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Maaqs

AFD EMT
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  1. Maaqs liked a post in a topic by michael251 in Mikey Montage   
  2. Maaqs liked a post in a topic by Fitz in Mental Asylum/ Jewelry Emporium 2.4.25   
    Obviously only been a few days, but we've been receiving a lot of requests about the return of the Mental Asylum and Jewelry Emporium robberies, we have returned with slightly edited versions of these events, with more coming down the pipe.  As always feedback and requests are welcome and what we work off of.  We still have a ton of stuff in the works and looking to get those out as we complete each feature.
    Mental Asylum Robbery 
    The mental asylum has returned to the Kore area! Currently 7 cops required.
    Place Demo Charge on front gate missile, be careful there is barely enough time to run away! Event will start once it goes off. Prime thermite on front door, after 5 mins it will blow! Plug the trojan USB into the 5 mainframe computers and wait for 10 minutes while your virus disables the network The tomb will then be located on the map for looting  Drive over and input the code to escape with the loot  

    Jewelry Emporium Currently 4 cops required
    To start the event you go to the emporium and place a diamond tip drill on the door to the Emporium After 5 minutes you then enter the emporium and use crowbars to break into the crates and gather the trophies You then load the trophies in the crane After 10 minutes and the trophies are collected you use a plasma cutter to crack the safe to get the last bag of jewels! After the loot is loaded in the crane a Qilin Minigun will spawn in for you to drive away with. (Seling) You can sell the loot at any Ownable Gas Station to launder your jewels. @Iuke is finishing up a new Jewelry map, see a sneak-peek below, and along with @zdeat are working on updated features to augment the current mental asylum.  Ideally these new maps will be implemented by weeks end.  Enjoy the current ones and provide feedback on design so we can update as we go.
  3. NewYork718 liked a post in a topic by Maaqs in Changelog 2/1/25   
    first


  4. Maaqs liked a post in a topic by Fitz in Changelog 2/1/25   
    A few more tweaks and bug stuff this week, some bigger features are in the works but we're not going to hold stuff back in favor of big patches anymore.  Will try and get a community meeting in the works to discuss what's going on as well.  My Discord is always open.
    We are currently looking for Support Members to assist our community and new players, if you are interested in helping out Asylum, look-out for a post from our Senior Admin team with the relevant information.
    Added:
    Process Truck now gives infamy for processing illegal items Mobile HQs now give markers Changed:
    Prison has been reverted to previous design The Indian Casino Northwest of Sofia has re-opened for illegal gambling 5 cops online required Place a demo-charge on the laptop at the front door to breach the compound -> 5 Minutes Once inside you will have 10 minutes to hack the terminals with a Trojan Virus USB on the three actively used casino tables Once all the terminals have been infected they will take 10 minutes to disable the security Once successful the money will spawn in the subterranean vault. .45 caliber and below weapons only, APD spawn with Vermins on SWAT and during the event APD will be able to buy one free gun within 5 minutes of the event being secured to offset the first weapon they had to buy Payout is scalable to number of cops online SRT SRT raid timers 25 Mins -> 20 Mins SRT cooldown applied when raids are successful 30 mins -> 0 mins If a rebel gang successfully defends against an SRT Cartel raid, they will be rewarded with instant ownership of the cartel Fixed:
    Tractors now work at all the cotton/tobacco fields Cop UC talents now properly give access to the mohawk Process truck now process cotton at all the processors Fixed helicopter spawns at national HQ Fixed a bug with Dom NPCS on reconnect Fixed the markers properly using the new APD HQs Hopefully fixed repairing of certain houses Fixed an issue with cancelling impounds Fixed scientific notation on SRT base. A few backend anti-cheat fixes
  5. michael251 liked a post in a topic by Maaqs in Changelog 2/1/25   
    first


  6. Maaqs liked a post in a topic by Akeelagi in Add mods   
    if people cant figure out mods this late into the lifespan of arma 3 then there is no hope for them. the whole "barrier to entry" argument is dumb because if people want to play they will if they dont then they wont. plus we have a staff team, especially the support guys who can help them the best they can. we have to do something at this point because we are just paralyzed at this point. 
  7. Maaqs liked a post in a topic by Kawaii in Dont Let The Flame Burn Out   
  8. Maaqs liked a post in a topic by Carterr in TAGE   
  9. crush liked a post in a topic by Maaqs in Smokes   
    I'd be down to see 1 smoke/Ifrit with a potential for a 2nd with the Infamy perk. As much as I hate smokes, there have definitely been times recently where I've wished I had them. 
  10. zdeat liked a post in a topic by Maaqs in Smokes   
    I'd be down to see 1 smoke/Ifrit with a potential for a 2nd with the Infamy perk. As much as I hate smokes, there have definitely been times recently where I've wished I had them. 
  11. jsh liked a post in a topic by Maaqs in Smokes   
    I'd be down to see 1 smoke/Ifrit with a potential for a 2nd with the Infamy perk. As much as I hate smokes, there have definitely been times recently where I've wished I had them. 
  12. Maaqs liked a post in a topic by Tom in asylum 3   
  13. zdeat liked a post in a topic by Maaqs in Changelog 1/17/25   
  14. Fried Rice liked a post in a topic by Maaqs in Changelog 1/17/25   
  15. silenthunter217 liked a post in a topic by Maaqs in Changelog 1/17/25   
  16. Maaqs liked a post in a topic by Fitz in Changelog 1/17/25   
    A few QOL changes and bug fixes this week.
    Added:
    When buying a loadout with a Y inventory you will now be prompted to overwrite the inventory and equip the whole loadout You can always cancel and keep your current Y Fixed:
    Tobacco is now spawning at all fields again Cotton is spawning at all fields APD undercover prestige talents now properly give access to vehicles (Orcas, HMMTs, etc.) Cocaine gives proper stamina buffs again Fixed IEDs duplicating every time you disable them  Remote engine-kill switches now disables the engines for all players on the server Players are now notified that the bomb ranges are RDM zones SRT officers are no longer unable to rejoin domination SRT if they are kicked from the game Fixed an exploit with vehicle impounding (Dirty little exploiters) Fixed cops always having the option to disable bomb squad Removed the RPG-42 from the evidence drops such that people don't get banned anymore SRT gates now properly lock when the initial security is disabled Fixed hardpoint on domination acting like it should SRT convoy truck is now the same as the civ convoy Gas stations now properly take demo charges when activating Removed:
    Drug and Arms peninsula zones are now disabled for domination, new zones will be added courtesy of @Tom in the next update to increase diversity.
  17. Maaqs liked a post in a topic by Tom in January patch   
    Its been adjusted, started at 6 PM EST yesterday.
  18. Maaqs liked a post in a topic by Fitz in January patch   
    I’ll check on this and if not I will take care of it tomorrow night for Wednesday.
  19. ObiWoki liked a post in a topic by Maaqs in January patch   
    first
    Can't wait to die 100 times today at the bomb range 
  20. Maaqs liked a post in a topic by Bilbo Baggins in **** APD Policy Update 01/11/2025 ****   
    Effective Immediately
    Policy Change:
    SRT:
    The Special Response Team (SRT) is a team of officers that operate and partake in higher risk operations than standard patrol. They respond to Asylum Domination events as well as occasionally disrupting gang ownership of cartels in attempts to curtail rebel activity on Altis. Due to the high risk nature of their role, the following policy will be adhered to regarding SRT:
     
    SRT Officers may be deployed for the following purposes:
    Asylum Domination Event SRT Cartel Raids
    APD Convoy Event
    SRT Bases Raid
     
    Domination SRT:
    When an Asylum Domination event is active, any Constable may deploy for SRT.
    This is done by clicking “Deploy as SRT Domination” at a Warrant NPC at any APD HQ while domination is active.
    During domination, officers deployed as SRT may go to the domination capture points and attempt to uncapture them. 
    While deployed as SRT during domination, only lethal ammunition may be used. 
    SRT does NOT count towards federal event counters. No officer deployed as SRT should respond to any federal event except the APD Convoy and SRT Base Raid as described below.
     
    SRT Cartel Raids
    SRT Cartel Raids must be authorized by a SGT+ To activate, the SGT+ will “Activate Elite Squad” at a Warrant NPC at any APD HQ. All officers involved in the raid MUST be SRT (Maximum of 6 SRT) In order to start SRT Cartel Raids, there must be a minimum of 40 civilians online; OR, there is a group of 5+ online that own the cartel(s).
    SRT Officers may respond to this raid as many times as needed while the APD is still uncapping/controlling the cartel flag. If the raid/flag control is lost to the rebels, officers may be revived, but can no longer return.  If SRT fails to complete a raid at any cartel, they may NOT attempt to raid and uncap that cartel for the remainder of the restart. 
    All SRT Officers involved in cartel raids will only use lethal ammunition. 
    Only 3/4 of the active cartels may be captured per restart.
    SGT+ shall mark the map at their chosen cartel after the raid.
     
    APD Convoy: 
    An APD Convoy event must be started by a SGT+ and must be authorized by the highest ranking SGT+ online.
    There must be a minimum of 5 officers in attendance to start a convoy. (Including the SGT+ initiating it).
    The officer driving the convoy vehicle must drive the vehicle to Athira HQ. While driving the convoy vehicle, the officer may NOT stop to fight or engage in combat unless they are defending themselves when stuck or disabled. 
    During this event, the contents of the vehicle may NOT be removed from the inventory. 
    Only lethal ammunition will be used during the convoy escort. Normal lethal policy will go back in place once the convoy is delivered.
    SRT must be disabled by a SGT+ once the convoy event is over.
     
    SRT Base Raid: Rebels may sometimes attempt to raid the SRT Base to try and get the money pooled from uncaptured cartels.
    SRT may be deployed when an SRT Base Raid is started
    All officers must respond for a minimum of two (2) lives to attempt to stop the raid. 
    If the event vehicle is stopped after it escapes and officers find the contraband (Banded Bank Notes) inside the vehicle, which has no registered owner, the driver of the event vehicle will be charged with any illegal contents. 
    Once the SRT Base Raid is over, the SRT Base Security MUST be re-enabled.
    SRT Loadouts and Equipment may ONLY be used while deployed for SRT. As soon as SRT is disabled, or anytime an officer has an SRT loadout when SRT is not active, all SRT gear MUST be dropped and seized. 
    SRT Base may NOT be used as an HQ to process civilians if the defense systems are active. 
    Abandoned Target Range:
    The inactive ordinance range will be treated as an illegal area and will follow the standard policy regarding patrol of illegal areas. 
    Any civilian found to be in possession of Bomb Fragments or Bomblets will be charged with Possession of Explosives. 
  21. Maaqs liked a post in a topic by ObiWoki in January patch   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here
    Added:
     
    Added:
    Domination SRT
    SRT has returned to the island.  APD officers are able to deploy for SWAT by scrolling on the warrant NPC in APD HQs when domination is active. Officers can uncap dom points and receive scalable pay based on their stats (include the breakdowns again)B Officers are paid 2k per kill, and it costs 5k per respawn SRT officers do not count towards fed events Non-Dom SRT
    SWAT certified officers are able to deploy for SRT once a SGT+ activates the elite squad by scrolling on a warrant NPC Once activated up to 6 police officers can deploy for SRT, they are able to access elite weapons based on the above achievements (Same as dom). SRT roster is tied to population with a max of 6 80 >6 60> 5 40> 4 30> 3 20< 2 SRT officers are able to neutralize cartels by activating a raid by scrolling on the flag Once activated a 25-minute process will start, if the APD flag is still hanging on the cartel flag it will be neutralized for 30 minutes. Rebels are not able to capture the cartel during this time.  
    Rebels can prevent the APD from capturing the cartel by scrolling on the flag The proceeds from the cartel is then stored in an APD slush account stored within the SRT forward operating base. (Money is shown on the SRT marker on the map) In order to access the money the APD must successfully execute a convoy to bring the funds to the APD Athira HQ lockup, if successful they will be rewarded. (See APD Convoy) The rebels are able to raid the compound via a federal event to get the money back, rebels can also attack the convoy to loot the cash. (See SRT Base Raid) There is a 5 minute cooldown between raids and the applicable APD policy will be released to limit it further. These SRT officers are also not included in the federal event counter, unless it is relevant to the SRT forward operating base. Convoy Event
    APD officers can now start a convoy event from the SRT Fortress to launder the money from their cartel raids once there is more than 50k stored in the base. SRT officer starts convoy on the laptop at the base of the radio tower An Evidence Dept box truck will spawn with the cash inside of it Officers must drive the vehicle to Athira HQ to successfully secure the money the money will be split amongst the cops upon delivery Rebels can lockpick the truck to get the money out of it  Raid Event
    Rebels can now raid the SRT fortress to gain access to the money gained from the cartel raids Disable electric fence and AA system at the base of the AA tower (USB needed) Hack the laptop at the base of Gate 1 (USB needed) Hack the laptop at the base of the radio tower to finish the mission (USB needed) Once the radio tower has been breached SRT will no longer be able to contact APD officers for backup. A truck will spawn in with the money as banded bank notes Cops can secure the compound via the laptop under the AA tower after the radio tower has been destroyed, or before the middle gate has been breached. Bomb Range
    After years of warfare the APD has now cordoned off two locations filled with unexploded ordinance Civilians can go these areas and search through the debris in search of bomb fragments Careful! some bombs may still be live! Process the fragments into bomblets at Black Market Production. Sell bomblets at wongs Tractors now gather cotton and tobacco plants New cotton and tobacco fields New Union docks  Hireable gas stations for cool perks and passive income
    We’re introducing Hireable Gas Stations, an exciting new feature that offers players cool perks and opportunities for passive income. Here’s how it works: Own Your Spot: There are three gas stations available to hire, and they reset every server restart. Passive Earnings: Once hired, the gas station generates money over time, which is deposited into a secure safe. It’s up to you to empty the safe regularly—before someone else tries to take it! Raids and Risks: Other players can raid your gas station to steal the cash you’ve earned. Keep an eye out and defend your property! Time-Based Ownership: If you’re offline for more than 10 minutes, your gas station becomes available for someone else to hire. Stay active to maximize your income! Play More, Earn More: The longer you stay in-game, the higher your return on investment.  
    Fixed:
     
    Fixed bug surrounding IED placement Fixed lockdown markers not being at the new Hqs Fixed random hot zone events not paying  Fixed random NPCs dissapearing Fixed dupe with mafia loot  
    Hotfix #1
    Fixed vehicle garages at SRT Fort removed debugging from gas stations gas stations can no longer be owned by medics/cops Fixed SRT not disabling properly to allow for new entrants Fixed process truck not properly detecting the new cotton gins Fixed SRT addon shops SRT base now counts as a fed event
  22. Maaqs liked a post in a topic by Samperino in Against All Odds, APD Prevails   
    10 APD officers stormed upon 4 local rebels attempting to rob the Bank of Altis on a late, foggy, and moist Wednesday evening.

  23. da1 liked a post in a topic by Maaqs in Boomstick   
    I died a lot
     
  24. Maaqs liked a post in a topic by Tom in Blood Money Shop   
    There should be a new way to spend blood money at rebel called the Blood Money Shop.
    Zafir - 150K Blood Money
    Type .50 Mags - 100K Blood Money
    MXSW - 75K Blood Money
    Tier 5 Vest - 50K Blood Money
  25. Maaqs liked a post in a topic by Fitz in Senior Admin Additions   
    Congratulations to @Austin M and @Ken for their promotions to Senior Admin.  Give them a few days to get their feet wet before blowing up their DMs.  They join Akula and Darkknight as community staff leads in overseeing the staff team, and managing the server & community.
     
    These are well deserved, and we are excited to see what they can do to help improve the server as we move into 2025.
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