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NewYork718 liked a post in a topic by Repto in Cop count for fed events
It is in fact up to them but why would they, RA's are already long. I've personally never seen a SGT willingly pause an RA because why would they if they don't have to.
Then again I already don't like how low the required fed counts are already so that's my judgement enough right there, stop focusing on how to torture the cops and maybe more will play. I wont speak for other cops but the fact that there's now a fed that only requires 3 cops in order to start is just insane and morale dropping to me. I get that it's "meant" to be for newer players which is nice, totally get wanting to give them a bit more to do... But no, to many people enjoy feds just because they can torture the cop's while they use cartel's to print money, and this is just going to turn into another nuisance in my opinion.
Well not ACTUALLY print money, thats just the best choice of words I can come up with for now.
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Repto liked a post in a topic by Fried Rice in Cop count for fed events
Ride-alongs don't happen multiple times a day every day, also that's kind of the point. You need a CERTAIN amount of cops to start a fed why include the cops who ARE NOT going to respond to the event once its been activated?
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Crossfade liked a post in a topic by Repto in New civilian/rebel activity
Stealing car parts, I like it lol
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Repto liked a post in a topic by Akula in New Moderators
Please join us in congratulating our newest moderators:
@.Nathan
@Hubschrauber
@Vortex
Feel free to reach out to them for any assistance you may need.
- Asylum Staff
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Trist liked a post in a topic by Repto in Missing charges
Bump
I've always thought it was weird that there were charges for just about everything... Except for jewelry
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zdeat liked a post in a topic by Repto in Various Cop Implements?
I would love solid blue lights, sounds pretty awesome
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Repto liked a post in a topic by .Nathan in Weapon Sway
Right now I think weapon sway may be a little to strong. Ive heard the argument against it being that it takes skill to deal with high sway which I disagree with because the weapon sway just makes people wanna play sniper elite and makes the more aggressive player be put at a disadvantage. I dont think it should be lowered to Olympus levels as I think thats a little to low but I think as is its just a little to high.
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Repto liked a post in a topic by william in Weapon Sway
Sway also heavily impacts cqc situations. i can run 5 meters and my crosshair is a mile wide. #ReduceWeaponSway
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Repto liked a post in a topic by zdeat in Various Cop Implements?
1) The ability to, when deploying for SWAT, be able to pick the HQ or Mobile to deploy to.
2) Only blue lights for supervisor vehicles / Asylum+ option in the TAB menu.
3) Ability to pay house tax on Cop ( @Djmon )
4) Remove the ability to sling load the Mobile HQ
5) Allow mobile HQ's to be rebuilt when a new event pops up, or for when a bigger event pops.
6) Make it so if a Mobile HQ is not able to be deployed, it doesnt allow you to buy it.
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Repto liked a post in a topic by Jr4life24 in ****APD Policy Update 10/29/2023****
Effective Immediately
Casino Policy
The Casino will be off limits for on-duty APD officers. However, officers are allowed to go to Casino with legitimate reason, such as:
Active Visual Pursuit
Rescue a kidnapped officer
Once officers arrive at the casino they may only retrieve the suspects involved. They may not restrain anyone else at the casino, you may only apprehend the suspects involved in the active visual pursuit and the suspects involved in the kidnapping.
Changed charges
Possession of Reggie Weed -> Possession of Cannabis/Marijuana Disobeying an officer - $500 -> $1000 (Still warn, ticket and jail for 3rd offense.) These charges are now must charge if observed due to increased ticket price
Discharge within city limits - $500 -> $2000 Landing within city limits - $500 ->$2000 -
Repto liked a post in a topic by Teddy_ in Arson kit for vehicles
Since the rules around blowing cars have changed with shedding being not allowed anymore, maybe would be an idea to add an arson kit for vehicles. Most vehicles can be blown up with a .50, but for bigger trucks this would be great.
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Repto liked a post in a topic by Junke in Remove Hide and Seek Feds
Looking for ways to prevent these from happening. Pulls cops from patrolling to go look for people in fed who aren't actually doing the event (its a chore more than anything). Civs who are actually trying to do events can't for a while due to event cooldown.
Possibly, a thing in the middle of the fed. (Big ass radio tower or something) Even if it's like a 2min animation it just stops the fed.
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Ruffian liked a post in a topic by Repto in Pyrgos Pirates [OPEN STRICT RECRUITMENT]
Name - Repto
Asylum hours - 1440
Asylum cash - 👍
Whats the gayest thing you've ever done?- Called Innate daddy and begged him to let me in his house
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william liked a post in a topic by Repto in Pyrgos Pirates [OPEN STRICT RECRUITMENT]
Name - Repto
Asylum hours - 1440
Asylum cash - 👍
Whats the gayest thing you've ever done?- Called Innate daddy and begged him to let me in his house
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DJB liked a post in a topic by Repto in Imperium Recruitment [Server 1] [CLOSED]
Whichever accepts first tbh, never applied through forums before so I dont know the courtesy of it all.
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DJB liked a post in a topic by Repto in Imperium Recruitment [Server 1] [CLOSED]
In-game name: Repto
Timezone: PST
Age: 26
Bank balance: 👍
Arma 3 hours:
https://gyazo.com/f5baa3af8b35dad82e0a9e61d5c5799c
Asylum hours:
https://gyazo.com/e25ec782b8185928c8b457e1cfff6906
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Randoe on yt liked a post in a topic by Repto in New Moderators
That's pretty much it, support just acts as the bridge between the player and the admins. Answering general support questions to the best of their ability or just guiding players through reporting and other things as to where they need to go in order for them to take care of their business with admins or other people in general whether its in forums, discord, TS or most commonly just in-game.
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Repto liked a post in a topic by william in A few things
can confirm ifrit meta is the worst thing about the game at the minute
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Repto liked a post in a topic by Rogue in Server Rules Update Log
Added:
**Intentional Harboring of a cheater in your group or gang will not be tolerated and you will also be banned when caught if the evidence finds you guilty**
Any gang/group caught inviting/grouping/harboring/playing with a cheater will be banned.
This means anyone in the gang/group with a cheater will be banned per below.
You MUST be mindful of who you allow to play with your gang/group.
All Senior Admin's approval (100%) will be required to make an exception/unbanning from this rule.
The Gang/Group Member Ban (GMB) length will be as follows for each member if member is to be found guilty:
Initial Ban: 30 days
Second Ban: 60 days
Final Ban: 180 days (Every ban beyond this will be subject to review and increased)
These bans are applicable to the entire gang/group but stack individually for each member.
Information DIRECTLY leading to the ban of a cheater will be rewarded a minimum of $1,000,000 and up to $5,000,000 (Pending SA approval and discretion)
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Randoe on yt liked a post in a topic by Repto in New License/training/class - Contractor
On another note though. I like the thoughts of SOME things mentioned here. Maybe not a whole new talent class or new equipment/mechanics. The idea of establishing a hitman like bounty system though sounds like a lot of fun. Could be a great way to help aid the admins in their fight for ways to lower some of the economy problems if done right as well.
Create new civilian only phone option 'Contracts' displaying a players name as well as the contract value for anyone that has a contract set. There should be 2 other options for 'Set Contract' and 'Accept Contract' to allow people to set new ones or accept current ones.
Contracts can be placed on anyone in any faction excluding AFD. RDM/VDM rules still apply, targets don't get automatically tagged with a red name.
Minimum and Maximum Contract value. List stays consistent until contract is completed, so people keep their contracts on their heads even after they leave the server. If contract isn't complete by the end of the restart cycle, server returns peoples money when the server restart warning appears. Or keep it longer idk.
Players can only consistently hold 1 Contract at a time, until the contract is claimed by someone else, contract leaves the server, contract accepter gets sent to jail or server restarts. Avoids contract hopping whenever you see someone you are near that has a contract. Target can only have a bounty placed on them once per restart cycle.
Contract is paid out after targets death, only if the killer has accepted the contract. Cant accept gang members contracts Some way to prevent abusing this step, maybe preventing revives or something. I personally have no clue.
Could maybe even add some cop stuff to it. Cop's can see they have an active contract when searching civilians. Civilian can be charged for something like 'Murder Conspiracy' Removes the contract and prevents the civilian from claiming another for some time after getting charged for it. Or they can claim another one right away after release, doesn't matter. Add's danger to holding onto contracts for to long or for getting caught before you can get them. 😜