W00bzy Posted October 11, 2016 Report Share Posted October 11, 2016 (edited) PLEASE FIX THE Y MENU DROPPING @bamf @Paratus Edited October 11, 2016 by W00bzy Drew, HenryHoover, Monkeysz and 5 others like this Link to comment
Cobra Posted October 11, 2016 Report Share Posted October 11, 2016 "working as intended" Marco and Brendon Smith like this Link to comment
Mr.Purple Posted October 11, 2016 Report Share Posted October 11, 2016 "The system is flawless" Brendon Smith likes this Link to comment
Churu Posted October 11, 2016 Report Share Posted October 11, 2016 35 minutes ago, Cobra said: "working as intended" 32 minutes ago, Mr.Purple said: "The system is flawless" Link to comment
Eric916 Posted October 11, 2016 Report Share Posted October 11, 2016 dam you almost made that shot haha Professor Pericles likes this Link to comment
W00bzy Posted October 11, 2016 Author Report Share Posted October 11, 2016 53 minutes ago, Eric916 said: dam you almost made that shot haha I hit him Eric916 likes this Link to comment
Google™ Posted October 11, 2016 Report Share Posted October 11, 2016 I believe that they mentioned fixing this quite a while ago, but damn didn't take long for it to break again. Link to comment
BioHazard Posted October 11, 2016 Report Share Posted October 11, 2016 2 hours ago, Cobra said: "working as intended" Link to comment
Haych Posted October 11, 2016 Report Share Posted October 11, 2016 I would still like to see Y Inventory reverted back to its old state where it's only dropped upon executing, but they've shut down that idea many times. Maybe its time considering we haven't found a solid fix for Y inventory exploding ever since KBW fixed it and somehow it broke again. Sergio, Phil., Shepurd and 1 other like this Link to comment
Haych Posted October 11, 2016 Report Share Posted October 11, 2016 27 minutes ago, Gnashes said: KBW never fixed it. I fixed it a month or so ago; and tested the fix on a live server by killing myself. No clue why it's not working. "If vehicle player is kind of 'Man'" seems pretty damn straightforward. When KBW came, it got fixed, it broke again and its been attempted to get fixed ever since. Why not just revert it back to its old state where it would drop upon execution if any attempt to fix it hasn't worked? Link to comment
Phil. Posted October 11, 2016 Report Share Posted October 11, 2016 @W00bzy Bet you would have got banned for exploiting had you killed that guy. LMAO Link to comment
Phil. Posted October 11, 2016 Report Share Posted October 11, 2016 (edited) 2 hours ago, Haych said: I would still like to see Y Inventory reverted back to its old state where it's only dropped upon executing, but they've shut down that idea many times. Maybe its time considering we haven't found a solid fix for Y inventory exploding ever since KBW fixed it and somehow it broke again. I like that much better as well, I also think you should be able to execute within towns though. Edited October 11, 2016 by Phil. Link to comment
JIMBO Posted October 11, 2016 Report Share Posted October 11, 2016 1 minute ago, Gnashes said: It might always drop in a pile 10 feet behind you, but it's not going back to drop on execution. It's the suitcases/defib that makes the vehicle blow up/fly, could just find a small temp item to use for those. Link to comment
william Posted October 11, 2016 Report Share Posted October 11, 2016 1 minute ago, Gnashes said: Yes, because using something that's not a defib for a defib makes sense........ it does if it stops the bullshit Y drops Budbringer likes this Link to comment
Bikstok Posted October 11, 2016 Report Share Posted October 11, 2016 33 minutes ago, Gnashes said: but it's not going back to drop on execution. This is the kind of shit that bothers me with you devs. Why not express the reasons behind your decision to not revert it? You always just flat out deny people without giving them any explanation. Maybe someone could come up with a good solution that you hadn't thought of, if they knew your concerns. For example; if you're worried that the change would make people more prone to executing their targets in order to access potential Y-inventory, then perhaps you could implement a function to loot/pillage the target's Y without executing them. Tiger, Sergio, Goldy and 9 others like this Link to comment
Big Bird Posted October 11, 2016 Report Share Posted October 11, 2016 31 minutes ago, Gnashes said: Yes, because using something that's not a defib for a defib makes sense........ Are we really going to play the "realism" card? If the problem is the defib (I dunno if it is or not) then substitute it for something that doesn't blow shit up. Link to comment
they took the name eazy Posted October 11, 2016 Report Share Posted October 11, 2016 1 hour ago, Gnashes said: Yes, because using something that's not a defib for a defib makes sense........ U guys use a screw driver as a lockpick okay Big Bird and Haych like this Link to comment
Dork Posted October 11, 2016 Report Share Posted October 11, 2016 vehicle alarm defibs. You are revived to the sound of a thief! Link to comment
Haych Posted October 11, 2016 Report Share Posted October 11, 2016 1 hour ago, Gnashes said: I'm just telling you what isn't going to happen. You have said a lot of things in the past that won't happen and it's happened Professor Pericles likes this Link to comment
Serpico Posted October 11, 2016 Report Share Posted October 11, 2016 Out of curiosity why is there a 3 second sleep before disabling simulation on the object? Since the object created is allowed to collide, 3 seconds is a lot of time for something to happen, and if a vehicle is moving and something spawns inside of it, well BOOM. _obj spawn { sleep 3; [[_this],"life_fnc_simDisable",false,false] call life_fnc_MP; _this enableSimulation false; }; Sergio likes this Link to comment
Ozadu Posted October 13, 2016 Report Share Posted October 13, 2016 On 10/11/2016 at 4:40 PM, Gnashes said: You want Y inventory floating in the air? Immediately disabling simulation is how you get Y inventory floating in the air. 3 seconds is so that it can fall. Then why not spawn it on the ground instead of the air. Link to comment
/|/|0T4RD Posted October 13, 2016 Report Share Posted October 13, 2016 (edited) On 10/11/2016 at 9:25 AM, Gnashes said: Yes, because using something that's not a defib for a defib makes sense........ "Temp" means temporary and that was his reason for suggesting that. I think providing a solution to the problem at hand, whether it be temporary or not when you don't already have a clear plan for fixing the problem is alot better than not doing anything at all. Improvise with what you have and go from there Edited October 13, 2016 by O/|/|3GA Link to comment
Jesse Posted October 13, 2016 Report Share Posted October 13, 2016 5 hours ago, Ozadu said: Then why not spawn it on the ground instead of the air. Link to comment
Haych Posted October 13, 2016 Report Share Posted October 13, 2016 Ever since S6 came out and the developers decided Y should drop upon death, it has been buggy pretty much ever since. There was a short time when KBW was here and it worked flawlessly and it just broke again. What is up with you lot not wanting to revert things or use a temporary fix until the issue is resolved. Instead, we have to deal with Y sending our Ifrits into space for the last couple of months. /|/|0T4RD and william like this Link to comment
Haych Posted October 13, 2016 Report Share Posted October 13, 2016 (edited) 38 minutes ago, Gnashes said: Y inventory NOT dropping on death has been a thing for a very small fraction of the time Asylum has existed. Before it bugged when S6 came out, it worked flawlessly. Y stopped dropping at all so you lot decided to make it drop upon death instead of execution and ever since, we've had problems with it on and off. Every attempt to fix it made it worst. The only time it actually worked was when KBW done something to it. Instead of responding with utter garbage to posts like these, listen to the good suggestions here, wether thats a temporary solution, or completely reverting it back to its old state when it worked upon execution instead of 'attempting' to fix it and making it worse with every attempt. Why fix something that wasn't broken, and then make it even worse by breaking it even more as we go on and not fixing it at all? I'll save you the time because we all know what you say when you don't want to deal with it anymore. "I don't have the power to do anything" Edited October 13, 2016 by Haych PrototypeVirusX, Budbringer, Professor Pericles and 1 other like this Link to comment
Das Otter Posted October 13, 2016 Report Share Posted October 13, 2016 *community gives plenty of intelligent, thought out suggestions* "NUH UH GURL NOT HAPPENING AND WE NOT TELLING YOU WHY OR EVEN GONNA TRY TO FIX BUT HERES SOME BLOOD TO PUT ON YOUR IFRIT" /|/|0T4RD and Haych like this Link to comment
Serpico Posted October 13, 2016 Report Share Posted October 13, 2016 8 hours ago, Ozadu said: Then why not spawn it on the ground instead of the air. That would help solve issues, but too easy a solution so won't happen. /|/|0T4RD likes this Link to comment
Professor Pericles Posted October 13, 2016 Report Share Posted October 13, 2016 this is exactly why identity won't go anywhere. With a Dev team (or a particular contributor) like this, it'll never get out of open alpha before every consumer realizes the team is more interested in rp'ing as god on the forums then actual community communication. Link to comment
Sheriff Rick Grimes Posted October 13, 2016 Report Share Posted October 13, 2016 I don't get why Y inventory dropping is such a big deal to devs. It's buggy and usually fucks people over. Just let people keep their Y inventory upon revive and if they respawn then it drops. Link to comment
Ozadu Posted October 15, 2016 Report Share Posted October 15, 2016 On 10/11/2016 at 4:40 PM, Gnashes said: You want Y inventory floating in the air? Immediately disabling simulation is how you get Y inventory floating in the air. 3 seconds is so that it can fall. /|/|0T4RD likes this Link to comment
Pentax Posted October 15, 2016 Report Share Posted October 15, 2016 (edited) On 10/11/2016 at 8:58 AM, Haych said: When KBW came, it got fixed, it broke again and its been attempted to get fixed ever since. Why not just revert it back to its old state where it would drop upon execution if any attempt to fix it hasn't worked? KBW fixed the old school system, the one before Bamf decided to make y menu spread around you when you die, where you had to go on a hunt to find it 50 meters around your body. It was flawless before the current system, but you know, Bamf had different ideas of how it was supposed to work, obviously the idea was pure shit, but you know, what can you do as a player; just hope that the developer will admit that his idea was shit and revert it back the way it was. Edited October 15, 2016 by Pentax Link to comment
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