Popular Post Smee Posted April 8, 2016 Popular Post Report Share Posted April 8, 2016 (edited) Drug-Vehicle-Weapon Lockup With Recent Administration Events I Thought It Would Be A Great Suggestion And Post This Location Oil Processor / Compound Rebels Will Be Able To Hack Into The Dooms / Vaults To Be Able To Retain Seized Vehicles And Seize Weaponry and Also Dirty Money. When A Cop Seizes A Vehicle, Not Only The Vehicle They Seize, The Amount Of Contents It Was Seized For Will Be In Vaults In Dirty Money. After Drill Time The Vehicle Will Magically Spawn In The Shed / Shelter To The North Of The Compound,Where Rebels Can Drive To The Nearest Chop Shop To Chop For Money. Using Zaros As A Turf Will Be Worth Having During Given In Global Chat When Ever A Vehicle Is Searched and Seized Player / Rebels Will Be Able To Tell If Any Good Content Will be Given In The Lock Up. Not Only Seizes Vehicles And Drugs, Seized Weaponry Will Be Spawned In Large Crates Around The Compound And Be Able To Retain Illegal Guns And Or Be Able To Store In House. The Rebels Will Have A Drill Time of 20 Minutes, But Also Can Drill Into Smaller Vaults for Extra Goods. BLUE SECTION = Vehicle Lockup (20 Minutes to hack) RED SECTION = Drugs / Dirty Cash (20 Minutes to hack) PURPLE SECTION = Locked Up Firearms ( Normal Safe Cracking Time For Individual Safes) After 20 Minutes Of Cracking Seized Vehicles Will "spawn" under these sheds Cops /APD 7 Cops To Start 12 Cops To Start If Federal Reserve / Bank / Prison Break In Progress SWAT 2 Strider Spawns AND JUST ANOTHER SUGGESTION OR ADDITIVE Humming Bird ? Edited April 26, 2016 by Smee Buck, Gubber Flexx, Bob Jill. and 55 others like this Link to comment
Rag Posted April 8, 2016 Report Share Posted April 8, 2016 This is one of the best ideas i've seen! Link to comment
Sparky Posted April 8, 2016 Report Share Posted April 8, 2016 This would be good. It would give ppl a reason to play even more. Link to comment
M4ST3R Posted April 8, 2016 Report Share Posted April 8, 2016 (edited) Good Idea but should take a good amount of time to rob as it will be overpowered for taking guns drug and money back etc etc Edited April 8, 2016 by Master. Link to comment
Zaxalx Posted April 8, 2016 Report Share Posted April 8, 2016 A lot of entrances, and each and every one of those walls can be knocked down, would need heavy edits to be a good place to fight Link to comment
Smee Posted April 8, 2016 Author Report Share Posted April 8, 2016 Just now, Master. said: Good Idea but should take a good amount of time to rob as it will be overpowered for taking guns drug and money back etc etc Will Add Cop Stuff So It Is Equal for Both Sides Chase likes this Link to comment
The Monopoly Man Posted April 8, 2016 Report Share Posted April 8, 2016 I agree that more stuff needs to be added for rebels to do as banks/prisons get boring after awhile. There will need to be some major tweaks for this to be able to work. If seized vehicles and weapons get teleported directly there, I imagine it wouldn't take long to have a huge stockpile of dirty money and weapons. It would need decently long timers to open up these crates/domes to get these items. Not 10 minutes. I propose that the vaults takes about 20 minutes to drill.. 10 minutes and then fly away is just too easy IMO. scen7edcandle, Voltage, BurninSeagul and 1 other like this Link to comment
HotWings Posted April 8, 2016 Report Share Posted April 8, 2016 Just now, Zaxalx said: A lot of entrances, and each and every one of those walls can be knocked down, would need heavy edits to be a good place to fight Lots of people forget this Zaxalx likes this Link to comment
Bikstok Posted April 8, 2016 Report Share Posted April 8, 2016 (edited) Great idea! Perhaps it could be set up, so the cops were defending instead of always having to attack. Edited April 8, 2016 by Bikstok Windmere, rngr, Crossfade and 8 others like this Link to comment
Ba-KA Posted April 8, 2016 Report Share Posted April 8, 2016 Prob the best idea anyone has ever came up with Link to comment
rngr Posted April 8, 2016 Report Share Posted April 8, 2016 4 minutes ago, Bikstok said: Great idea! Perhaps it could be set up, so the cops were defending instead of always having to attack. I think this would be a nice change and placate the inevitable "no" from the career cops who don't like rebels getting new things to do, especially those that involve cops. Link to comment
Smee Posted April 8, 2016 Author Report Share Posted April 8, 2016 Please Post More Suggestions As I Can Make It Fair For Both Sides And Also Fun Link to comment
Nightfury Posted April 8, 2016 Report Share Posted April 8, 2016 that is just great. +9000 Link to comment
Crossfade Posted April 8, 2016 Report Share Posted April 8, 2016 nice idea. id say there would need to be some sort of way to stop it being too OP for civs because otherwise itll be the new hot thing and everyone will be doing it, and it needs to be good for solo players aswel, as u added smaller vaults with lower amounts, maybe in the smaller vaults theres a cash stack, a few guns etc etc Link to comment
Quenton Posted April 8, 2016 Report Share Posted April 8, 2016 44 minutes ago, Zaxalx said: A lot of entrances, and each and every one of those walls can be knocked down, would need heavy edits to be a good place to fight Place h-barriers in some of the entrances. Link to comment
Axe Posted April 8, 2016 Report Share Posted April 8, 2016 (edited) 1 hour ago, Smee said: Drug Lockup With Recent Administration Events I Thought It Would Be A Great Suggestion And Post This Location Oil Processor / Compound Rebels Will Be Able To Hack Into The Dooms / Vaults To Be Able To Retain Seized Vehicles And Seize Weaponry and Also Dirty Money. When A Cop Seizes A Vehicle, Not Only The Vehicle They Seize, The Amount Of Contents It Was Seized For Will Be In Vaults In Dirty Money. After Drill Time The Vehicle Will Magically Spawn In The Shed / Shelter To The North Of The Compound,Where Rebels Can Drive To The Nearest Chop Shop To Chop For Money. Using Zaros As A Turf Will Be Worth Having During Given In Global Chat When Ever A Vehicle Is Searched and Seized Player / Rebels Will Be Able To Tell If Any Good Content Will be Given In The Lock Up. Not Only Seizes Vehicles And Drugs, Seized Weaponry Will Be Spawned In Large Crates Around The Compound And Be Able To Retain Illegal Guns And Or Be Able To Store In House. The Rebels Will Have A Drill Time of 20 Minutes, But Also Can Drill Into Smaller Vaults for Extra Goods. Cops /APD 7 Cops To Start 12 Cops To Start If Federal Reserve / Bank / Prison Break In Progress SWAT 2 Strider Spawns AND JUST ANOTHER SUGGESTION OR ADDITIVE Humming Bird ? Spawn Im not even two sentences in and I feel like this would be a problem. The DB server(s) get slowed down enough as it is, I feel like this would just further worsen that load. (Im not certain of this, but I imagine that being taxing) As far as the compound goes, a lot of spawned objects/walls would need to be added If it didnt lag down the DB/Server anymore than it is, I dont see why not, of course it would need balancing, but thats what testing is for. Edited April 8, 2016 by Axe BioHazard likes this Link to comment
Crossfade Posted April 8, 2016 Report Share Posted April 8, 2016 2 minutes ago, Axe said: Im not even two sentences in and I feel like this would be a problem. The DB server(s) get slowed down enough as it is, I feel like this would just further worsen that load. (Im not certain of this, but I imagine that being taxing) As far as the compound goes, a lot of spawned objects/walls would need to be added If it didnt lag down the DB/Server anymore than it is, I dont see why not, of course it would need balancing, but thats what testing is for. wouldnt be hard to place a few Big barriers infront of the exits etc etc, maybe could remove some of the buildings there to counter the adding Link to comment
Axe Posted April 8, 2016 Report Share Posted April 8, 2016 (edited) Just now, CrossFade said: wouldnt be hard to place a few Big barriers infront of the exits etc etc, maybe could remove some of the buildings there to counter the adding Im not saying adding objects will cause server lag, Im saying tracking everything seized over a restart and retaining it in an area would cause server lag. Object placement for the most part will only affect FPS. Edited April 8, 2016 by Axe Link to comment
Crossfade Posted April 8, 2016 Report Share Posted April 8, 2016 (edited) 5 minutes ago, Axe said: Im not saying adding objects will cause server lag, Im saying tracking everything seized over a restart and retaining it in an area would cause server lag. Object placement for the most part will only affect FPS. ohhhhhhhhhhhh ok then make it once the restart happens its a fresh start? like the current money system with cartels.. Edited April 8, 2016 by CrossFade Link to comment
Axe Posted April 8, 2016 Report Share Posted April 8, 2016 1 minute ago, CrossFade said: ohhhhhhhhhhhh ok then make it once the restart happens its a fresh start? like the current money system with cartels.. It would most certainly have to restart at the end of a session, if it didnt it would certainly be broken and would cause massive lag. Crossfade likes this Link to comment
Raza Posted April 8, 2016 Report Share Posted April 8, 2016 I'm going to +1 this. Also might allow the cops to defend it rather than always attack Link to comment
HotWings Posted April 8, 2016 Report Share Posted April 8, 2016 The major problem with this is it takes what is supposed to be a money dump and duplicates the money that was supposed to be earned for capturing those items. IE, the cops seize and receive 10k for the drugs, then the rebels simply go rob this building and take the same 10k money and duplicate it into their bank accounts. I dont see a system that duplicates the money in that sort of way working logistically. BioHazard likes this Link to comment
babooshka Posted April 8, 2016 Report Share Posted April 8, 2016 It Hurts To Read This Link to comment
Haych Posted April 8, 2016 Report Share Posted April 8, 2016 The compound and the terrain its self is a very fun place to fight. I've said this a couple times, I would love the Fed to rotate here on a monthly basis or add some sort of activity here like what Smee mentioned. The terrain and compound stomps on what the Original Fed location offers. Its far away from cities so innocent civilian casualties will be minimal, it's much more balanced for attacking as there is multiple hill, reeds and building coverage to push in from. A lot of people are worried about the towers and deerstands, but if you've actually fought here, you would know they are not a big as a advantage people make out to be in this compound. The tower can be over looked by multiple hills so sitting inside of it is often hard if you're faced up against a good sniper. Each deerstand has it's weakness to a certain side as the hills around the compound over looks them, you hide from one hill, you'll get sniped from another. This makes the compound extremely balanced compared to the Original Fed location. Heres very old videos from my previous server of some interesting fights we had here vs BlueforOneTwoBest video i've made to date, makes for interesting water getaways 2 hours ago, Zaxalx said: A lot of entrances, and each and every one of those walls can be knocked down, would need heavy edits to be a good place to fight I've seen servers reinforce those walls with Hbarriers, making them impossible to knock down with vehicles, it will literally take 10 minutes in the editor to do. DreamC likes this Link to comment
Smee Posted April 9, 2016 Author Report Share Posted April 9, 2016 16 hours ago, HotWings said: The major problem with this is it takes what is supposed to be a money dump and duplicates the money that was supposed to be earned for capturing those items. IE, the cops seize and receive 10k for the drugs, then the rebels simply go rob this building and take the same 10k money and duplicate it into their bank accounts. I dont see a system that duplicates the money in that sort of way working logistically. You do relies that 100k work of meth would be 20-30k seized towards cops, This is just a suggestion and there for can cut what ever was seized in half to make it realistic and fair for both sides DreamC likes this Link to comment
Smee Posted April 9, 2016 Author Report Share Posted April 9, 2016 The highest amount that got seized was me in a hemmt full of meth witch got cops around 60k seized cash Link to comment
DreamC Posted April 11, 2016 Report Share Posted April 11, 2016 Honestly sounds fun. Having to transport the weapons/ a hemmt or some other truck would be different, prob wouldn't get too much in dirty at the rate drugs are ran nowadays tho. Link to comment
Big Fred Posted April 16, 2016 Report Share Posted April 16, 2016 On 4/8/2016 at 11:13 PM, HotWings said: The major problem with this is it takes what is supposed to be a money dump and duplicates the money that was supposed to be earned for capturing those items. IE, the cops seize and receive 10k for the drugs, then the rebels simply go rob this building and take the same 10k money and duplicate it into their bank accounts. I dont see a system that duplicates the money in that sort of way working logistically. This can be fixed easily. Just deny cops their payouts for seizing vehicles and drugs. Problem solved. No duplicate money. Link to comment
HotWings Posted April 16, 2016 Report Share Posted April 16, 2016 7 hours ago, Big Fred said: This can be fixed easily. Just deny cops their payouts for seizing vehicles and drugs. Problem solved. No duplicate money. That is a solution lo l. Im just pointing out a potential issue as to why a DEV would not want to put it in the game. On 4/9/2016 at 8:49 AM, Smee said: You do relies that 100k work of meth would be 20-30k seized towards cops, This is just a suggestion and there for can cut what ever was seized in half to make it realistic and fair for both sides I am fully aware its just a suggestion, and I was simply pointing out a potential issue with the suggestion. I understand people dont like when someone says their idea may have a problem, but you have to look at things from a dev standpoint as well. I have been in support for something at that location for a while, and I am always for more stuff to do. Ideas dont get better and evolve without actually discussing the positives and negatives. That is the issue in the nutshell with this community, no-one is open to alter their ideas. Link to comment
LennieTheLegend Posted April 17, 2016 Report Share Posted April 17, 2016 BUMP because good idea Link to comment
Swade White Posted April 23, 2016 Report Share Posted April 23, 2016 Great idea! If only I had the money to buy rebel weapons... Link to comment
George Posted April 25, 2016 Report Share Posted April 25, 2016 +1 please make this happen Link to comment
Smee Posted April 25, 2016 Author Report Share Posted April 25, 2016 10 minutes ago, L1on said: +1 please make this happen patch notes doesn't even get 44 likes Link to comment
Jonah Posted April 25, 2016 Report Share Posted April 25, 2016 +1 we need a new rebel vs cop activity Link to comment
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