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Mate

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  1. Mate liked a post in a topic by Zaka in New APD Policy   
    UNBLACKLIST the ppl who knows how to shoot then the fed will be an ez fight for the cops... APD swat leader "BLS zdeat"  alrdy something wrong there
  2. Mate liked a post in a topic by Alec-I in New APD Policy   
    let's be honest they need the help they suck ass
  3. Mate liked a post in a topic by they took the name eazy in тenacity | Recruitment | S4 | Limited   
    didnt want in anyway gaybreath

  4. Mate liked a post in a topic by LeagueLucian in Remove the ability to report captains   
    Free my man clock
  5. Mate liked a post in a topic by Sikorsky in hello   
  6. Mate liked a post in a topic by Envy_ in Development ideas   
    I like how you just didn't answer a whole paragraph of my post, but I understand, it's hard to talk ill of some of the people in APD. Anyways, of course I wouldn't expect you to justify every promo on a public post like this on name to name basis lol, but I am asking you to justify the promotion process. You say that their isn't a skill requirement, why? Do you think that perhaps there should be? Maybe this is something to look into? Because your officers are frustrated they lose and lose and lose, when is it time to say "hey, maybe we need to start being pickier about who we promote so we're not such a dysfunctional unit".The age old saying "if it's not broke, don't fix it" doesn't really apply here, because clearly something is broken. I see cops pushing for more and more server wide changes to try and compensate for them being poor players, and i ask you, is that fair to the server as whole? You can't put in minimal effort, promote based on "hey this guy logs on alot", and have no consequences and expect anything other than the shit show that already exists. Nothing will change unless the APD wants things to change. You've tried it this way for so long, why not try something new and see if it improves the situation? 

    I may not be a cop currently, but I was for a decent amount of time from V1 and V2. And I can tell you, there may be over 1000 whitelisted cops, but usually over the course of a week the same few faces will log in during a set period of time. So lets say you play from 8pm EST to 11pm EST 4 days a week. You as a higher up, should make it your goal to learn the cops that play that time slot. Learn their strengths and weaknesses etc. Because if you look at the metrics, I'd wager you'd only see about 15-25 unique players playing during that time slot on cop during the week. 15-25 is far less that 1000, and even if you make the bare minimum effort, I'm sure you could at least learn something valuable in that time. But here's the key, you don't want to put in the effort because it takes time and requires effort. It's easier to sit and complain and say "ah theres too many of us to ever get to know anyone, gangs are just better, they have better guns, etc". Because once you opt for making excuses, theres no blame anymore, everyone is absolved of their responsibility and business continues as normal. While this is a good way to make sure no one gets their feelings hurt, it's a poor way to lead a force that ever wants to be competitive.
    You guys had a really brilliant chance to bring a competitive side to the APD with the introduction of SWAT, but in typical APD fashion ya'll mucked it all up. SWAT could and should have been reserved for officers who wanted to be more competitive and critical of their gameplay. Tac coms/general knowledge of federal events should have been mandatory and the screening/approval process should have been tougher than what it was. You guys had a chance to cherry pick the most skilled officers, and give them an immense advantage to not only succeed but lead by example to their fellow officers, as well as create a group that other officers could aspire to be part of. Instead however, you gave swat to everyone who went to training's, so it's just as watered down as the regular APD. I know several really solid players on the APD who have applied for promos/leadership positions and got denied simply because they aren't what the higher ups are looking for. 
    TLDR: The current situation the APD finds itself in, is caused only by itself. Nepotism, Favoritism, and bad decisions have lead it down the path it currently walks. Nothing will change unless the higher ups who can change things want to, and let's be honest, they don't. The reason I write stuff like this is because the APD are religious forum warriors, hijacking every dev/update post with more and more ideas how to nerf rebels and buff themselves. I've said it a million times, you already have everything you need to win and more, you're just not using it. I like to put my money where my mouth is so once again I'll offer, if the apd would like to do a bit of role reversal we would be down. The APD can play civ and do events and my gang and I will play cop. We'll show you guys how easy it is to win these events (this would most likely need to be on the training server, as many of us are not cops currently and we have 0 higher ups in the gang) but I know ya'll wont go for it. You'd rather just keep making excuses than own up to your own short comings, and unless that changes, nothing else will. 
  7. Mate liked a post in a topic by Envy_ in Development ideas   
    I mean, this is the exact problem I'm talking about. You're not even playing yet you're already making excuses as to why things are happening. The mindset of the APD as whole is "Well we're bad so rebels need nerfs and cops need buffs". Instead of trying to actually get better at what they do. You say superior weapons and entrenched positions, My gang has had to recently fight the cops who are already set up inside of fed the second we ping at a nearby atm. And guess what, we weed them out and take over the fed. As far as weapons go, basically anyone with a pulse got SWAT at this point so thats a misnomer. They have the same weapons we do, and get 3 free pieces of armor to use as well. They just don't know how to use these things, oh and also their spawn is less than 1.5k from literally every event, so if they die, they can be right back with a full loadout. The main advantage gangs have over the APD is that we can communicate and work together to get something done, while many of the cops play selfish and give up before they even get there. The amount of times I've seen 2-3 cops w/ SWAT load outs opt to stay in Telos and just play sniper elite for 15 mins instead of actively pushing fed is astounding. They need higher ups with brains tbh. Most higher up cops are on the money leader board as well, so pulling some additional armor shouldn't be an issue. Hell, we need to pull armor for everything we do, and if we by chance leave it behind the cops get to seize it or drive it around and use it against us (Captains can use ifrits btws apparently since the guidebook doesn't apply to them). 
    TLDR: The issue is, the cops will lose, and continue to lose forever unless someone with a brain and fingers explains to them that they can win these events. The only reason cops hate going to them now is because they lose damn near every one. If the cops were winning every event, we wouldn't be doing them. You're trying to treat the symptoms here and not the cause. Since I write a lot and cops seem to have the inability to understand, let me spell out why federal events are an issue: Higher ups are promoted based on nepotism and unimportant criteria. This leads to the leadership being under qualified and inexperienced to lead their fellow officers. This lack of leadership causes the rest of the APD to lose almost every meaningful engagement they partake in. This leads to the APD being sad and angry and wanting more and more buffs. 

    If you really want to fix the issue. Start winning events, figure out a good strategy to win the events, or promote someone with a brain who can do that. But none of this happen because the APD promotion process is basically just who can kneepad more. So until then, thanks for the millions in guns and gold gents. I looks forward to the next round of rebel nerfs. 
     
     
    Side note: You saying it's rebels trying to bait cops into a player report? Ask the admins how many cops report rebels for literally everything and try to bait us. Like rolling up to an event we're about to start with lights on and no siren. Or setting up in fed and placing spike strips on every gate trying to bait us to shoot them. 
  8. Mate liked a post in a topic by Reapered in mOE | Arma   
    Awesome tage bro haha xd!! I’m loving those kills! 

    Keep em coming!
  9. Mate liked a post in a topic by Midamaru in A message for Malicious   
    Disclaimer: I just make videos for fun, don't take it too seriously.
     
  10. Mate liked a post in a topic by uc. in Plague | Limited   
    The boys are back in town, first Olympus now Asylum.

    @me when you wanna fight 
  11. Mate liked a post in a topic by LeagueLucian in APD roleplay improvements   
    Any cops scared of those gangs need to take a chill pill imagine being scared of DS LMAO
    Yeah that guy is kind of a rat I heard he took the #1 most lethals spot from the best roleplayer on the APD after he got permed
    Some of the best interactions I had with a cop were with that guy I miss him 😔
  12. Mate liked a post in a topic by DirtBag in Better luck next time   
    Leggo told me to expect a couple day break. Leggo said she shot into the air not at me so its RDM on 6 guys. LOL you can see the dust impacts infront of me.
  13. Mate liked a post in a topic by pan fried in WTS Arms SHED   
  14. Mate liked a post in a topic by Bag Of Funyuns in Governor   
    An idea to add Governor back and make it less overpowered.
     
    Tax Rate
    Original - maximum tax rate for governor was 20%, everything was taxed.
    New - maximum tax rate should be 10%, cops and illegal activity (including rebel) should not be taxed. Remove transfer fees.
     
     
    Perks / Abilities
    Original - Server wide messaging, weed field illegal/legal, pardon once per restart, governor office, death penalty, sales tax, gas tax, governor outfit, phone app, wanted list.
    New -  Server wide messaging, weed field illegal/legal, pardon once per restart, governor office, death penalty, sales tax, gas tax, governor outfit, phone app, wanted list.
    I don't have any ideas of what to add to the perks/abilities, but I'm sure we could find some.
     
     
    Running for Office
    Original - To run for office, you would go to the Government building, located in the town of Pyrgros. Enter the amount of money you would like to pay (more money = higher on the ballot), your title (i think), and your message. 
    New - The Government building should be located in Kavala, this will allow for more people to run for office. When writing your message for the ballot, there should be a setting (will have an image below) that asks your tax rate, this is going to be your tax rate for your whole term and will allow everyone on the ballot to see it when voting!
     
     
    Voting
    Original - Ballots in every city other than Therisa, vote for whoever you want to win!

    New - Ballots in every city, vote for whoever you want to win! shows number of votes and tax rate!
     
     
    Governor Term
    Original - Governor terms last 4 - 5 days. You could run again after another governor is elected. 
    New - Governor terms should last one week. You should be able to run again after 4 terms, one includes your term (28 days after you are elected), have a pop up that shows how many terms are left until you can run again.
     
     
    Payment
    Original #1 (Paratus?) - same paycheck, whether your tax was 0% or 20%, you got the same amount of money. Money was sent to your Government account located in pyrgros each restart.
    Original #2 (don't know who tf made this) - You get paid every amount of tax, money was sent to your Government account located in pyrgros right away. Extremely buggy, tax was basically 40% on transfers, everything just kept breaking.
    New #1 idea - Fixed paycheck, just like the original #1, you get paid the same every restart.
    New #2 idea - You get paid every amount of tax (illegal activity/cops are not taxed)
     
     
    Government Office
    Original - The Governor had the option to spawn at his office in pyrgros to collect his paycheck, change tax, make weed legal/illegal, death penalty, and lock their office doors.
    New- The Government building should be moved to Kavala ATM building for easier access, allowing new players to run for office easier. Everything else should basically be same, other than weed legal/illegal and death penalty.
     
     
    Let me know if I messed up on anything, was extremely tired writing this but yea let me know if u have any suggestions, especially perks/abilities. dont mind my shitty art, i forgot what everything looked like.
     
     
  15. Mate liked a post in a topic by Farmer Steve in WTS Arms SHED   
    Current Gang: Kings Row
    can i join ur high tier cartel gang bud?
  16. Mate liked a post in a topic by Rodrigo in Changelog - 5/12/2020   
  17. Mate liked a post in a topic by TRYHARD in Cartel Ideas   
    There is no problem lmao. You want to be able to defend cartels but not attack when someone challenges you. Doesnt work like that. If you're gang didn't recruit exclusively from the APD you would have no problem winning every once in a while.
  18. Mate liked a post in a topic by Smee in Development Aide Application [Closed - Selected]   
    I suggested many ideas a good while ago, allot of them just got shrugged off the shoulder also with good ammount of likes 🤷‍♂️
  19. Mate liked a post in a topic by Peach Picker in Development Aide Application [Closed - Selected]   
    like the freaks who cried about feds and crank so its nerfed into the ground
  20. Mate liked a post in a topic by Zurph in Plague | Limited   
    anyone that had engine owning cheats and did not restart their PC after logging off the game cheating on was ban. Engine owning was battle eyed yesterday, if you guys did not know engine owning does not have arma cheats. You guys can get all happy about (knowing we hacked) but we dont, so calm down retards we are still better then you. Ill be back on arma but probably not this server because the admins on this server are not that bright and im sure even if they know i dont cheat im sure ill remained ban just because they dont like me. But its ok this servers gang life is dead and the owner of this server does not care about it so it will go no where. GL Asylum, and it was fun while it lasted.
  21. Mate liked a post in a topic by Sikorsky in lmao   
  22. Mate liked a post in a topic by zetherin in Rodrigo has joined the legitimate players   
    Maybe this is not a known fact but Big Rod is like 9 feet tall. That mother fucker takes 2 steps and is up the whole tower. He is just a taller gamer.
  23. Mate liked a post in a topic by Envy_ in Development ideas   
    I've seen many cops using these post to try and explain that they need help because they cant win federal events. The issue is not that the events HAPPEN frequently, its that the cops LOSE frequently. That the reason the Fed is so broken at the moment, because it's basically free considering the cops can't play together as a team and run in and die like AI. But thats not an issue the admins need to fix, that's an issue with the higher ups who can't lead their people, and the constables who have 0 game sense. If we keep catering to these subpar players more and more people are going to quit the server. Cops have literally every advantage in almost every engagement but instead of making improvements when they lose, they make excuses and take to forums to complain. 
    Cops get: Free loadouts, reduced cost higher tier loadouts/armor. Free money from lethaling/seizing, shared money for just being there, infinite respawns, a respawn point no more than 2km away from any event, a free teleport to evidence, free armor/loadout from swat, and many other things.

    Rather than learning how to use these numerous advantages they have, they just complain and knee pad to admins to keep nerfing rebels. Theres a reason the overall quality of the APD cops has dropped in recent times, it's because they're used to being coddled and cared for. I'd like to see the admins take a harder stance and tell the cops, tough shit make it work. Maybe then, these players would actually improve and learn new strats to make these federal events competitive. By adding cooldowns to federal events you're catering to them by letting them avoid having to actually learn how to play the game. I hear so many cops say "oh im bad, that's why I hate federal events". Higher ups should actually be responsible and train their lower downs so that they aren't so bad anymore. To prove my point, perhaps all the current cops should go rebel and CEO of FED will play cop and we'll show you how to win with the tools you already have, otherwise just keep complaining and killing the server. 
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