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Haych

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  1. Haych liked a post in a topic by bunni in fix the quillins   
    no not even ifrits are fine get rid of quillins makes the game suck huge dicks and stuff get rid of them now or mass riots or else
  2. Haych liked a post in a topic by william in Rule Clarification   
    @The retard who said jumping out my car restrained wasn't against the rules
  3. Haych liked a post in a topic by Leady in Rule Clarification   
    We want to make everyone aware of a couple changes/clarifications to server rules.
     
    Exiting or driving any vehicle or helicopter, locked or unlocked, while downed or in restraints is not allowed. Entering a player's house by any means other than thru an unlocked/open door is an exploit.  
     
    Thank you
    - Asylum Admin Team
  4. Haych liked a post in a topic by they took the name eazy in shanks   
    wE gOt SUIcidE BoMbEd
  5. they took the name eazy liked a post in a topic by Haych in shanks   
    when gta nerds get excited  with stupid shit u can do on asylum. gud times
  6. Haych liked a post in a topic by JIMBO in shanks   
  7. Haych liked a post in a topic by Marzoh in shanks   
    run up on kensington, theres no safe zones there buddy
  8. Haych liked a post in a topic by bunni in shanks   
    Why cant we shank people who arent in prison. Also you should be able to shank people when your out of prison too
  9. Haych liked a post in a topic by Bag Of Funyuns in New Support Staff   
    Here for azeh
    left for others.
  10. Haych liked a post in a topic by Leady in New Support Staff   
    Please join us and welcome our newest support members! 
    @Azeh
    @Biground
    @Leroy Jenkins
    @Kernikov
    @Mayhem
    @Slade Wilson 
    @Nino Brown
    Congratulations. Feel free to reach out to them for any help you require.
  11. Haych liked a post in a topic by Mitch (IFRIT) in Asylum Announcement   
    Greetings Asylum!
    I come bearing some long time and much-needed news. 
    I’m proud to announce that Asylum is under new ownership. @Clint Beastwood and @BaDaBiNg_10-8 are your proud new owners. I couldn’t be more thrilled that members from this very community are at the helm. Greatness is coming. Let’s get into it.
    First, I’d like to say that we have a new Developer @Jesse . He is a truly experienced and talented person who has graciously accepted the offer to develop for Asylum. In addition, we will be promoting @Gen. Henry Arnold @Windmere to developer. As a team, they will be working on the following items.
     
    Stabilization Optimization Content   
    We want to return Asylum to the Community.
     
     I have been directed to review the ban list. We would like to start new in regards. However, there will be some stipulations. 3rd party, scripting and harassment bans will still be reviewed on a case by case basis. But I will admit, we would like to see some names off that list. If you are a person who is banned under one of these listed bans. Please submit your 100th appeal and we will take a refreshed look at it with new guys at the helm. 
     I would also like to take the time to give a huge thank you to @bamf and @gnashes for their level of dedication and support over the years. I personally know of the sacrifice they gave to keep a place for us all to enjoy open. I can easily say that they are excited to see new hands at the wheel. 

    Server 3 plan- We will be opening server 3 for a time period of one week. During this time, you will be responsible for moving your gear, selling houses and finishing up any loose ends. We would like to start with two servers and move from there. When our population supports the 3rd server again, we will be revisiting the idea of it. Until then, we are happy with two full servers. 

    I truly look forward to the future and I am so relieved this news is finally public! It’s been a long time coming. Thanks for the support over the years.
     
    -Mitch
     
  12. Google™ liked a post in a topic by Haych in Change Log 8.2.4   
    so many of us been preaching it was mission ever since it starting happening late May 2016. devs at the time kept saying it wasn't and kept blaming outside sources. feelsbadman
  13. Haych liked a post in a topic by kryptonthegamer in Change Log 8.2.4   
    Remember gnashes also said he fixed the downing script lol
  14. JaeJae liked a post in a topic by Haych in Change Log 8.2.4   
  15. Haych liked a post in a topic by Windmere in Change Log 8.2.4   
    Fixed a bug that allowed players to escort people who aren't restrained Fixed a bug that allowed any police officer to buy supervisor skinned vehicles Fixed a bug that allowed bounty hunters to buy police hellcats Fixed a bug that caused stuff dropped on the ground to get cleaned up by the cleanup script too fast Fixed a bug that cause Y inventory to never get cleaned up Fixed a bug that allowed players to text the police while restrained, downed etc. Fixed a bug that allowed non-undercover cops to pull Hemtts from their garage Fixed a dupe related to the clothing shop Fixed a bug that prevented people from unlearning the "Assassin", "Intimidator", and "Outlaw" Infamy talents The Infamy menu will now show you the amount of infamy you have The "Master Outlaw" Infamy talent actually works now Moved the location of the Zaros vehicle spawn so helicopters don't get blown up EMT Equipment Shops at rebel outposts and Police HQs, which served no purpose, have been removed You will now get infamy for crafting stuff at the black market House purchase menu will now display the amount of crates the house can hold You are now able to put a crate in a 40k house regardless of the community goals level You are now able to pull up the house menu while in a vehicle Group cap removed Money cap removed The Mk200 no longer has unlimited stock Hydrogen and Phosphorus are no longer purchasable from the market Meth, Oil, and Diamonds are now 10% more valuable Removed the last of A2Net and is now removed as a loaded mod on the server Physical server setup has been adjusted to hopefully allow for less intervention by staff to restart the server during certain events/crashes Improved some cheat detection server side Server Restarts have been adjusted Restarts will now include soft restarts and notify as such so pay attention Soft restarts may get removed if issues arise regarding server performance... Please let us know if vehicles aren't saving properly through restarts, etc...  
  16. Haych liked a post in a topic by DeepHouse in Add BERGEN bacpack   
    Titel say enough we had a previous suggestion about this backpack alot of likes but ofcourse the old staff didnt care about it. 
     
    hopefull this staff will put in the server.
  17. Mitch (IFRIT) liked a post in a topic by Haych in Merry Christmas from the Asylum Staff.   
    loving all the community updates my dawgy
  18. Haych liked a post in a topic by Mitch (IFRIT) in Merry Christmas from the Asylum Staff.   
    On behalf on the team of staff we would like to wish everyone a happy and Merry Christmas. We appreciate the outpouring of support you have given us all over the last few weeks. 2019 will be truly spectacular!
  19. Mike Stmria liked a post in a topic by Haych in Asylum Community To-Do List   
    soon™
  20. Haych liked a post in a topic by Clint Beastwood in Server Adjustments : Server 1   
    Good Morning Asylum,
    I had some fun today, anyone else?  100/100 on Server 2 and 86/100 on Server 1 at our peak.  We haven't had those numbers in some time...
    We appreciate your efforts in helping us stress test.  We learned an absolute ton during this process, so thanks again to the community for your help.
     
    We have made the same changes to Server 1 that Server 2 had today.  Some of you may have noticed that Server 2, while it still wasn't without its issues, it was rather smooth during game play.  Even when, it would normally kick everyone, it did what it could to sort itself out.  It even was able to recover and hold on during some intense fights.  Still I had to restart the server once (due to MS updates ) but it wasn't due to code.
     
    We went a step further with Server 1 and made some changes that will definitely need further testing.  So, for the rest of the day today we ask that the community fill up Server 1 as much as possible while we test these changes.  
     
    Lets have some fun!
  21. BaDaBiNg_10-8 liked a post in a topic by Haych in Asylum Community To-Do List   
    soon™
  22. Haych liked a post in a topic by Scott in Change log 8.2.3   
    First
  23. Haych liked a post in a topic by bamf in Change log 8.2.3   
    First off, a big shout out to @Windmere and @Gen. Henry Arnold for the bug fixes in this patch.  They have both spent a good deal of time going through and fixing bugs that have been reported.  
    Now for the notes:  
    Y inventory should no longer fall through buildings. Fixed a bug that allowed people to get into vehicles while their hands are up or while they are repairing. Fixed an exploit related to parole. Lieutenants & Captains now spawn with IR lasers. Fixed a bug that caused the "Add IR Laser (Lethal)" action for Lieutenants and Captains to delete their IR laser if they don't have a primary weapon.  Fixed a bug that allowed people to lockpick vehicles while inside of a vehicle. The Sync button on the phone will now fix the Arma naked bug in addition to syncing player data. Players can no longer sync their location while inside of the Federal Reserve. Fixed an illegal gathering exploit. Fixed a bug that allowed cops to restrain other cops. Default gang rank upon joining a gang is now 4 down from 3. Gank rank of 4 can no longer access gang house storage.
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