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Max Shorefield

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  1. Huan Lee liked a post in a topic by Max Shorefield in Arma Bowling   
    Good strike. At least you didn't drop the ball into the audience on your swing back.
  2. Bag Of Funyuns liked a post in a topic by Max Shorefield in Arma Bowling   
    Good strike. At least you didn't drop the ball into the audience on your swing back.
  3. Yuki Hayami liked a post in a topic by Max Shorefield in Arma Bowling   
    Good strike. At least you didn't drop the ball into the audience on your swing back.
  4. Donald liked a post in a topic by Max Shorefield in Arma Bowling   
    Good strike. At least you didn't drop the ball into the audience on your swing back.
  5. Max Shorefield liked a post in a topic by Bag Of Funyuns in Arma Bowling   
  6. Max Shorefield liked a post in a topic by Sail in Remove the option for Lethals   
    lets just remove the ability for civs to have guns, then they wont be lethal'd 
  7. thmenser liked a post in a topic by Max Shorefield in Civilian Ride Along   
    I thought about this idea in the past but think it would be a good idea to boost applicants and civilian knowledge of the APD. In prior groups I have taken part of, there has been a way for civilians to take part in a police ride along for a unspecified duration to see how the police department works as well to gain community trust in the department. I think maybe implementing this with the APD would be beneficial with the surge of new civilians who lack trust in the APD.  I was thinking maybe a form could be created that they would fill out to request a ride along and specific officers (or a specific rank) could take the civilians on the ride along. Of course, the individual should be unarmed, not contain a bounty, and have a understanding that they may be killed during the ride along. This is just a thought I had so please give your honest input.
     
  8. • B A R K I N • liked a post in a topic by Max Shorefield in Governor   
    The governor should also be able to kill anyone they please without penalty! 
  9. Lorax liked a post in a topic by Max Shorefield in Coptage #2   
    Still miss ya 
    Come back 😪
  10. 王 Ari Petrou 王 liked a post in a topic by Max Shorefield in Governor   
    The governor should also be able to kill anyone they please without penalty! 
  11. Fried Rice liked a post in a topic by Max Shorefield in Governor   
    The governor should also be able to kill anyone they please without penalty! 
  12. Russell Bufalino liked a post in a topic by Max Shorefield in Governor   
    The governor should also be able to kill anyone they please without penalty! 
  13. Yuki Hayami liked a post in a topic by Max Shorefield in Governor   
    The governor should also be able to kill anyone they please without penalty! 
  14. Good Lub liked a post in a topic by Max Shorefield in Whats the Deal with Money   
    Here is an easy way to make money. Be a cop!  You are one already just do that? 
     
    Also easy money is diamond mining. 
  15. Max Shorefield liked a post in a topic by Fried Rice in Civilian Ride Along   
    ^^^ We should be allowed to give the Civilian a police hat if they choose to do this 
  16. Yuki Hayami liked a post in a topic by Max Shorefield in Civilian Ride Along   
    I thought about this idea in the past but think it would be a good idea to boost applicants and civilian knowledge of the APD. In prior groups I have taken part of, there has been a way for civilians to take part in a police ride along for a unspecified duration to see how the police department works as well to gain community trust in the department. I think maybe implementing this with the APD would be beneficial with the surge of new civilians who lack trust in the APD.  I was thinking maybe a form could be created that they would fill out to request a ride along and specific officers (or a specific rank) could take the civilians on the ride along. Of course, the individual should be unarmed, not contain a bounty, and have a understanding that they may be killed during the ride along. This is just a thought I had so please give your honest input.
     
  17. Max Shorefield liked a post in a topic by Walt in A challenge   
    Alt f4ing with the money works too
  18. Max Shorefield liked a post in a topic by ColtonB205 in Civilian Ride Along   
    There are not restrictions on this action. Civ ridealongs can be done with no restrictions.
  19. 王 Ari Petrou 王 liked a post in a topic by Max Shorefield in A challenge   
    Ive seen this so many times... 
    Spoiler, it makes it easier for cops
  20. 王 Ari Petrou 王 liked a post in a topic by Max Shorefield in Civilian Ride Along   
    I thought about this idea in the past but think it would be a good idea to boost applicants and civilian knowledge of the APD. In prior groups I have taken part of, there has been a way for civilians to take part in a police ride along for a unspecified duration to see how the police department works as well to gain community trust in the department. I think maybe implementing this with the APD would be beneficial with the surge of new civilians who lack trust in the APD.  I was thinking maybe a form could be created that they would fill out to request a ride along and specific officers (or a specific rank) could take the civilians on the ride along. Of course, the individual should be unarmed, not contain a bounty, and have a understanding that they may be killed during the ride along. This is just a thought I had so please give your honest input.
     
  21. Max Shorefield liked a post in a topic by Bandit in Civilian Ride Along   
    https://www.gaming-asylum.com/forums/index.php?/forum/7-application-status-open/
  22. Max Shorefield liked a post in a topic by Jesse in Farewell All   
    Afternoon all,

    I am retiring from Arma 3 Development, with that comes my departure from Asylum. I will be giving up the Owner role with no one taking my spot. Sole ownership will fall back on Clint now. Asylum has been an adventure and will continue to do fine under the current developers. Azeh has turned in to quite a strong developer and has blossomed in to a fine little flower full of Arma 3 development knowledge. I will be lingering around time to time to help with issues that may arise with development and still offering my help. I just don't have the time anymore and this adventure has been a bit different than what I anticipated. Eventually coming up sometime probably soonish, I will be training them on the general maintenance stuff I did here and there to ensure smooth operations, so until that happens I'll be here.

    Random fact: In the year I was doing development here I never once logged in to the servers for more than 15 minutes at a time. 🙃

    Thanks everyone,
    Jesse
  23. Max Shorefield liked a post in a topic by Azeh in Change Log - Halloween   
    Added:
    ----Fire Department / Medic ----- Complete Rework! White-list now required to play as Medic !311 to message all online medics. New medic sirens, as well as a horn for certain medic vehicles. New medic lights. New Skins (Thanks @Boon) Defib cooldown timer is now 6 minutes for civilians and cops. Adrenaline shots have been renamed to Narcan shots. Narcan shots will only pick up a downed player. They will not remove the debuff after being revived. The time it takes to revive someone has been increased from 15 to 20 seconds for civilians and cops. Paramedics+ can unlock houses but not access house inventories. Cash earned by revives (as a medic) is shared between your medic group. Place-able Objects (Cones/Road Barriers) Reworked DP Missions 3 New talents added. Slow Poke - Gives an additional 5 minutes to complete deliveries. Experienced Trucker - NPCs will sell basic goods for survival and repairs at an increased cost compared to gas stations. Porch Pirate Protection - Half the money you make will be direct deposited in your bank account and the other half will be given to you on hand. New HUD icon & timer to display time left complete. Experience gained from dp missions has been decreased slightly. Ability to list houses on the market Use the housing menu to set a price. Enter 0 to remove your home off the market. Houses will sell with the inventory upgrades and aging upgrades and be transferred to the new owners! Ability to search for Player Owned housing for sale via the Home Improvement NPCs. New "Mail Box" System Added Type !comp in chat to check your mailbox Admin Compensation will soon go in here so you can receive comp while playing again. Offline house sale money will also be available in here.  You need to check it as, the server will not automatically give it to you like before for performance reasons. Re-added Evidence Lockup Robberies Reduced officers required to 6. Removed officers teleporting inside initially. Increased time for player to react to electric fence. Temporarily disabled virtual inventory loot. Added RPK12 and Zafir to bonus loot. Misc Civ Changes Added 75rnd mag for AK-12 and AKM to Rebel Outposts Added Red smoke round for Under-barrel Re-added skydiving. Re-added meat cooking. Re-added scroll wheel option for corn and rye. Added talent to spawn with NVGs upon respawning after death. Re-added vehicle trackers. Appropriate talents will also spawn the vehicle with a tracker. Re-added shank functionality & two duct tape spawns in prison which are used to make shanks. Re-added medic request/enroute system. Re-added Channel 7 News broadcasts. Re-added functionality for the talent that gives you a chance to spawn at a hospital after dying. Re-added functionality for refueling at the airfield. Uses a progress bar to show remaining amount to fuel + fuel cost. Re-added laser tag. Re-added earthquakes. Re-added bounty hunting. The minimum bounty required to be a target is now $25,000. The MX variants are now illegal weapons, but can still be purchased at skiptracer. Added Spar-16 to Skiptracer. Also illegal. Re-added fugitive/informant pings for bounty hunters. BH arrests have a 20 second progress bar (30 at Skiptracer). Cop Changes Re-added 'tracing' for money gained from selling drugs, doing bank robberies and drug runners, allowing cops to search/seize said money. Re-added cop siren yelp. CTRL + F to use. Re-added cop siren phaser. Shift + F to use Re-added fugitive/informant pings for cop. Spar16S is now available to SGT+. 1Rnd Smoke Shells $500 -> $250 1Rnd Smoke Shells now also come in red Access to two new place-able objects thanks to @Patato  
    Changed/Tweaked:
    Economic Changes  Uranium Sell Price $750 -> $550 Cannabis/Marijuana/Medical Marijuana Weight 3 -> 2 (All) Marijuana Sell Price $326 -> $330  Medical Marijuana Sell Price $200 -> $300 Misc Items GPS $250 -> $100 Toolkit $80 -> $50 Binocular $150 -> $100  1Rnd Smoke Shells $500 -> $250 Non Economic Changes Some DP Mission NPCs have been relocated slightly to better accommodate cargo containers. Most crafting sell prices have been adjusted (mainly in the down direction). Some Destruction Crate textures have better quality images now. Being admin revived no longer gives you a debuff. Being the owner of Zaros now grants you free vehicle claiming at chop shop. Increased virtual storage of the Qilin and Prowler. Tweaked cop lights. They will also be brighter during daytime. Slightly increased the damage you take from crashing vehicles. Cop siren wail uses a different sound. On each gather/mine, your current and max inventory capacity will be displayed. JSRS is now allowed again (however - can't be used on the server currently as the most recent Arma update broke something). Blastcore won't return. Dropping items in jail will now delete them instead. Fixed:
    Heli lock-picking to require the correct talent. ATMs not being accessible again after failing a gas station robbbery. Cop profiteer talents to correctly give increased pay. A script error when being given a ticket. A script error when using Hunter/Strider sirens. An issue related to being put in jail repeatedly. Achievement titles not syncing after setting them. Gang members being able to spawn at a blown up gang house. Removed
    Pain System & Painkillers Removed RPG launcher and ammo from Rebel Outposts (Restricted to Airdrops and Evidence Lockup).  
    Hotfix #1:
    Fixed bounty hunters not being able to open the wanted menu for their bounties. Fixed a an issue/a script error related to vehicle trackers. Fixed bounty hunter group markers not working. Fixed an issue where if your bounty was arrested while you were offline, that bounty would be given back to you when logging back in. Fixed bounty hunters being able to cap cartels. Improved "put in vehicle" action. SGTs+ can now purchase Spar16S mags. Changed the Spar 16's name in Skiptracer to make it display as illegal. Changed how medic door unlocking works code-wise. Added a clothing NPC to Kavala for medics to use. Added cop speed radar (custom action 8 only). Re-added air garage to the oil platform. Re-added "pull out unconscious" action. Hotfix #2:
    Fixed shared BH arrests being split with an additional non existing person. Fixed/added skiptracer interrogation arrest. Fixed cop/medic lights being extremely bright if turned on during daytime and stayed on till night. Fixed honor not being given for BH CL arrests. Fixed/increased the range of tempest device gathering at the cocaine field. Added option for medics to enter vehicles without unlocking Added sidechat for medics. Added hexagons for medics. Added more clothes for medics. Hotfix #3:
    Cop: Added Green 4-five (LT+). Cop: Added Black Scope for 4-five (LT+). Cop: The Night Eyes talent now gives you black NVGs instead. Medic: Added fuel-can to medic shop. Medic: Re-distributed some medic vehicles Off-Road (Basic) Available to Rank 1 (Down from 2) SUV (Basic) Available to Rank 2 (Down from 3) Tempest (Covered) Available to Rank 2 (Down from 3) M-900 Available to Rank 2 (Down from 3) Medic: Re-named some uniforms. Civilian: Dying should now drop money on hand properly. Federal Reserve: Fixed the federal reserve not ending due to medics being nearby. Increased the time it takes to apply a demo charge to safes from 5 to 10 seconds. Decreased the time it takes to drill safes from 35 to 25 seconds. Fixed gate not opening fully if boltcut with a talent. Prisoners can no longer be downed with a gun or restrained. Dying while blindfolded should now put you back into your group on respawn. ALT F4'ing while dead should now delete the corpse properly. Fixed house spawns sometimes being at the bottom left corner of the map. Fixed bounty hunters being able to send combat loggers to jail without having their bounty. Fixed setting a gang talent causing you to be kicked from the server. Fixed a revive animation issue. Fixed an issue with not receiving bonus money from Skiptracer jailing. Altered some things to slightly reduce network traffic. Hotfix #4:
    Fixed RCO not showing in cop weapon shop. Fixed AK ARCOs being free in the cop weapon shop. Fixed a script error occasionally happening upon loading in after joining the server. Fixed charge removals (on cop) breaking bounty hunters. Fixed Master Crusader/Apex Predator being obtainable without all the prior honor talents. Fixed the notification after robbing someone not disappearing. Fixed an issue causing gang talents/xp to reset. Added a distance/location hint when tracking or getting a new bounty. Exiting vehicle trunks should no longer make you stand up if crouched. The "Tracksuit" uniform (i.e Gorka uniform) can now be used with a Carrier Lite. Some code cleanup/optimization.
  24. Max Shorefield liked a post in a topic by Destrah in Emergency Sirens\ Directional Bar   
    Don't even have to add the menu back.  The thing about my lights was they adapted to night/day. Would be brighter in day and dimmer and night. 
    Also, it was easy to turn them on with the menu. Just press tab then 1
  25. Max Shorefield liked a post in a topic by Destrah in Emergency Sirens\ Directional Bar   
    What about the lights 😢
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