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Jbdragon

Retired Staff
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  1. RobbyDoggy liked a post in a topic by Jbdragon in *Breaking News* Asylum Record   
    @STON3COLDK1LL3R Let me guess that bounty is from how mang ppl you have ran over with your vehicle since you started playing on asylum. 
    Action taken. 

  2. Jbdragon liked a post in a topic by Alec-I in Video contest submission - Alec-I   
    thanks to @Azeh for helping me with arma stuff
    thanks to @Roice and @Tony. for being stunt men
     
  3. Roice liked a post in a topic by Jbdragon in *Breaking News* Asylum Record   
    @STON3COLDK1LL3R Let me guess that bounty is from how mang ppl you have ran over with your vehicle since you started playing on asylum. 
    Action taken. 

  4. Hanzo/Dirty Scrubz liked a post in a topic by Jbdragon in *Breaking News* Asylum Record   
    @STON3COLDK1LL3R Let me guess that bounty is from how mang ppl you have ran over with your vehicle since you started playing on asylum. 
    Action taken. 

  5. Jbdragon liked a post in a topic by Gen. Henry Arnold in Change Log 8.3.0   
    First off, we appreciate your cooperation and support as we work on server performance. While we do so, here are some small additions and changes that have been asked for by the community, we do listen to your voices . Once we get the performance to an acceptable level, we will begin adding the new content we’ve been working on for all players to experience. We'd also like to welcome back @Bikstok as contributor and look forward to our development team pushing out great changes in the future!
    Added the ability to claim vehicles at Chop Shop. Added 2 additional Rebel outposts. Thank you @Jbdragon for the designs. Reworked the prison, designed by @Jbdragon! Second bridge removed from the prison A second bridge will be added soon. The dynamic map system Poseidon implemented needs to be reworked or adjusted to accept objects "snapped to surface" or with pitch and yaw settings for the new Eden Editor. There is a laptop in the prison that you need to upload the virus to in order to infect the security system. The timer is now handled server side, so the player who starts it can lose connection, get killed, leave the server, etc and the prison break will continue. The APD will need to stop the prison break if possible by restoring the system at the laptop in the prison. When the map marker returns to blue, prisoners can no longer escape. Increased price of the Qilin to 50k. Increased price of the Prowler to 45k. Removed side doors on Qilins/Prowlers. Increased the price of the APD Prowler to 25k. Added ability to add additional smokes to Ifrits and Striders using the vehicle ammo item. Added vehicle ammo item to Cop shop. Added the Raven vest to Rebel outpost, Skip Tracer and UC. Added rear/side seats to the DLC cargo van. Increased price of the Suicide Vest to 80k. Increased price of the RPG round to 50k. Increased revive payout to $3500. Added MX SW to CPT+. Added MX GL (Smoke rounds only) to SGT+. Added SWAT uniform to LT+. Added Brown NVGs to UC. Removed Gendarmerie uniform from APD. Removed killer shelves from Kavala. Players can no longer sync their location while within 200m of any cartel. Tweaked downing script. Tweaked vehicles to be more resilient to non projectile damage. Removed the seat belt option and made vehicles significantly safer. Fixed a bug with red names and vehicles. Fixed an exploit with RPGs. Fixed APD talent for Hellcat. Fixed an exploit with syncing. Added an auto-locking method on the servers when FPS gets low on the server It will auto-unlock if the FPS recovers, we hope this will aide in having less crashes IMPORTANT NOTE: Some buildings (like the deer stands at the prison) will be created local to the client and not on the server. Meaning if you close the hatches on the deer stands others will see them open. So don't use them for cover. If you're unsure of if the building is client-sided or server-sided have a friend look at the building while you open/close windows. If they don't move for your friend, don't hide behind them and expect not to die... This will be adjusted when the map system is changed in the near future to accept pitch and yaw.
    Hotfix #1:
    Donor Rebel outpost has been added back to its original location. Now you have (6) rebels to gear up at. If you get camped, fill out a "hurt feelings" report Honor & Honor Talents should now sync properly Hotfix #2:
    Decreased damage taken to player while in vehicles. Doner Kebabs will no longer make your food value be a decimal point under certain circumstances. Removed APD Prowler doors. Removed Gang Bank cap. Now all players who are in the vicinity of the prison will be charged with Prison Conspiring. Any players who decide to be broken out from jail will also now be charged with Prison Conspiring on top of Escaping Prison. Prison Break delay dropped from 45 minutes to 15 minutes. Syncing at certain zones has been fixed. An option to refill magazines at Rebel Outposts has been added. Re-added the ability to sell weapons at Firearm Factory, vehicles are still disabled. Added lethal MX SW rounds to Cop shop. Some security adjustments. Hotfix #3:
    Removed role switch/server hop cooldown Fixed some exploits Magazine Refiling should now work properly at Rebel Outposts Server 3 Precinct is back to being enabled and will remain now (sorry...) Federal Reserve elevated marker will now remove at the correct time Hotfix #4:
    Prison cooldown adjusted to be 30 minutes Federal Reserve hacking animation fix Fix regarding donor item(s) pickup Prestige conversion has been disabled Fixed Rodo gathering benefit Hotfix #5:
    Rodo gathering benefit has been adjusted Race related content has been removed The Phone Weather button has been removed "Criminal Records" has been removed The flash on speed trap cameras has been removed Some other behind the scenes junk adjustments/removals
  6. STON3COLDK1LL3R liked a post in a topic by Jbdragon in *Breaking News* Asylum Record   
    @STON3COLDK1LL3R Let me guess that bounty is from how mang ppl you have ran over with your vehicle since you started playing on asylum. 
    Action taken. 

  7. Jbdragon liked a post in a topic by Cukofuko in *Breaking News* Asylum Record   
    I bet thats what she said
  8. Jbdragon liked a post in a topic by STON3COLDK1LL3R in *Breaking News* Asylum Record   
    You cops are so bad. I now hold the World Record of Highest Bounty. I've been evading cops for a long time and they can never catch me.

    I challenge anyone to beat my bounty.
  9. Jbdragon liked a post in a topic by Clint Beastwood in Change Log 8.3.0   
    We havent stopped working on that....
     
    You guys wanted some content, right?  We took some time out to do that, but, it still is first priority.  
     
    A lot of stuff you guys dont see.
  10. Jbdragon liked a post in a topic by BaDaBiNg_10-8 in Change Log 8.2.4   
    "Done?" We are just getting warmed up. Thank you for the vote of confidence and positive thinking. 
  11. Jbdragon liked a post in a topic by BaDaBiNg_10-8 in Change Log 8.2.4   
    The upcoming rebel additions and reassignment of the current location(s) was actually my project. I won’t say who designed them just yet because they will get credit in a future announcement soon enough. 
    So to answer your question, Yes. 
  12. Jbdragon liked a post in a topic by Samperino in APD Captain Announcement   
    Please welcome our newest Captain of Asylum's Altis Police Department, @Codie Alterman
    Congratulations are in order.
    He will be learning the ropes over the next couple of weeks, so take it easy on him!

  13. Jbdragon liked a post in a topic by FortySeven in Cop Block(Youtube Video)   
    Just a small video of the less exciting events over last weekend
    If you enjoy it; think about following
    twitch.tv/RWXFortySeven
     
     
  14. Jbdragon liked a post in a topic by Rogue in Asylum Announcement   
    Wow...just wow...
  15. Jbdragon liked a post in a topic by Jesse in Server 1: Testing Stuffs   
    Hey all,

    I have some changes that are currently running on Server 1. They seem kinda promising. If you have time and can try to fill out Server 1 when you can, that'd be great! Trying to test how these changes affect the server performance.

    On a side note... the random drop off on S1 about 20 minutes ago was not the server exactly. Was possibly hardware/datacenter related. As RDP was also lost at the time in-game dropped...

    Thanks!
  16. Jbdragon liked a post in a topic by Leady in New Support Staff   
    Please join us and welcome our newest support members! 
    @Azeh
    @Biground
    @Leroy Jenkins
    @Kernikov
    @Mayhem
    @Slade Wilson 
    @Nino Brown
    Congratulations. Feel free to reach out to them for any help you require.
  17. Silver-Spy liked a post in a topic by Jbdragon in Change Log 8.2.4   
    WOOT WOOT ! AWESOME WORK GUYS 
  18. Roice liked a post in a topic by Jbdragon in Change Log 8.2.4   
    WOOT WOOT ! AWESOME WORK GUYS 
  19. DJB liked a post in a topic by Jbdragon in Change Log 8.2.4   
    WOOT WOOT ! AWESOME WORK GUYS 
  20. massi liked a post in a topic by Jbdragon in Change Log 8.2.4   
    WOOT WOOT ! AWESOME WORK GUYS 
  21. BaDaBiNg_10-8 liked a post in a topic by Jbdragon in Change Log 8.2.4   
    WOOT WOOT ! AWESOME WORK GUYS 
  22. Windmere liked a post in a topic by Jbdragon in Change Log 8.2.4   
    WOOT WOOT ! AWESOME WORK GUYS 
  23. Jbdragon liked a post in a topic by Windmere in Change Log 8.2.4   
    Fixed a bug that allowed players to escort people who aren't restrained Fixed a bug that allowed any police officer to buy supervisor skinned vehicles Fixed a bug that allowed bounty hunters to buy police hellcats Fixed a bug that caused stuff dropped on the ground to get cleaned up by the cleanup script too fast Fixed a bug that cause Y inventory to never get cleaned up Fixed a bug that allowed players to text the police while restrained, downed etc. Fixed a bug that allowed non-undercover cops to pull Hemtts from their garage Fixed a dupe related to the clothing shop Fixed a bug that prevented people from unlearning the "Assassin", "Intimidator", and "Outlaw" Infamy talents The Infamy menu will now show you the amount of infamy you have The "Master Outlaw" Infamy talent actually works now Moved the location of the Zaros vehicle spawn so helicopters don't get blown up EMT Equipment Shops at rebel outposts and Police HQs, which served no purpose, have been removed You will now get infamy for crafting stuff at the black market House purchase menu will now display the amount of crates the house can hold You are now able to put a crate in a 40k house regardless of the community goals level You are now able to pull up the house menu while in a vehicle Group cap removed Money cap removed The Mk200 no longer has unlimited stock Hydrogen and Phosphorus are no longer purchasable from the market Meth, Oil, and Diamonds are now 10% more valuable Removed the last of A2Net and is now removed as a loaded mod on the server Physical server setup has been adjusted to hopefully allow for less intervention by staff to restart the server during certain events/crashes Improved some cheat detection server side Server Restarts have been adjusted Restarts will now include soft restarts and notify as such so pay attention Soft restarts may get removed if issues arise regarding server performance... Please let us know if vehicles aren't saving properly through restarts, etc...  
  24. Jbdragon liked a post in a topic by Clint Beastwood in Server Adjustments : Server 2   
    Good morning -
    As many of you noticed yesterday our servers were quite full (largely thanks to some new friends and some old faces) and we experienced the "usual" lag and kicks that we were accustomed to. 
     
    As promised we are immediately diving into our servers configurations from the "bare bones" of the systems.  The development team has taken its first actions with providing server 2 with some changes that we believe may be attributing the pains we have been having.
     
    Server 1 is currently being kept in the original settings.
    Server 2 will be our "test" server for these new settings.
     
    The development team has asked that we fill up server 2 in order to stress test these changes.
    We thank you for your patience during this time.  
     
  25. Jbdragon liked a post in a topic by Mitch (IFRIT) in Community Manager Announcement   
    I would like to welcome @Leady to the role of Community Manager!
    Congrats Leady!
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