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DH Richard

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  1. Leroy Jenkins liked a post in a topic by DH Richard in Darkhorse becomes Black Label Society   
    In Game Name: DS | Richard
    Hours on Arma (please provide screenshot): https://gyazo.com/3f9931f2431cf38b49b61e7e06e73f34
    Previous gangs: Drunk Squad
    Previous bans, be specific: RDM, VDM and CL
    Why do you want to be on BLS: I am intrested in looking for a more active gang for the momment since my current gang is not active on arma no more and I know a few members in DH and also fit the requirements yall want.
  2. Panda liked a post in a topic by DH Richard in New Mods   
    Congratz boyz well deserved 
  3. Richard liked a post in a topic by DH Richard in Darkhorse becomes Black Label Society   
    ur so funny hahaha
  4. DH Richard liked a post in a topic by Mitch (IFRIT) in APD Policy Update 7/12/2021   
    EFFECTIVE IMMEDIATELY
    New Helicopter guidelines:
    APD Constables + may now check the LSD sheet factory, Spirit distillery, Dark fungi den and Drug Runner ports via helicopter. A ground unit is not required for these areas.  
     
  5. DH Richard liked a post in a topic by Rogue in ****APD Policy Update 10/25/2020****   
    EFFECTIVE IMMEDIATELY
    APB TRACKING:
    APD officers may go ANYWHERE on the map to update the APB with the following stipulations: 1 life rule per Rebel Outpost per APB 1 life rule per Cartel (regardless of status) per APB with the additional requirements: SGT+ must be in attendance SGT+ shall mark the map prior to entering with their name and the APB name 1 simultaneous attempt of all APD Officers tracking the APB ALTIS SHIPPING EVENT:
    This event is a Federal Event and all APD Officers must respond for a MINIMUM of 2 lives Vehicle search and seizure inside shed (refer to section below) Vehicle search and seizure outside shed: 1 minute all clear OR 3 minutes of APD control will allow the vehicle to be moved to a safe location for seizing  *Control is defined as no rebel fighters in the immediate area of the vehicle*
    *If at any point the APD loses control of the vehicle the timer must be restarted*
    PLANE CRASH SITES:
    APD Officer discretion to attend Standard Red Zone rules apply 1 minute all clear prior to seizing the crate is required with the following exception: If there is no combat when Officers arrive and drive up to the crate they may IMMEDIATELY seize it BOUNTY HUNTERS:
    SPAR 16 is now legal for Bounty Hunters with the following requirements: Must have a Bounty Hunter license If a Bounty Hunter abuses the weapon against APD Officers: Seize their weapon Seize their Bounty Hunter license for the restart _________________________________________________________________________________________________________________
    MISC CLARIFICATION/TOPICS
    TRAFFIC CAMERAS:
    APD Officers may use traffic cameras at their discretion NEW CONTRABAND CHARGES:
    Applicable charges for Heisenberg Meth and Cocaine Brick have been added CHARGING OF CIVILIANS:
    Every civilian must be charged with the laws that they violate Any charges ≤$1000 are at Officer discretion _________________________________________________________________________________________________________________
    EFFECTIVE 30OCT20
    SEARCHING/SEIZING/BREACHING/RAIDING POLICY FOR ALTIS SHIPPING/EVIDENCE LOCKUP/FEDERAL RESERVE VEHICLE:
    Vehicle search and seizure inside shed: Initiate before breaching the shed Announce in direct that the APD will be BREACHING and RAIDING the shed If the civilian(s) comply and surrender a LT+ may still raid the shed If the APD is wiped AND the vehicle is not inside the shed upon return a raid is no longer allowed Once all original occupants of the shed are taken into custody/lethaled APD Officers, regardless of combat, must wait 1 minute before seizing BOTH the vehicle and shed contents Any ranking APD officer may seize the vehicle and/or its contents LT+ will seize the shed contents LT+ have the ability to allow officers of every rank into the shed to assist in gaining and maintaining APD control _________________________________________________________________________________________________________________
    If you have any questions or concerns please feel free to message a Captain.
    Happy Halloween!
       - The Captains

  6. DH Richard liked a post in a topic by Rafael in ****APD Policy Update 9/21/2020****   
    Effective Immediately 
    Evidence Lockup
    After Evidence Lockup is robbed and deemed "All clear" officers must enable the power at the Evidence Lockup. 
    If there are any questions or concerns, feel free to contact a Captain.
  7. DH Richard liked a post in a topic by Rogue in ****APD Policy Update 9/12/2020****   
    EFFECTIVE IMMEDIATELY
    Helicopter Pilot Lethaling/Downing:
    Lethaling or downing a helicopter pilot will no longer constitute pardoning the occupants of the helicopter.
    If there are any questions or concerns, feel free to contact a Captain.
  8. DH Richard liked a post in a topic by Face Chaser in [WTS] Athira gun store 3 crate   
    f
    Front view.

    View on drug dealer.

    OFFERS BELOW
  9. DH Richard liked a post in a topic by Gen. Henry Arnold in Changelog - September   
    We're sorry for the delay in this update, tomato season was coming to an end and they needed to be picked.
    Added:
    A toggle for an additional earplug volume level. Can be found in the phone settings. Default is two volume levels. Re-added a reworked Hunting Grounds. In Depth changes can be found on the Asylum Wiki. AI controlled animals. New hunting shop. Small ambient map changes. 2 smoke grenades to the default cop loadout. Two times per restart, a shipwreck will spawn at the bottom of the ocean at a random location. Near it, briefcases with virtual loot can be found. Rich list/welcome message message upon joining the server. Wetsuits to rebel outposts. Loot stashes around the map. Briefcases with some virtual loot can be found in remote/hidden spots. Rangefinders to the APD, AFD, Rebel and Bounty Hunter shops. A notification when toggling lethals. Drug effects, drug addiction and drug rehab. If a person in your group has a GPS and is restrained by cops or blindfolded, a marker will show their last location on the map. Added the ability to boltcut handcuffs for a guaranteed unrestrain. Added boltcutters to the Master Bounty Hunter item shop. Black Type 115 to the APD undercover shop. US Assault Pack to rebel clothing shop. Second bank location added near Athira. New designs for both banks by @Jbdragon. Will operate the same as Pyrgos bank. Reworked Evidence Lockup. Decreased timer between downs while within the fence zone. Anti-Air capabilities have been added to the defense systems of the lockup. The fence and AA zone is marked on the map via a blue polygon. Seized inventory is now added to the loot pools. Any Arma 3 physical items seized from a player or vehicle will always get put in to evidence storage. There is a 50% any seized virtual items from a player or vehicle will go in to evidence storage. The items will roll over through server restarts and will continue piling up until someone spawns the evidence loot. Cops will dynamically spawn in the fence while the defense systems are online. Cops have a max of 2 lives spawning inside the fence. There are a few possible loadouts you can spawn in with. Follow on-screen notifications to spawn at the lockup and use the spawn menu when redeploying or re-spawning. The dome will require an explosive charge to break in to the dome and will require you to hold off the APD for some time to get that juicy loot. Cool down for evidence lockup has been reduced, obviously the more frequent you do the lockup, the less chances of getting good loot. Quest System - WIP Due to several reworkings the quest system is partially in. You cannot do quests at this time but feel free to have a look at the list of various quests and seasonal quests that will give you various in-game benefits and cash upon completion. This would've been done but it has been reworked like 3 times now to be more advanced and better than originally planned. Changed/Tweaked:
    The scroll wheel action text of "Bounty Hunter Training <price>" to accurately reflect the cost ($12,500 instead of $6,500). The uranium radiation zone to match the red circle. Cop redeploy menu to allow escape pressing (to exit the menu). Cop re-gearing to allow re-gearing without a primary weapon. The re-gear price will also more accurately reflect the actual loadout price. Jail breakouts to not clear your charges. Various scroll wheel actions to not show up if the the target is in a vehicle. Reduced the prices of the Qilin and Prowler by 33%. Increased the sell price of meth by around 13%. Some minor performance improvements. You must be combat free for several seconds to utilize the redeploy menu or redeploy as a cop to evidence lockup. Fixed:
    Protector 9mm missing magazines in the cop shop. Vermin missing magazines in the UC cop shop. Fuel not saving when storing a vehicle. Cop boat garage not working properly. Ability to pull undercover vehicles from cop garage without using the undercover role. People being able to move with godmode when being unrestrained while downed. "Aiding escape from custody" charge being given when escorting someone in civ restraints. The incorrect title being set for some titles when joining the server. Red jetskis attempting to apply the incorrect texture. The group revive request bypass not working. The ability to autorun while injured. Incorrect Mk14 magazines for BR and the weapon shop. A text message exploit. Charge being applied when restraining group members' bounties while having the Master Bounty Hunter talent. A potential cop prestige wipe. Bounty not being removed from bounty hunters' lists when paying off your bounty at the courthouse. Damage being applied to you from placed objects. Cops being able to find drugs in drug runner planes before it has been loaded with drugs. Arrest location of Sofia skiptracer to be where intended. The "Send to jail from anywhere" action disappearing. A "code loop" being created every time you die. Vehicle inventory seizing not cancelling if the cop car drove off. A duping exploit. Removed:
    Armor stacking with Tracksuits. Temporary rewards from the May donation goal. The Terrorist talent required to buy and use suicide vests. Hotfix #1:
    Fixed the SpyGlass disconnect when attempting to repack mags. Fixed misc map issues. Hotfix #2:
    Fixed more map issues. Fixed the action for toggling the Athira lighthouse. Fixed rangefinders not showing names of players with a mask. Fixed some Evidence Lockup issues. Removed suicide vest from the APD undercover shop. Hotfix #3:
    More Evidence Lockup fixes. Hotfix #4:
    Changed shipwreck loot to not get cleaned up. Fixed an issue with the Evidence Lockup fence. Fixed Evidence Lockup deploying only working if in a vehicle, rather than if not in a vehicle. Changed how clothing skins are applied to be more reliable. Changed the loadout system to save clothing skins. For this reason everyone's loadouts have been deleted, and they will have to be saved again. Fixed an issue that caused loadout slots in the loadout system to not show up. Changed meat cooking to work with rabbits and snakes. Hoftix #5
    Fixed Evidence Lockup cop requirements Added Xmas/Halloween/Admin Gifts Some autoban stuff Cops will be notified when a player currently has an active ticket displayed.  
    Please report any bugs and/or exploits that you found via the support ticket system or message @Jesse or @Azeh. Thank you.
    Oh also, we added @Solarmender to the development team and @Ignis to our Web Development team to aide My Asylum development.
  10. DH Richard liked a post in a topic by Ken in Suggestions   
    Ok so these are all going to be biased suggestions for cops, well because im a career cop.
     
    -Bring undercover hunters back. Would be nice to be able to use them, especially for those who have paid for crates and have gotten the skin to use but play cop more often.
    -Ability to buy Leg Strap backpacks for the rank of Cprl+, Its hard to carry a decent amount of magazines and a good mixture of smokes and frags. Would also help out with those (including myself) that fight to get a undercover slot, and complain about there not being enough whitelisted slots.
    -For the love of god please just git rid of the cop to civ ratio, there is just one server left. Let people enjoy playing what faction they want to play.
    -Change the Novice I/V/ Technician for the Undercover whitelisted slot from "Using a blood bag on others is 25% faster" to "Using a blood bag on yourself is 25% faster"
    -Add Bank Drill and Prison disables to the APD stats on MyAsylum
    -Add a notification on screen when switching from non-lethal to lethal ammunition.
    May be more to come and will edit as i think of stuff.
  11. DH Richard liked a post in a topic by they took the name eazy in lil music thread   
    scottish people dont rap im afraid;(( 
  12. DinKleberg liked a post in a topic by DH Richard in COVID Baby   
    Noooooo bro don't scare me like dat, don't worry bro you will be fine don't stress I hope ur in the clear tbh and I wish you the best of lucks man stay home and keep your self protected from this shit.
  13. DarkKnight liked a post in a topic by DH Richard in New APD Policy   
    Leave the captain's alone it is what it is bruv  lmaoooo 
  14. DH Richard liked a post in a topic by Gen. Henry Arnold in Changelog - June   
    Added:
    Most recent gang wars winners given in-game title. Old winners removed. Added autorun via custom action 5, supports swimming too. Added group member names under hexes when the tilde key is pressed, last 5 seconds. Added a 3rd Skiptracer north of Sofia, replacing the old bounty hunter shop. Added olive legstrap backpack to rebel and regular clothing store. Black added to Donor 10 Coyote added to Donor 9 Added air spawns to Athira and HW patrol HQs. Added IR Laser to Rebel/Skiptracer & Cpl+. Added a Check Mailbox scroll option on ATMs as alternative to !comp. Medic "Partnership" system Scroll on any medic to become a partner. Wiping you partners will not wipe you from others, they'll still pay you if you wipe yours. Added scopes to evidence lockup loot. Added an additional toggle for earplug volume, toggling between full, your custom setting, and half of your custom setting. Changed/Tweaked:
    Increased bounty arrest cap 175k to 1 million. Moved shotguns to rebel only,  made both illegal and unable to cap cartels. Having your bounty hunter license revoked will keep you from getting a new license until the next server session.  <-- See Hotfix #1 Changed bounty hunter jailing to only be allowed at Skiptracer/Prison, no longer possible inside cities and Therisa. Renamed Skiptracer map markers to Bounty Hunter Base. Checkpoint gates will now be open after a restart. Added MXM to Evidence Lockup loot table. Spike strip weight 10 -> 12 Ammo/Scope/Attachment prices will now be more consistent across Altis. In 2019 we promised a permanent 15% reduction on Rebel weapons, We have made back-end changes that resulted in that 15% discount being removed and have instead reduced prices to compensate. In most cases you shouldn't notice a difference at all, if you find odd/clearly broken prices leave feedback! Intentional Base price reductions below. P90 $8000 -> $6,000 LIM $35000 -> $30,000 MK 200 $30000 -> $25,000 Key ammo Price Changes LIM Ammo $5000 -> $3000 MK 200 Ammo  $4000 -> $2500 APD MX-GL $6000 -> $3000 Medic revives will now pay 15% of the amount to all medics online (excluding yourself). Reviving medic will get the other 85% - if you have partners that 85% is divided among your partners. Giving too many items to a player will now let them know what you tried to give. Ability to revive group members even if they don't hit "Allow Revive". Katiba Added to UC Store for SGT+ Removed
    Removed lethal payouts and pardon. Removed red zone from Skiptracer. Removed bounty hunter shops within cities. Removed police virtual item shop from inside Evidence Lockup. Removed Kavala HQ dispatch desk. Removed split medic groups. Fixed:
    Fixed various exploit methods. Fixed missing Swat garage at Air HQ. Missing Donor 8 Van. Fixed revoking permanent house keys. Fixed map drawing exploit. Hot Fix #1:
    Bounty Hunter license is now equal price as a Rebel License ($12,500) Changed spelling of licence to license when purchasing Reverted Revoke license change Added ability for Corporal+ to revoke BH License for remainder of server restart (See policy update from Captains for when to use) Fixed metal plate gathering in prison Fixed blackjack tables Fixed a script error for redgull
  15. zdeat liked a post in a topic by DH Richard in How 2 stop the DDOS   
    I love it when everything goes down every 5 min lmfao good memes
  16. DH Richard liked a post in a topic by Mason in Server Rules Update Log   
    If a player complies and does what you ask, that does not give you the right to still kill them. You need to have a legit RP reason why they must still die and not having any money when you rob them is not enough. This includes people who are in restraints and have complied.
     
    Clarification  :You cannot kill people who are restrained without an RP reason who have complied.
  17. DH Richard liked a post in a topic by Swade White in When police see you and you have a bounty hahaha!   
    What's FakeTaxi? I'm going to look it up real quick.
  18. DH Richard liked a post in a topic by manhua in I can't breathe.   
    lamao
  19. DH Richard liked a post in a topic by Mandalorian 2.0 in For undercover cop.   
    If you are an undercover cop some civs can just check whos on cop then avoid that person if they have a bounty like 24k they and kill that undercover cop or something. So the under cover cops should be on "civ" but have the option of undercover cop or civ. It might be erta work but it makes the cop more undercover.
  20. DH Richard liked a post in a topic by Azeh in Changelog - mid/late March   
    This patch contains the January, February, March and April Donation goal development list, as well as additional fixes and additions.
    Limited Time Offerings:
    Due to the lengthy amount of time this has taken to get released, the rewards will be active for more than 30 days. The rewards will be removed probably late May. We will update you when the time gets closer. Seasonal Donation Goal Rewards Increased sell prices of Processed Cocaine and Cut Diamonds by 30%. Increased duration of RedGull effect to 6 minutes. Increased the carry weight of a Carryall backpack to 120 from 96. Added:
    Permanent house keys. Can only be given/revoked by the house owner. Both players need to be nearby the house when giving the keys out Will show these owners when cops search houses. Cops can now search houses if the owner is offline and the house is being used by a permanent key holder Max of 10 additional key holders per building. Virtual and Physical Storage to Garages. The maximum storage is 250 physical and 325 virtual. Tractor Farming for drug, apple, and peach fields. Tractors will auto gather items at a 3x speed when driven inside an these areas. Tractor storage has been increased to 150. Added Titles Accessed via the y-menu. Can only have 1 title active at a time. There is a settings option to toggle on/off titles from displaying. More titles to come once we get some more data tracking going on. Added vehicle mod shop to vehicle garages Vehicle must be in your garage to modify it. Custom plates should not be of offensive nature, you may be held liable for the things you put on your plate just like you do in sidechat. More customization options and values to come soon. This is a starting trial run for the stuff to see how it pans out. Re-added virtual loot to rebel air drop. Redeployment Menu for APD and AFD. Go to any HQ to redeploy to a new one. Same rules apply as if you were soft logging. Added subscriber vehicle skins to Undercover. Added a "Let me out!" option for APD at the prison. Cannot be used while a prison break is active. Will teleport you to a different spot than the one civilians get teleported to. Medical supply crates. Act as a mobile medical shop for all factions with increased buy prices. Can be purchased by AEMT+ at any AFD airshop. Can be brought into fights via sling-loading and cargo loading. Can be destroyed by any faction to prevent infinite use. Impound option for AEMT+ (similar to the APD one, no seizing). Red/white smokes to AEMT+. Medical supply airdrops. Called in via AFD actions. Added a hint style notification for who restrained you. 4 new animations, usable with the !e command (e.g !e Hi). "Hi" - Gives a Wave. "NuhUh" - Waggles Finger like a teenager in a movie. "Nod" - A Nod. "Stop" - Holds hand out (Same as hi just a bit lower). Animations on key binds for Advanced RP'ers. Certain Animations/Emotes can now be bound via custom controls. We hope to see these used to enhance role-play. All the below require a gun in hand to work. All below emotes can be done while moving/running without slowing you down. Custom 16 - Cease Fire (Subscriber Only). Custom 17 - Nod Yes (Public). Custom 18 - Nod No (Public). Custom 19 - Point (Public). Custom 20 - Halt/Stop (Public). Note: Toggle Lethal's (APD Only) has been moved to custom control 7. Re-added slingloaded cargo safety parachute with Airborne talent. Talent needed for civilians, APD and AFD get this automatically. Increased height to 100m to activate parachute. Added personal parachutes to APD/AFD helicopters. Re-added the use of Processed Cocaine and its effects. Cop: finding cash with traces of narcotics will give prestige. Changed/Tweaked:
    Client performance improvements. LTs/Paramedics will now only open and close doors instead of unlock and lock them. Heavily reduced radiation screen effect with gas masks equipped. Limited the amount of parachutes inside the Hummingbird to 4 to allow them to be swapped with backpacks. Prevented the Rebel Airdrop from being moved around with vehicles. Updated APD Hunter skin credit to @bbgreg17 Changed AFD emergency lights to red and white. Changed AFD map markers to be the same as civilian/cop. The respawn button will now enable if the responding medic dies enroute. Picking up illegal items (such as bank money) while on cop will put them into a nearby police car where they will have to be seized at an HQ. Gang houses should appear faster after restart for most people. Fixed:
    Fixed some spelling mistakes. Fixed vehicles with gold bars being sling-loadable. Fixed being able to do certain actions while downed. Fixed Rebel virtual shop purchase cut being sent to Drug instead of Arms Cartel. Fixed group members being able to un-restrain you without a gun in hand. Fixed some cool down issues with certain scripts. Fixed instances of being being able to cook crank right up against a building. Fixed being able to rob the Federal Reserve without triggering the robbery. Fixed a few item dupe methods. Fixed instances of Error: No Unit occurring. Fixed instances where place-able cartel objects would ban you. Fixed virtual items sometimes taking a long time to be cleaned up. Fixed searching of drugrunner planes. Fixed a script error with medics and weapons. Fixed rare bug that could switch your side. Fixed scotch not aging if joining too close to server restart. Fixed boats being spawned under water in some locations when pulled from garages. Fixed a notification not being displayed when bloodbagged by someone else. Fixed a pricing issue with loadout equipping. Removed:
      Hotfix #1:
    Fixed titles not appearing correctly. Fixed permanent house keys. I hope. Fixed Ifrit smokes. Fixed updating of health on the HUD. Fixed vehicle skin modding allowing you to choose skins you aren't meant to use. Fixed placement of the "Mod vehicle" button for some people. Fixed gather cap of Tempests if upgraded. Fixed other players not being able to hear vehicle horns. Hotfix #2:
    Fixed action for medic supply crates not showing if you logged in after the crate was dropped Fixed inability to remove house keys from people Fixed civilian restraints Fixed vehicle mods not being set after server restart Fixed ability to set the same title as you already have set House keys now give garage access (if it's a garage/shed) House keys can now unlock doors The house owner can now list key holders through the house menu Fixed tractor gathering cap Custom vehicle horns are now played by clicking LMB rather than holding it
  21. DH Richard liked a post in a topic by Rafael in ****APD Policy Update 12/02/2019****   
    Effective Immediately
    Police Checkpoints
    A minimum of one officer per gate is required to operate a checkpoint. Meaning, one Constable and a Cadet may start a checkpoint with two gates.
    If you are manning a checkpoint there must be a minimum of 5 officers on duty. 
    Checkpoint requirements: 
    Minimum of two or more officers to start a checkpoint. (One at each gate) At least 5 officers on duty before you start the checkpoint. Must have a marked vehicle at each gate with the emergency lights on. Evidence Lockup
    APD officers who search Evidence Lockup HEMTTs that have no registered owner may charge the driver for all of it's illegal contraband. Anyone found driving the HEMTT will take full responsibility for it's components. 
  22. Max Shorefield liked a post in a topic by DH Richard in What Happens Past Midnight: APD   
    Fukkkkk I wish I was there lmao looks too lit 
  23. DH Richard liked a post in a topic by TaintedSoldiers in What Happens Past Midnight: APD   
    Sniff i said that ;_;
     
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