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Judg3

APD Officer
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  1. Judg3 liked a post in a topic by goyney in BAPE Backpack   
    You can look at all skins so far here: https://goynerzart.portfoliobox.net
    If you have suggestions for skins for v2 please post them below.

  2. Judg3 liked a post in a topic by Gen. Henry Arnold in Gang Membership Cap?   
    The cap was heavily criticised and has thus been removed. The majority of players agreed on this. Gang life is a vital part of the servers and you are encouraged to group and play with players.
  3. Judg3 liked a post in a topic by Keen12321 in Set a minimum player limit to cap cartels   
    Cartels aren't fun when its just one guy hiding in a bush. You should need to have 2-3 gang members in cap to take a cartel so that cartels are actual gang activities that sorta ensures a fight.
  4. Judg3 liked a post in a topic by Azeh in V2 is the new HALF LIFE 3   
    You don't think we want it out as much as you do? I haven't played regulary in about 6 months or more, mainly because of server lag. While I have no idea how much money the servers are generating, Clint/Jesse need donations in order to pay the server costs - and I would assume the past few months haven't looked too great.
    However, we can't release it without certain necessities. Last week it looked like we'd have it ready for Wednesday. Some things took longer than expected, plus we came across some rough issues that required fixing, pushing back other necessary work.

    Friday morning when we went to bed, our to-do list (things that are a requirement) basically looked like this:
    - Player textures (config is done, code part isn't)
    - Clean-up script (about halfway finished)
    - House selling
    - Gang talents (they're there but don't sync/save. Should be fairly quick though).
    Currently the list is still the same because I try to leave most stuff that is to some degree serverside/network dependant to Jesse and his time has been occupied since Friday. 
    With Jesse's work schedule we can't release on a weekend incase something major goes wrong (not type features not working, but database stuff and such).
    We had some admins hop on for a couple of hours last night to test a few things and near the end, client fps was substantially decreased (like 30-50 fps in Pyrgos HQ, depending on people's PC specs). I'm not entirely sure what the cause of it is, but I changed a couple of things afterwards. I have my doubts that it's fixed but we'll see later today. Goes without saying that it's crucial to fix before launch.
  5. Gagss liked a post in a topic by Judg3 in Hi im back brothers   
    How many plates did you have to press to get out?
  6. Judg3 liked a post in a topic by Madlibs in Damn lost em   
  7. Judg3 liked a post in a topic by Mauv in Asylum V2: The REAL tl;dr   
    This video is shit and you shouldn't watch it, please take warning that the comedic level of montaging and/or roaching og arms may lead to blindness or a false sense of self respect. the video also contains topless pictures of samperino and uncut footage of darkknight.
    welcome to the 5th installment of the 100 series. azeh is told of olympus and must go deeper into his layered dreams to find jbdragon, gen henry arnold and the black pearl. If you have not yet dreamed of sexual asylum encounters with either popular players (zaka) or marzoh then you have not truly experienced asylum rpg life.
  8. Dally liked a post in a topic by Judg3 in Hi im back brothers   
    How many plates did you have to press to get out?
  9. Mauv liked a post in a topic by Judg3 in Hi im back brothers   
    How many plates did you have to press to get out?
  10. Atra liked a post in a topic by Judg3 in Hi im back brothers   
    How many plates did you have to press to get out?
  11. uc. liked a post in a topic by Judg3 in Hi im back brothers   
    How many plates did you have to press to get out?
  12. J9HUNNA liked a post in a topic by Judg3 in So is today the day?   
    Nitro injected tractors 
  13. Judg3 liked a post in a topic by Jesse in Planned Downtime [Completed]   
    Hey everyone,

    The following Asylum services will be brought offline at midnight (CENTRAL TIME - https://www.timeanddate.com/time/zones/cdt) tonight.
    All Game Servers All Web Services The duration of the downtime expected is around 1 hour. Could be longer/shorter depending on how things go. I'll update via announcements in discord if the duration is extended.
    Sorry for any inconveniences that this may cause.
    At this current moment in time, this downtime is only to update the database services to support V2.
    - Asylum Development Team

    [7/31/19 @ 23:39 CDT]
  14. 王 rando 王 liked a post in a topic by Judg3 in So is today the day?   
    Nitro injected tractors 
  15. Judg3 liked a post in a topic by Copa in So is today the day?   
    thats fast as fuck
  16. Judg3 liked a post in a topic by Masonn in Asylum V2 Story a TL;DR   
    To be fair if Gnashes was in the jet it wouldn't of lifted off
  17. Golophin087 liked a post in a topic by Judg3 in cops really be lacking   
    Yeah, we had no clue all of that was going on behind the scenes. 
    From our perspective, I think the biggest issue we had as rebels was the sheer amount of vehicles spawned in the compound blocking every pathway. It was nearly impossible to get a foot in the door.
    I tested the ifrit ramp and was instantly shot out. I tried two orca drops on the roof of the brick building only to be riddled with bullets from every angle. We nade spammed every spot we could get one over the wall at. There was a point we were almost waiting for the prisoner to get moved, and it just never happened. I guess that explains it.
    Was fun playing with people we would regularly never play with on rebel though, so I would call it an overall success as far as bringing the server together as a whole even if briefly. I.e., I was called trash in TeamSpeak instead of side chat, which was oddly satisfying.
  18. Judg3 liked a post in a topic by Leady in cops really be lacking   
    I wouldn't call it shitty admining. I got the point they were trying to extend the fight. An idea for future events like this : have the cops who died and can't come back spawn pygros. Once the timer is up the phones are restored and those cops in pygros can respond as the reinforcement. The rebels then have to act quickly to kill the remaining cops and get the person out instead of having infinite time to mass and overwhelm with numbers otherwise they'll be faced with cops attacking from within and the outside as well. If the cops get there in time and clear out the rebels they win. If the rebels get the guy out and to the predetermined location they win.
  19. Judg3 liked a post in a topic by danile666 in cops really be lacking   
    honestly how it was set for the timer would have been fine, even without cops respawning.  The fact of the matter is it could have been handled better.  But from the terms given to us, we won.  The next step was supposed to be for the rebels to break him out of the prison.  So they would have had the defensive advantage.  But that did not happen.  Instead of extending the fight the remaining cops were put in an impossible situation for no reason.  Morale was busted, and no one even tried to catch the boat once it left cause of the overwhelming fuck this event feeling throughout.
    I understand the need to be flexible at times, but it was not needed there, and was honestly in spite of the guys that held it down.  Let the cops send the guy to prison, make us wait till the break is triggered to respond, and follow the format...would have been fun and fair for everyone.  Instead cops get dicked over again because of a last minute goal post change.
    I do appreciate your event after.  it really did help guys who would have probably rage quit if they were forced to fight that prison.  And it really helped.  I havent really had an event of yours go sour.  Usually everybody is happy one way or the other.  

    But it seems to be a thing with all the other admins to completely change the rules of the game right when the cops are about to win.  This is a problem and needs to stop.  I get the handicaps before hand...and it was honestly a bit extreme of a handicap.  But we rolled with it, we knew them at the beginning.  The goal post moving is fucked up.
  20. Judg3 liked a post in a topic by sealooter in cops really be lacking   
    to be fair we spent the whole time shooting eachother at prison
  21. Judg3 liked a post in a topic by Dally in Born A Rebel   
    +1 but it would have to be a couple hundred meters out, maybe something like when u used to log off at a cartel and it would spawn u randomly around it at a certain distance
  22. Judg3 liked a post in a topic by BananaGoatPC in Born A Rebel   
    After gathering a couple infamy talents and having a bunch leftover why not have a talent called Born A rebel, where it would allow you to spawn in any rebel. Of course you would spawn with no gear. This should cost around 75k+ infamy as it is an endgame infamy talent and should be worth alot considering its effects. 
    -credit to Spoon for the name

    TLDR:  I feel as though there should'st be an talent, bought with infamy, such that one could spawn at rebel bases forthwith.
    -fr4dj0e
  23. Judg3 liked a post in a topic by Jesse in whatcha doin there buddy?   
    Discord and TS will be available for your shit talking pleasures.
  24. Bherky liked a post in a topic by Judg3 in Role Play on the APD   
    You make a name for yourself by being as toxic as possible in every other situation and then get upset when just basic rp is used later on at a traffic stop. Makes sense. 
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