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New Prison Concept


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Hey guys! Sharing with you all a new prison concept that I have been putting together. As the entry "tier" for all Federal events on Asylum, I really wanted to nail this one to breathe some new life into a place where we all end up sooner or later. Both in regards for the potential to spice up the whole prison break experience with optional new ideas (listed down below) or to keep it simple for those rebels that just want to kill the APD. 

Important things for me: 

  • Balance first and foremost
  • Staying within certain parameters for the owner
  • Staying within certain parameters for the Devs
  • Adjusting the prison to make it look like a place we would send Asylum's most wanted
  • Adding additional possibilities for new ideas to be implemented to make it a more interesting Fed. 

Picture 1: (Front of Island, eating area)
https://gyazo.com/0e635619f9313c429ff7b53ae7a454c0
Picture 2: (Eating area. Tired of killing us poor cops? Come grab a Gyro!) 
https://gyazo.com/07933828ae10cba23d0258e203dd2606
Picture 3: (Front gate, main entrance)
https://gyazo.com/11399210050e30e63298faf43c68091b
Picture 4: (Quick clip front entrance) 
https://gyazo.com/4ff58f1b20ecd5c87fc5e39a017d3b70
Picture 5: (Bird's eye, front of prison) 
https://gyazo.com/9c4522c6defc7c4d31ec1eb1987a214c
Picture 6: (View of Prison compound's main gate)
https://gyazo.com/cd353a0931110dc504aeaf23ef89cfb8
Picture 7: (Another view of priston compound's main gate)
https://gyazo.com/16fab5ccbc552f5de8d8bdadd8b956b3
Picture 8: (Sally port for vehicle access)
https://gyazo.com/6a704a9965a899f80e3f004bf3fe37f3
Picture 9: (Half of the prison yard)
https://gyazo.com/9a1b5a646ef4378ccbf91e6285dfd0be

Picture 10: (Ol' sparky, frying criminals since 2013) 
https://gyazo.com/ae17d10960821e9d1430cc1721c985da
Picture 11: (Back of prison, work area trying to repair the hole in the fence. Better make sure S.W.A.T. doesn't know about this!) 
https://gyazo.com/d9ddd45436fa27749514aec17d6882db
Picture 12: (Guard tower, prison administration, prison security building)
https://gyazo.com/01e5c620513a67469f16af4ca11185f3
Picture 13: (Prison security building inner gate that needs to be thermited or drilled!) 
https://gyazo.com/3ecd66efd1c9a88aa1a77cb7970190b6
Picture 14: (Prison main security room)
https://gyazo.com/adffd1911a554144e76e75d1597155cb

Concept ideas

  • The prison break event has a flaw to it as it currently stands. If civilians demand to be sent straight to prison, then even someone with a max sentence of 25ish minutes could press plates and be out in 11 minutes time. That leaves very little incentive for civilians to actually role play with the APD because you could either spend 11 minutes and get out of jail for free or spend 11 minutes (or much longer...) explaining all your charges and only have a chance at either a reduced ticket or even a full ticket if you get a robo cop. So, additional options to the prison could be easily implemented (IN ADDITION TO freeing the prisoners) to add more to the federal event. This will at least add incentives to have more people doing the event by adding additional monetary rewards. 
  • After completion of the prison break, you could be able to loot the commissary for any money that the prison has (scaleable to the number of APD online)
  • You could be able to hack the security cameras in the security room to uncover documents on the abuses of prison guards on prisoners. These documents could be turned into channel 4 news for a reward. 
  • The side sally port could be used for a number of things.
    • If the security room could be hacked, it could spawn a vehicle with an HVT (basically the plot of the movie S.W.A.T.) that could be taken to an rebel outpost for money. 
    • A alternate entrance for the cops to push armor directly into the prison either at a certain time or if the civilians fail to protect the power plant at the opposite end of the compound.

Tell me what you think! Thanks for the look. 

 

 

Kreals, Donald, Defragments and 1 other like this
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I think for most players who do the prison (also my opinion) they enjoy the prison the way it is. Its role as being the entry federal event and wanting quick fights is adequality fitted with its current simplistic layout. It can be started with only 4 cops on and only last 10 minutes as well as having the HQ very close allowing for the quick cqc fights that players primarily seek when starting the prison.

From a cop and civ standpoint, I would argue that the prison is a balanced event. Civs have multiple ways of having adequate cover for the event. Cops have tons of tools that allow for a multitude of ways to push. I understand cops find it hard to push the prison due to the front deer stand, but those cops aren't typically using utility like flashbangs to combat this. Cops also have armored vehicles with smokes that make the prison way easier to push, and a minigun boat that can pen those deerstands. Not to mention the multiple van spots, heli drops, and peak spots that are at the prison that allow cops to infiltrate the compound.

I think if you were to change prison at its current state it would be small touchups on the current compound. I don't think changing the dynamic of what the prion is would be something the community would enjoy (I may be wrong, just my take on the prison). 

Aesthetically though, I do like your prison and I think the idea of commissary is great. 

 

Akula, william and Donald like this
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35 minutes ago, Junke said:

I think for most players who do the prison (also my opinion) they enjoy the prison the way it is. Its role as being the entry federal event and wanting quick fights is adequality fitted with its current simplistic layout. It can be started with only 4 cops on and only last 10 minutes as well as having the HQ very close allowing for the quick cqc fights that players primarily seek when starting the prison.

From a cop and civ standpoint, I would argue that the prison is a balanced event. Civs have multiple ways of having adequate cover for the event. Cops have tons of tools that allow for a multitude of ways to push. I understand cops find it hard to push the prison due to the front deer stand, but those cops aren't typically using utility like flashbangs to combat this. Cops also have armored vehicles with smokes that make the prison way easier to push, and a minigun boat that can pen those deerstands. Not to mention the multiple van spots, heli drops, and peak spots that are at the prison that allow cops to infiltrate the compound.

I think if you were to change prison at its current state it would be small touchups on the current compound. I don't think changing the dynamic of what the prion is would be something the community would enjoy (I may be wrong, just my take on the prison). 

Aesthetically though, I do like your prison and I think the idea of commissary is great. 

 

For once i agree with this guy

Junke likes this
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2 hours ago, Junke said:

I think for most players who do the prison (also my opinion) they enjoy the prison the way it is. Its role as being the entry federal event and wanting quick fights is adequality fitted with its current simplistic layout. It can be started with only 4 cops on and only last 10 minutes as well as having the HQ very close allowing for the quick cqc fights that players primarily seek when starting the prison.

From a cop and civ standpoint, I would argue that the prison is a balanced event. Civs have multiple ways of having adequate cover for the event. Cops have tons of tools that allow for a multitude of ways to push. I understand cops find it hard to push the prison due to the front deer stand, but those cops aren't typically using utility like flashbangs to combat this. Cops also have armored vehicles with smokes that make the prison way easier to push, and a minigun boat that can pen those deerstands. Not to mention the multiple van spots, heli drops, and peak spots that are at the prison that allow cops to infiltrate the compound.

I think if you were to change prison at its current state it would be small touchups on the current compound. I don't think changing the dynamic of what the prion is would be something the community would enjoy (I may be wrong, just my take on the prison). 

Aesthetically though, I do like your prison and I think the idea of commissary is great. 

 


I certainly agree with you and I have tried to replicate that experience while just making it look (in my opinion) a little more like an actual prison. One of the things that Akula actually suggested awhile ago (and that I incorporated into this design) is to directly copy the layout of the current prison because people like the way the current one plays out. Balance reasons also lead me to going down this route. My concept certainly looks different; however, it follows the same structure as the current one by design. 

  1. 1 main entrance with two elevated positions on either side of a main entrance.
  2. 1 hot drop area so cops/civs that can fly can gain an advantage.
  3. 1 van jump up spot in the back. 

The only difference is the whole sally port incorporation (Picture 8). However, those two doors are locked by default and could be utilized for prison event addons as mentioned above. They also cannot be driven over by Ifrits. If the Devs accept this prison concept; however, do not like the whole HVT idea, then they certainly can just remain an unusable and locked aesthetic.

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So I don't care about people saying it is fine the way it is that isn't the point. This looks like an awesome prison and would be super cool to have in asylum. I don't care about the federal event balancing there should honestly be a boon to cops because it is suppose to have armed guards there the entire time (RP)

So all in all I think a lot of work went into designing this and I think it looks very cool and would enhance emersion. This is about betterment of the server not balanced fed events.

Banksy likes this
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  • 2 weeks later...

We appreciate the appealing aesthetic design of the prison; however, we've noticed that the close-quarters combat (CQC) element is somewhat dominant. While we've attempted variations from the traditional double Deer-stand single entrance with simple mechanics, these deviations haven't yielded favorable results. Typically, players engage with the prison for the fight not the reward. so we don't want to change it too much

We would like to use aspects of your prison (we particularly admire the prison's visual aspects), while keeping the combat dynamics unchanged.

We won't initiate this as a 'trial phase' since converting federal events involves substantial effort. Our goal is to ensure confidence in and commitment to the changes, avoiding a cycle of constant addition and reversion. Naturally, this doesn't preclude the possibility of reverting changes in the future if aren't working.

.Nathan likes this
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