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Donald

Retired Staff
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  1. Donald liked a post in a topic by Gagss in Asylum Pre-Patch Announcement 6/12/2024   
    I never really made much money at all compared to others who grinded for years, so this is gonna be fun and the change we need. keep dom
  2. Donald liked a post in a topic by Jr4life24 in Asylum Pre-Patch Announcement 6/12/2024   
    "Hi guys, I grinded between 1-4 years ago and have stacks upon stacks of cash and have turned a light RP life server into a wasteland server. Now that I'm no longer able to play this like a wasteland server I no longer wanna be here."

    Crazy.
  3. • B A R K I N • liked a post in a topic by Donald in Asylum Pre-Patch Announcement 6/12/2024   
    This is awesome. Haven't been this excited to play in forever
  4. Akeelagi liked a post in a topic by Donald in Asylum Pre-Patch Announcement 6/12/2024   
    This is awesome. Haven't been this excited to play in forever
  5. Donald liked a post in a topic by Akula in Asylum Pre-Patch Announcement 6/12/2024   
    Hello all,
    We understand there has been some major concerns with the current state of the server in terms of low population, QOL improvements, and so on.  Despite our best efforts with tons of new content, we have decided to make some major overhaul changes within Asylum geared towards a better player experience overall, and we would like to present a brief announcement outlining just a few things of what is to come (These are not the actual Patch-Notes)
    Please keep in mind we are aware that the changes we are making will not please everyone, but we feel it is necessary for the state of the server to continue and thrive.

    Here is the following upcoming changes that you can expect:

    Server-Wipe: 
    Given the state of the server and majority of others feedback our developers have been working on creating a new environment for Asylum (Some make call it Asylum v3, Asylum Reborn, call it what you want).  We have taken a step back and are going back to our roots.  Player progression will be wiped, your donor level and faction rank will remain untouched. What-to-expect:
    We will be introducing new patches and changes more frequently at the start of the wipe introducing old/new content items. Starting out there will be four Fed events - Fed, Bank, Casino, & Prison. This is to prevent players hyper inflating the economy in the first month as seen in the previous test wipe. Talent System - Removed entirely (No more grinding for unnecessary talents). Some talents were redistributed to faction ranks, others were dispersed behind infamy, prestige, and honor. Housing Changes: 3 houses total (Including 1 shed) Increased max storage options for both virtual and physical items. Legal and Illegal money methods have been reworked to where both can be affordable living - with the exception that illegal methods will still pay more. Removed Drones for time being. Starter money increased. Gang bank payouts every 5 minutes based on the amount of cartels you own. Removed purification. Simplified crafting. Many, many, more things that are just too much to list for an pre-announcement.  Server-rule-changes:
    Admins - will not be getting any money or perks for the time being, including spawning in vehicles. (They will be a new player just like you) This is to ensure fairness across the community.  However, admin duties outside of normal game play will remain and can still run events to make it fun for the community.  We are wiping your current count of bans for this year. Ban times will be reduced drastically overall. The goal is to have players in game. Player conflict dispute - If a player does not intentionally break a rule they may try to resolve with compensation.  The player does not have to accept compensation, however, the admin team will take it into consideration if we feel your situation is genuine. Note - this is not an in game feature… yet.  APD Changes: (Temporary Changes)(Subject to Change)
    No house raiding will be performed at this time No drones All cop ranks will follow helicopter guidelines. (No searching illegal areas without ground units) Cops may respond via helicopter if ground units in area. 20 30 minute timer cooldown for drug fields.  2 1 Life rule for all illegal drug areas regardless of how many cops are online (Ex: 5 cops or less is no longer valid)  **I want to re-iterate these are just a brief example of changes to come and more will be released in the upcoming patch notes laying out exactly what was changed and what will be changing in the upcoming updates.**

    The developers are working hard to make this work and we hope you guys are excited for the upcoming changes.  Thank you for continuing to be apart of our community, we love all of you. ❤️ 
    - Asylum Team
  6. Donald liked a post in a topic by Sidewinder in This shit sucks   
    Not trying to stir the pot here BUT....... I cut way down on my asylum time because the server just became too stale, don't get me wrong the scripts and code seem great with all the new things to do on the server but the design of the structures layouts-compositions are awful.   The prison is so in need of an upgrade, it seems the whole server is in need of a design face-lift.  I offered my time and work for free, no position or pay but I was ignored.  The server needs help!  

    I was happy to do redesign any part of the map... A Prison I've done in the past.

    some of my other work https://steamcommunity.com/profiles/76561197965555499/screenshots/

    I have shared this with the staff many months ago. I didn't get a reply.
     

     
  7. Donald liked a post in a topic by Steve in This shit sucks   
    I genuinely love Asylum, I hope it can be saved some how. I am nowhere near involved enough to say how it should it be done. If not with Arma 3, I'm quite confident it can be done with Arma 4.
  8. Donald liked a post in a topic by Kawaii in WIPE POLL   
    Also, if there is a wipe, please please get rid of the talent point system. Do not want to grind those again
  9. Donald liked a post in a topic by MagicSpoon in WIPE POLL   
    If a wipe is decided, they need to do a whole map rework, move all fields, feds, processors and everything around. Maybe bring back the old coke trees, so you need to pick the trees, put the coke into the pit, stomp it down, process it. maybe bring back the poppys for heroin to make it more interactive, and rework how meth works, maybe an event to get the pharmaceuticals and a gathering zone for other componant
    With a wipe maybe limit houses to 3 per person and 1 shead per person and make them cost more from the bank so there is a need to grind for a while before getting your big investment
  10. Donald liked a post in a topic by Sky in This shit sucks   
    turn signals finally coming back let's go 
  11. Donald liked a post in a topic by Akula in This shit sucks   
  12. Donald liked a post in a topic by Patrick Swayze in Asylum's low pop - Aleec Spazeed   
    was that bbgreg yelling at the end? whoever it was... yikes. gonna have a stroke over arma.
  13. Donald liked a post in a topic by KrazyKnight in Asylum's low pop - Aleec Spazeed   
    YOU WILL BE GETTING POINTS!!!!
     
     
    It was fun while it lasted.
  14. Donald liked a post in a topic by Oskarr in Server changes   
    Suggestions by me & aslan
    Monetary Cap:
    Establish a cap at a specified amount, with server price adjustments based on this amount. Gang Bank Cap:
    Set a cap at a specified amount, which will increase proportionally with the number of members, up to a maximum of X amount. Group Cap:
    Limited to 8-10 members. (start with 8 and adjust if population starts increasing) House Cap:
    Players are permitted a maximum of 2 houses each, including garages. Economic Balance:
    There are currently excessive opportunities to generate income through various runs. Drug Policy:
    Retain: Marijuana, heroin, cocaine, methamphetamine, spirit, uranium and the purification factory. Allow processing of every drug once more at the purification facility, rotating the factory across all drugs. Remove: Fungi, LSD, PCP, and tobacco. Territory Management: Turf areas may require significant improvement (maybe bring back the cheaper loadouts from owning 2 of these) Boat Rebel Location:
    The location should be stationary outside the prison; other locations should be removed or at least the Sofia location should be reconsidered. Federal Events:
    Remove the excess events such as mental, APD National, and Nicolais. Implement a 30-minute cooldown period for the remaining events, but only 10-minute cooldown for gas marts. Cartels:
    Retain key locations such as OG, East Arms (with necessary adjustments), Church, Drug Tower, and Drug House. Remove other locations and relocate oil cartel to a more accessible area for crafters. Maintain three cartels with five rotating locations, excluding the oil cartel. Prestige and Weapons:
    Eliminate the prestige system and all overpowered weapons and attachments. Restrict Zafir, MAR-10, and silencers to Blackwater only with very limited availability and a small chance of spawning in an airdrop. Rebel Outpost:
    Maybe consider adding restocking guns, more clothing options, and potentially setting a donation goal for armor stacking. Introduce an invisible backpack. Stash Houses:
    Remove the new stash houses and retain the old ones that can be robbed. Drug Dealers:
    Keep drug dealers in towns to maintain the associated risk. Law Enforcement:
     
    Update rules regarding Ifrit usage. Address the issue of having an excessive number of higher-ranking officers. Consider implementing a parole system. Introduce a limit on the ratio of civilians to police officers. Review policies on lethal payouts. Establish new rules for the deployment of police drones. Remove the armed boat or replace it with a version without a covered gunner position, if such a version exists. Prohibit police officers from deploying spike strips from moving vehicles.  
    Explanation:
     
    I feel like money is the primary issue on this server. The introduction of domination has significantly inflated the economy, making most players extremely wealthy. While there have always been individuals with substantial wealth, it's never been at this level before. This situation leads to careless gameplay and leaves players with little to do other than spoil the fun for others, especially newcomers.
    Even when the server had 100 players online, it's a struggle to find people anywhere outside of Athira. I believe to inject more vitality into the server, players need to engage in activities such as runs, player robbery, federal event heists, or cartel conflicts. The majority of players should be out and about, creating scenarios, rather than idling in towns and engaging in trolling.
    Implementing a money cap would compel players to diversify their activities since they wouldn't be financially secure for life anymore. They would need to earn money to sustain their preferred activities, whether it's trolling in towns, engaging in combat, or participating in criminal activities like robbing, turf wars, or cartel operations.
    Encouraging players to run drugs could also revitalize cartel activities, making the struggle for control more worthwhile. Regardless of personal opinions on cartels, it's always been a significant and popular aspect of the server. Introducing new gangs through this mechanism could significantly boost server population and potentially attract even more players.
    Furthermore, law enforcement appears to be disproportionately powerful due to their weaponry and high-ranking officers. This issue stems from the low player base and the need to counter large civilian groups. Addressing these aspects is essential for the proposed changes to work optimally.
    I disagree with the notion that players don't want to grind for money in an older game. Instead, I believe they're disinclined to grind when others are financially set. It becomes incredibly challenging for new players to establish themselves when existing players are already financially independent.
    Ultimately, what's the point of playing on a server where you already have everything? The true enjoyment lies in the journey toward success, not just the destination.
  15. Donald liked a post in a topic by Alec-I in WIPE POLL   
    I think it might be enjoyable for a couple of weeks, but after that, the server could quickly decline once the initial excitement wears off, and people's nostalgia has been fulfilled. I could be wrong, but it's worth a try at this point 🥸.
  16. Donald liked a post in a topic by Roice in Concerned Citizen   
  17. Donald liked a post in a topic by Djmon in Spreading the word anyway we can   
    @Bherky@Fried Rice@Junke @Carterr

  18. Knight05 liked a post in a topic by Donald in ***Addressing Community Lag***   
    RIP chinamen
  19. Infamous [FULL SEND] liked a post in a topic by Donald in What tf happened   
    getting shit on all the time with the amount of tools at your disposal is definitely a skill issue
  20. Bigron224 liked a post in a topic by Donald in One Man Army   
    W music
  21. 王 rando 王 liked a post in a topic by Donald in One Man Army   
    W music
  22. Donald liked a post in a topic by Alex. in Rookie Learning Handbook   
    ching chang walla walla bing bang nigga kys
  23. Donald liked a post in a topic by Bigron224 in One Man Army   
    Hey guys I'm thinking of bringing my Phantom Forces talent over to Asylum Altis Life... lmk if you think its a good idea thanks!
     
  24. Donald liked a post in a topic by Chris Peacock in One Man Army   
    tbh better than all of westside already
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