heroinunicorn Posted September 13, 2016 Report Share Posted September 13, 2016 When an APD captain is changing the prison it sounds like a bad idea to me. Kettles, zzzeric, Gatorade and 6 others like this Link to comment
Bishop Posted September 13, 2016 Report Share Posted September 13, 2016 4 minutes ago, Addon said: You forgot to add the removal of money cap! @bamf Link to comment
Hydro Posted September 13, 2016 Report Share Posted September 13, 2016 +1 for that bank, -1 for the prison tho the prison was already 10/10 yet dont know the postion but still Raspberry likes this Link to comment
Rusty:) Posted September 13, 2016 Report Share Posted September 13, 2016 you made it almost impossible for cops to attack the bank now lol Hanzo/Dirty Scrubz likes this Link to comment
Nader. Posted September 13, 2016 Report Share Posted September 13, 2016 (edited) BANK LOOKS DOPE AF Edited September 13, 2016 by SFnader Link to comment
Gatorade Posted September 13, 2016 Report Share Posted September 13, 2016 22 minutes ago, TheCrestedPenguin said: The fucking bank looks impossible to attack Well the constructions he added arn't penetrable by 7.62 so atleast you have a place you can get into and use to shoot from. It doesn't seem like much of a change but I can dig it. As for the prison as long as cops dont play some homo shit and hide in the reids it looks fun Monster likes this Link to comment
Nader. Posted September 13, 2016 Report Share Posted September 13, 2016 Bank is more rebel biast, prison is more cop biast. i guess its fair Link to comment
HotWings Posted September 13, 2016 Report Share Posted September 13, 2016 2 minutes ago, heroinunicorn said: When an APD captain is changing the prison it sounds like a bad idea to me. He worked with Bamf on the bank which...just got more rebel sided tbh. Instead of being able to rush a large area, we now need to rush a tiny hole in the wall? Will likes this Link to comment
Bishop Posted September 13, 2016 Report Share Posted September 13, 2016 34 minutes ago, bamf said: Dropped items should no longer affect most vehicles. So it wont insta blow the orcas anymore when get you killed inside? Link to comment
Midamaru Posted September 13, 2016 Report Share Posted September 13, 2016 The new bank has one good feature for pushing. Its that wall, i hope its not able to be knocked down. Link to comment
HotWings Posted September 13, 2016 Report Share Posted September 13, 2016 8 minutes ago, Sugarfoot said: Well the constructions he added arn't penetrable by 7.62 so atleast you have a place you can get into and use to shoot from. It doesn't seem like much of a change but I can dig it. As for the prison as long as cops dont play some homo shit and hide in the reids it looks fun If was a snipe feast already, this looks to just enforces the sniping. Vhantom likes this Link to comment
Gatorade Posted September 13, 2016 Report Share Posted September 13, 2016 Just now, HotWings said: If was a snipe feast already, this looks to just enforces the sniping. Yeah it does, I't really wont change anything other then MAYBE giving cops a building to block whilst they go for the water if there not sniping. I aint tryna bitch though cause BAMF is trying new stuff and i appreciate it Das Otter likes this Link to comment
KevinOB Posted September 13, 2016 Report Share Posted September 13, 2016 New places look cool as hell. Link to comment
Brendon Smith Posted September 13, 2016 Report Share Posted September 13, 2016 This would be my reaction to seeing the bank. Vhantom likes this Link to comment
Scott Posted September 13, 2016 Report Share Posted September 13, 2016 38 minutes ago, bamf said: The Pyrgos island is nothing yet, but it will be soon. Had to move things out to be able to then move things in... Fucking island fed hype boys Brendon Smith, Anthony Carter and Ghouh like this Link to comment
NotSoNutty Posted September 13, 2016 Report Share Posted September 13, 2016 I think its R.I.P Cops. ^^ HotWings likes this Link to comment
Scott Posted September 13, 2016 Report Share Posted September 13, 2016 42 minutes ago, MnM Skittles said: Bank looks a little cluttered. But other then that, we will see how it goes. I agree, it does look cluttered but I bet it will be a much more enjoyable fight now. Skittles likes this Link to comment
Raspberry Posted September 13, 2016 Report Share Posted September 13, 2016 4 minutes ago, Scott said: Fucking island fed hype boys Are you a real person? ₴avagє likes this Link to comment
Brendon Smith Posted September 13, 2016 Report Share Posted September 13, 2016 5 minutes ago, Scott said: I agree, it does look cluttered but I bet it will be a much more enjoyable fight now. I highly doubt that the bank will be enjoyable especialy heroin the buildings have 0 spacing and looks so cookie cutter Raspberry likes this Link to comment
Olivia Posted September 13, 2016 Report Share Posted September 13, 2016 9 minutes ago, Scott said: I agree, it does look cluttered but I bet it will be a much more enjoyable fight now. The positive side of the "cluttered" look is that there are more positions to shoot from and every position has a flank or a counter. With so many different angles of attack each bank should be radically different and there should always be new strats to try. (At least in theory.) My concern is that with the increased complexity of the bank, there may need to be an increased timer. We'll have to see once everyone gets used to the new layout. SWAT might also have to have their spawns redesigned, hard to say. Huge +1 for putting a new spin on these stale battles though! HYPE Brendon Smith likes this Link to comment
ColtonB205 Posted September 13, 2016 Report Share Posted September 13, 2016 Great to see change in the face of combat at prison, bank, and the fed to breath new life into them. Though there will be many complaints happy to see new ideas to change how we as a community play the game for some great new experiences! Link to comment
Brendon Smith Posted September 13, 2016 Report Share Posted September 13, 2016 3 minutes ago, Olivia said: The positive side of the "cluttered" look is that there are more positions to shoot from and every position has a flank or a counter. With so many different angles of attack each bank should be radically different and there should always be new strats to try. (At least in theory.) My concern is that with the increased complexity of the bank, there may need to be an increased timer. We'll have to see once everyone gets used to the new layout. SWAT might also have to have their spawns redesigned, hard to say. Huge +1 for putting a new spin on these stale battles though! HYPE Yes more shooting areas but they couldnt have done it in a way more visualy appealing? Link to comment
Olivia Posted September 13, 2016 Report Share Posted September 13, 2016 2 minutes ago, Brendon Smith said: Yes more shooting areas but they couldnt have done it in a way more visualy appealing? Performance >>> Looks I personally think it looks fine in person. Bamf just took an unflattering photo of it. He needs to learn the art of the Myspace angle. ₴avagє likes this Link to comment
Reavantos Posted September 13, 2016 Report Share Posted September 13, 2016 (edited) Bank was actually a lot of fun when we tested it out. Interested to see how it plays out in a full on fight. Edited September 13, 2016 by Reavantos Link to comment
Heidelberg Posted September 13, 2016 Report Share Posted September 13, 2016 Holy crap the changes to the bank. It looks more like a fortress than a bank. The prison is although much like the same, just without the bridge and deerstands but definately the both of them opens up for a lot of combat options, which can bring more variety to a bank/prison than usual. HotWings likes this Link to comment
Vhantom Posted September 13, 2016 Report Share Posted September 13, 2016 The prison looks cop sided and the bank looks rebel sided. I mean sandbags on the roof of bank, really? Plus now at the bank cops are funneled into an entrance. As for the prison rebels look seperated and seem like they can be picked off one by one which i guess is kinds nice for cops(to an extent) compared to what the prison island was but it is to early to judge on that. Personally I'd rather have balance than one being one sided and another being for the other side. And for real stop funneling cops through entrances, give us a few ways to approach by foot/car. Overall though I am happy to see changes happening. Link to comment
HotWings Posted September 13, 2016 Report Share Posted September 13, 2016 7 minutes ago, Nathan said: https://gyazo.com/22c24a316d656ea9d344d4c836360f95 You left out the death funnel at the gate into the bank Will, Dust Runner, Brendon Smith and 4 others like this Link to comment
Brendon Smith Posted September 13, 2016 Report Share Posted September 13, 2016 6 minutes ago, Gnashes said: >1/2 of your Developers were the APD Chief of Polices for 6+ months Your move. Im a boy not a girl. Your move Link to comment
Cheech'nChong Posted September 13, 2016 Report Share Posted September 13, 2016 Did you really have to wait with doing this until school started again over here!? Link to comment
Beenie Posted September 13, 2016 Report Share Posted September 13, 2016 that bank is going to be awful to attack. there will be no way to push in once those openings are blocked with cars Link to comment
CriticalTug Posted September 13, 2016 Report Share Posted September 13, 2016 1 hour ago, Shepurd said: Bank looks like a lot of fun! The prison looks like it could be difficult with how close the forest comes up to it, but I have a few ideas that can help in the defense. We'll run em both a bunch of times and let you know what we think! Thanks for this update btw. Been wanting something different like this for a while. P.S. Remember to put a garage outside the prison for people getting out. You probably already did, but I didn't see it in the notes If we could see you or JIMBO peak on our screens we might have a chance, otherwise you'll probably succeed. Good changes for cop side at least, looks VERY easy to attack both, and I can't wait to try it out. Link to comment
CriticalTug Posted September 13, 2016 Report Share Posted September 13, 2016 8 minutes ago, Phantom Viper said: The prison looks cop sided and the bank looks rebel sided. I mean sandbags on the roof of bank, really? Plus now at the bank cops are funneled into an entrance. As for the prison rebels look seperated and seem like they can be picked off one by one which i guess is kinds nice for cops(to an extent) compared to what the prison island was but it is to early to judge on that. Personally I'd rather have balance than one being one sided and another being for the other side. And for real stop funneling cops through entrances, give us a few ways to approach by foot/car. Overall though I am happy to see changes happening. Bank roof was cancer before...you couldn't peak without dying because the roofs wall was so low. Link to comment
CriticalTug Posted September 13, 2016 Report Share Posted September 13, 2016 41 minutes ago, Sugarfoot said: Yeah it does, I't really wont change anything other then MAYBE giving cops a building to block whilst they go for the water if there not sniping. I aint tryna bitch though cause BAMF is trying new stuff and i appreciate it They could just try removing money cap and see if civ interactions and gang doing money runs go back to how it was.....just saying. Link to comment
Big Gay Jay Posted September 13, 2016 Report Share Posted September 13, 2016 7 minutes ago, Beenie said: that bank is going to be awful to attack. there will be no way to push in once those openings are blocked with cars No one to blame but a career cop. A rebel didn't make these changes LMFAO Link to comment
Cynica Posted September 13, 2016 Report Share Posted September 13, 2016 Didn't expect this drastic of a change. The new bank and prison are going to shake things up. Link to comment
Vhantom Posted September 13, 2016 Report Share Posted September 13, 2016 Just now, CriticalTug said: Bank roof was cancer before...you couldn't peak without dying because the roofs wall was so low. Just hide behind the ac units and quick peek. Now cops can't even approach the front gate without being shot down on as rebel hide behind the sandbags Link to comment
HotWings Posted September 13, 2016 Report Share Posted September 13, 2016 1 minute ago, CriticalTug said: They could just try removing money cap and see if civ interactions and gang doing money runs go back to how it was.....just saying. 1 minute ago, CriticalTug said: Bank roof was cancer before...you couldn't peak without dying because the roofs wall was so low. 3 minutes ago, CriticalTug said: If we could see you or JIMBO peak on our screens we might have a chance, otherwise you'll probably succeed. Good changes for cop side at least, looks VERY easy to attack both, and I can't wait to try it out. Use the multi quote button please sirrrrr Link to comment
Boris Posted September 13, 2016 Report Share Posted September 13, 2016 Construction building is great for cops at bank, it's easy to peak the roof from. Link to comment
Ludwik K. Posted September 13, 2016 Report Share Posted September 13, 2016 17 minutes ago, HotWings said: You left out the death funnel at the gate into the bank Link to comment
DJB Posted September 13, 2016 Report Share Posted September 13, 2016 (edited) 1 hour ago, bamf said: This will be live later today, but we wanted to give you a sneak peak now at the notes: The Bank of Altis has been significantly altered. Thanks to @Jbdragon for the touch up to the bank. The Prison on Altis has been moved to a new location. Dropped items should no longer affect most vehicles. UC cops should now be able to re-gear properly. Lock picking a vehicle should keep the vehicle from being cleaned up. Prison changes: Hide contents Bank changes: Hide contents OMG YESSS PRISON BREAKS AND BANK ROBBERIES INCOMING YESSSS !!!! Please no Y inventory please don't hurt my Orca anymore. Edited September 13, 2016 by DJB Hydro likes this Link to comment
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