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• B A R K I N •

APD Officer
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  1. • B A R K I N • liked a post in a topic by ObiWoki in Changelog September   
    HOTFIX #1:
    The message sync appearing in chat every 120 seconds Added hellcats with benches
  2. • B A R K I N • liked a post in a topic by Fitz in Changelog September   
    I’m having this weird issue with the rain it obscures the boxes on my screen and I can’t shoot someone through the back of an Ifrit from 500m WTF 
  3. • B A R K I N • liked a post in a topic by ObiWoki in Changelog September   
    You are sending a image from the stone age without actually showing real proof of what rain actually looks like now and how it impacts performance. It doesn't look like this shit show anymore and has had multiple revisions by bohemia over the state of rain to improve the exact things you are saying.
    For now it stays till a restart, this is subject to change in the future though
  4. • B A R K I N • liked a post in a topic by Gen. Henry Arnold in Changelog September   
    New rain in NVGs, in Kavala, 58 FPS
  5. • B A R K I N • liked a post in a topic by ObiWoki in Changelog September   
    Added:
    Federal event extra security When a civilian group succeeds at a federal event they upgrade their security requiring one extra cop to start it All events have limiters to the minimum amount of cops that are required to make sure these numbers don't climb sky high List of the highest reachable numbers Bank - 4 can go up to 7 Shipping robbery Low - 4 Medium - 6 High - 9 Every succesfull shipping adds one cop to these numbers with a max of 3 extra Federal reserve - 5 can go up to 8 Evidence - 12 can go up to 15 Jewelry emporium - 4 can go up to 7 Mental asylum - 7 can go up to 11 Prison - 4 can go up to 7 IR Lazers to all cops Option to stop placing a held object Purge event The gods of Altis can decide to place a purge zone on any of the 5 major city's This implies that all crimes done in this zone are legalized for the duration of the event You will not be charged for crimes commited inside the zone but your records pre purge stay untill you talk to a cop about it RDM is allowed within the red zone Added axe, boombox, beer, redgull virtual items to the Hunting Grounds. Light weather Added overcast and rain to the game Synchronized with server to prevent people having advantages over others Changed/Tweaked:
    Distance checks for object placing Athira is now the top spawn location again\ Gang fort now follows Central Time and starts at 5PM CT again Gang fort not counting players in cars for the disqualify zone Fixed:
    Some houses not working after the 2.10 Arma update Drug runner completion message not stating the correct reward amount Warrants not being able to be dropped if they were also APB Phone calls not resetting properly if ignored Phone calls not disconnecting properly on death Slingload rope breaking when accessing the inventory of the slung vehicle Box Truck having a base inventory capacity of 402 instead of 350 The "Shank'd" quest could not be dropped Bodybags going through the floor "Put in vehicle" action not working with Jeeps Impounding gang garage vehicles Gang fort hud disappearing? King of carnage title being too close to aggressive color Carnage creator title being too close to aggressive color Removed:
    Unused code If you discover any bugs please file a bug report
  6. • B A R K I N • liked a post in a topic by Panda in Cop attendance to Feds   
    Maybe a good idea would be that cops that want to fight rebels during federal events become SWAT so that both sides can have MK's to make it somewhat even and people who don't want to fight federal events can patrol normally. 
    Also, if there is only like 4 cops on then have it revert to normal APD policy where all officers have to attend and depending on the amount of rebels doing it give the cops SWAT without needing whitelist. 
     
    IDK just an idea, but will be willing to hear some opinions. So please comment and let me know.
     
     
  7. • B A R K I N • liked a post in a topic by Leroy Jenkins in Wipe event feedback thread   
    I'm done typing...just watch this if you have a spare 12 minutes for my rant on existential and consequential concerns (not greedy suggestions on how to make scrubs richer or more powerful)...Thanks!
    https://youtu.be/SyFeQ_Se5a8
     
  8. • B A R K I N • liked a post in a topic by heater in Wipe event feedback thread   
    Agreed fed event cooldown needs to be 1 hr. 
  9. • B A R K I N • liked a post in a topic by Sidewinder in Wipe event feedback thread   
    Wipe goes perm, Im done.  I invested so much time, grinding and crafting to just watch it get flushed.  I would never trust any future investments of my time.

    My suggestions would be:

    1. Limit houses to three per person
    2. Raise the house storage an additional 500-1000 more
    3. Knock every person's bank account down to 5 million
    4. Cap a person's wealth at 5 million.
    5. Don't wipe the contents of houses

    My two cents
  10. • B A R K I N • liked a post in a topic by Aristant in Wipe event feedback thread   
    Fresh start would be great.
     
    However I will not be playing in the temp restart as its not something im personally interested in, others might, good for getting feedback.
    But PLEASE do not make this the released server version, If you are going to do this try to do it on a weekend because us adults with jobs get bent on that end with doing this at the time you did. Try to come up with SOME new content before you do the release.
  11. • B A R K I N • liked a post in a topic by Vash in Wipe event feedback thread   
    Thank you for your feedback. I will be briefing other officers to not leave the HQs until the weekend is over so that you can run your drugs without hassle.
     

  12. • B A R K I N • liked a post in a topic by Mitch (IFRIT) in Wipe event feedback thread   
    Looking for your feedback for the wipe event. Please try to not focus on your agreement or disagreement with the length of time or what wad wiped. I'm looking for the feedback on the experience you were faced with. What went well and what didn't. Was it fun? Was it hard? Please tell us!
  13. • B A R K I N • liked a post in a topic by Krause in Asylum Fresh Start September 2-4 UPDATED   
    Please wipe so I can finally quit after 6 years. 
  14. • B A R K I N • liked a post in a topic by Liberal Tears in Changelog August   
    imagine being a liberal
  15. • B A R K I N • liked a post in a topic by ObiWoki in Changelog August   
    No toxic community responses?
  16. • B A R K I N • liked a post in a topic by Mitch in Changelog August   
    Added:
    Downing added to the kill notifications More backend security New Coke Field design New cartel locations & layouts Wong Triad Free fire zone Screenshot Screenshot Admin island Screenshot Screenshot Oil Cartel Free fire zone Screenshot Screenshot RDM zone around weed processing Changed/Tweaked:
    Governor message cooldown 10min -> 30min SWAT Loadout Removed Toolkit Removed Watch Added more smokes Added IR Lazer Organized inventory More Ammo LSD sheets are now made at the purification factory LSD sheets price 1150 > 900 Weed seeds are no longer purchasable at the drug dealer Reduced RPG rocket price $280,000 > $175,000 Reduced the required cash to craft RPG rockets $100,000  > $45,000 Gang Fort Gang fort is now a 'King of the hill' like gameplay Gangs can obtain points by having their members within a 150 meter radius of the flag Points are given out every 30 seconds A maximum of 8 members per gang are allowed within a 1500 meter radius Exceeding this will result in a hard reduction of your points (reduction of the entire amount of members active within the area every 30 seconds) Spawning inside your house is disabled whenever you die within the gang fort area while its active A scoreboard will appear if you are active within 500 meters of the gang fort while its active Fixed:
    Airdropped vehicles having thermals enabled  
    If you discover any bugs please file a bug report
  17. • B A R K I N • liked a post in a topic by Patato in Asylum Exchange Garage   
    Sure, Good idea
  18. • B A R K I N • liked a post in a topic by Travis. in House Icon Marker Transparency Options   
    Add own/gang house options to this menu
    Will allow us to make them more transparent but also/more importantly be able to make them invisible so rats don't watch report videos just to meta game your houses/retaliate

  19. • B A R K I N • liked a post in a topic by lukee in stuff to fill up the mission file cause fuck you   
    All the town signs are made to somewhat fit the theme of what each town is like. Also all of the skins for the ifrits are old screenshots and have been fine tuned so certain logos are not cut off by the vehicle mesh.

    Town Welcome Signs
     
    Shop Interiors
     
    Drip
     
    Vehicle Drip
     
     
  20. • B A R K I N • liked a post in a topic by Gen. Henry Arnold in Cartel Income Generation Independency   
    Bring back fridges and dirty money
  21. • B A R K I N • liked a post in a topic by NotMike in Cartel Income Generation Independency   
    Do you remember how poppin cartels were in the times of dirty money? I do. You know why? Increasing revenue independent of the server populations actions. Now a day, you can capture drug cartel at 8:30pm EST on a weekend with the server literally full and make absolutely no money off the cap. Literally. Why would I want to fight Plague in the middle of the day for no profit off cap, even though the server is full, when I can roach it off them at 3am and make insane profit while theres 30 people on?
    Make cartels generate revenue the same way they used to. Let them generate it independent of what the servers population is doing so that the caps are worth fighting for beyond being an insanely toxic ego fight. Im sick of people yelling at me for chopping their vehicles because I'm poor. Save these peoples ifrits, fix the cartels.
  22. • B A R K I N • liked a post in a topic by |Cam| in Athira HQ Proposals   
    I agree with others in this thread, simplify.
    make that shit look like an apple store
  23. • B A R K I N • liked a post in a topic by Patato in Wipe   
    Not at this time.
    This discussion has been had multiple times/multiple polls. brought up in community meetings ect ect. so i wont be rehashing all the arguments again.

    We actively discuss this frequently and if the decision is made we will announce it accordingly.
    I think its pretty clear unless we have some major changes Arma reforger is a flop and im personally not comfortable even discussing a wipe of 7+ years until we are nailed down on a next game to go to.
  24. • B A R K I N • liked a post in a topic by KrazyKnight in Get Rid Of Passive Money Making   
    The following should be in my opinion removed/changed
    LSD Home Grown Weed/Passive Money Making methods Mobile Distiller and Crank This topic has been mentioned in a few forums, so I felt I should make this more or less official. From what I've observed, there are not a ton of face-to-face interactions when it comes to gathering illegal goods, allowing an easy income rather than having to earn it. I feel as so with LSD; there's a process you have to do up until you need to make sheets (where the money is at.) I feel as so with LSD. Have LSD Sheets be turned over in the purification factory rather than having it roll over in your home like that of scotch. Everything else, in my opinion, should be removed and leave scotch as the primary way to make "passive" income. If this were to become the case, it would increase the risk for all illegal items and allow more interactions. I would love to hear everyone's opinions on the matter.
  25. Mithridates VI Eupator liked a post in a topic by • B A R K I N • in Asylum Cartels Remastered (Updated 7/22/22)   
    +1
    This is a great suggestion! I hope it goes somewhere. Love the idea with the island Wongs! Sling loading an ifrit full of guys into a combat zone sounds like a fun and unique way to push a cartel 
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