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Sliick

APD Officer
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Posts posted by Sliick

  1. Just now, Sean That Irish Guy said:

    I think Oil is fine due to it being a legal activity, cant make it too profitable + its mainly done for crafting.

    Good idea, think it should be illegal considering is uranium, makes sense no?

    Tractor getting added means there definitely should be use for it so yes on the farming.

    PCP has been in the gang since 2014 with no use so anything will work for this. I personally chose the drive from point A to B.

    I would assume this will be a thing considering the hemmit fuel is already in.

    I can accept its current state thats fine

    I think for Uranium you need to get Lithium and maybe 1 or 2 other items (like meth) and you can either take those to a legal processor to make batteries (sells for less) or take them to a Uranium (illegal) processor and make Uranium which sells for more

    Hell yes

    Agreed I always wanted to see pcp be added as a money maker. Dont care how it ends up I like all ideas

    Should be yea

  2. After everything gets stored away and settled such as BH, Medic, Infamy etc all the things that are being reworked and we start to get content implemented and make Asylum great again we need to pool some ideas on new money making methods.

     

    Land Oil

    Land Oil when first introduced was a solid concept and added to Asylums money making list but was sadly very underwhelming with the Run time and money output ratio.  I did a run recently and received 18k after 20 minutes or so in a Fuel Truck.  Hopefully this can be buffed just a little.  Should for sure be better than weed.

    Uranium

    Uranium has been brought up before and I think it would be a great edition if (like weed) midway through your run you can choose to either process the contents legally into something like batteries and sell them for a little less or make it into like full blown Uranium which is illegal at the processor and illegal to sell for more.

    Farming

    Honestly, anything as far as more legal shit sounds good and this is what I came up with.  You can harvest crops at whatever the fuck field then take them to a factory or something and get them processed or whatever (im not a farmer) and then sell them.  Maybe yall have some better ideas for this please let me know!

    PCP (Pharma)

    So PCP is a drug we all know was never made into something you can make and sell.  I thought it would be cool if it could debut on Asylum but not only bring a new money maker to the table but a whole new "event".  The Pharmaceutical could be a place like Bank, Fed, Prison, or the new thing I still have done.  Now in this sense you can fight against cops to obtain money from the Pharma that collects from people processing or selling the drug.  Or you could make it like other servers and you need to run a truck full of (PCP?) to a specific area and sell it before the cops get you.  A third option would be making the Pharmaceutical a "cartel"  like place that can be captured and fought by rebels in the end to control the PCP world however this would conflict with Drug Cartel in general.

    Tempest (Fuel)

    The Tempest (Device) being added in V2 as a great edition because who doesnt love that fucking truck.  Should the Tempest (Fuel) be added with the Oil drilling script that the Fuel Truck and Hemtt Fuel have.

     

  3. First off, Id like to say thank you @Azeh @Gen. Henry Arnold @Jesse etc for putting countless time into this V2 project.

    I really enjoy the stability I experienced while playing on the test server.  We ran events, had full fights in Kavala and managed to maintain frames, explosions everywhere, tons of vics pulled, and tons of prisons and banks.  With all that the server hadnt lagged or crashed ONCE (untill you started dicking with some scripts). 

    Things I personally Dislike.

    • New vehicle UI
    • Oil Rig Cartel (doesnt matter to much just never liked it)
    • Way the Orca flies (I believe this was patched sometime along the test server being up first day) but at first the Orca didnt fly like it did
    • No new content (honestly can come later and thats fine)
    • Don't spawn with debit card.  Mostly everyone donated for debit card DONT MAKE THIS A COMMUNITY GOAL

    Thats all I can think off that I dislike atm it is 4 am and I am tired I will add more later if I find em

    Features I would like to see

    • Old Vehicle UI
    • Repair Refuel in garage
    • Vehicle Upgrade and Insurance
    • Working Tow rope.  Yea it sounds stupid but honestly if I could buy a towrope and have double the risk but double the vehicles for drug runs I would love this

    All I got for now

  4. Honestly +1

    I like the idea of new content such as this especially involving use of new dlc content such as this (besides everyone being a kkk member :frog:)  

    My current thought on v2 is a very over hyped update should have been labeled "Asylum Reworked" as most of the update seems to be adding dlc items and backend fixes.  Which dont get me wrong is a very good thing being added and I thank the Devs and new ownership a lot for doing and taking their time for this.  Also putting up with our shit.  But V2 so far just seems to lack the content everyone wanted thus labeling it "Asylum V2" as if it was Asylum getting like a brand new play style in a sense was very misleading.  Not to mention on test server release there are 60+ bugs found and reported so far that either havent existed before or are recurring from long ago.  Which is expected because code and data tables are very ugh to write and transfer without something going wrong.

    Keen12321 and BananaGoatPC like this
  5. 2 hours ago, Judg3 said:

    Sounds like a good reason to purchase 10 more sui vests and risk getting accused of "scripting them in" again.

    To build onto your suggestion with my own.Top 10 bounties should earn double infamy. 

    You are taking double the risk when you do illegal shit with a bounty, yet at the same time are being rewarded for maintaining a "high score" while doing so without getting caught.

    This works two ways because it also increases the chance of you getting caught as it incentivizes you to farm with a bounty instead of playing hide and seek where no one can get you to turn you in.

     

     

    19 minutes ago, Tyler said:

    ^ This is actually a good idea. I NEVER run meth or w/e with a bounty simply because it basically increases your chances of getting caught by 5-10 times. But maybe add different bounty thresholds.

    Example:

    $0 - $25,000 = 1.0x infamy

    $25,001 - $75,000 = 1.1x infamy

    $75,001 - $150,000 = 1.25x infamy

    $150,001+ = 1.5x infamy

    Top 10 bounties on the server = 2.0x infamy or maybe an additive so if you have a 160k bounty add a .25 onto the 1.5x to make it 1.75x or if you have a 15k bounty make it a .05 addition to keep people online at 4am with a 15k bounty from getting 2.0x.

    I definitely feel a system like this would help a lot to make people actually not only run drugs but to do it with a bounty as well and encouraging cops to do old fashioned drug field fights like back in the day and also for rebels to lock them down similar to the Bad Blood meth pass era. You could also add a infamy trade in system where once you have all the rebel infamy talents you can exchange extra infamy for cash etc.

    @Clint Beastwood @Jesse

    Make this a reality, I love it.  Amazing incentive to do illegal shit and then make money by doing illegal shit after youve done the illegal shit so you can spend infamy to get perks for future illegal shit

    Kyle_, Donald and Tyler like this
  6. Just now, Dick Romney said:

    1. There are various other reasons to send someone in jail during combat, such as not wanting you in combat. 
    2. You're assuming they're money hungry
    3. You're at a police facility, a prison, where there are various amount of resources available (in a real life sense) such as jail cells, security, and more. Of course they should be able to send you to prison inside a fucking Prison. The Bank is a completely different scenario where a lot of RP can be had. 

    1. Yea sure. Go ahead and get me out or down everyone like a normal cop would do. Or atleast someone with fingers and an MX

    2. He had a 169k bounty and without reading him his charges they sent him. Tell me knowing damn well how people work on here they arent money hungry

    3. First its a light rp server no need to get realistic. Im not doubting the fact that there is and should be a way to send people straight to jail at prison. Just dont send people straight to jail for one in combat or 2 without reading them their charges.  Reading charges is literally a number one thing before doing anything else. Im sure you've forgotten which is probably the reason you never did or never will make Sgt.

  7. Just now, Dick Romney said:

    You're missing your own point. Which is: " I don't want to be sent to prison for the charge." None of the other straight to jail charges say "Straight to jail, except when X, Y, and Z."

    Sorry dude, its Straight to Jail, not Straight to jail AFTER combat. 

    I could care fucking less if I went to jail. Hell I went to jail and they never cancelled the prison break so I was able to leave.  Its the fact that they are money hungry so they sent while fighting its like sending someone to jail during a bank if they could at the bank.  

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