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Repto

APD Sergeant
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  1. Kernikov liked a post in a topic by Repto in Hostage Situation   
    Hostage Situations are fun and they do happen here and there, text messages of having hostages or being a hostage and such.
    I've noticed though that there is no written rule for them in the GB, hostage situations to me seem like they just run off of unwritten rules that people think of and I believe it should be put into the guidebook so officers can have a better understanding of them when they do happen. Anyone can always roleplay out a hostage situation but it would be nice to see a more official ruleset in writing for cops, rebels and civ's to use.
    My written idea being something along these terms:
     
    Hostage Situations can be responded to at the officers discretion. (Or requiring a SGT+ to be present for negotiations would seem fine too)  
    3+ Officers are required to be present for a hostage negotiation. (1 Negotiator, 2 Supports)  
    Highest ranking officer responding should be the Negotiator unless they allow another officer to do it. If all ranks are equal they choose amongst themselves. Only the negotiator should be talking to the suspect(s) unless they are unable to do so themselves. (Kidnapped/killed)  
    Negotiator (Speaker) should be unarmed or lightly armed (Just a pistol) and holstered while approaching and speaking to the suspect, Though can have armed support in the area.  
    Negotiator should be unarmed completely if they choose to enter the suspects house/area of their own free will.  
    If agreements are made, met and completed the suspect(s) needs to be allowed a chance to leave the immediate area before any pursuits/initiation can be made, I'd say like point of contact being the center of a redzone, 500m? Hostage can be processed as turning themselves in at that time if they have charges while suspects get kidnapping if caught. (Cant just give the suspects what they want and down them after you get the hostage out)  
    Negotiator can not be affiliated with the suspect obviously.  
    Hostage Situations are considered to be endangering the lives of others, allowing Officers the right to make home entry via flashbangs or other means (LT+ Online) if ROE is broken or 1 to 2 minutes has past after the hostage was traded and the suspect still remains in the house/area. (Still need to verbally warn the suspect(s) that these actions will be taken and so on)  
    Could possibly require negotiator to explain the ROE terms on scene.  
    Hostage Situation Rules of Engagement:
     
    If Suspect(s) are refusing to lower or holster their guns for negotiations after requests, negotiator can have a light arm (Pistol) unholstered and lowered.  
    harming or attempts to take the negotiator or a support officer hostage immediately end negotiations.  
    Harming any other non kidnapped civilian in the area immediately ends negotiations.  
    Harming hostages immediately ends negotiations.  
    The hostage being an officer upon arrival can end negotiations at the officers discretion  
    Maybe captains can think of more ways to refine this but I would love to see some written rules for hostage situations, maybe it will encourage some more new things happening from civilians too.
  2. Randoe on yt liked a post in a topic by Repto in Sirening - Should it be initiation?   
    I'm 95% sure there's no hope in asking for a change as it usually doesnt happen much for cops but then again there doesnt need to be RP to tell people that sirens arent full initiation anymore though.
     
  3. Randoe on yt liked a post in a topic by Repto in Sirening - Should it be initiation?   
    The initiation factor of using sirens shouldn't be removed but it definitely could use some rework for balancing, especially with how combat and initiation currently feels to work in Asylum right now. Officers really shouldn't be scared to use their sirens as it's a pretty crucial thing that makes a cop what they are, their signature pretty much.
     
    To me there are already so many ways that give civ's and rebels a big advantage over cops in any initiation standard that a rework. A few things just arent enjoyable like chasing a car into a city and getting gunned down by the whole town because they heard the sirens like 500m away.
     
    One way siren initiation
    Would be a decent thought to rebalance some initiation. Plenty of times have I been killed just for a siren. Whether its a cop siren or a medic siren... Having one way initiation sirens still requiring people to initiate on cops while the sirens remain initiation for cops for most situations. Would still keep the light rp factor held up too.
    Traffic stops, the suspect can get out and initiate prior to cops exiting the vehicle etc, they can take cover and initiate or drive off and text/call the pursuing cop to initiate while the cop sirens still give cops the initiation to attempt to stop a fleeing car/suspect.
    Pursuits, not having to worry so much about chasing a suspect into a highly populated area anymore. Though the town can still initiate verbally.
  4. Galaxy liked a post in a topic by Repto in Hostage Situation   
    Hostage Situations are fun and they do happen here and there, text messages of having hostages or being a hostage and such.
    I've noticed though that there is no written rule for them in the GB, hostage situations to me seem like they just run off of unwritten rules that people think of and I believe it should be put into the guidebook so officers can have a better understanding of them when they do happen. Anyone can always roleplay out a hostage situation but it would be nice to see a more official ruleset in writing for cops, rebels and civ's to use.
    My written idea being something along these terms:
     
    Hostage Situations can be responded to at the officers discretion. (Or requiring a SGT+ to be present for negotiations would seem fine too)  
    3+ Officers are required to be present for a hostage negotiation. (1 Negotiator, 2 Supports)  
    Highest ranking officer responding should be the Negotiator unless they allow another officer to do it. If all ranks are equal they choose amongst themselves. Only the negotiator should be talking to the suspect(s) unless they are unable to do so themselves. (Kidnapped/killed)  
    Negotiator (Speaker) should be unarmed or lightly armed (Just a pistol) and holstered while approaching and speaking to the suspect, Though can have armed support in the area.  
    Negotiator should be unarmed completely if they choose to enter the suspects house/area of their own free will.  
    If agreements are made, met and completed the suspect(s) needs to be allowed a chance to leave the immediate area before any pursuits/initiation can be made, I'd say like point of contact being the center of a redzone, 500m? Hostage can be processed as turning themselves in at that time if they have charges while suspects get kidnapping if caught. (Cant just give the suspects what they want and down them after you get the hostage out)  
    Negotiator can not be affiliated with the suspect obviously.  
    Hostage Situations are considered to be endangering the lives of others, allowing Officers the right to make home entry via flashbangs or other means (LT+ Online) if ROE is broken or 1 to 2 minutes has past after the hostage was traded and the suspect still remains in the house/area. (Still need to verbally warn the suspect(s) that these actions will be taken and so on)  
    Could possibly require negotiator to explain the ROE terms on scene.  
    Hostage Situation Rules of Engagement:
     
    If Suspect(s) are refusing to lower or holster their guns for negotiations after requests, negotiator can have a light arm (Pistol) unholstered and lowered.  
    harming or attempts to take the negotiator or a support officer hostage immediately end negotiations.  
    Harming any other non kidnapped civilian in the area immediately ends negotiations.  
    Harming hostages immediately ends negotiations.  
    The hostage being an officer upon arrival can end negotiations at the officers discretion  
    Maybe captains can think of more ways to refine this but I would love to see some written rules for hostage situations, maybe it will encourage some more new things happening from civilians too.
  5. Repto liked a post in a topic by william in Cadets & Federal Events   
    I agree to a point, kinda dumb. Maybe make is so 2 cadets is = to 1 constable
  6. Repto liked a post in a topic by JackBeStupid in Cadets & Federal Events   
    I agree with this.
  7. Moneyz liked a post in a topic by Repto in Player Base   
    I think its high time Asylum follows suit with all the other high end Altis Life servers and FINALLY region lock this place!
  8. Repto liked a post in a topic by snoop in player limit   
    recommend raiseing the player limit server has been capped a at some point most days think its time to raise the limit a tad
  9. Repto liked a post in a topic by Ronald in Server Rules Update Log   
    Added to Combat Log (CL):
    You MAY log off if you have been restrained for more than 10 minutes
    This DOES NOT include APD restraints
    If you choose to fight back after your restraints break you are choosing to re-enter the situation and your timer resets.

     
       
    Mental Asylum/Evidence Lockup/Jewelry vehicles:
    Similar to shipping robbery minus the tracking on the map - rolling red zone, easy to distinguish due to color of the vehicle 


     
    VDM Clarification.
    Knowingly killing/downing spangled players caused by yourself or a group/gang member is VDM.
    If the player was hit intentionally, and the shooter is in the same gang both are held responsible, 
    If the player was hit intentionally, and the shooter is NOT in the same gang only the driver is held responsible.
    If the hit was accidental, and the shooter is in the same gang the shooter is held responsible, 
    If the hit was accidental, and the shooter is NOT in the same gang then no one is banned.

     
    Multiple accounts.
    The use of multiple accounts to knowingly benefit your other account while both logged into the server is strictly prohibited.
    Examples but not limited to - Using one account to initiate while your other is set up in an advantageous posistion.
    Having multiple accounts simultaneously running drugs or 1 collecting/processing and 1 defending.

     
    Restraints
    Restraints DO NOT extend initiation.
    This means that if your group/gang member has been restrained, and it has been over 5 minutes since last initiation, you will need to re-initiate before killing the players holding them.
  10. Repto liked a post in a topic by Patato in He robbed my vehicle, too? Please improve   
    Developers do not handle rules. moved to altis life dicsussion
  11. Repto liked a post in a topic by snoop in evidence lockup   
    @King @Zurph
  12. Yuki Hayami liked a post in a topic by Repto in Real Estate Suggetions   
    I like that too. People tend to forget or just neglect that they have houses they may not want, use or just are willing to take offers on in general.
  13. Notsojolly liked a post in a topic by Repto in evidence lockup   
    Honestly I understand what you mean but typically the evidence lockup sits for weeks, most times months. Wanting to give it a buff because it was empty one week after it was just robbed seems like jumping the gun.
  14. DS_Billy liked a post in a topic by Repto in evidence lockup   
    Honestly I understand what you mean but typically the evidence lockup sits for weeks, most times months. Wanting to give it a buff because it was empty one week after it was just robbed seems like jumping the gun.
  15. Repto liked a post in a topic by Austin M in Sirening - Should it be initiation?   
    We do have multiple sirens F, shift + F, L Crrl + F, Ctrl + Shift + F
  16. Yuki Hayami liked a post in a topic by Repto in Sirening - Should it be initiation?   
    This topic was moved to the Asylum Suggestions section as initiation is more a server rule rather than an APD specific suggestion.
  17. Ashoka Vadana liked a post in a topic by Repto in Sirening - Should it be initiation?   
    I'm 95% sure there's no hope in asking for a change as it usually doesnt happen much for cops but then again there doesnt need to be RP to tell people that sirens arent full initiation anymore though.
     
  18. Ashoka Vadana liked a post in a topic by Repto in Sirening - Should it be initiation?   
    The initiation factor of using sirens shouldn't be removed but it definitely could use some rework for balancing, especially with how combat and initiation currently feels to work in Asylum right now. Officers really shouldn't be scared to use their sirens as it's a pretty crucial thing that makes a cop what they are, their signature pretty much.
     
    To me there are already so many ways that give civ's and rebels a big advantage over cops in any initiation standard that a rework. A few things just arent enjoyable like chasing a car into a city and getting gunned down by the whole town because they heard the sirens like 500m away.
     
    One way siren initiation
    Would be a decent thought to rebalance some initiation. Plenty of times have I been killed just for a siren. Whether its a cop siren or a medic siren... Having one way initiation sirens still requiring people to initiate on cops while the sirens remain initiation for cops for most situations. Would still keep the light rp factor held up too.
    Traffic stops, the suspect can get out and initiate prior to cops exiting the vehicle etc, they can take cover and initiate or drive off and text/call the pursuing cop to initiate while the cop sirens still give cops the initiation to attempt to stop a fleeing car/suspect.
    Pursuits, not having to worry so much about chasing a suspect into a highly populated area anymore. Though the town can still initiate verbally.
  19. Repto liked a post in a topic by zdeat in Police Federal Event Notification [ APD ]   
    To keep this super quick and simple, can we get a bigger notification for when federal events pop. If SWAT does not pop, specifically for prison and shipping events, the box for a federal event notification is easily skipped over if you're not paying attention to it, or can be mistaken for a speed notification / fugitive. 

    https://gyazo.com/31d325e460a9b0817ebebe2883ebc4b5
  20. Savage. liked a post in a topic by Repto in APD, Know your place.   
    Ended in a bloody massacre, lot's of dead medics.
  21. curley liked a post in a topic by Repto in Player Base   
    I think its high time Asylum follows suit with all the other high end Altis Life servers and FINALLY region lock this place!
  22. UberGaming liked a post in a topic by Repto in Player Base   
    I think its high time Asylum follows suit with all the other high end Altis Life servers and FINALLY region lock this place!
  23. JimJim liked a post in a topic by Repto in Player Base   
    I think its high time Asylum follows suit with all the other high end Altis Life servers and FINALLY region lock this place!
  24. CrazyBuckGaming liked a post in a topic by Repto in Player Base   
    I think its high time Asylum follows suit with all the other high end Altis Life servers and FINALLY region lock this place!
  25. Notsojolly liked a post in a topic by Repto in Player Base   
    I think its high time Asylum follows suit with all the other high end Altis Life servers and FINALLY region lock this place!
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