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Ken

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  1. Sheriff Rick liked a post in a topic by Ken in Smoke Mortars   
    I think this guy is onto something.
     
    Am i missing something, dont we already have MX GL's with smoke grenades that noone ever uses? lol
  2. Sandwich liked a post in a topic by Ken in Smoke Mortars   
    I think this guy is onto something.
     
    Am i missing something, dont we already have MX GL's with smoke grenades that noone ever uses? lol
  3. Defragments liked a post in a topic by Ken in Smoke Mortars   
    I think this guy is onto something.
     
    Am i missing something, dont we already have MX GL's with smoke grenades that noone ever uses? lol
  4. Ken liked a post in a topic by Sheriff Rick in Sgt + Pardons After Avoiding Confrontation   
    If it was something out of left field and crazy sure, but every time I have been on and captains are going for warrants and someone suicides they just pardon them.  Not invalid at all lol
  5. Ken liked a post in a topic by Kawaii in Sgt + Pardons After Avoiding Confrontation   
    just become a captain and then u can do whatever u want
  6. Rodrigo liked a post in a topic by Ken in Undercover weapons   
    You ever see @Rodrigo use one of those?
    River was born in Kavala, and he knows a thing or two because he has seen a thing or two.
  7. Vista liked a post in a topic by Ken in update your SOP!   
    Not useless at all... There are times where either scripts brake or new events are added and the bugs are still being worked out and multiple federal events are able to be started at once. This has happened several times within the past few months alone.
     
     
    Interviews are not standardized intentionally for several reasons, one of them being so that questions cannot be copied and passed onto other people to cheat and use to pass an interview. All questions are based around the guidebook, general server knowledge, common sense, and yes... some trick questions may be thrown in as well to make sure you are paying attention and have actually read over the documents that you were given and were told to review when you first applied.
     
  8. Innate liked a post in a topic by Ken in update your SOP!   
    Not useless at all... There are times where either scripts brake or new events are added and the bugs are still being worked out and multiple federal events are able to be started at once. This has happened several times within the past few months alone.
     
     
    Interviews are not standardized intentionally for several reasons, one of them being so that questions cannot be copied and passed onto other people to cheat and use to pass an interview. All questions are based around the guidebook, general server knowledge, common sense, and yes... some trick questions may be thrown in as well to make sure you are paying attention and have actually read over the documents that you were given and were told to review when you first applied.
     
  9. Defragments liked a post in a topic by Ken in Undercover weapons   
    You ever see @Rodrigo use one of those?
    River was born in Kavala, and he knows a thing or two because he has seen a thing or two.
  10. BLOTTER liked a post in a topic by Ken in Bherky Extras I   
    That Big John clip though...
  11. Paradox_ liked a post in a topic by Ken in SMOKIN ON THAT APD PACK #PACKWATCH   
    Puff puff, pass.
  12. KrazyKnight liked a post in a topic by Ken in SMOKIN ON THAT APD PACK #PACKWATCH   
    Puff puff, pass.
  13. Tyrone Darnell liked a post in a topic by Ken in SMOKIN ON THAT APD PACK #PACKWATCH   
    Puff puff, pass.
  14. Ken liked a post in a topic by Polar in The Tales of SRT: Retribution   
    PS... Richard gave me permission. Not Doxxing...
  15. Ken liked a post in a topic by Patato in February Patch Notes   
    Got it in the first reply my guy, no need to keep posting.
    Pretty much this ^
    I wasn't around but my understanding is that a member of the community made the New HQ and so senior members of the APD were given a chance to "Approve" the new HQ, or at the very least pick between old Athira and current. During that time they were told the tunnel was not accessible and was decorative only. 

    I know a lot of people liked the pipe, but i felt it put the dev team in a position where we had "Lied" to get something "Approved". My understanding is at the time the goal for Athira HQ was for something "new" and "fresh" not for it to be nerfed. The HQ moving closer to the city + gun store were a nerf already additionally the old Athira HQ only had one entrance and nerfing it to two on false pretenses didn't feel right - Despite the pipe being cool. The suggestions on how to "Buff the HQ" to compensate for the pipe (IE adding more cover or unlimited respawns/moving gunstore) all felt weak and someone was always going to be unhappy as it "wasn't what was agreed upon" 

    So i made the decision to remove the pipe. If we can find a way in the future to re-add the pipe that satisfies all party's then sure idgaf. Or if we want to make the decision that we don't care about the APD's Opinion and just put it back anyways then again sure. But that's for another discussion on its own. The point has been made many times and very loudly by the APD that they would have never opted for the new HQ had they been informed the pipe was accessible and so the pipe was removed.

    To be clear we can do w/e we want with the HQ and the APD will have to deal with it. But in this specific scenario i feel like im doing my best to honor a "deal" made "before my time" 
  16. Ken liked a post in a topic by Patato in February Patch Notes   
    Added:
    Skins APD Ghosthawk Chrome - Donor lvl 7 Iridescence - Donor lvl 9 Gold - Donor lvl 10 APD Huron Chrome - Donor lvl 7 Iridescence - Donor lvl 9 Gold - Donor lvl 10 Existing comms offroad made available to A-EMT Emotes Facepalm Badass (Subscriber Only)  Virtual inventory to the loadout system on civilian Changed/Tweaked:
    Map Changes Sofia Drug dealer moved inside a nearby building Pyrgos Drug dealer moved farther from MSR Athira Wongs moved farther out of town Athira Fire Dept/Clinic moved closer to center of town Pipe entrance to Athira HQ removed Truck Shop added to Athira Mining Removed loot crate chance Rocks can now be crushed into Sand at Mineral Processing Quarry's Last remaining Low Yield Quarry upgraded to a Medium Yield Medium Yield Quarry between weed & cocaine made a High Yield All Medium Yield Quarry's renamed to just "Quarry"  Ship Wreck Event Less Flawless diamonds per briefcase  UFO Wreck Event More mags Slightly less Heisen Meth/Cokebrick Reduced maximum possible spawned cash by 20% Phone bomb switched to Arson kit.  Car smokes Driving around in smoke now gives you minor blur Standing still in smoke now gives you major blur Crafting Ifrit Craftable without arms cartel  Base price of firearms are now up to date with current costs at rebel Updated most Heli/armored vehicle crafting to include Glass Added more variants of lvl 1 & 3 vests to Black Market Added Hellcat to Vehicle Factory Reduced Seasonal Quest reductions to 10% Medic The medics now operate from one big group no more sub groups The partner system now works Medics get paid out full for their revives normally but they can team up with other medics to split awards amongst each other Informants Some fugitive pings now have a 10k bounty requirement  Mental Asylum You now only have 5 minutes to plant the thermite explosive instead of 15 Thermite detonation 15mins -> 10mins Fixed:
    Misaligned objects at Purification + Side gate now openable Lowered deer stands on prison 2nd bridge to be accessible by foot Additional spawn for air vehicles in Pyrgos HQ Athira HQ spawns Point emote is a bit better Removed:
    AFD Custom Signage Cleaned up more files behind the scenes  Cyrpto Components will slowly be deleted in the next few days so we can re-use them in a future patch.
    We will not be compensating for these items.  
    Domination:
    Prize Changes Starting Pot 10mil -> 5mil 1st 1,200,000 2nd 600,000 3rd 300,000 4th 150,000 5th 100,000 Exploit with SRT uncapping multiple times is now resolved Exploit with Hotzones Hotfix
    Medic partner system should be more consecutive now Being able to send bounty to prison from inside a vehicle Donator Skins (Rebel Interchangeable with Skiptracer)  Missing Master Beret in civ clothing Missing Coyote Leg Strap in civ & medic clothing  Missing Black construction helmet (Ear protection) from rebel Missing Safari Hats in Medic Clothing Missing Safety Goggles from Rebel & Medic Missing VR Goggles from Rebel & Medic Missing a few donor backpacks from medic Missing Hiker backpack from Rebel Wrong donator level - Coyote Leg strap at rebel & medic & civ Removed duplicate Fancy Beret in civ clothing A stupid amount of uniforms added to rebel from civ @Farmer Steve Non Donator Clothing A ton of missing glasses from Rebel More consistent pricing (Reb/skip/civ) Domination SRT Teamkills no longer hand out payment / srt kills SRT being able to uncap whilst the cap has moved SRT Uncap exploit (again) SRT Loadouts system is now free Gulag is no longer available for SRT ( its for civs not SRT )
  17. Ken liked a post in a topic by Rogue in Bherky VII   
  18. Ken liked a post in a topic by Slade Wilson in Bherky VII   
    Better than Nathan
  19. Ken liked a post in a topic by Zurph in Bherky VII   
    EHHHH i guess i will give it a like just because u are a Lt though
  20. Ken liked a post in a topic by bbgreg17 in ****APD Policy Update 1/5/2022****   
    EFFECTIVE IMMEDIATELY
    Committing Arson:
    Committing Arson is an automatic charge which is applied to an individual who sets a house on fire. It is a $15,000 charge.
     
    Intent to Commit Arson:
    Intent to Commit Arson shall be applied to any individual who is found in possession of an arsonist kit. It is a $10,000 charge.
     
    Request Higher-up:
    The request higher-up feature in the new APD Tab menu should NOT be used instead of joining a higher ups channel and telling them you have a higher up request. Any officer who only uses this feature may receive disciplinary action.
     
    Ticket Prices:
    Some ticket prices have changed. When and how these charges are applied has not changed at all.
     
    If you have any questions feel free to contact a Captain.
     
  21. Ken liked a post in a topic by Mitch (IFRIT) in Merry Christmas from NV| Ratatouille   
    We will be hosting a give away in our discord in honor of what we have all heard tonight. 
     
    @Ratatouille
     
     
  22. Ken liked a post in a topic by Vortex in Merry Christmas from NV| Ratatouille   
    WOOOHOOOO I LOVE ASYLUM!!!
  23. Bherky liked a post in a topic by Ken in Changelog Christmas   
    Most of the responses here are mostly positive, i think im on the wrong forums.
    But for real though, nice changes and thanks for the work you devs/contributors are putting in.
  24. FudgeR liked a post in a topic by Ken in Changelog Christmas   
    Most of the responses here are mostly positive, i think im on the wrong forums.
    But for real though, nice changes and thanks for the work you devs/contributors are putting in.
  25. Innate liked a post in a topic by Ken in Changelog Christmas   
    Most of the responses here are mostly positive, i think im on the wrong forums.
    But for real though, nice changes and thanks for the work you devs/contributors are putting in.
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