Jump to content

Big Fred

Member
  • Posts

    1,709
  • Joined

  • Last visited

Reputation Activity

  1. Big Fred liked a post in a topic by JoeDa in Asylum is exposed   
    Yeah we have a group of highly skilled Mercenary Hackers
  2. Big Fred liked a post in a topic by Bikstok in Need settings   
    https://imgur.com/a/Rjmxd
  3. Big Fred liked a post in a topic by Mayhem in Bada is hung like a moose   
    All those cops are about to kneepad the wrong person for promotions
  4. Big Fred liked a post in a topic by Bag Of Funyuns in Few Suggestions   
    achievements would be so nice
  5. Big Fred liked a post in a topic by BaDaBiNg_10-8 in Few Suggestions   
    That’s exactly why the starting money is set at its current amount. If the player actually applies themselves, they will be just fine. 
  6. Big Fred liked a post in a topic by Huan Lee in Few Suggestions   
    im not gonna lie, I joined olympus once with the pure intention of rdming everyone, but the starter money couldn't get me a rook, I feel the starter money should stay that way, even if a small amount of people join and rdm, it can still leave a lot of damage
  7. Big Fred liked a post in a topic by Batcan in Few Suggestions   
    Ok, what if there are achievements that give you monetary rewards and bonus skins. For example, you catch 100 salmon or something and you get a title called Fisherman and 20k. These are rough numbers and there would be many different achievements that give you miscellaneous rewards. 
  8. Big Fred liked a post in a topic by Smee in Few Suggestions   
    By giving new players more money on the point of spawn will just entitle them to care less, especially the ones who dont give AF and just ware to shoot and VDM on site. !
  9. Big Fred liked a post in a topic by Jeff_ in So, who removed road?   
    This is funny
  10. Big Fred liked a post in a topic by Rogue in new germany dlc worth a buy?   
    I don't believe any vehicle does this on Arma!
  11. Masonn liked a post in a topic by Big Fred in So, who removed road?   
    Gotta keep a safety vest on at all times when operating heavy equipment. 
    Apples contain 84% water, but for some reason, they don't do nuttin for thirst on Altis Life.
    Large backpacks with the safety vest make me look fat.
    I don't need nightvision. The good Lord gives me light.
  12. Glass of Water liked a post in a topic by Big Fred in So, who removed road?   
    Gotta keep a safety vest on at all times when operating heavy equipment. 
    Apples contain 84% water, but for some reason, they don't do nuttin for thirst on Altis Life.
    Large backpacks with the safety vest make me look fat.
    I don't need nightvision. The good Lord gives me light.
  13. Bandit liked a post in a topic by Big Fred in new germany dlc worth a buy?   
    eta on german tanks on Asylum?

    @Clint Beastwood 
  14. uc. liked a post in a topic by Big Fred in Buildings are gone for me lmao   
    This game is so good and well performed. You don't even need hacks to walk through walls.
    Good Job Bohemia.
  15. Nicolas March liked a post in a topic by Big Fred in So, who removed road?   
    Gotta keep a safety vest on at all times when operating heavy equipment. 
    Apples contain 84% water, but for some reason, they don't do nuttin for thirst on Altis Life.
    Large backpacks with the safety vest make me look fat.
    I don't need nightvision. The good Lord gives me light.
  16. Big Fred liked a post in a topic by Jesse in AsyV2 Progress - May 1st   
    Afternoon all,

    I was conversing with Clint & Bada last night on how progress is coming on our reworked mission file and they asked me to share the progress with you guys.
    First, a little update on my life as of now... As I mentioned on a post a few weeks ago, my mother was injured.. We just found out last week when I took her for her checkup that the new Xray they took actually shows her left wrist is broken and not sprained as originally thought. Her right arm is obviously still broken but healing well. She doesn't require as much help as she did in the start of it all, so I've had more time to focus back on my stuff. Work is still forcing overtime and I recently got in to a relationship that is now taking up a lot of time on top of my normal dog dad duties... Oh.. I'm also doing a 30hr training course for something that I will be volunteering for. This stuff has me quite busy unfortunately and Asylum is unfortunately at the bottom of the list right now. As I was just mentioning to Clint & Bada though, my mother is healing pretty good and requires a TON less help. My dog is finally 7 months old in a few days, which means she's CALMED down A LOTTTTT.
    Now for the Asylum Stuff... @Azeh and I have basically finished up all our new configuration files and have them looking good in regards to expanded capability. The only configs left to do are clothing and I'm not 100% on how I want them configured yet. However, we've made some configs have a lot more detail to them that will allow for way more functionality. I just last night also put in a new vehicle garage/shop menu that that @Pizza Man had made for us to use. The new mission will contain several new menus and be hopefully more polished regarding UI and options and how we present them. Unfortunately, I only took one screenshot to send our owners so I'll provide the others from Pizza when he provided the menu. 
    The housing system, which will eliminate crates and such is basically coded server side for the most part and I just need to work on the time consuming part which is the client code to handle moving items and the UI. However, it's like 50/50 done I'd say.
    We've also managed to make like 6 or 7 different files for item configurations to be moved in to a singular configuration file for virtual items in game. While we're doing all this we're trying to streamline the process and make future additions easier in the future. We could have left all this stuff and been a bit further along probably.. however, spending some extra TLC now will help for speedy additions later on as well as make new developers/contributors have a lot less to learn to get acquainted with how things work here.
    We have also made files that handle NPCs scroll options and such. So you should always have scroll options on NPCs in the same order, same colors, same distance, etc. Missing options at certain NPCs and what not should be a thing of the past... This was a huge undertaking by @Azeh!
    Here's some pictures...








     
  17. Big Fred liked a post in a topic by pan fried in Master of none   
  18. Big Fred liked a post in a topic by Teddy_ in Master of none   
    @Defragments
  19. Ron Johnson liked a post in a topic by Big Fred in So, who removed road?   
    Gotta keep a safety vest on at all times when operating heavy equipment. 
    Apples contain 84% water, but for some reason, they don't do nuttin for thirst on Altis Life.
    Large backpacks with the safety vest make me look fat.
    I don't need nightvision. The good Lord gives me light.
  20. Big Fred liked a post in a topic by Ron Johnson in So, who removed road?   
    the longer I look at this post the more I notice...
     
     
     
    you're wearing a safety vest. oh the irony
     
     
     
     
    also, you have the nourished talent?!
     
     
     
    -10 THIRST?!!
     
     
     
     
    YOU'RE RUNNING METH WITH A SMALL BACKPACK?!!!!
     
     
     
     
     
    NO NIGHTVISION GOGGLES!?!?!?!?
  21. WolfLeader liked a post in a topic by Big Fred in So, who removed road?   
    tryna run some meth here. 
  22. Maaqs liked a post in a topic by Big Fred in So, who removed road?   
    tryna run some meth here. 
  23. Maaqs liked a post in a topic by Big Fred in So, who removed road?   
    Res is 5760x1080. FOV is set to 120 IIRC. Gotta see behind them corners in Kavala fam.
×
×
  • Create New...