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Jesse

Developer
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  1. 王 Ari Petrou 王 liked a post in a topic by Jesse in Server idea   
    Arma is so dead bro. It's hard to just even be here now. A wiped server, people will play for a few minutes then go back to where they have stuff... It's the same reason people don't play brand new servers and look for full populated servers..
  2. Sheriff Rick liked a post in a topic by Jesse in Server idea   
    Arma is so dead bro. It's hard to just even be here now. A wiped server, people will play for a few minutes then go back to where they have stuff... It's the same reason people don't play brand new servers and look for full populated servers..
  3. ron the player liked a post in a topic by Jesse in Server idea   
    Arma is so dead bro. It's hard to just even be here now. A wiped server, people will play for a few minutes then go back to where they have stuff... It's the same reason people don't play brand new servers and look for full populated servers..
  4. Patato liked a post in a topic by Jesse in Server idea   
    Arma is so dead bro. It's hard to just even be here now. A wiped server, people will play for a few minutes then go back to where they have stuff... It's the same reason people don't play brand new servers and look for full populated servers..
  5. Kawaii liked a post in a topic by Jesse in Asylum Expansion   
    Who knows. In true Asylum fashion. Forever.
  6. Bherky liked a post in a topic by Jesse in Asylum Expansion   
    Who knows. In true Asylum fashion. Forever.
  7. Infamous [FULL SEND] liked a post in a topic by Jesse in Asylum Expansion   
    Who knows. In true Asylum fashion. Forever.
  8. Veezara liked a post in a topic by Jesse in Changelog - June   
    Meant august. 
  9. Bag Of Funyuns liked a post in a topic by Jesse in Changelog - June   
    Early August.  We're putting the bank in as well.
  10. •ÐŠ• Randy liked a post in a topic by Jesse in Changelog - June   
    Early August.  We're putting the bank in as well.
  11. Jewish liked a post in a topic by Jesse in 6-30-2020 - Evidence Lockup   
    An update will go live in ~50 minutes that will disable the evidence lockup robbery. Due to continued and consistent starting and completion of this event and it's broken nature we've decided to temporarily disable it until we have it reworked. We are aiming to have it reworked and in with the quests update early July.
    We also fixed undercover cops spawning with titles and having their swat level attached to them...

    Thanks for understanding.
  12. Zurph liked a post in a topic by Jesse in Changelog - June   
    This game is dead. No point. I've wasted enough time at both communities honestly.
    Because when the server gets laggy or if someone has a patato PC they tend to blow up in the garage when created clientside. Plus, Asylum has always been this way IIRC. The goal is to get people to be pulling larger trucks by truck shops and public garages to increase run risk. I asked about this when I was working on V2 conversions. I was told to leave as is.
  13. powerwolf liked a post in a topic by Jesse in 6-30-2020 - Evidence Lockup   
    Sorry, Tarkov is more important to do in my free time usually.
  14. Jesse liked a post in a topic by Protocol in Asylum meme ;)   
    LOL he ran away with that 1 mil from identity.... I don't think we'll be seeing him for awhile. 
  15. aqzx127 liked a post in a topic by Jesse in Changelog - June   
    This game is dead. No point. I've wasted enough time at both communities honestly.
    Because when the server gets laggy or if someone has a patato PC they tend to blow up in the garage when created clientside. Plus, Asylum has always been this way IIRC. The goal is to get people to be pulling larger trucks by truck shops and public garages to increase run risk. I asked about this when I was working on V2 conversions. I was told to leave as is.
  16. 王 Ari Petrou 王 liked a post in a topic by Jesse in Changelog - June   
    This game is dead. No point. I've wasted enough time at both communities honestly.
    Because when the server gets laggy or if someone has a patato PC they tend to blow up in the garage when created clientside. Plus, Asylum has always been this way IIRC. The goal is to get people to be pulling larger trucks by truck shops and public garages to increase run risk. I asked about this when I was working on V2 conversions. I was told to leave as is.
  17. Bag Of Funyuns liked a post in a topic by Jesse in Changelog - June   
    This game is dead. No point. I've wasted enough time at both communities honestly.
    Because when the server gets laggy or if someone has a patato PC they tend to blow up in the garage when created clientside. Plus, Asylum has always been this way IIRC. The goal is to get people to be pulling larger trucks by truck shops and public garages to increase run risk. I asked about this when I was working on V2 conversions. I was told to leave as is.
  18. Sentinel liked a post in a topic by Jesse in Developer & Designer Applications [Open]   
    Hey all,

    So currently the development team is looking for some additional help. We are in need of people for various specialized positions.
    Positions Available:
    Graphics Designer - 1 or 2 Position(s) available at this time SQF Developer - 1 or 2 Position(s) available at this time Description of Positions
    Graphics Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. SQF Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Position Requirements:
    ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism.  
    Graphics Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3). Map Designer: Knowledge of how to use the Arma 3 Map Editor. SQF Developer: Adequate knowledge of SQF. At least some knowledge of version control systems such as git. Can at least make it by in the Arma 3 Map Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. How to Apply:
    Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for follow-up questions or decision on your application.  
    I am looking to fill these positions as soon as possible. More positions are likely to open in the future, however to minimize impact on the team and to keep things rolling smooth, we're slowly going to recruit help. Feel free to apply even if the role has been filled, as we will maintain your application and potentially go back to it if we're looking to fill more spots in the future. Please take time in filling out your application and be selective on your work examples.
    Any questions regarding any of the above content can be directed to me via forum messenger.
    Thanks,
    Jesse
  19. Patato liked a post in a topic by Jesse in Developer & Designer Applications [Open]   
    It's basically all done. Just needs to be tested a bit and have the gear go in it. It won't be going in on it's own update though. It'll be going with the other stuff for the month. However, this isn't the thread to be posting on. Please take it to the appropriate thread.
  20. BlackShot liked a post in a topic by Jesse in Developer & Designer Applications [Open]   
    I’ve basically got it done. Currently I’m on vacation 4hrs from home and I have to help my ma move and do a rummage. After that or sometime during I plan to update. So either next week or the last week area I’m tentatively thinking. 
    I would say the biggest thing is being committed to learn. For someone who has at least some idea of how core logical operators and evaluations work that you’d be fine at that point. We can always take bug fixers. So like maybe a month or two? Depends how much time you spend learning and if you’re willing to learn. Everyone’s different. I had no clue how to do it or really coding in general when I started. 
  21. BlackShot liked a post in a topic by Jesse in Developer & Designer Applications [Open]   
    Hey all,

    So currently the development team is looking for some additional help. We are in need of people for various specialized positions.
    Positions Available:
    Graphics Designer - 1 or 2 Position(s) available at this time SQF Developer - 1 or 2 Position(s) available at this time Description of Positions
    Graphics Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. SQF Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Position Requirements:
    ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism.  
    Graphics Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3). Map Designer: Knowledge of how to use the Arma 3 Map Editor. SQF Developer: Adequate knowledge of SQF. At least some knowledge of version control systems such as git. Can at least make it by in the Arma 3 Map Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. How to Apply:
    Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for follow-up questions or decision on your application.  
    I am looking to fill these positions as soon as possible. More positions are likely to open in the future, however to minimize impact on the team and to keep things rolling smooth, we're slowly going to recruit help. Feel free to apply even if the role has been filled, as we will maintain your application and potentially go back to it if we're looking to fill more spots in the future. Please take time in filling out your application and be selective on your work examples.
    Any questions regarding any of the above content can be directed to me via forum messenger.
    Thanks,
    Jesse
  22. Samus_Aran liked a post in a topic by Jesse in Changelog - June   
    It was asked specifically to the APD that removal of the license be in more extreme circumstances... Simply having a gun you shouldn't while on bounty hunter shouldn't constitute the removal of the license. So what are you exactly complaining about? This change was to combat serious abuse of the license. In which case revoking it is fine for POTENTIALLY up to 3 hours. That's if it was right near the start and the person was abusing it. 

  23. Samus_Aran liked a post in a topic by Jesse in Changelog - June   
    That's up to your higher ups I guess, I don't deal with how the APD handles these issues? However, you should now be able to send someone to jail regardless of location within the last 2.5 minutes or whatever the time is when it tells you to sync your vehicle. This is to be used in accordance to whatever APD policy/procedures/guidelines they decide on though.
    See the above... What are the downsides? What are the benefits?
    Chill.. See the above.
  24. Samus_Aran liked a post in a topic by Jesse in Changelog - June   
    Was actually requested by Samperino when he was CoP. So it's been long overdue.
    Because, regular bounty hunter shops all were removed and now the 3 skiptracers are the only place for both skiptracer gear and normal BH gear. 
  25. Samus_Aran liked a post in a topic by Jesse in 6-30-2020 - Evidence Lockup   
    Here I'll ask him. @Gen. Henry Arnold what is the whole bunch of shit they suggested be added?
    We didn't remove the event? It'll be back? I'm not gonna bother playing the server. I can just leave if you feel that I should be required to play the server lol... I 9k hours in Arma. At least 2k hours spend actually playing Asylum back in the day. I'm not a fan of how the APD on the server is ran. I'm also not a fan of the general rules regarding how some things are played on the server. I had my fun on Arma. I'm not going back to playing. You really won't get any content then if you feel we should all be playing lol...
     
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