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Kradu liked a post in a topic by KrazyKnight in Self lockpick
This is my suggestion too when this was brought up in general chat. Make it so it's only one shot chance and have a really low percentage on release. It's the officers responsibility to make sure that they're seizing all illegal items before processing anyhow. Or hell right after combat. But the main requirement should be at least one lock pick on your inventory already.
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Crossfade liked a post in a topic by KrazyKnight in Make a dead man switch for people that dont want to lose their bounty
How about no with a side of
NO
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lukee liked a post in a topic by KrazyKnight in Self lockpick
Valid point here. That's why I was mentioning The fact that you'd only get the one chance and it would be extremely hard for them to get out due to this fact. End of the day this would negatively affect APD but at the very least it would make it more dynamic for the rebel side. Even with that extremely slim chance.
This and go either way personally for me since I main cop these days anyhow.
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KrazyKnight liked a post in a topic by Austin M in Self lockpick
My issue stems from federal events. The last thing I really want to worry about is take control of an area and have some restrained. Since then I’ll have to watch the guy behind me and watch what ever angle I’m about to be pushed from. Sure I could search and seize their items right away, but that isn’t always feasible in the moment.
Touching what Aristant said about staring at a black screen, I assume he’s referring to bounty hunters. If that’s a major issue/concern with people that “bounty hunters” kidnap and throw someone in the corner for 10 minutes make the small chance on zipties first and see that goes before you go affecting a majority of the server.
Again, cops are going to negatively react to this because at the end of the day it negatively affects us. It doesn’t make our experience better in no way what so ever.
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KrazyKnight liked a post in a topic by Gen. Henry Arnold in Self lockpick
What if you can only do this with lockpicks on you? So you can break out in a fight but if the cops seize your illegal items you can't anymore.
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zdeat liked a post in a topic by KrazyKnight in Make a dead man switch for people that dont want to lose their bounty
How about no with a side of
NO
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Innate liked a post in a topic by KrazyKnight in Make a dead man switch for people that dont want to lose their bounty
How about no with a side of
NO
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Sandwich liked a post in a topic by KrazyKnight in Make a dead man switch for people that dont want to lose their bounty
How about no with a side of
NO
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KrazyKnight liked a post in a topic by Aristant in Hyperbeast CSAT Coveralls *Pics inside and poll*
Anarchy skin.
Inspired by csgo skin:
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KrazyKnight liked a post in a topic by skimancole in Hyperbeast CSAT Coveralls *Pics inside and poll*
I personally don't like the hyperbeast skin since there's way too much going on, but I love the Anarchy skin.
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KrazyKnight liked a post in a topic by Lex in Strip/Drop All gear feature
+1 would make kidnappings quicker
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KrazyKnight liked a post in a topic by Austin M in Bring Back Bodycams
You could only do the dispatch at kavala hq. But I’m pretty sure it brought up the map gave you easy access to the 911 messages and obviously allowed you to access body cams.
@KrazyKnight
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KrazyKnight liked a post in a topic by |Cam| in Bring Back Bodycams
Sitting on the chair opened the map, 911 call log, and officer name list. You could select a name and view their live feed. You could also select names and dispatch them to 911 calls which placed a marker for them similar to the request revive for medics. It would be cool to be able to respond to 911 calls without having to use your phone like select the call, and respond to them directly without having to find their name on phone.
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KrazyKnight liked a post in a topic by /|/|0T4RD in Appeal For Equality
I like all the critical thinking taking place here, but you guys are all proving my point in making this post. You’re all giving hypothetical scenarios that we can argue until the end of time. Some of this shit just needs to be removed altogether. Let’s go back to when the cops relied on just skill and game sense. Cops are always going to have advantage even without all the extra bullshit that keeps getting added exclusively for cops.
It was all good when the cops got the drones.
It was all fine and dandy when the cops got the 50 calls (although they have been removed for some reason)
but this has just been a continuous trend of shit just being added continuously for cops only and rebels don’t get any new vehicles or weapons.
On top of that, we significantly increased the prices of suicide vests and added explosives are useless because they are not worth the price.
I’m glad you all see something needs to change here. Focus on balance. If the rebels can’t use the majority of this shit then remove it
Ngl I agree with you anyway lol I just thought you were trying to derail my shit
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Sandwich liked a post in a topic by KrazyKnight in Appeal For Equality
But that makes sense. Can't have that. Nerf the APD!
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KrazyKnight liked a post in a topic by Sandwich in Appeal For Equality
It's a police force. We've gotta have at least a few things that the civilian population can't have. You know... "Government issued equipment that's heavily regulated."
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Crossfade liked a post in a topic by KrazyKnight in Housing Solution
I think with a subtext to this, is that the ones that are currently up for sale are currently way too high for a new player to buy into as well. Honestly for some from what I'm reading is hoping that the inactivity will kick in so the house can go to market value and buy it for less. That's another problem to look at.
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Aristant liked a post in a topic by KrazyKnight in Housing Solution
I think with a subtext to this, is that the ones that are currently up for sale are currently way too high for a new player to buy into as well. Honestly for some from what I'm reading is hoping that the inactivity will kick in so the house can go to market value and buy it for less. That's another problem to look at.