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Ken

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  1. Ken liked a post in a topic by CamMan in At this point just remove house searching   
    Ikr, coming from the one setting in his prygos house
  2. Ken liked a post in a topic by Sheriff Rick in At this point just remove house searching   
    It is setup in a way that imo is fair to both sides.  The cops have to do really good police work, and like before, the suspect has to be asking for his entire house inventory to be seized if he wants to fight.  A more aggressive systems would be opening up a can of worms that nobody will be happy with.
  3. King liked a post in a topic by Ken in Changelog December   
    This is an end game event. If you cant pay attention to the timer on your screen that literally lets you know when the remains is about to pop and plan accordingly then you probably should just do another event. The Patient remains popping is not the reward, It is another stage of the event. The reward is whats inside and you "Win" that event by getting away with the items, not by sitting in a fortified position in the mental asylum itself and waiting for the patient remains to pop.
     
    It amazes me how people want things to come to them so easily these days, how is that even fun to just sit inside a place like the Mental Asylum that is literally the easiest place to defend on Asylum day after day after day.
  4. Panda liked a post in a topic by Ken in Changelog December   
    This is an end game event. If you cant pay attention to the timer on your screen that literally lets you know when the remains is about to pop and plan accordingly then you probably should just do another event. The Patient remains popping is not the reward, It is another stage of the event. The reward is whats inside and you "Win" that event by getting away with the items, not by sitting in a fortified position in the mental asylum itself and waiting for the patient remains to pop.
     
    It amazes me how people want things to come to them so easily these days, how is that even fun to just sit inside a place like the Mental Asylum that is literally the easiest place to defend on Asylum day after day after day.
  5. Ken liked a post in a topic by bbgreg17 in ****APD Policy Update 12/13/2021****   
    EFFECTIVE IMMEDIATELY
     
    Federal Event Response Priority:
    Evidence Lockup Mental Asylum Federal Reserve Robbery Bank of Altis Jewelry Emporium Altis Shipping Robbery Prison Break
    SWAT:
    SWAT whitelisted officers may re-gear at their discretion, SGT+ authorization is no longer required. Officers must follow all SWAT guidelines and are not to abuse this power.

    Patient Remains:
    Officers must wait 5 minutes after remains spawn before beginning the bury option.
    If rebels have looted patient remains and left the area, officers must bury the remains. (Similar to reactivating the Evidence Lockup after rebels leave)

    If you have any questions feel free to contact a Captain.
  6. Bherky liked a post in a topic by Ken in Changelog December   
    This is an end game event. If you cant pay attention to the timer on your screen that literally lets you know when the remains is about to pop and plan accordingly then you probably should just do another event. The Patient remains popping is not the reward, It is another stage of the event. The reward is whats inside and you "Win" that event by getting away with the items, not by sitting in a fortified position in the mental asylum itself and waiting for the patient remains to pop.
     
    It amazes me how people want things to come to them so easily these days, how is that even fun to just sit inside a place like the Mental Asylum that is literally the easiest place to defend on Asylum day after day after day.
  7. Ken liked a post in a topic by ObiWoki in Changelog December   
    Added:
    Skins Old cop uniforms are back! The long sleeved uniforms are still available in the shops for purchase.  Black MX added to subscriber perks Phone The new talent tree has been reverted The new prestige tree has been reverted All boat shops now have a vehicle garage Reworked civilian car system Mental asylum Cops can now bury the patient remains at the tomb keypad A 5 minute timer has been implemented on the bury option to make sure rebels have a chance to still get all the loot Civilians can stop the 5 minute timer and keep on looting the remains A new event can no longer be triggered during the patient remains. Cleanup tweaks Client side mods Livonia Lighting Replacement JSRS Soundmod - Reloading Sounds Donor level 10+ now gets permanent subscriber perks In-game vehicle skin shop 50+ new vehicle skins Changed/Tweaked:
    Weed ~ Due to the steady and high rise of weed money in the economy the government of Altis has decided to change the governors abilities regarding weed legalisation Governor can no longer legalise the possession of: Seeds for growing weed plants Weed sprouts Weed plants Weed buds Golden wax Governor can legalise Smoking weed Possession of cannabis Possession of joint's Picking weed plants at the weed field Processing of weed picked from the fields Selling weed picked from fields The seizing / sending people to jail system has been optimized (COP) Reduced time to seize illegal items from vehicles/tents into police vehicle 30 Seconds -> 20 Seconds (COP) Reduced time to seize evidence from own vehicle to HQ 30 Seconds -> 20 Seconds Air HQ & Pyrgos HQ have gotten a fresh layout Athira HQ has gotten a new location and a fresh layout Reworked car / helicopter NPC's Athira drug dealer has been moved to a new location Athira wongs store has been moved to a new location Jewelry emporium objects can no longer be moved by flight The domination group menu will no longer show up on the life server Reduced penalty for processing drugs without a talent 25% -> 15% Lockpick base duration 5 seconds -> 6 seconds Lockpick price $15 -> $25 Reduced mission file size Disabled armed offroads on the domination server Fixed:
    Fixed instances of fortress bonus giving 15% higher chance of lockpicking instead of 10% A duplication exploit with the Asylum exchange The admin gift quest not giving admin gifts Removed
    The Casino  
  8. MacKOG liked a post in a topic by Ken in Changelog - September   
    No?
    Its pretty simple, even though it is a "light rp server" it is still a rp server. There is still other things to do like patrol drug fields so people can freely print money, along with other things like assist with other civilians that need help from officers with various things. This is pretty hard to accomplish when you don't even have enough time to transport people back to the police HQ and finish processing them before another event starts.
    As for the "its a light rp server, go play a hardcore one if you dont like the combat", yes its still a rp server and yes I too am sick of the back to back to back events and from time to time would like to just patrol and get into a chase and find natural combat without having to push a group of rebels that are already set up in a heavily fortified position. You say go find a hardcore rp server, kid... im already on a rp server, you want hardcore combat go play KOTH.
  9. Innate liked a post in a topic by Ken in Changelog - September   
    No?
    Its pretty simple, even though it is a "light rp server" it is still a rp server. There is still other things to do like patrol drug fields so people can freely print money, along with other things like assist with other civilians that need help from officers with various things. This is pretty hard to accomplish when you don't even have enough time to transport people back to the police HQ and finish processing them before another event starts.
    As for the "its a light rp server, go play a hardcore one if you dont like the combat", yes its still a rp server and yes I too am sick of the back to back to back events and from time to time would like to just patrol and get into a chase and find natural combat without having to push a group of rebels that are already set up in a heavily fortified position. You say go find a hardcore rp server, kid... im already on a rp server, you want hardcore combat go play KOTH.
  10. Richard liked a post in a topic by Ken in APD unis   
    I will reach out again and find out, my blessing has already been given. Would be nice to have the old uniforms added back in as well as keeping the current ones. Except for Cadets, I personally would like to see Cadets in the old white shirts only again
  11. Eugene Weiner liked a post in a topic by Ken in APD unis   
    I will reach out again and find out, my blessing has already been given. Would be nice to have the old uniforms added back in as well as keeping the current ones. Except for Cadets, I personally would like to see Cadets in the old white shirts only again
  12. MacKOG liked a post in a topic by Ken in APD unis   
    I will reach out again and find out, my blessing has already been given. Would be nice to have the old uniforms added back in as well as keeping the current ones. Except for Cadets, I personally would like to see Cadets in the old white shirts only again
  13. Jr4life24 liked a post in a topic by Ken in APD unis   
    I will reach out again and find out, my blessing has already been given. Would be nice to have the old uniforms added back in as well as keeping the current ones. Except for Cadets, I personally would like to see Cadets in the old white shirts only again
  14. Crossfade liked a post in a topic by Ken in APD unis   
    I will reach out again and find out, my blessing has already been given. Would be nice to have the old uniforms added back in as well as keeping the current ones. Except for Cadets, I personally would like to see Cadets in the old white shirts only again
  15. |Cam| liked a post in a topic by Ken in APD unis   
    I will reach out again and find out, my blessing has already been given. Would be nice to have the old uniforms added back in as well as keeping the current ones. Except for Cadets, I personally would like to see Cadets in the old white shirts only again
  16. Ken liked a post in a topic by Crossfade in APD unis   
    all cops should have to run around in cadet clothing no vest and a po7, No Mx's no Mk's. that seems a little more fair than current APD issued clothing and weapons 🙂
  17. Crossfade liked a post in a topic by Ken in APD unis   
    If you are not wearing pilot coves, your not a team player anyways.
     
    jk
    I will talk it over with some other officers and the other Captains and see what they think.
    Is it possible to put the old swag back in for the correct ranks and keep the current selection of clothing as well for those who prefer the new stuff over the old?
  18. Ken liked a post in a topic by william in NEW APD CAPTAIN   
    boomer humor
  19. Ken liked a post in a topic by Rogue in NEW APD CAPTAIN   
    Please welcome the newest APD Captain...
    @Louie
    Please message him on the forums, TS, or discord with any and all APD related questions!

    Photo credit or lack of credit: @bbgreg17
  20. Ken liked a post in a topic by Mitch (IFRIT) in Bherky Extras II   
    extras should have wen to the trash tbh
  21. Ken liked a post in a topic by Bherky in Bherky Extras II   
  22. BLOTTER liked a post in a topic by Ken in Bherky Extras I   
    That Big John clip though...
  23. Mr. Chow liked a post in a topic by Ken in Bherky Extras I   
    That Big John clip though...
  24. Ashton. liked a post in a topic by Ken in Bherky Extras I   
    That Big John clip though...
  25. Crossfade liked a post in a topic by Ken in Bherky Extras I   
    That Big John clip though...
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