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Posts posted by Pizza Man
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Farmer Steve likes this -
4 hours ago, Azeh said:
Friday morning when we went to bed, our to-do list (things that are a requirement) basically looked like this:
- Player textures (config is done, code part isn't)
- Clean-up script (about halfway finished)
- House selling
- Gang talents (they're there but don't sync/save. Should be fairly quick though).
Currently the list is still the same because I try to leave most stuff that is to some degree serverside/network dependant to Jesse and his time has been occupied since Friday.Probably would take me like five minutes or six minutes tbh.
Masonn, Mauv, Sheriff Rick and 4 others like this -
1 hour ago, Gen. Henry Arnold said:
Or don't get banned, even easier
Its not like he asked to be banned, so insensitive ...
王 rando 王, they took the name eazy, Infamous [FULL SEND] and 2 others like this -
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1 minute ago, Bustah said:
yes but i dont think you make enough there unless there is some sort of discount for employees
40% discount should cover these gaming shoes
Bustah likes this -
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Dally likes this
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Sikorsky and Infamous [FULL SEND] like this -
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Rodrigo likes this -
On 7/2/2019 at 10:52 PM, Bandit said:
You forgot only a max of 4 people on the server can do this, and that’s if they’re all occupied by sergeants
I think you forgot to mention that moderators/admins/captains are given the role of all three roles (medic/warrent/undercover) on top of the 4 medic slots and on top of every cop having the ability to revive anyways those 4 slots + staff (which at this point are almost all career cops) + captains and only one or two is needed to completely abuse the system, as this happens all the time.
TRYHARD likes this -
4 hours ago, Samperino said:
Just take a look at @Pizza Man, he complains about the medic prestige perks when he can't shoot someone point blank.
What is there to complain about?
Its not like the cops have 4 second unlimited revives compared to civs which takes 12 seconds and can only revive once every five minutes. Maybe you mean how civilians get revived at 75% health with a 10min debuff that prevents blood bagging to 100% unless you carry a 1.5k adrenaline shot and also have a 40 second fatigue timer which makes you have to consume a redgull or you simply cannot run while police get revived with no debuff, 100% health, and no fatigue timer.
Other than that, seems pretty fair to me. -
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apd medical prestige talents
Golophin087, Innate, Kyle_ and 6 others like this -
Just now, Bazzajack said:
Well if you read what I said from its context its clearly just pointing out that your reason for having it in the first place is dumb, this won't have any major impact on firefights.
What about the price of the gun? or do you not care about that issue since it doesn't affect you?
The price of the gun should be the same as regular mx imo. I don't know the prices off the top of my head because I don't have access to them when I play but I never said that these smoke grenade launchers where going to turn the tide in all the fights. It was a small suggested pointed towards giving the police some items that could encourage team play among them but apparently that is not something you all like.
It's a suggestion so you don't have to like it but the responses felt pretty toxic rather than working towards something productive so I will just lock the topic and it can just be something for captains to think about if they read this.Blake. likes this -
Just now, Bazzajack said:
Yeah the thing thats been holding us back all this time has been Constables not having a toy to spam somke grenades in Kav Square
If you want higher ups to use the gun regularly remove the ridiculous fucking price of it and put it to something reasonable, nobody even A constable is buying that rifle for 7K when the same gun without the lancher is 2k or 3k
I agree with you, if you would refresh the page. Cops have always had the power to take action on police who abuse some aspect of the apd, using that as an excuse is kinda silly. Higher ups don't want to carry mx rifles because they have access to better weapons, which is why the majority of the police force should have access to these upgrades.
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1 minute ago, Jake said:
7.62 obviously I’m not going to use the MXGL
exactly, so why would you not want to give it to the rank which can only use that weapon? I am curious.
1 minute ago, HomeTrlx said:Maybe try to actually rank up in the apd instead of crying on the forums to get constables something that is for cpl or higher.
I hardly even play cop, why you think I am suggesting this for myself is beyond me.
Dust Runner likes this -
56 minutes ago, Sean That Irish Guy said:
higher ups? whats that?
*mocks the fact that apd higher ups are useless*
1 hour ago, Lucien said:Yeah im fine keeping that cancer sgt+ besides no one uses it smokes are too expensive
28 minutes ago, Raza said:Corporal+ but make corporal promotions NOT be handed out like chocolate at a Willy Wonka factory...
*two people say give/keep it to higher ups*
39 minutes ago, Jake said:Solid pass
*higher up does not like the idea but also never uses them*
12 minutes ago, HomeTrlx said:*sergeant only knows how to pick his nose*
There are simply no words to describe how dumb this is smh. Sorry for the roast, but you do this to yourselves. Please don't ever complain during fights when you lose. The price of smokes can easily be adjusted as its not even a lethal ammunition type, why it would cost 7k as claimed makes no sense to me, so don't know who decides the pricing on that stuff. -
2 minutes ago, Sean That Irish Guy said:
Cops cant be trusted with what they have no let alone something new. No thank you.
I am not sure how you could abuse a smoke grenade and I imagine that is what higher ups are for but sure.
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Give constables mx launchers for smoke grenades or possibly even some really nerfed version of the flashbang with "explosive rounds" (which hopefully would not blow up everything it touches).
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in Asylum V2
Posted · Edited by Pizza Man
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