signal Posted November 29, 2016 Report Share Posted November 29, 2016 8 minutes ago, George Lopaz said: Recoil correcting, when you shoot, it won't give as much recoil as it normally would. Ergo making it immensely easier to shoot. I think it should be banned tbh. It's not a 100% thing to detect, they are scripts ran through ahk so it isn't detected as an actual script. Best way to know if someone is using one is if they can control the spray over 300m. Using an MRCO at 300m isn't hard to pull down at all George Lopaz likes this Link to comment
bamf Posted November 29, 2016 Author Report Share Posted November 29, 2016 On 11/24/2016 at 4:42 PM, It's Ryan said: I asked not complaining learn the difference you dumbass. Does this happen 100% of the time with Cocaine on Tanoa? Link to comment
Dork Posted November 29, 2016 Report Share Posted November 29, 2016 (edited) On 11/26/2016 at 4:28 PM, Goldy said: @Gnashes 1. So currently if you are capping a cartel and a governor/admin message pops up, you can't see the percentage of the cap unless you run out of the zone and run back in. 2. Also when you down someone and restrain them, sometimes they are able to still run around even though they are downed. Once the blurriness wears off and they wake up from being downed, it then makes them stand still. They can shoot but the bullets don't register, kind of like when someone is in cop restraints and they try to shoot off a heli bench. i had a fucking guy jump out of my car and when i went to get out after him, i ragdolled myself. Lets just say i didn't get that bounty... Edited November 29, 2016 by Dork Link to comment
Midamaru Posted November 29, 2016 Report Share Posted November 29, 2016 On 21.11.2016 at 10:36 PM, Haych said: Clearly the switch to the new Data Centre has stopped the aggressive kicking but it hasn't fixed it in the long run. If you can't get the servers to run a mere 100 people, maybe its time to decrease the slots because fighting during a full server is just wishing to die to someone who looks like they are playing on 500 ping. Altis Life isn't all about cartels, it's about roleplaying your speeding tickets. Link to comment
Haych Posted November 29, 2016 Report Share Posted November 29, 2016 14 minutes ago, Midamaru said: Altis Life isn't all about cartels, it's about roleplaying your speeding tickets. > Asylum < Roleplay pick one 544heu likes this Link to comment
George Lopaz Posted November 29, 2016 Report Share Posted November 29, 2016 6 minutes ago, Haych said: > Asylum < Roleplay pick one Asylum < Identity Link to comment
Midamaru Posted November 29, 2016 Report Share Posted November 29, 2016 1 hour ago, Haych said: > Asylum < Roleplay pick one Heidelberg likes this Link to comment
Shameless Posted November 29, 2016 Report Share Posted November 29, 2016 1 hour ago, bamf said: Does this happen 100% of the time with Cocaine on Tanoa? yes 100% and its with coco leaves and cocaine. Link to comment
.Sean Posted November 29, 2016 Report Share Posted November 29, 2016 Just now, Friendly said: First! Your about 224 posts off Link to comment
Friendly Posted November 30, 2016 Report Share Posted November 30, 2016 1 hour ago, House. said: Your about 224 posts off Oh really? I had no idea thanks for the tip. .Sean likes this Link to comment
Legit Posted November 30, 2016 Report Share Posted November 30, 2016 @Gnashes @bamf I'm not sure if this has already been said, But there is a spawn for "guard duty" That gets you basically locked in. On top of that if the prison ends and there are still some restrained inside any of the buildings they (and possibly you) get locked in with exploiting being the only way out. Can we please get an option to unlock/lock the doors as cop. Make the doors auto-lock if the prison break starts or something... But its really annoying loosing half the guards to a bad spawn. Link to comment
bamf Posted November 30, 2016 Author Report Share Posted November 30, 2016 1 hour ago, Legit said: @Gnashes @bamf I'm not sure if this has already been said, But there is a spawn for "guard duty" That gets you basically locked in. On top of that if the prison ends and there are still some restrained inside any of the buildings they (and possibly you) get locked in with exploiting being the only way out. Can we please get an option to unlock/lock the doors as cop. Make the doors auto-lock if the prison break starts or something... But its really annoying loosing half the guards to a bad spawn. I'll look at the cop spawn side. I think you mean the one by the Insane Asylum right? As for being "locked in" at the end of the prison break - we know the building is problematic. If you are stuck in one of the little rooms when the door shuts you are kinda hosed. I think Paratus and I came up with a solution for that, but it did not make this patch (yet). If you are caught in the back area of the prison though, you can make your way to the front and up onto the roof. You have options once you are there. Or just have your friends come and rescue you since you, you know, got locked into jail... Link to comment
Tw33k Posted November 30, 2016 Report Share Posted November 30, 2016 (edited) all servers i connect to is unplayable for the first 5 minutes );' due to fps lag instantly first time it has happened to me Edited November 30, 2016 by Tw33k Link to comment
Legit Posted November 30, 2016 Report Share Posted November 30, 2016 1 hour ago, bamf said: I'll look at the cop spawn side. I think you mean the one by the Insane Asylum right? As for being "locked in" at the end of the prison break - we know the building is problematic. If you are stuck in one of the little rooms when the door shuts you are kinda hosed. I think Paratus and I came up with a solution for that, but it did not make this patch (yet). If you are caught in the back area of the prison though, you can make your way to the front and up onto the roof. You have options once you are there. Or just have your friends come and rescue you since you, you know, got locked into jail... I didn't look at the map the few times, If you go to the back of the main barracks building there is a double gated fence one left on right. The spawn is under the arch behind the gate to the left. Link to comment
Vhantom Posted November 30, 2016 Report Share Posted November 30, 2016 13 hours ago, bamf said: I'll look at the cop spawn side. I think you mean the one by the Insane Asylum right? As for being "locked in" at the end of the prison break - we know the building is problematic. If you are stuck in one of the little rooms when the door shuts you are kinda hosed. I think Paratus and I came up with a solution for that, but it did not make this patch (yet). If you are caught in the back area of the prison though, you can make your way to the front and up onto the roof. You have options once you are there. Or just have your friends come and rescue you since you, you know, got locked into jail... New patch coming in soon? Link to comment
bamf Posted November 30, 2016 Author Report Share Posted November 30, 2016 1 hour ago, Phantom Viper said: New patch coming in soon? Yes, Paratus and I planned out some new features for this week just this morning. Miles, massi and BlackShot like this Link to comment
.Sean Posted November 30, 2016 Report Share Posted November 30, 2016 2 minutes ago, bamf said: Yes, Paratus and I planned out some new features for this week just this morning. Will it be dank? Link to comment
Dredd Posted December 1, 2016 Report Share Posted December 1, 2016 5 hours ago, House. said: Will it be dank? You're a dank! Link to comment
Legit Posted December 1, 2016 Report Share Posted December 1, 2016 (edited) @bamf @Gnashes Can campfires be made to be picked up by anybody. Players are putting them in the middle of the road causing accidents. Also entering an offroad in the 'gunner' seat deletes your inventory items. Edited December 1, 2016 by Legit Link to comment
Killswitch Posted December 1, 2016 Report Share Posted December 1, 2016 On 11/18/2016 at 5:07 AM, Gnashes said: 4. Maybe? I'd have to see potential performance impact of light source creation / deletion. Might be less stress on the performance if you just spawn in with a flare...im sure that will provide enough light Link to comment
signal Posted December 1, 2016 Report Share Posted December 1, 2016 Could you also apply the red names into vehicles on tanoa? @bamf Link to comment
BlackShot Posted December 1, 2016 Report Share Posted December 1, 2016 (edited) I know that's not priority, but would you guys mind adding the 'Open Gate' option for cops on Tanoa? I'm talking about the bar gates and fence gates at checkpoints and HQs. We currently have this option, but only on Altis.@Gnashes Edited December 1, 2016 by BlackShot Mr. Linux, rodrigo silva and LinuxThird like this Link to comment
Mayhem Posted December 1, 2016 Report Share Posted December 1, 2016 15 minutes ago, Gnashes said: Uses the same code. I've noticed something. Let's say I was at war with another gang member and he was in a cop car. When he gets put into this car, everyone's name in the vehicle is red for KOS, is this intentional? Even if the cops aren't red before entering the vehicle Link to comment
Friendly Posted December 1, 2016 Report Share Posted December 1, 2016 We are in the next month. Threads locked, thanks for 7 pages of feedback. Link to comment
signal Posted December 1, 2016 Report Share Posted December 1, 2016 35 minutes ago, Gnashes said: Uses the same code. I know, but the patch was only applied to altis it was never applied to tanoa, it was on 7.7.3 yesterday Link to comment
BlackShot Posted December 1, 2016 Report Share Posted December 1, 2016 Seems like Tanoa is not restarting. Second time we get to the 1 minute message and then nothing happens. It's in a restart message loop only. rodrigo silva, LinuxThird and Mr. Linux like this Link to comment
Google™ Posted December 2, 2016 Report Share Posted December 2, 2016 5 hours ago, Mayhem said: I've noticed something. Let's say I was at war with another gang member and he was in a cop car. When he gets put into this car, everyone's name in the vehicle is red for KOS, is this intentional? Even if the cops aren't red before entering the vehicle Red = Dead George Lopaz likes this Link to comment
Friendly Posted December 2, 2016 Report Share Posted December 2, 2016 7 minutes ago, Google™ said: Red = Dead Unban me Google Link to comment
JIMBO Posted December 2, 2016 Report Share Posted December 2, 2016 pls fix the cop sitting on debug during fed problem @bamf it's been long enough, still a massive problem x( Link to comment
bamf Posted December 2, 2016 Author Report Share Posted December 2, 2016 20 hours ago, Gnashes said: Uses the same code. Tanoa is still running 7.7.3 since the new prison system would break prison breaks for Tanoa. Link to comment
.Sean Posted December 2, 2016 Report Share Posted December 2, 2016 51 minutes ago, bamf said: Tanoa is still running 7.7.3 since the new prison system would break prison breaks for Tanoa. I'm gonna keep asking when is 8.0 coming out hehexd Link to comment
Mr. Hankey Posted December 2, 2016 Report Share Posted December 2, 2016 4 hours ago, bamf said: Tanoa is still running 7.7.3 since the new prison system would break prison breaks for Tanoa. Whats this new patch Link to comment
bamf Posted December 2, 2016 Author Report Share Posted December 2, 2016 We have done a server side hotfix for today to fix the restart issue. The new patch we were hoping to push out today was just not quite up to our standards to put out this close to the weekend, so we'll push it out on Monday (tentatively). We do want things to (mostly) work properly when we throw them out. J1M and BlackShot like this Link to comment
Narnia Posted December 2, 2016 Report Share Posted December 2, 2016 4 hours ago, House. said: I'm gonna keep asking when is 8.0 coming out hehexd When iFox gets unbanned. Link to comment
JIMBO Posted December 2, 2016 Report Share Posted December 2, 2016 If you kill someone who is processing, his y inventory doesn't drop, haven't tested with legal processings, drugs 100% don't drop Link to comment
Flameless Posted December 2, 2016 Report Share Posted December 2, 2016 (edited) @Gnashes We're having a confliction with the wanted list. I ticketed someone and their bounty had not been removed from the list. They texted me that they had received a speeding ticket and their previous charges had been applied to them once again. Please fix ASAP Edited December 2, 2016 by Flameless Link to comment
bamf Posted December 2, 2016 Author Report Share Posted December 2, 2016 2 minutes ago, Flameless said: @Gnashes We're having a confliction with the wanted list. I ticketed someone and their bounty had not been removed from the list. They texted me that they had received a speeding ticket and their previous charges had been applied to them once again. Please fix ASAP Fix is already rolling out. Flameless and Google™ like this Link to comment
Haych Posted December 2, 2016 Report Share Posted December 2, 2016 1 hour ago, bamf said: We have done a server side hotfix for today to fix the restart issue. The new patch we were hoping to push out today was just not quite up to our standards to put out this close to the weekend, so we'll push it out on Monday (tentatively). We do want things to (mostly) work properly when we throw them out. Expecting to see some of those QoL changes listed on the Community To-Do List, we need some Greens ticked off in there Google™, MrSmoke, Midamaru and 3 others like this Link to comment
massi Posted December 4, 2016 Report Share Posted December 4, 2016 when you holster the zubr it does a weird ass fucking animation and you have to soft log in order to fix it https://gyazo.com/6665b1367c5136d07f78ac95bc8abe6b Link to comment
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