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operatorjohnny^

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  1. operatorjohnny^ liked a post in a topic by GravL in "broken economy"   
    ^^^^
    great idea
  2. King liked a post in a topic by operatorjohnny^ in "broken economy"   
    can we PLEASE for the love of god get over this "broken economy" mentality? no one wants to grind for 4 hours to make 500k anymore, and the people that want to still can. people want to actually play the game and have fun. notice how olympus has easy money making methods and a "broken economy" but has a much larger player base....because they can PLAY THE GAME.
    no one cares about your 9 year old virtual economy. the rich people dont spend their money, so dont punish the rest of us. let us play. 
    thanks,
    johnny
  3. operatorjohnny^ liked a post in a topic by Bad Samaritan in "broken economy"   
    - Better lifetime quests for all legal money making methods with good buffs that make them worth grinding and encourage long term use of the method
    - Some type of quest add on or contract system that pays good for certain legal activities, but will void if you commit a crime while it's active
    - Maybe create a type of gang like "business" group that behaves like the contract idea, only being lucrative if you're legal, while offering insurances against robbery
    - Up the value of all drugs/spirits/contraband, but also up all tickets so the reward is balanced to risk. Drugs should feel like a dangerous shortcut rather than a requirement to even afford your house tax. 
    - If illegals upped, give legal methods a slight boost too so they aren't totally abandoned
    - Split quarries to be more specific: copper mine, iron mine, gem mine
    - Similar to Boomerman's idea, have "mini-cartels" for each major city or drug that layer under the cuts of the main cartels, but only if all illegals have a major price buff
    - Make the value of the mats used to craft guns/vics/vests far far less than market value. As it is, crafting is only worth it for large crafting operations that control turfs and cartels. This would make black market more lively, mines more lively, other crafting mat fields more lively, and make exchange an actual marketplace people go for things. 

     
  4. operatorjohnny^ liked a post in a topic by Marzoh in "broken economy"   
    everything u sell is doubled on weekends. 
  5. pan fried liked a post in a topic by operatorjohnny^ in "broken economy"   
    can we PLEASE for the love of god get over this "broken economy" mentality? no one wants to grind for 4 hours to make 500k anymore, and the people that want to still can. people want to actually play the game and have fun. notice how olympus has easy money making methods and a "broken economy" but has a much larger player base....because they can PLAY THE GAME.
    no one cares about your 9 year old virtual economy. the rich people dont spend their money, so dont punish the rest of us. let us play. 
    thanks,
    johnny
  6. Vortex liked a post in a topic by operatorjohnny^ in "broken economy"   
    can we PLEASE for the love of god get over this "broken economy" mentality? no one wants to grind for 4 hours to make 500k anymore, and the people that want to still can. people want to actually play the game and have fun. notice how olympus has easy money making methods and a "broken economy" but has a much larger player base....because they can PLAY THE GAME.
    no one cares about your 9 year old virtual economy. the rich people dont spend their money, so dont punish the rest of us. let us play. 
    thanks,
    johnny
  7. HUNTE liked a post in a topic by operatorjohnny^ in Casino Texas holdem Poker!   
    wayyyy too low stakes. small blind 2.5k and big blind 5k. max bet needs to be at least 10k per hand
  8. Chris Peacock liked a post in a topic by operatorjohnny^ in Casino Texas holdem Poker!   
    wayyyy too low stakes. small blind 2.5k and big blind 5k. max bet needs to be at least 10k per hand
  9. operatorjohnny^ liked a post in a topic by HUNTE in Casino Texas holdem Poker!   
    Poker is a must for a casino. would be good for the community to gather to simply battle it out in some low stakes poker. was thinking maybe small blind being $25 big blind being $50 going into it with $1000. really would like to see this would be lots of fun.
  10. operatorjohnny^ liked a post in a topic by shawn in Walt | Asylum 4   
    Cool story
  11. Walt liked a post in a topic by operatorjohnny^ in Walt | Asylum 4   
    heat
  12. operatorjohnny^ liked a post in a topic by Walt in Walt | Asylum 4   
    Altis Only, Enjoy!
  13. operatorjohnny^ liked a post in a topic by Djmon in Changelog March   
    Effective Immediately your AR is Denied. 🥸 
  14. DarkKnight liked a post in a topic by operatorjohnny^ in Changelog March   
    you reduced weapon sway. i will always love you fitz. im forever in your debt.
  15. operatorjohnny^ liked a post in a topic by Jr4life24 in ****APD Policy Update 03/04/2024****   
    Effective Immediately
    SGT+ will be allowed to deploy SWAT officers to cities/HQ’s during extreme circumstances under the following stipulations:
    The highest ranking officer (SGT+) on duty is solely responsible for activating SWAT and will assume command of the entire situation until SWAT is deactivated. Failure of the activating officer to command and direct the entire situation will result in severe repercussions. A set amount of SWAT officers will be deployed depending on civilian count in the cities and must report directly to the SWAT deploying officer as well as adhering to standard SWAT policies. Failure to follow the command and direction of the SWAT activating officer will result in severe repercussions.
     
    The SGT+ may currently authorize SWAT officers for the following situations:
    HQ Defense
    Having a suspect in custody worth 200k+. Can not be used for someone who has turned themselves in.
    HQ is being actively assaulted by 3+ civilians
    Riot Control
    Any Suspect(s) involved must be using high caliber weapons 6.5+ or explosives
    Inability to bring stability to a city after 3+ attempts with 5+ suspects identified
    Once SWAT is called, a crate of illegal loot will spawn inside of the city and officers will be required to attempt to gain control of that crate once it is unlocked. An LT+ may call for officers to disregard the crate allowing civilians to obtain the crate uncontested from officers. (If a call to disregard the crate is made, a message must be sent to the active captains on why that call was made.)
    Once the SWAT activating situation has been handled (per the activating officers discretion) all SWAT officers must be deactivated.
    Casino/Athira Entertainment Policy
    The Casino/Entertainment Center will be off limits for on-duty APD officers. However, officers are allowed to go to Casino/Entertainment center with legitimate reason, such as: 
    Active Visual Pursuit
    Rescue a kidnapped officer
    Once officers arrive at the location they may only retrieve the suspects involved. They may not restrain anyone else at the Location, you may only apprehend the suspects involved in the active visual pursuit and the suspects involved in the kidnapping.  
     
    Any questions/comments/concerns please reach out to a Captain.
  16. operatorjohnny^ liked a post in a topic by Djmon in What tf happened   
    @zdeat@Bush Tiger tap in
  17. operatorjohnny^ liked a post in a topic by Junke in What tf happened   
    🤷‍♂️
    I'm just here so I don't get fined.
  18. operatorjohnny^ liked a post in a topic by Louie in Changelog March   
    My ni doing them thangs 
  19. Bag Of Funyuns liked a post in a topic by operatorjohnny^ in "broken economy"   
    can we PLEASE for the love of god get over this "broken economy" mentality? no one wants to grind for 4 hours to make 500k anymore, and the people that want to still can. people want to actually play the game and have fun. notice how olympus has easy money making methods and a "broken economy" but has a much larger player base....because they can PLAY THE GAME.
    no one cares about your 9 year old virtual economy. the rich people dont spend their money, so dont punish the rest of us. let us play. 
    thanks,
    johnny
  20. operatorjohnny^ liked a post in a topic by Rogue in Announcements and an Apology   
    I would like to announce a few things. First things first, I would like to apologize for being too disconnected from the community. I could make a list of reasons as to why this was the case, but those would just be excuses. The only person to blame for the current situation is me. I will be around weekly at a minimum going forward to assist the admin team.
     
    To help remove some of the weight from the Senior Admins(SAs) plate, Community Managers(CMs) will be added to the team. Their only duty will be to ensure the pulse and health of the community is at the forefront. The SAs will continue to run the admin team. They are separate roles but of equal rank. This will help each role focus on what matters most, the health of the community. That being said, welcome our Community Managers:
    @Ronald
    @DarkKnight
    Thank you for your patience, time, and contributions.
         -Rogue
  21. operatorjohnny^ liked a post in a topic by Ronald in "broken economy"   
    Oh I agree, I've said many times nerfing money making only hurts newer players. The older player base already has money and the means to make money through the groups they play with but passive mode john is fucked
     
  22. operatorjohnny^ liked a post in a topic by 王 rando 王 in "broken economy"   
    I was vocally a big proponent of removing passive money making when it was a thing because it strongly deterred against players getting into combat. However you are indeed correct about the economy being too far gone, for new players they're just going to give up too quick unfortunately.
    I would advocate for the sell prices for all items to be increased by a globally determined percentage (whether that be 100%, 200% or whatever.) This way moneymaking still has risk, IE: 1 of your meth runs getting robbed, however it can be recouped with 1 successful meth run due to sell prices being increased.
  23. operatorjohnny^ liked a post in a topic by GravL in "broken economy"   
    +1, i grinded up enough money to be comfortable with then i got burnt out of arma in general
     
    shit takes way too long
  24. operatorjohnny^ liked a post in a topic by shawn in "broken economy"   
    give us that oly economy, i wanna make millions doing a single drug run.
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