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Maaqs

AFD EMT
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  1. Mason liked a post in a topic by Maaqs in Asylum Marketing/Content Pushing   
    @Luke SwagWalker @Mason
     With some proper editing and filtering (since people can get quite salty at times), I don't think an Asylum TikTok account would hurt. Would just need a halfway decent system/people in place so it's easy to provide clips and then edit them for TikTok.
  2. Maaqs liked a post in a topic by cHIP oTLE in Wipe event feedback thread   
    I can attest to the fact that i misinterpreted the future use of the test wipe server just like numerous others.  But, i also said, if they don't use this server data or they do another full wipe, that i'd be more than happy with that.  it took 2 days to grind out enough to have all talent points, multiple sheds, and multiple S+ tier sheds within the gang.  All of DS that played had a fucking blast.  It also brought back a player @Maaqs, that hasn't played in YEARS.  Whatever the decision is for the future, i'm cool with.  
     
  3. Luke SwagWalker liked a post in a topic by Maaqs in Wipe event feedback thread   
    I only played for a couple hours yesterday but as someone familiar with the server and in a relatively large/active gang, the wipe felt 'new/fresh' for all of about 45 minutes. I logged in, did one diamond run (was killed before I could even sell them) but got the talent points to run heroin. Ran it a couple times, made some money, and it felt very much the same as 'regular Asylum' just minus my bank account. 
    I believe Envy were running back-to-back fed events all weekend and have already raked in millions(?). If it only takes a few hours for a dedicated gang / maybe a weekend for a veteran to be in a comfortable spot with their money/talents/properties, what will a wipe really accomplish apart from the real estate rush? 

    Edit: If some sort of new content / map layout shakeup were to come with the wipe, I'm all for it. I don't have a ton of hours in Arma/Asylum lately, but after ~5k hours on Asylum over the years, the only "new" thing left for me to do is get blown up by @Luke SwagWalker's flying attempting some sort of trick.
  4. Maaqs liked a post in a topic by Patato in Wipe event feedback thread   
    1.) Idk man the post is pretty clear, just because you read some garbage in side chat doesn't mean its true. Even if an admin somehow misunderstood this was just an event it still doesn't make it true.

    2.) Cope

    3.) Economy is not the only element to a life server. Their are various other things that can be looked at.

    -DISCLAIMER- THIS IS JUST A HYPOTHETICAL IT DOES NOT MEAN THIS WILL HAPPEN IF THE DECISION WAS MADE TO WIPE-
    Just untrue, if the first two days dont matter why are you upset? Wouldn't it be better to wipe with an actually announced date well in advance so everyone has an equal chance/could book off work for it?

    For all i know we might decide that if we were to do a real wipe we would disable bounty hunter for the first week. Maybe we don't allow hatchback sports for some reason. Perhaps we lock everyone down to rooks for the first week. Maybe we only allow you to own 1-2 houses for the first month after a wipe
  5. Patato liked a post in a topic by Maaqs in Wipe event feedback thread   
    I only played for a couple hours yesterday but as someone familiar with the server and in a relatively large/active gang, the wipe felt 'new/fresh' for all of about 45 minutes. I logged in, did one diamond run (was killed before I could even sell them) but got the talent points to run heroin. Ran it a couple times, made some money, and it felt very much the same as 'regular Asylum' just minus my bank account. 
    I believe Envy were running back-to-back fed events all weekend and have already raked in millions(?). If it only takes a few hours for a dedicated gang / maybe a weekend for a veteran to be in a comfortable spot with their money/talents/properties, what will a wipe really accomplish apart from the real estate rush? 

    Edit: If some sort of new content / map layout shakeup were to come with the wipe, I'm all for it. I don't have a ton of hours in Arma/Asylum lately, but after ~5k hours on Asylum over the years, the only "new" thing left for me to do is get blown up by @Luke SwagWalker's flying attempting some sort of trick.
  6. heater liked a post in a topic by Maaqs in Wipe event feedback thread   
    I only played for a couple hours yesterday but as someone familiar with the server and in a relatively large/active gang, the wipe felt 'new/fresh' for all of about 45 minutes. I logged in, did one diamond run (was killed before I could even sell them) but got the talent points to run heroin. Ran it a couple times, made some money, and it felt very much the same as 'regular Asylum' just minus my bank account. 
    I believe Envy were running back-to-back fed events all weekend and have already raked in millions(?). If it only takes a few hours for a dedicated gang / maybe a weekend for a veteran to be in a comfortable spot with their money/talents/properties, what will a wipe really accomplish apart from the real estate rush? 

    Edit: If some sort of new content / map layout shakeup were to come with the wipe, I'm all for it. I don't have a ton of hours in Arma/Asylum lately, but after ~5k hours on Asylum over the years, the only "new" thing left for me to do is get blown up by @Luke SwagWalker's flying attempting some sort of trick.
  7. Maaqs liked a post in a topic by Luke SwagWalker in Wipe event feedback thread   
    where is @windmere when you need him. come wipe the server bb
  8. Maaqs liked a post in a topic by Sidewinder in Wipe event feedback thread   
    This is an illusion.  The population you see at this time is a direct result from peeps trying to horde money fast to buy the choice houses... Soon as the " mad dash " for house is complete we will find ourselves back where we were.  
  9. heater liked a post in a topic by Maaqs in Asylum Fresh Start September 2-4 UPDATED   
    Guess I'm redownloading Arma
  10. Maaqs liked a post in a topic by Boonie Hat in Asylum Fresh Start September 2-4 UPDATED   
    Hello everyone,
    After looking through the Community Feedback received in the past couple weeks we have decided to run a temporary event on the main server to test the waters. We are going to be picking a weekend to wipe the slate clean for everyone that will allow all new and old players to compete for money & properties on the main server. This means we will switch to a completely new database where all player data will be fresh.

    Things being wiped only during the event will be all houses, vehicles, money, honor, prestige, and stats.
    The only thing that will not be wiped will be your Donation Level, Asylum Plus, Faction Ranks (APD / AFD), Gang Name, and Gang Members. (Gang Bank, Gang Garage, Gang House will be wiped).

    The mailbox system and exchange system will be completely isolated from the Domination and Main Server. You will not be able to claim funds received outside the event server.

    After the event is over we will switch back to the main database and everyone will have all their old money, houses, etc. We will be keeping the event database incase the feedback is good and we can run another event.

    A suggested idea we received is to give players rewards or titles based off their progression & stats gained during the event period.

    Remember, no one is losing anything, all data will be separate from their current player data. This also does not mean we will be wiping the main server in the future either.

    An exact date hasn't been determined yet (We hope very very soon), but we will keep you posted.

    Please leave your feedback below.
  11. Maaqs liked a post in a topic by DankBud in Should we wipe?   
    With all the new changes an shit,a wipe should of been brought up then imho,if it would of been a time to do one,then would of been it. With that said,now id think it would bounce back,its Asylum,an its 200% easier to grind money now,first mill could take a week a few hours a night at most.
    Now for the people who have many hours upon hours making money,i feel for you,but at the same time...is it/would it be that big of a problem for you??(General question)
    Now maybe some compromise could be worked out? people get to keep one house out of there current five slots,an have the slot picked in by a certain deadline,idk..
    To kinda lean into it a bit more,The first week eh maybe two,the mount of admin gifts/events(hope no bs)that can contribute to things?
    The zerg of civs vs cops at coke or meth,idk i think it could bring it back old school a bit if people had a bit more open mind.
    If some kinks in quests an what not get worked out,prices of things stable out,things be more proportionate.
    But is the timing right?
    You got some pretty solid things going out on here,Dom,Strife soon..Would this be a fair time to wipe with all that on the plate? Bugs an silly shit bound to happen "if a wipe happens",all that jazz that comes with that.
    Should a time line be discussed?(Let some people go nutty for a few weeks/Do some major server/Island wide event(zombies an demons comes to mind..but idk bout that),something of the sorts idk..
    Lets start the discussion lol
    yea gotta have something lol
  12. Maaqs liked a post in a topic by Kelly in Should we wipe?   
    Forgot the BEST Aussie life car! 
  13. 王 rando 王 liked a post in a topic by Maaqs in Should we wipe?   
    Asylum #2: Aussie Life 

  14. Kelly liked a post in a topic by Maaqs in Should we wipe?   
    Asylum #2: Aussie Life 

  15. Infamous [FULL SEND] liked a post in a topic by Maaqs in Should we wipe?   
    Asylum #2: Aussie Life 

  16. Maaqs liked a post in a topic by Azeh in STRIFE Public Testing - July 18 3 PM EST | IP: 54.39.130.131   
    On July 18 we will be conducting public testing of STRIFE between 3 PM and 7 PM EST. For those unaware, STRIFE is an Arma 3 game mode created by Paratus that was initially released in 2017 and later shut down. Its code has since been rewritten and the plan is to give it another go.
    Currently the only map available is Malden, however adding support for Tanoa wouldn't take very long.
    A test database will be used for these four hours of testing. This means that none of your Life progress is carried over, however normally your progress (primarily money) would be carried over.
    From the initial 2017 announcement:
    STRIFE is an extension of Asylum's Life, bringing your Life character into the ranks of the military in a full-scale war. Conquer the island of Tanoa Malden for amazing rewards on Altis and put your Life cash to good use in bringing down the enemy.
    STRIFE is based on a front-line capture and finally brings all of Arma's assets to the hands of the Asylum community.
    The 2017 trailer can be seen here: https://www.youtube.com/watch?v=k1rk6hK2zio
    The goal of the game mode is to capture every objective on the map. There are two teams, OPFOR and BLUFOR, and each team starts the war with an equal amount of objectives owned. These objectives are terminals placed across the map which must be hacked. When a hack is started, the owner of the objective must regain control of the objective by restoring it, otherwise the objective will be lost to the hacking team after 10 minutes.
  17. Maaqs liked a post in a topic by Paradox_ in PARATAGE #1   
  18. Maaqs liked a post in a topic by DankBud in "Drunk Squad" Server 4   
    denied.
    Denied.
  19. Maaqs liked a post in a topic by AdaM_ in Clearing some space   
    Dumped anything I had saved on this 
    P.s please change the smokes on dom I just wanna be able to actually see people again
  20. Maaqs liked a post in a topic by DankBud in Montage 2   
    Has a mix of shit,Dom,Koth,saved the cop kills till near the end...need space
    Enjoy
    Commence the hate
     
  21. Maaqs liked a post in a topic by Bherky in Bherky VI   
    might be fucked for anyone watching on widescreen 
  22. Maaqs liked a post in a topic by Boonie Hat in MyAsylum New Store & Changelog - Exclusive 4th July items.   
    Edit:
    Added an exclusive Avatar Border, Theme & Background for 4th of July. 
    You will not be able to purchase it after July 18th.

    Added:
    Gold: (Replaced Credit) Used to buy MyAsylum Points, Asylum Plus, and keys. Credit in your MyAsylum account has been converted at a 1 to 100 rate to "Gold". If you had $10.50 credit it will now show as 1,050 Gold. MyAsylum Points: Used to purchase public profile upgrades. Directly bought using gold. Points may be earned in the future as daily login and events. New Storefront: Asylum Plus (New options of 30 days, 90 days, 180 days, 360 days) Asylum Plus total months subbed are now tracked for in-game use 👀 5 new buyable avatars. 6 new buyable backgrounds. 4 new buyable themes. New Crate keys icons for store. Account Settings: General: View imporant details about your account. Profile: Customize Showcases (Donor 7+ & Donor 9+ options) Customize Backgrounds Customize Avatar Borders Customize Profile Themes Exclusive Subscriber animated theme & avatar. Transactions: view all purchase transactions you've made. Key Inventory Crate Rewards Security: view & logout  all sessions currently signed into MyAsylum with your steam. Mailbox: view all un-claimed items in your in-game mailbox Verify Code: view your MyAsylum verification code Redeem Codes: more information about this page soon Changed/Tweaked:
    Adjusted the main theme and look of MyAsylum in some parts. Moved Verify Code to account settings. Moved Key Store to new Store. Changed Credit to "Gold" as a new Currency on MyAsylum. Moved key inventory to account settings. Moved transactions to account settings. Moved loot crate rewards to account settings. Fixed:
    Fixed "vehicle bought" leaderboard. Fixed "vehicles chopped" leaderboard. 7/2 Edit: fixed new sub days showing negative on general fixed not being able to preview sidebar menu on mobile devices  
    Regarding being able to hide (very few...) details on your profile.
    This feature has been given to Donor 7+ and Donor 9+ to limit access as we do not know the impact. It hasn't been fully decided if it will be kept or become a feature in the future.
    You can still see players in their gang lists and on leaderboards even if they choose to hide them.

    Anyone who purchased the credit bundles below from May 1st 2021 - July 1st 2021 (Before the new update) will receive free gold to their account in the upcoming weeks. You do not need to make a support ticket.
    Each $24 Credit Bundle bought you will be given 400 gold.
    Each $60 Credit Bundle bought you will be given 850 gold.
     
    Anyone who had Beta Access (Tester Tag) before this patch and used the new showcase features may see some extra MyAsylum points added to your account in the upcoming days. *(This has now been given out 7/2)
  23. Maaqs liked a post in a topic by Azeh in Fix Vehicle Despawning   
    15 minutes even
  24. Maaqs liked a post in a topic by Bherky in Bherky V   
  25. Maaqs liked a post in a topic by Mr. Slick in Changelog - May   
    Added:
    Quest System Server Cycle Quests Only one server cycle quest can be activated at any given time Once you complete a server cycle quest, you can activate a new one via the quest app The buff you received from a complete cycle quest, will only be active during that restart On a new restart, all completed cycle quests are wiped and can re-completed Seasonal Quests Long term quests that take a good amount of time to complete The buff/rewards earned from completing a seasonal quests, will be active regardless of restarts. Eventually will change out with new seasonal quests Tutorial Quests Multiple stages of various messages about information regarding how Asylum works and plays. Various tutorial quests are added and give messages/waypoints/sounds for new players to get started Check quests progress via !seasquestprogress or !questprogress in-game. Each side (civ, cop, medic) has different restart cycle and seasonal quests. UFO Crash Event Spawns only at night, with a player count exceeding 120 players, and once per restart. Radiation zone is created around the site, and the area is an illegal area. 15 Minute timer for loot is started from initial crash time, virtual and physical loot is very very valuable! Asylum Exchange 5 Locations around the map Ability to list physical items, vehicles, virtual items, and weapons Weapons can be listed from on hand Virtual items are listed from your owned car, and don't stack on the exchange Physical items are listed from your person Vehicles are listed from scroll wheeling on it near any exchange (25 meters) Purchased/Retracted listings can accessed from the Asylum Exchange Storage Menu Listed and purchased listings only last 3 days (from exchange to storage) Asylum Subscribers can have an ability to list 3 more listings (8 total) for each item type instead of 5. Note: This only increase amount of self-owned listings, DOES NOT increase purchased listings storage Jury Summons Any prisoner with a bounty higher or equal to $25,000, 12 minutes or more left in jail time, can request a trial Random players are selected to be jurors in said trial The defendant must plead their innocence, jury then deliberates and finds a verdict. Having the Prominent tag active, has a chance of activating jury corruption and bypass the verdict Turf Drug Tax Now any player can access any turf's drug dealer If you don't own said turf, a 20% cut will be taken from your profits This 20% cut will be paid directly to the gang bank of the turf owner War Rework War point calculation is now based off the killers and killed loadouts You will gain medals for each killstreak you earn BM and more war rating calculations are considered also with distance and killstreak Ex: If player 1 has a rook, and player 2 has a 30k loadout. Player 1 kills player 2 - player 1 gets >10 points Player 2 kills player 1 - player 2 gets <10 points Having a war killstreak of 30, and not dying in the process, will deem you a nuclear threat on the server. You will unlock the Nuclear Threat achievement and title Max points that can be lost from a war kill regardless of loadout, is 20 war rating. AFD House Repair AFD medics now have the ability to repair destroyed houses Activated by a civilian requesting a repair (cost 30% of the house market price) Medic is payed out after completing said repair Indoor Cannabis  (Illegal) Indica and Sativa seeds can be purchased from any drug dealer Aging: Seed -> Sprout -> Adult Plant -> Bud Two different strains can be grown inside any house You must purchase the Green House property upgrade to grow your cannabis Ability to process your matured bud at the illegal weed processing into Golden Wax You can also recreationally buy bongs, papers, and smoke as you wish from any Medical Dispensary in major cities Smoking cannabis can give you from a 1 minute to 3 minute sway buff (Ex: Golden Wax gives you 12% decreased sway for 3 minutes) LSD (Illegal) Mine Dark Fungi from the Dark Fungi Den in the NW area of Altis Dark Fungi can be processed at the LSD Processor at DP4 You can either sell as LSD Pills  or store in your house to age into Purified LSD sheets To age your LSD pill to sheets, you must purchase Lead Container upgrade Virtual FAKs Can purchased from any medical store and general market works exactly the same as physical FAKs, with the exception that its cancellable  Physical FAKs have been left untouched, can still be purchased as before Virtual FAKs will not drop on death, but if you respawn they will. Can be bound to custom action 6 Rotating Aircraft Carrier Can rotate to Prygos Bay, Kavala Bay, or West of Sofia. Changes location every restart. Acts an illegal area (300 meter radius) NOTE: If you sync on the carrier during one restart and log off. There is a high probability that you will fall to the ocean on the next restart. 40+ New Stats Server Cycle Quests Done, Seasonal Quests Done, Heisenberg Meth Processed, Heisenberg Meth Sold, Uranium Processed, Uranium Sold, Cocaine Brick Processed, Cocaine Brick Sold, RPG Vehicle Hits, Civilian - Cops Downed, Civilian - Restrained, Civilian - Grenaded, Civilian - SWAT Killed, Civilian - Cops Headshotted, War Kill Headshots, Civilian - Cops Vested, Civilian - Cops Speedbombed, Turfs Captured, Cartels Captured, Drug Runner Planes Delivered, Drug Runner Boats Delivered, Players Bolt Cutted, Weapons Crafted, Vehicles Crafted, Money Spent At Rebel, Money Spent For Bail, Money Spent Buying Houses, Fed Safes Opened, Kills By Armed Offroad, Kills By Armed Quilin, Kills By Armed Jeep, Money Earned on Cop, Money Earned on Medic, Homebrew Moonshine Processed, Homebrew Moonshine Sold, White Lightning Processed, White Lightning Sold, Distance Walked, Distance Drove, Graveyard Events Won, Battle Royale Events Won, Gun Game Events Won, Barley Gathered, Corn Gathered, Cooked Oysters Processed, Cooked Oysters Sold, Fried Oysters Processed, Fried Oysters Sold, Blackjack Won, Blackjack Lost, Slots Won, Slots Lost, Prisons Done, Convoys Done, Convoy Money Earned, Banks Done, Bank Money Stolen More Achievements More Titles New Property Upgrades Greenhouse - $45,000 -  Ability to grow cannabis from your home Lead Container - $350,000 - Ability to age LSD and hold any amount of Uranium New Drug Effects Regarding cannabis usage and LSD Orange go kart helmet. Changed/Tweaked:
    Talent/Prestige/Honor Menu Revamped Gang Management Menu Revamped Virtual Item Shop Menu Revamped Market app now has a filter to check prices for different vendors Gun Game now has smaller backpacks, less mags, and scopes to different guns How body bags are handled  If a player CLs in a heli while flying, their bag will be put directly underneath on the ground If a player CLs anywhere near or on top of water, their bag will be put directly on top of the waves !rebelstats has been replaced with !stats You can now see your entire statistical data that is tracked in Asylum Moonshine Nerf White Lightning has been reduced from $1450 to $1150 Homebrew Moonshine has been reduced from $825 to $790 Vehicle trackers can be attached to all vehicle types. Added more variety to airdrop loot tables. Moved road barrier usage up to A-EMT. Fixed:
    Logging in on elevated objects and phasing through them will no longer occur. Ability to process crank/moonshine from within or near a building Uranium Exploit Issue with APD Radar Gun not working properly  Instances of a few stats not properly being incremented Optimizations to objects around the map (may help client FPS overall) Goldbar not breaking down into a gold nugget properly Instances of Battle Royale and Gun Game not setting players loadouts/skins/positions back to where they were Body bags will no longer clip through objects Helicopters falling through roofs on server start Device Exploit Equipping new donor items. Removed: Nothing
    Hotfix #1:
    - Fixed Gun Game positions
    - Talent/Prestige Menu fixed
    - Exchange Menus Fixed
    - Virtual Shop will no longer sort
    - Attempted fix for house repair invisible
    - Fixed issue with cops getting more than 4 virtual first aids on respawn
    - Attempted fix for UFO crash
    - Fixed sprouts not maturing correctly
    - Added first aids to more places
    - Increase cost of attending jury duty from 2.5k to 5k
    - Fixed issues with blackjack giving more rewards
    - Option to fak if legged
    - Fixed Moonshine not working correctly
    Hotfix #2:
    - Fixed Gun Game (again)
    - Decreased price of sativa/indica bud from 1250 to 980
    - Decrease amount of cannabis that matures per restart (50 to 35)
    - Made some quests harder overall to complete
    - Fixed instances of houses being purchased, even if they were owned
    - Fixed medkits stacking on cop and medic
    - New charges breaking wanted menu
    - Fixed seasonal quest "deerstand defender" applying to any deerstand (woops)
    - Fixed ufo creating an antimatter explosion and sending the server to a blackhole
    - Chop shop quests for cop vehicles not working correctly
    - Clarified some quests requirements
    - Fixed oysters not taking a cut to the drug cartel
    - Fixed jury summons not informing players that the bench was full
    - Fixed jurors not being able to see defendants charges
    - Issue with smoking cannabis closing menus around people
    Hotfix #3:
    - Players killed inside the drug peninsula or warzone island, would now be war kills
    - BM bonus to a rebel, if a cop killed is inside the drug peninsula or warzone island
    - Missing items for exchange (cop stuff and rpk)
    - Un-restraining a player will now be at the bottom of your scroll wheel actions. Also a confirmation would ask if you are sure.
    - Fixed vest not working on the aircraft carrier
    - Changed processing tax for oysters is to wongs triad, instead of drug cartel
    - Metal Detector will now be worth to use
    - Exchange will now pull the 5 cheapest listings per item type on the entire exchange on open, instead of just 20 of 1 item type.
    - Fixed seasonal quests not syncing properly
    - Phone inventory weight not updating when you dropped and item
    - other optimizations
    Hotfix #4:
    - Fixed restraining not working, if you had "Peekaboo - Seasonal Quest" completed
    - Fixed tempest device not gathering 17 per cycle, if you had "Farming Simulator - Seasonal Quest" completed
    - Fixed blood bag prone animation causing client lag
    - Fixed staying on debug island after gun game ends
    - Fixed manslaughter charges not being properly added, other player death related fixes
    - Clarified "Beginner Vigilante" restart cycle quest 
    - The night that the UFO crashes, will now significantly last longer
    - Medicinal dispensary added to rebel (must have rebel license)
    - AFD house repairs will be disabled indefinitely (blame arma's engine)
    Hotfix #5:
    - Attempted fix for falling through the carrier on the top deck
    - Fixed drug runner paying a bit too much
    - Fixed being able to soft log to bypass time to drop bounties
    - Optimized ufo overall (lag should cease to exist)
    - Fixed restart cycle quests not giving honor/BM (if rewards said so)
    - Fixed gun game progress not resetting, if another gun game started
    - AFD house repairs have been re-enabled and should no longer cause repaired houses to be invisible
    Hotfix #6:
    - Optimized some on death stuff (should reduce some instances of lag)
    - Fixed AFD house repairs not deleting ruins & marker for medics not cleaning up properly
    - Fixed war rating calculation 
    - Fixed LSD processing not taking a cut if you didn't have the talent
    - Fixed "the God of Feds" & "the Cop Slayer" title tags not properly showing their colors
    - Fixed “Lucky Man” seasonal quest
    - "Gold Bars" seasonal quest will now give the proper buff for selling gold bars and nuggets
    Hotfix #7:
    - Attempted fix for seasonal progress either wiping or not incrementing (rare to occur)
    - Nerfed UFO physical loot (should be more random for different items)
    - Weed will now age only up to adult plant. You must now either process the adult plant into bud at the weed processor or any non-turf drug dealer
    - Cop/Medic light optimizations (should reduce lag)
    - Fixed auto run not stopping on death and walking on water with it
    - APB seasonal quest not completing
    - Gang wars menu selection will now keep color
    - Any faction can now purchase and use cannabis items
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