable to hear things going on around you character, this may include VOIP. APD may be releasing further information/policy on usage of traffic cameras. Role Playing Grenade Launcher has been added again to both Blood Money shops and Rebels at a steep price. When players are near vehicle smokes their screen will become blurry. An "X" button to close the redeploy menu for the APD. Changed/Tweaked:
    Message History GUI updated. Detailed message history and able to see full messages as well as the players group tag. Jump height is now constant and not based off player weight. Admin/Event Gifts Should now wait until you're alive and will wait for you to lose some weight. Admin gifts will now give a warning that the contents may be illegal. Admins can no longer spam gifts by accident. SWAT specific items removed from loadout spawning for Evidence Lockup when non-SWAT. Cop cap will be removed when player count is 95+ (all slots will be available). New textures for AFD vehicles (Offroad/Hatchbacks/Strider/SUV/Orca). Civilians should no longer be able to co-pilot medic aircraft. Subscriber Hatchback has been changed to a Halloween texture. New player revive fee has been made significantly cheaper. Wolf Dew texture now requires the necessary achievement to unlock. The cost of the mining/gather device tempest has increased. Medic boat shops should be working now and garage should show properly. All civilian boat areas should now have medic spawns added to them. Medic rank requirements for some vehicles should be changed. Rank 2 for the Sport Hatch, Hummingbird Rank 3 for the boats Cops should now be able to search/seize containers/tents. The "Refill Magazines" action will now work if the loaded magazine is unfull and the rest of your magazines are full. How vehicle cleanup timers are reset. Updated the UI of the house menu. You can now choose different colors for the house light. You can now see the combined cost of your house's bank/market value and inventory/aging barrel upgrades. You can now remove the gang house and keep your gang. You can now set another house as your gang house, replacing the old one. Gang creation no longer requires a house, but instead costs $25,000. This can be done through the phone. Significantly decreased the amount of time it takes to initalize houses after server restarts. Purchasing from a medical supply crate will now pay the medic who owns that crate. The prices are 3x the normal value for the convenience of having it anywhere on the map. Replaced the random medical supply drops with a manually called in version that acts as a mobile medics shop. Tweaked the auto run script to only be cancelled by WASD. This allows you you alt tab now without it cancelling. The "X" button on some menus (e.g weapon shop menu, loadout menu) was changed to look better. Fixed:
    SWAT End Scroll Wheel action should stay longer now. Cops of sufficient rank/role can now use undercover Hunters. Hurons for cops no longer require the undercover role to be pulled. Shooting blanks after being downed and killed shortly after. Rangefinders counted as weapons in certain checks. The NVG effect will automatically apply now for admin events and their preview cinematic. Removed:
    Medic Air Drop crates. Quest Stuff commented out temporarily (this includes the menu that was previously available)  
    Hotfix #1 and #2:
    Fixed an anticheat false positive for cops. Disabled APB until it can be looked at properly (caused issues for cops: lag, delays, redgulls not working etc). Fixed 2 other script errors. Fixed gang house changing/removing being possible for ranks below 1. Fixed the normal and supervisor medic Hatchback Sport skins being swapped. Fixed medic Rhib skin only covering half of the boat. Fixed the convoy event taking money with an insufficient amount of cops online. Hotfix #3:
    Fixed requirements to use the medic Rhib skin. Fixed inability to purchase aging barrels for houses. Fixed gang creation being abrupted if you were already in a group. Fixed alcohol aging (server shouldn't be as laggy as it's been so far this update). Fixed the ability to check your own charges. Tweaked the blur effect when near vehicle smokes. Added more civilian slots. Hotfix #4:
    Potentially made house upgrades work more reliably. Fixed weapon/loadout menu closing instantly when opened. Fixed players not being able to interact with garages etc after being in the graveyard event. Hotfix #5:
    Fixed plane crash markers not deleting. Fixed SWAT van. Fixed the naming of the Hatchback Sport subscriber skin. Fixed some issues regarding the graveyard admin event. Fixed some issues regarding the cop vehicle shop for certain ranks/roles. Fixed stat tracking for coffee consumption. Fixed the "Drop" button being disabled for cops in the warrant role. Fixed syncing near the prison causing your loadout to be wiped. Re-added APB.
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