You act like i just deny shit on my own. Often im just the only one who isn't scared to upset the community so it ends up being me denying the most. A discussion was already on-going about the next federal events to be re-released/how we should do it. If you would prefer a different name tag associated with the denys we can do that. But it has nothing to do with "Ego". Just trying to communicate developer thoughts to the player base.
Effective Immediately
Patrolling in a Helicopter
Sergeant+ patrolling in a helicopter must make use of the Air Patrol channel to patrol illegal areas without the need of a ground unit.
Patrolling Illegal Areas
Officers have a 1 Life Rule when Patrolling Illegal Gathering Fields and Illegal Processors.
Officers Cannot Return to the fight if killed in these zones unless revived.
If all Officers in the Illegal zone are killed. Requested backup may still arrive and must follow the 1 life rule.
If there are 5 or less officers online Officers may disregard the 1 Life Rule above and can return to the illegal area and continue the engagement.
Throughout my years of being a cadet, constable, cadet, constable and so on. I have yet to see anyone use the speed radar in real time other than MarchingBands during my last RA and I think adding something to it might be interesting it rather than to continue to allow it to be forgotten feature. I think similar to how cop cars, now, have ALPRs (automated license plate readers) IRL. It could display a name or something below the speed limit number (at least the first user on the vehicle registration), maybe even like the name could be red if they have 'warrants'/bounty and its greater than 2500. I don't know its lame, but it could be cooler than it is. Now I'm not saying if a car passes you with a bounty you should be immediately alerted, but as long as the radar is active, and in range and pointed at the car it would be better than a Tilda key and having to check that wanted database while in a car driving solo, and it would make sense as a cop car realistically would have technology in it to assist officers rather than being a paper mache arts and crafts project.
Edit: if the speed cameras can do it, we should be able to
Can there be an option to "give group key" or renamed something|| to selected keys: to give give keys to only group/gang members? EVENTUALLY answer works too
Example
Hatchback > Give key to group
House Temporary keys to group/selected
main point is skipping clicking 15 people to give keys > mostly QOL change
We are continuing to evaluate what events we want to return, and I would expect some new cop v civ content for the next patch.
We are not going to be returning to the meta of pure fed events for combat, so it is very difficult to increase optionality while keeping this in mind.
Since Asylum v3 there are rocks with copper, iron and diamonds you can interactively gather. Since mining with a pickaxe or jackhammer truck gathers all tons of garbage I really like this option.
However when i'm running around and gathering these white rocks for diamonds, after 10 of them or so there are none left. After waiting 10-30 seconds one or two might respawn and then i have to wait again.
I found a way to make them respawn, but i'm not sure if its considered an exploit. Let me know if you want me to report it privately.
I would like the spawnrate of the rocks to be increased to a point where i can just continue running around and picking them up.
The only retired ranks that keep/get anything are Captains. Retired sgts and Lts are corporal in game (expect 2-3 that get ingame sgt) Corporal doesn’t get that many toys.
Interactive gathering is back?! I miss the good ol' rat days of 2016 where I was picking poppy plants with my lil rook while flinching at every little sound I would hear in the background. ahh man, simpler times
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Foreword:
Over the last 8+ weeks we have seen a steady and consistent decline in server population and interaction, after trying a number of factors we have decided that the best way to move forward is to completely overhaul the Asylum experience. Our team of developers has worked tirelessly to provide you this fresh opportunity, and we hope you enjoy this refreshed experience.
One of the biggest things we have focused on is the simplification of the Asylum experience, there is a number of content items that we have removed in favor of this goal. Some of them may return with a new twist in the future.
Progress:
All player progress has been reset. Donor levels, crate keys, unlocked skins (non-achievement ones), MyAsylum gold and faction ranks still remain. ALL Asylum players, including staff are now starting from square one.
Special shoutout to the wealthiest Asylum members and gangs from the last 10 years. These were the richest on the day prior to the wipe announcement:
Top 10 players:
Leroy Jenkins, $646,168,384
Big black submarine, $405,849,280
ALIVE, $239,951,056
NewYork, $212,533,568
Pollo Picoso[HFD], $134,245,856
Peter, $114,510,640
gesloten, $90,114,296
pablosexcobar, $90,048,480
FreePalestine, $82,359,416
haidao, $76,622,600
Top 10 gangs (gang bank):
Envy, $47,018,000
Church Of Floyd, $20,000,000
Unknown, $16,300,800
Free Syrian Army, $15,715,000
NSF, $11,219,400
TFrench Mafia, $10,835,400
Dragons, $10,545,700
Neutral Violence, $9,700,000
Westside, $7,786,200
Fuzzy Dice, $7,609,080
Development additions:
We have recently made a couple of additions to the development team. Welcome @Pizza Man and @Infamous [FULL SEND]
Added:
New phone
All the old wallpapers have been removed and replaced with newer ones. The current selection options are more limited, but more wallpapers can be added in the future.
You can now set your own favorite apps by visiting the settings app and pressing "Select favorite apps"
See screenshot below
Added the Bergen backpack to clothing stores
With a capacity of 112, it comes at a higher price than other backpacks
Police SUVs and Police Hatchbacks now spawn with push bars and light bars
Light bar example
Push bar example
Storage lockers are now available in all major cities
Civilians are able to use these locations to store a small amount of virtual and physical items
Items stored can be accessed from all other locations
The storage lockers can hold up to 100 physical storage and 100 virtual storage across all locations
You can now see your group members and their health status on the left side of your screen
Can be toggled in the phone settings
The color of their name will depend on their health. You can also see their health percentage next their name (not a part of the example screenshot below)
See example below
Healing within vehicles
You can now use blood bags and virtual FAKs while inside a vehicle. Performing certain actions will however cancel the bloodbag or first aid kit.
Most NPCs now display a name and their role above them (e.g drug dealer, general store etc)
See example below
Interactive Gathering
We have added back the OPTION to utilize interactive gathering methods to the server. You can still gather by sitting there and scrolling, but if you want to gain some extra speed in the field, then you can gather interactively. All of the items that spawn regenerate after a certain amount of time.
Weed
Weed plants now spawn in the field, scroll wheel near them and harvest the plant.
Heroin
Poppy plants now spawn in the field, scroll wheel near them to harvest the plant.
Quarries
Rocks now spawn at the quarries, run over and pick them up to get their minerals.
High Yield quarries give an increased yield of iron and diamonds than regular quarries.
Small grey rocks give you copper
Black rocks give you iron
White rocks give you diamonds
Excavation
Some of the most popular shipwreck locations have begun to leak valuable loot. You can open these crates up to get the loot.
All items have all of the objects in the loot table.
Barrels have an increased likelihood of spawning gold nuggets and bars
Wooden crates have an increased change of pearls and processed oil
Black crates have an increased probability of all items
Cocaine
The cocaine pit has returned, jog your life away while listening to that ever satisfying, SLOSH SLOSH SLOSH
Run in circles in the cocaine pit at the coke field to gather faster
Unmarked pizza shops in the spawn towns
You can now purchase a cheese, pepperoni, Hawaiian, or supreme pizza plus several other items from this shop.
If you are prepared with a stolen/registered/unregistered vehicle, you can take on a pizza delivery job from the shop owner. Although if you are late to deliver the pizza, there will be consequences.
Suicide vests with bigger impact have made their way into Altis. They can be purchased at rebel outposts at a higher price.
Suicide vest: Same as always
Bomb vest: 1.5x explosion
MOAB vest: 2x explosion
Being in war with someone will now display an icon next to their name
If someone is red to you, an icon will now be displayed next to their name
Sea turtles and oysters have found a new location near Molos, North East of Sofia
In addition, a new boat shop has been established near Molos
Wong's Food & Liquor has expanded their trades to Sofia
When searching a player as a cop, the player's associated gang will now be displayed
The amount of cops online is now displayed in your phone settings
Added the "All Clear" app for the police
Instead of marking illegal areas manually with the current minute after a search, police can instead use this app.
The marked illegal areas will have a different color on the map (for police only) if it has been searched/marked.
The app will also show a timer for the time remaining until the area can be searched again.
The fields can be re-marked or completely reset, be sure to still follow APD policy.
Domination Admin Event
During the course of a restart on server one an admin now has the ability to activate a short domination match
Fight for glory on the Altis Drug Peninsula
You will have one hour to get as many points as possible
Capture one/any of the three flags on the peninsula
Gain 10 points every 20 seconds of holding the flags.
Payment is received for any of the top 3 gangs, and/or at admin discretion based on # of players, total points, etc.
Kills garner double BM during the event
May the best gang win!
Changed:
Starter money has been increased from $10,000 -> $25,000
The player HUD has received an overhaul
All of the icons have been replaced with newer ones, and each status icon has different states depending on the value.
Your stamina and carry weight will also be displayed now
Cartel changes
Being the owner of a cartel will now deposit money into your gang bank every 5 minutes
The more cartels you own, the more money will be deposited
The more players are online, the more money will be deposited
Oil cartel has been relocated to an older location south of DP11
Updated progress bars
Progress bars will now stack so that no action interrupts any other action's progress bar (the infamous drug runner bug).
You will likely never see more than two progress bars at the same time.
Attempting to store more items than the vehicle/house can hold will now store as many as possible instead of telling you the vehicle is full
Housing changes
Maximum number of sheds which can be owned 2 -> 1
Maximum number of houses which can be owned 5 -> 3
Some of the houses in Athira, Kavala, Therisa, Pyrgos, Sofia and Telos have received a paint job for a fresher look
House market base prices
Shed $250,000 -> $500,000
Large houses $150,000 -> $250,000
Long stone houses $120,000 -> $150,000
Small houses/Shop houses $70,000 -> $100,000
Garages (Damaged/Undamaged) $50,000/$60,000 -> $65,000/$75,000
Stone sheds/house addons/Slum houses $40,000 -> $50,000
House sell back to bank prices
Sheds/Large Houses 50% -> 60% of market
Everything else 50% - 70% ->-> 70% of market
Physical storage upgrades
View changes below
Virtual storage upgrades
View changes below
Upkeep per day
Shed $1,650 -> $2,000
Large Houses $775 -> $850
Long stone houses $575 - $650
Small houses/shop houses $400 -> $500
Garages $325 -> $400
Addon/Slum $325 -> $350
Upkeep penalty/discount for time played
View below
Vehicle pricing changes
Civilian vehicles
Ground vehicles
See below
Armored vehicles
See below
Helicopters
See below
Cop vehicles
See below
Medic vehicles
See below
Vehicle mods
See below
Explosives pricing changes
See below
Map changes
Sofia and Pyrgos have both received a facelift
Infamy changes
The current infamy talent tree has been replaced. If you have more ideas for rebel oriented perks, don't hesistate to suggest them.
See below
Rebels can now acquire infamy by
See below
You can now give temporary keys to your group/gang members regardless of where they are located on the map
Turfs
After many years the warlords who ruled the land of Zaros have moved north to capitalize on the scotch trade in Syrta
Removed the talent system for all factions
Most buffs and benefits previously obtained from talents are now given by default.
Some talents have been redistributed to either Honor, Infamy or Prestige trees
HONOR -> Novice Bail Agent - 250 metre radius on fugitive location areas, and max 100k Bounty
HONOR -> Improved Bail Agent - 210 metre radius on fugitive location areas, and max 300k Bounty
HONOR -> Master Bail Agen - 175 metre radius on fugitive location areas, and max 5 mill Bounty
PRESTIGE -> Tracked Vehicles - All cars come with built in trackers
CPL+ now spawn with 1 flash bang grenade
All APD/AFD members have access to 100% of the equipment and capabilities of their ranks
Everyone can pull out every kind of vehicle, lockpick every kind of vehicle, etc.
Everyone has Night Eyes, and Grease Monkey
Blood bag speed for medics is now tied to rank
Paramedic is 1/4 the time
A-EMT is 1/2 of the time
EMT is 4/5 of the time
The crafting system has been reverted to how it worked prior to the May update
The Government of Altis has imposed a 1% fee on wire transfers
The chop shop menu has received a touch-up
The sell price is now displayed separately from the claim price
The vehicle's mods will now be displayed, allowing you to make a better judgement on what to do with the vehicle
Text has typically appears in the middle of your screen, e.g when picking up items, seizing someone's items etc will now appear further down on your screen in most cases.
Updated skins for the police Hatchback
Standard
Highway Patrol
Supervisor
Money obtained from robbing gas stations has been increased from $1,500 per minute -> $2,700 per minute
Money obtained from completing drug runner missions has been slightly increased
The rebel/bounty hunter aircraft carrier will no longer position itself near Sofia
Wreck excavating
Heavily reduced chances of ziptie/saltwater/lockpick in loot table
Metal Detecting
Removed plate metal from loot table
Reduced lockpick odds
Increased Pearl and Ruby odds
Searching a vehicle as a cop will now give you a confirmation option
The vehicle owner will also be notified of the search
Reduced cop prestige skill costs
Fully maxing every single perk now requires 806,000 prestige instead of 1,137,000.
Max out warrant 281,000 -> 210,000
Max out medic 325,000 -> 240,000
Max out medic as SGT+ 425,000 -> 305,000
Max out UC 301,000 -> 256,000
Max out "Leadership/Mobile HQ" 175,000 -> 100,000
Cop prestige skills
All cops can now use blood bags on other cops while laying down.
SGT's no longer need "Invested" skill to buy carrier light (Carrier light is still SGT+)
"Master medic" - Do not consume medical equipment on use SGT+ -> Anyone
"Master Combat medic" Bypass the revive cooldown of the person you are reviving Cpt+ -> Sgt+
Casino Heist
Drill is no longer required to breach the vault
After uploading USBs to the tables wait 10 minutes and the money will spawn.
Cops now spawn with Vermins when dying
Cops can buy a new gun for free after the event is over.
Fixed:
Tilde should now work significantly better when there a small amount of foliage between you and others. If you encounter issues, do let us know.
The Asylum Exchange has returned to its functional duties
The cop ratio now also counts dead civilians
Scrolling through your phone settings is no longer super slow
Increased the width of phone setting options to better match the phone width
The Gardening Truck now has the correct name in the shop
Removed:
Prestige tiers and any buffs that were distributed to them (including weapons) have been removed
EXP Drives and associated buffs have been removed
The Purification Factory has been removed. This means that the following items can no longer be obtained by processing.
Heisenberg meth
Cocaine Bricks
Dark Fungi
LSD
PCP
Tobacco
Rolling Papers
Rolled Iron, Gold, Silver, Copper
Counterfeit jewelry
The ATM building in Athira has vanished
Stash houses have been removed
The following federal events have been removed. Some may return in the future, some may not.
Jewelry Emporium
Altis Shipping (Including Impound lot)
Mental Asylum
GasMarts
Evidence Lockup
Nikolai's Compound
National HQ
The African Warlord has decided to leave the island of Altis
Cops can no longer purchase the AH-99 Blackfoot
The Psychedelic Ifrit skin has been removed
Cops can no longer purchase the Copter Drone
Over-eating fatigue has been removed
Unused licenses have been removed
Diamond Processing license
Salt Processing license
Sand Processing license
Iron Processing license
Copper Processing license
Boating license
Pilots license
Truck license
There may be additional changes between now and the update
Over the last few days I've taken some of the feedback that the community has given and tried to change and fix them. Below are some more screenshots:
The square has "Art work" that could be skinned or even changed around if another vehicle would be chosen. Any comments or concerns would be appreciate!
Pyrgos best looking town so far. Only complaint is Athira square looks a lifeless, probably gonna have to change up the spawns too if you are trying to get people away from where the "square" used to be. Where the kav update at?
To add to this, I'd like to suggest a new runway added to the map just south of Kavala where the air shop is located. As it is right now there is only space for helicopters to leave yet no runway for planes. I suggest that this new runway also be turned into a plane DP mission drop off location to add more variety to the locations.
Hi all,
I have noticed a lot of uncertainty with the upcoming wipe and I would like to make a post to hopefully put those uncertainties to rest. I also intend on instilling the confidence that I have in this wipe to the rest of the community. As I have mentioned in a previous post, Asylum is at a state right now where getting on and seeing a 30 pop server is something to celebrate. Our developers have been trying furiously hard to pump content into the server that would allow player to have something to do in hopes of bringing more players onto the server. The problem is you cannot pump new content into a server where most of the active players are already at "end game." From an administrative perspective I have been able to see how players typically move on the map, and most of our playerbase do not go out and leave the spawn cities. If they do, they are typically fighting cops at federal events and then right back to sitting in Athira or log off once the cops do. For a server that is based around player vs player interaction, this is not healthy as it leaves nothing to do across the rest of the map. For this reason, a wipe would be the next best step to possibly bring back these player vs player interactions and learn from the previous mistakes that caused us to get to this point in server health.
I do understand that losing years of stats, money, and houses can be frustrating for our current playerbase, but if we sit idle and do nothing, those aforementioned items mean nothing. For those who are concerned about this, you do have to realize our player count has been maxing out at 15 players some nights. We have kept pushing out content and listening to suggestions on what to add, remove, and change but content is not the current issue. I also understand that not wanting to grind is an issue. But I assure you that this wipe will make grinding a whole different and fun experience as it did with the test wipe.
Understanding this reasoning, you should be very excited and confident for this next wipe. A couple months back Asylum had done a test wipe (mentioned above) to see what a wipe would look like. We collected a significant amount of data and took in how the community had felt about the wipe. With this data, your voices, and what we experienced, we had learned A LOT which will allow us to move forward with this wipe in the most professional and organized way possible. We also saw in the wipe that the player vs player interactions that Asylum is based around were occurring allowing for an amazing wipe experience.
As I have said in a previous post, I have never seen our staff team more dialed in and connected in terms of having the SAs/CM and the developers on the same page. We have past Asylum greats throwing their hat in the ring working with our newer staff members to ensure that this is done correctly. We have people within the server staff team and outside of the server staff team working as well to give our server a face lift and a breath of fresh air. We have already announced a solid foundation for the wipe and cannot wait to get it out.
There are also many things to look forward to after the initial wipe. This wipe allows us to continue on as a community, staff team, APD staff team, and AFD staff team, and reflect on what had happened in the past and learn from this. This server has been around for years and this wipe offers us a solid base in terms of new beginnings allowing the community to grow and push forward reflecting on and learning from previous experiences.
With this I hope to continue to hear your voices in TS and read your forums posts as the staff team works diligently to get this update/patch out. I would like to also hear and read any other concerns you guys may have after reading this that could possibly be answered. All eyes within the Arma 3 community are on us. Lets make this happen.
Thank you all for your dedication and loyalty and I hope to see you all in game.
Best,
Junke 🍌