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Change log 6.9.1

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3 hours ago, bamf said:

Well this patch was added to hit a major feature request of the APD.  It's small, but it's not really a normal patch cycle either.  

Need to fix the thing were cops and respwan in HQ without the timer, talked to badabing about it and it's kinda fucked atm 

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 @bamf Is Y inv spread at feature or a bug? It spreads so fucking far and if you are in a house or on a fence then about half of your shit is now on the other side of the wall. I feel like this could use some changing if it is considered a feature.

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7 minutes ago, bamf said:

Feature. I'll see if it's 2 or 3 meters now though. 

It's more like 15 to 20. It spreads ridiculously far.

Not literally but seems alot more than 2 or 3

Edited by Parker

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5 hours ago, bamf said:
  • Paying a ticket, or being pardoned by a police officer, now correctly removes parole.

So lets say someone is on parole and has 2 hit and runs (2k bounty) which means no parole violation, if they get pardoned or pay a ticket it will end their parole?

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Good work boys. Undercover syncing is incredibly valuable to all cops that enjoy precinct roles. You don't know how much this is actually going to affect cop enjoyment of the game, as well as increase activity of a few people on the game as well. I've been talking about it for months and months.

I am impressed by the recent accomplishments and activities of the development team. And that is not a statement this council takes lightly.

(XCOM reference)

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22 minutes ago, HenryHoover said:

Non UC officers when they take items out their inventory makes the whole inventory flashes and it is very f**king annoying.

Being fixed right now.

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11 minutes ago, Dust Runner said:

Is APD gear not syncing fixed?

Gear should have synced fine.  We were fixing that odd flashing/gear duplicating issue the APD was seeing from this AM.  

What isn't syncing for you @Dust Runner?

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7 minutes ago, bamf said:

Gear should have synced fine.  We were fixing that odd flashing/gear duplicating issue the APD was seeing from this AM.  

What isn't syncing for you @Dust Runner?

The patch fixed it. Had several LTs and cops tell me no cop gear on any slot was syncing. Now it's all working. Good to go!

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20 hours ago, Mahdizzle said:

Need to fix the thing were cops and respwan in HQ without the timer, talked to badabing about it and it's kinda fucked atm 

Which HQ was it?

Since the default option for spawning is Kavala, it's possible to spawn in K HQ and bypass the timer by just clicking "spawn".

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On ‎5‎/‎8‎/‎2016 at 0:34 PM, bamf said:

 

  • Fix for APD inventory "flashing" when not on UC and changing gear.

Does this include when you get revived, your mags turn into: GPS's/Maps/Compasses/Watches/Radio's?

Also, my gun keeps holstering itself every 3minutes. (This all as cop).

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37 minutes ago, Boris said:

Which HQ was it?

Since the default option for spawning is Kavala, it's possible to spawn in K HQ and bypass the timer by just clicking "spawn".

yeah it was K HQ but it has happend in Pygros HQ aswell :/ 

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These patches are great and I'm glad a lot of these ancient bugs are being fixed.

@Bamf any info on the notorious fire rate bug as cop?  Nothing worse than expecting full auto when you mouse 1 and getting a single fire result.  FeelsBadMan

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19 minutes ago, Shade said:

These patches are great and I'm glad a lot of these ancient bugs are being fixed.

@Bamf any info on the notorious fire rate bug as cop?  Nothing worse than expecting full auto when you mouse 1 and getting a single fire result.  FeelsBadMan

That is fixed isn't it?  

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1 hour ago, bamf said:

That is fixed isn't it?  

Not AFAIK, just happened to me the other day.  Must be a Bohemia issue like eptic says, I guess.

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Special note: If you wish to deploy with SWAT, you should NOT soft log in order to transport yourself to an HQ.

other info:

Corporal and above will also be considered for the pool of potential swat units.
SWAT will deploy after 1 minute instead of 4 minutes, as long as someone is waiting in the Queue. Anyone showing up afterwards will be ported to the spawn point.

Edited by KBW
Shade, °Juicyy°, Midamaru and 1 other like this

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6 minutes ago, bamf said:

Hotfix 2:

  • SWAT should now function more reliably
  • SWAT is now a triple threat - they can deploy from the land, air, or sea.
  • Restrained APD officers can now be pulled from vehicles

What does the air deploy in?

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6 minutes ago, bamf said:

Hotfix 2:

  • SWAT should now function more reliably
  • SWAT is now a triple threat - they can deploy from the land, air, or sea.
  • Restrained APD officers can now be pulled from vehicles

with these small hotfixes you should sync them with restart

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10 minutes ago, bamf said:

Hotfix 2:

  • SWAT should now function more reliably
  • SWAT is now a triple threat - they can deploy from the land, air, or sea.
  • Restrained APD officers can now be pulled from vehicles

M900 swat?

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3 hours ago, Boris said:

What does the air deploy in?

Air.

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7 hours ago, Juicy said:

 

 

6 hours ago, Boris said:

Which HQ was it?

Since the default option for spawning is Kavala, it's possible to spawn in K HQ and bypass the timer by just clicking "spawn".

Kavala is intended to have no cooldown. It is a cesspool of hatred and feces after all.

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4 hours ago, Boris said:

What does the air deploy in?

parachutes w/ wetsuit & carier lite... i was hoping for a gosthawk or even an orca. oh well at least we have swat. :D

also swat leader now spawns with an MK-1( dont know if its intended , hope it is)

Edited by NightFury

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4 hours ago, KBW said:

Corporal and above will also be considered for the pool of potential swat units.

Does this mean that Constables who have been whitelisted for SWAT will no longer be drafted for SWAT?  What about the Corporals+ that are not whitelisted for SWAT?

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20 minutes ago, Gnashes said:

 

Kavala is intended to have no cooldown. It is a cesspool of hatred and feces after all.

The option to spawn in Kavala is greyed out if you die there, if you click another HQ you can't spawn at Kavala again.

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34 minutes ago, Olivia said:

Does this mean that Constables who have been whitelisted for SWAT will no longer be drafted for SWAT?  What about the Corporals+ that are not whitelisted for SWAT?

I think he is traying to say taht higher Ranks will have priority when getting SWAT, they should be whitelisted for SWAT still. If Im wrong correct me xD

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2 hours ago, Gnashes said:

 

Kavala is intended to have no cooldown. It is a cesspool of hatred and feces after all.

there is no cooldown in every HQ currently. I thought cops were soft logging last night in pyrgos hq, but i watched and none did and they repeatedly spawned in.

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9 hours ago, KBW said:

Special note: If you wish to deploy with SWAT, you should NOT soft log in order to transport yourself to an HQ.

other info:

Corporal and above will also be considered for the pool of potential swat units.
SWAT will deploy after 1 minute instead of 4 minutes, as long as someone is waiting in the Queue. Anyone showing up afterwards will be ported to the spawn point.

So needed, thanks

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59 minutes ago, Krypton:) said:

Corporal and above are automatically whitelisted

Many SGT+ (like me) chose to be unwhitelisted for SWAT, and we would like it to stay that way.  "It's hard to lead from a black screen."

I just want to make sure that we are drafted for SWAT depending on what our SWAT whitelist status is, and not only on what our rank is.

Edited by Olivia

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