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DarkKnight

Community Manager
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Posts posted by DarkKnight

  1. On 4/12/2024 at 7:13 AM, CamMan said:

    LET SERGEANTS  DO HOUSE RAIDS!

    We want house raids to be very limited. In my opinion it needs to stay with Lieutenant and Captain. I don't have any issues with a Sergeant being able to open doors for certain situations. It will be up to the Captains if they want to make policy to allow that. 

    CamMan likes this
  2. We are currently talking over what we can add for Constables. One of the issues I have with the AK74U is it looks like a terrorist/rebel weapon. Not something that you would see a marked officer use. I also think we can find better options for Constables. I would like them to be able to use scopes. There are many fights where cops are at a disadvantage and having a few officers using iron sights would make it worse. If you have any other ideas post them in here or message me on discord. 

    Sandwich and Silver-Spy like this
  3. 5 hours ago, Sandwich said:

    Gang Wars again would be nice. I remember when I was tasked to stream it back in like 2017. That was a great time that saw 300-400 viewers which was insane even for that periods viewership. I wouldn't even mind helping out with that again with other streamers alike. First one that comes to mind is someone like @zdeatHim and I could be commentators. That was my role in that Gang War all the way back and it was super fun. With admins too and the owner. 

    ---------------------------

    Not only that but you need to some how market your product. I understand the game is dead. But there's still about 7,000-10,000 people that play Arma daily. There's still some hope to reach out to new people that've never played the server or even returning players to some degree. If you have a product that only relies on word of mouth to market, your product will never see the light of day. There needs to be someone who reaches out to content creators, streamers, etc. Some sort of plan. Maybe with a small budget to help promote the server with these creators. 

    I've done the research as a successful creator myself and there's still hope with some specific streamers and youtubers that could possibly give the server a try. It's a slim chance, but making plans with these creators during an awesome server update with good timing could see GREAT results for people wanting to try it out. The Youtube scene for Arma 3 still gets great views, with a good bit still around entertaining Role Play-like videos. The Streaming scene still gets alright views with a few stand out streamers that do RP-like stuff. 

    I'd love to work with upper staff to try to make this happen. I've been apart of Asylum for over 9 years now. I'm a creator that to some degree is bigger than 80% of the ARMA creators (400k on youtube, 500k on tiktok, almost 100 million total views over my career, etc). Let me be your leverage to try to help bring some eyes to your product here. I'm retired from the APD so I have all the time in the world to help focus up with marketing and everything with you guys. I cant escape this community. I come back every now and then. I'd love to make another appearance but this time make a difference with the whole server, rather than just the APD ♥️

    I'm down to try if you are. @Rogue@HunterB@Akula

    I'm on board with this. I appreciate the help. We can set up a meeting to talk over details. 👍

    Sandwich likes this
  4. 49 minutes ago, Lucien said:

    Suppressors do increase muzzle velocity which does cause higher damage and penetration btw. Not by a significant amount but close enough that the lower calibers are more viable for ifrit ripping, for example.

    I did some tests with the MX series rifles with and without the suppressor shooting at ifrit side glass. I didn't notice much of a difference. As you stated the higher damaged added with the suppressor feels very minimal. It still doesn't compare to an MK. 

  5. 1 minute ago, 王 rando 王 said:

    spar16 w/ 150rd mag, mk200 or lim suppressed is going to leave some people tilted. im just saying when that does happen try changing it to so it can’t be paired with actually scopes, only holo sights and shit.

    True, but those guns won't be great for sniping. When using a suppressed weapon you are deciding to use a gun that's nowhere near as good as an MK. In my opinion that's where the balance kicks in. If you are suppressed you will not have the high damage and penetration the better guns will give. Adding a suppressor also makes your kit a lot more expensive. As I said before we will let this patch settle and see how it plays out. I'm hoping we won't need to make any changes. 

    王 rando 王 likes this
  6. 7 minutes ago, 王 rando 王 said:

    I'm assuming suppressors is going to be an issue here soon due to sniper elite players. When the hate does happen instead of outright removing them maybe make it so you can't use a suppressor and an ARCO/RCO/MRCO/ERCO at the same time.

    It's a new toy as of right now so players will want to buy them and check it out. We will let it settle for a bit and see how things play out. There are no suppressors for 7.62 and higher so I don't think the "sniper elite" players will be much of a problem. 

  7. 8 hours ago, Chester GoldPenis said:

    No one cares about this topic anymore, it ain't changing @kryptonthegamer.  Mass Ifrit pulling and MK1 dropping is happening way more often than 1-2 times per month, the frequency is much more than that and it will continue to happen. It's happened at 2-3 events in less than a week...

    To discuss this, if you don't think handing out downing MK-1s to multiple officers who wouldn't otherwise have them doesn't give you a significant advantage I really don't know what to say. Pretty sure with the current script you have to shoot someone below 75% HP to down them with an MK-1 which is 1-2 shots, in contrast obviously rebels have to kill you (-100%). Adding changes to the APD policy to govern the use of these kinds of things would be appropriate but instead, you are planning on having everyone, including yourself, arbitrarily decide how many Ifrits and MK1s you need to drop. Sounds like a great system 👍 

    "Just know, the fed you guys fought last night was not normal. I would love for you guys to stick around and try a few more. "

    This is an ironic quote because this entire thing has become the new normal. Gangs willing to do these events will continue to decrease. At least you'll still be able to do feds with your gang, probably will be the only gang doing them for the future! @DarkKnight

    What I said was true. At that fed I handed out MKs to all of the cops that were on and I pulled out an ifrit for each of them. What I did is very rare. I haven't handed out an MK since the day before this post was made. I have also played with the other Captains and they are not handing out MKs everytime they log on. In most cases when they decide to do so it's to one of the officers they are playing with. When a federal event starts more cops get MKs using SWAT then any of the Captains handing them out. There are only 6 or so players that play each month that have a Captain whitelist. Most of the retired Captains we have hardly play. The ability to give other officers MKs is very limited. In my last response I never said that you wouldn't see ifrits at the fed ever again. I was trying to explain that one player giving out that much gear is rare. Whitelisted LTs that are not staff will not pull out that many ifrits in one fight. Even for cops ifrits are way too expensive to do that. A few days ago I talked to a couple of your gang buddies in teamspeak. We talked over a couple policies that the APD could experiment with. One of the Captains was there and I said if the Captains wanted to try them out and see how it goes I'm all for it.

  8. On 3/15/2024 at 9:04 AM, GravL said:

    bring back castle cap, maybe ghost hotel (i know that’s a touchy subject but still, was fun to fight)

    I'm definitely going to push for adding castle cap. Those fights back in the day were a lot of fun. I want to add more civ vs civ content in the top left area of the map. I want to see more fights in areas where players can't just sit in houses. 

    On 3/14/2024 at 9:31 PM, Chris Peacock said:

    People can own a house in the turf and just sit there and lock themselves in with a view on flag. Or just in general. I think fighting in cities is aids especially when you have to sit for 30 seconds on a flag and can’t move more than 2m off it

    I want to find places to add a turf that isn't right in the middle of a city full of player owned houses. I also want to see how people feel about removing the cool downs on turfs in general and make more like a tug of war. 

    ł S4M ł, GravL and OLL13 like this
  9. 20 hours ago, kryptonthegamer said:

    Simple topic. Give a week notice and allow cops to sell them from their garage for full price. It’s annoying and breaks the playing field.

    I don't think ifrits should be removed. There are situations where they are needed. If there is a concern with APD pulling to many ifrits for a single fed event I would rather see policy added to balance it. Ifrits were added for LT+ to help the APD win some of the fights and boost morale. Even with ifrits the APD still loses plenty of fights. If you made this post because of the fed you did last night I will take full responsibility for the APDs actions. When your gang played on our server years back you guys would obliterate the cops in the majority of the fights. When the fed went off last night and I saw all your names pop up I figured the same would happen. I gave MKs to the 7 or 8 officers that were online at the time. I also pulled out more ifrits than I normally would. If I jumped the gun and ruined the experience for you guys I apologize. I try to explain to people that when I upgrade the APDs gear it's a sign of respect. I do it because I know you guys are really good Arma players. I also do it to keep the cops from rage quiting when we are in a hopeless fight. Going forward, If I decide to upgrade the APDs gear I will wait and do it after one or two pushes. Just know, the fed you guys fought last night was not normal. I would love for you guys to stick around and try a few more. You will see the dynamic between the fights with and without higher ups. Only Captains can pass out MKs and only LT+ can pull ifrits. We do not have a large number of whitelisted LTs so ifrits are limited. 

     

    6 hours ago, Ebola said:

    I disagree, cops should keep frits however I'm with yall on the higher ups passing down mk1s like its nothing. It definitely happens more often now.

    Captains giving out Mks to every officer online is rare. It happens to boost morale and keep cops online. Some gangs are really good and sometimes they spam feds all day. A Captain handing out an MK to one officer is what happens most of the time. In my opinion that won't make or break a fight. 

     

    9 hours ago, Chris Peacock said:

    The only thing I can see maybe happening is Frits can only be pulled for fed events. But that’s usually how it is anyway. As someone who plays more civ than cop this is a bad suggestion 

    Now this is something I think should be addressed. Last night we had 5 civs vs 13 cops and they were giving out mk’s. I’m not complaining because I understand there was a large skill gap between many of the civs and officers fighting but I’m worried that this will happen against newer groups or less skilled groups trying to fight fed events. I think there needs to be some sort of limiting on the amount of mks based on how big the group you are fighting. And if it’s just patrol maybe 1 or 2 mks per captain online. Now ik this isn’t a dev suggestion but an APD policy change that needs to happen if higherups see fit. Just getting my thoughts out there

    You nailed the first part. If I were to hand out MKs for a 5 rebel vs 13 cop fight it's because the rebels are insanely good. We have all seen that numbers do not dictate who wins a fight. There has been plenty of fights over the years where the cops doubled the rebel numbers and still lose. That being said, I do feel we have a good track record when dealing with new rebel players. We don't drop MKs just because a bank starts. We do it when we know who we are fighting. If it's a group that is really good or they have been killing cops all day then we might pass out some MKs. 

    zdeat, Djmon, .Nathan and 4 others like this
  10. I definitely appreciate this post. I always liked the idea of having a shot a COP. That being said, I was an acitve Captain for a very long time. It is only fair to allow other players a chance who haven't experienced the rank before. Either way I will always be a Captain in game. Now that I am one of the CM's I'm going to do my best to improve the server as a whole. 👍

    Asher, Kernikov, Louie and 13 others like this
  11. 15 hours ago, LaGrange said:

    QQs:

    1. Back in the day, CMs also had the equivalent of current SA responsibilities – it seems like this new CM role is much smaller in scope. What will this role tangibly do now? 
    2. What does separate but equal rank actually mean? Are they equally going to be involved in all server decisions?

     

    1 hour ago, Vortex said:

    Essentially the senior admins will focus on back end side of things more on the administrative level and assisting with managing the admin team. The community managers will be taking focus on the community side of things more while being that bridge with the admin team, developers, designers, and the community, hopefully adding more to the transparency and communication the community is looking for. From a power side of things the SA’s and CM’s are essentially the same just with a different primary focus. 

     

    @Roguecan correct me if I’m wrong
     

     

    This is correct. Whenever a change to the server is proposed the Community Managers and the Senior Admins will vote. If the vote is 50/50 Rogue will be the tie breaker. 

    Ahm2d, LaGrange and william like this
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