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Trisix

AFD EMR
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  1. Don Julio liked a post in a topic by Trisix in Rocket League third   
    carry has arrived don't ya'll worry
  2. Infamous [FULL SEND] liked a post in a topic by Trisix in Altis Radio   
    i see potential
  3. Ryan. liked a post in a topic by Trisix in Altis Radio   
    i see potential
  4. Trisix liked a post in a topic by Felix The Tool Tate in Hello from the past.   
    Hello my name is Felix "The Tool" Tate, a name i founded on the late Easy's altis life server. I have not played on a Role playing server since then and have been spending my time on a koth server. With the help of google I have seen some names in this community that I recognize from the old days and have made this account to make a few more memories with those people and hopefully some new ones.
  5. Ashton. liked a post in a topic by Trisix in Altis Radio   
    i see potential
  6. Trisix liked a post in a topic by Boonie Hat in 🎉Event - Login & Play for $150,021   
    Play from 6/23/2021 (Today) through 7/4/2021 to be eligible to claim $150,021 at https://my.gaming-asylum.com/

    The gift will appear in your MyAsylum Header (Must be signed in) and will go directly to your mailbox in-game once unboxed.

    You must unbox the gift BEFORE the event ends.



    - Thank you for playing
  7. Trisix liked a post in a topic by Mitch (IFRIT) in 🎉Event - Login & Play for $150,021   
    We also have a MyAsylum credit giveaway active in the discord. 
    https://discord.gg/e6MVapV
  8. Trisix liked a post in a topic by Joshhh in MyAsylum Leaderboards - War kills   
    BRING BACK HONOR LEADERBOARD
  9. Ryan. liked a post in a topic by Trisix in Asylum Subscription change   
    there is no post on it but, there is hatchback fade, black taru, orca the disco lookn one, black premium quillin and black mk1. could of missed some but don't think so
    @James Anderson
  10. James Anderson liked a post in a topic by Trisix in Asylum Subscription change   
    there is no post on it but, there is hatchback fade, black taru, orca the disco lookn one, black premium quillin and black mk1. could of missed some but don't think so
    @James Anderson
  11. Ashton. liked a post in a topic by Trisix in Scotch/Dark Fungi Shed *SOLD*   
    sheds posted on the forums should be exclusivly accesable to people with money....
  12. POL liked a post in a topic by Trisix in [WTS] HW patrol/ heroin/ evidence shed   
    quick question tf ya'll gonna use this for ?
  13. Trisix liked a post in a topic by Blake. in Should phone calls be brought back?   
    I like this idea Bherky! Hope it gets added. Also Really cool and original idea
     
  14. Gagss liked a post in a topic by Trisix in Medics online   
    @MysticLion is on rn, spam him/ back in the day medics were not whitelisted and it was a mess to say the least.
  15. Don Julio liked a post in a topic by Trisix in shed near Poliakko   
    u don't want to spend money... jewish chinese
  16. Trisix liked a post in a topic by Gaskal in Moderator apps now open   
    Can you lower the requirements please @Mitch (IFRIT)
     
    now i can't apply bcuz of this
    ''If you're a Piece of Shit, don't bother applying''
     
    sigh 😑 
  17. Trisix liked a post in a topic by Bag Of Funyuns in Moderator apps now open   
    @The Forgotten Legendpls apply we need you
  18. Trisix liked a post in a topic by OG Blunt in Moderator apps now open   
    I would like to take this time to congratulate the DS members that get in. you guys earned it!!! 
  19. Squanchy liked a post in a topic by Trisix in Scotch/Dark Fungi Shed *SOLD*   
    LMAO
  20. Trisix liked a post in a topic by Revenant in Community manager promotion.   
    I’d rather watch paint dry. 
  21. Bherky liked a post in a topic by Trisix in [WTS] HW patrol/ heroin/ evidence shed   
    quick question tf ya'll gonna use this for ?
  22. Trisix liked a post in a topic by Gulmurod Gamer in Gulmurod Gamer Khalimov, John Gotti, Just Another Gamer   
    Hello this is my farewell to the community. My days of triumph and loss are over. I have zip tied many in my day and I still see their faces... waiting for me on the far river banks... they say welcome brother. I am here.
  23. Trisix liked a post in a topic by goyney in Texturing Guide for Beginners   
    THIS GUIDE IS OUT DATED AND MAY NOT DEMMONSTRATE BEST PRACTISE
    Detailed guide to help any of you that want to start making your own textures to contribute to the server.
     
    GUIDE
    You will need:
    Graphics editor; preferably Photoshop. A good alternative would be GIMP: https://www.gimp.org/downloads/ Texview 2 - Download Arma 3 Tools on Steam PBO Manager - https://www.dropbox.com/s/1qt179h629cyy6d/pbo_manager_v14.7z?dl=0 If these links expire, please find a live link Obtaining original textures to work with:
    You will find the destinations for base textures in the assets wiki: https://community.bistudio.com/wiki/Arma_3_Assets I will use the 'MTP Fatigues' as an example.  
    Go to your Arma 3 installation folder. [C:\SteamLibrary\steamapps\common\Arma 3 - mine for example].   
    Click Addons. [This will vary depending on whether the texture you want is from an expansion or not]  
    Find the relevent PBO. In my case I am looking for 'characters_f'. Look for the PBO which the wiki advises for your chosen texture.  
    Ensure that you open the PBO with PBO Manager.  
    Once you have the PBO open with PBO Manager, navigate through the folders to find your files. For me it is: BLUFOR>Data>clothing1_paa.co. *Some vehicles/clothing have 2 parts*  
    You will need both the 'paa' and the 'nohq'.(For me it is clothing1_paa.co and clothing1_nohq.co.  
    Open both of these files with TexView2.  
    Save a copy of both files to your Desktop in a .TGA format. (Just type .TGA at the end of each file name).  
    These files can now be opened with GIMP or Photoshop to edit. When you are done, save the texture as a .JPEG. [I will cover how to apply it in game later in the guide].  
    Texture Templates
    You can also find templates online which are already set-up and ready to edit. However, the above process is important particularly for expansion items as there may not be templates created yet for these textures. You will also find that some of the templates are low quality, so it's worth just making your own if you can.
     
    Creating an overlay with the texture map (nohq) to work with - Photoshop.
    You will need both the .co and the .nohq in the same window on Photoshop.  
    Select the nohq layer (the ugly pink one) in the layers tab and press CTRL+A to select all.  
    Go to channels which is in the same tab as layers to the right.  
    Select the Red channel, and ensure you are still selecting all (there will be an animated selection line all the way around the canvas).  
    Press CTRL+C to make a copy of the Red channel. (The texture should appear grey on the canvas if Red is selected correctly).  
    Once copied, go back to the layers window and CTRL+V to paste the Red channel. (You will need to un-select by clicking anywhere in the right window first).  
    Do the same process steps 3 to 6 for the Green Channel.  
    Once you have both the Red and Green channels - name them 'R' for Red and 'G' for Green. Press the Eye Icon next to the nohq and co layers to hide them. The co is useful later if you need any support or reference from the original texture (incase you can't find a certain part of the texture etc).  
    In the layers windows you will see a drop down box which is set by default to 'Normal'. For both the Green and Red layers, set this to 'Overlay'.  
    This will make a transparent overlay, and you can place anything underneath these layers, whilst still having the overlay show for guidance around the texture map.  
     
    Applying your new texture in-game
    Open the Arma Editor and choose a map [Singleplayer>Editor]. I like to use Virtual Reality. For light realism use Altis, as you will see how the light affects your texture. CTRL+S to save the singleplayer mission. I named mine Scenario for example.  
    Once you save the mission, go to your Documents folder and then to Arma 3 Other Profiles.  
    Click your Arma 3 name folder and then Missions.  
    Find the name of the mission you saved, and place the JPEG that you saved into the folder. This will allow you to import the image in game now. *Give the JPEG a simple name eg. t1.jpeg*  
    You will now need to use the editor to place the ie. vehicle/uniform into the mission. I will be placing an AI soldier into the mission as I am doing clothing.  
    In my case, I will right click the AI and select 'Edit Loadout' to put the MTP Fatigues onto the AI.   
    Once this is done If you are doing a uniform, you will need to right click the AI again and select 'Attributes'.  
    In Attributes > the 'Init' box, type this code: this setObjectTexture [0, "1.jpg"];       - Replace "1" with the name of your .jpg in the mission folder.  
    11. Once this is done, click Play Scenario. You should see your texture covering the base texture.
     
    For Vehicles:
    Instead of the above step 7-10, do the below: Right click your vehicle and go to Attributes. Give the vehicle a Variable name; again something simple such as v1. Click Play Scenario. Press ESC for Debug Console. Type: v1 setObjectTexture [0, "1.jpg"];         - Replace v1 with the vehicle variable name and '1' with the name of the jpg in your mission folder. Execute the code locally and the skin will change. In some cases, such as ifrits, there are two texture maps to the vehicle. In this instance: The code would be: v1 setObjectTexture [0, "1.jpg"]; v1 setObjectTexture [1, "2.jpg"];          - Notice how the second line of code has a '1' instead of a '0'. This is used to select the other part of the vehicle. You will need to edit and save both parts to your mission folder as jpg's. For Backpacks:
    Same as clothing, except you place the backback on the ground and edit its attribute code from there. You pick it up once you start the scenario. It will be skinned this way. For anything else:
    You need mods, and that's a whole other story. (It's a fucking pain).  
    ----------------------------------------------------------------------------------------------------------
    Feel free to PM me with any questions/feedback regarding guide.
    @InvictusTheReaper This will help you I hope.
    @Infamous [FULL SEND] "Why would anyone want to follow your guide you make dogshit skins faggot". Beat you to it kid.
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