i get why they had the price heavily increased from before, but now that they don't have doors for protection, i think 40k is a bit much when ifrits are 60k, i think 20k would be more understandable for them without doors, 40k if they had doors @Gen. Henry Arnold @Jesse @Mitch (IFRIT)
What do you guys think about this new rule? I honestly don't even do federal reserves, but to me this just looks weird. Why do captains need to be able to do this? Was it because someone reported a captain for it and now they need to legalize it? Pretty obnoxious if you ask me haha.
Federal Gold bar Seizing
During federal reserve robberies Captains may now search and seize vehicles involved in the robbery regardless of combat occurring. This only applies to vehicles that have entered than left the federal reserve.
Added:
Most recent gang wars winners given in-game title. Old winners removed.
Added autorun via custom action 5, supports swimming too.
Added group member names under hexes when the tilde key is pressed, last 5 seconds.
Added a 3rd Skiptracer north of Sofia, replacing the old bounty hunter shop.
Added olive legstrap backpack to rebel and regular clothing store.
Black added to Donor 10
Coyote added to Donor 9
Added air spawns to Athira and HW patrol HQs.
Added IR Laser to Rebel/Skiptracer & Cpl+.
Added a Check Mailbox scroll option on ATMs as alternative to !comp.
Medic "Partnership" system
Scroll on any medic to become a partner.
Wiping you partners will not wipe you from others, they'll still pay you if you wipe yours.
Added scopes to evidence lockup loot.
Added an additional toggle for earplug volume, toggling between full, your custom setting, and half of your custom setting.
Changed/Tweaked:
Increased bounty arrest cap 175k to 1 million.
Moved shotguns to rebel only, made both illegal and unable to cap cartels.
Having your bounty hunter license revoked will keep you from getting a new license until the next server session. <-- See Hotfix #1
Changed bounty hunter jailing to only be allowed at Skiptracer/Prison, no longer possible inside cities and Therisa.
Renamed Skiptracer map markers to Bounty Hunter Base.
Checkpoint gates will now be open after a restart.
Added MXM to Evidence Lockup loot table.
Spike strip weight 10 -> 12
Ammo/Scope/Attachment prices will now be more consistent across Altis.
In 2019 we promised a permanent 15% reduction on Rebel weapons, We have made back-end changes that resulted in that 15% discount being removed and have instead reduced prices to compensate. In most cases you shouldn't notice a difference at all, if you find odd/clearly broken prices leave feedback! Intentional Base price reductions below.
P90 $8000 -> $6,000
LIM $35000 -> $30,000
MK 200 $30000 -> $25,000
Key ammo Price Changes
LIM Ammo $5000 -> $3000
MK 200 Ammo $4000 -> $2500
APD MX-GL $6000 -> $3000
Medic revives will now pay 15% of the amount to all medics online (excluding yourself).
Reviving medic will get the other 85% - if you have partners that 85% is divided among your partners.
Giving too many items to a player will now let them know what you tried to give.
Ability to revive group members even if they don't hit "Allow Revive".
Katiba Added to UC Store for SGT+
Removed
Removed lethal payouts and pardon.
Removed red zone from Skiptracer.
Removed bounty hunter shops within cities.
Removed police virtual item shop from inside Evidence Lockup.
Removed Kavala HQ dispatch desk.
Removed split medic groups.
Fixed:
Fixed various exploit methods.
Fixed missing Swat garage at Air HQ.
Missing Donor 8 Van.
Fixed revoking permanent house keys.
Fixed map drawing exploit.
Hot Fix #1:
Bounty Hunter license is now equal price as a Rebel License ($12,500)
Changed spelling of licence to license when purchasing
Reverted Revoke license change
Added ability for Corporal+ to revoke BH License for remainder of server restart (See policy update from Captains for when to use)
Fixed metal plate gathering in prison
Fixed blackjack tables
Fixed a script error for redgull
This thread is being created to help make players aware of changes to the rules. When we update a policy it doesn't always need its own page. To keep things neat and tidy any changes going forward will be added to the actual rules thread then bumped here.