Seán That Irish Guy Posted May 14, 2019 Report Share Posted May 14, 2019 Shit like this has been happening with individual precincts for years so its not a big deal. KrazyKnight likes this Link to comment
Rag Posted May 14, 2019 Report Share Posted May 14, 2019 -1 Not fair at all, 5 cops constantly coming back to an illegal area? Fuck you rebels Mauv likes this Link to comment
Mayhem Posted May 14, 2019 Report Share Posted May 14, 2019 I think it should be 3 or less in my opinion 王 rando 王, bum41, Nicolas March and 1 other like this Link to comment
Glass of Water Posted May 14, 2019 Report Share Posted May 14, 2019 feels like a policy update for the sake of a policy update, I mean I can't speak for anyone else but playing on both cop and civ I had no issue with any of the previous policies TRYHARD, Mauv, Jake and 2 others like this Link to comment
Mauv Posted May 14, 2019 Author Report Share Posted May 14, 2019 (edited) Also experienced a situation earlier where after the APD got wiped the first time, second time they came back to the illegal area (only two of us were there), they were already using lethals. In essence, I feel as though eventually after getting wiped over and over again eventually the cops will be able to just go ahead with lethals despite having more numbers in the majority of situations and lethal everybody while seizing their drugs/illegal items. Edited May 14, 2019 by Mauv a Link to comment
Scott Posted May 14, 2019 Report Share Posted May 14, 2019 It was already a policy, the change was making it so if there are less than 5 officers on it doesn't apply. Fried Rice likes this Link to comment
Mauv Posted May 14, 2019 Author Report Share Posted May 14, 2019 Just now, Scott said: It was already a policy, the change was making it so if there are less than 5 officers on it doesn't apply. We aren't talking about the policy in totality, we are talking about the update (as mentioned in the title). Rodrigo and Scott like this Link to comment
Slick Posted May 15, 2019 Report Share Posted May 15, 2019 Seems fine to me, if you wipe all 5 you should be able to leave the situation before they return. WolfLeader likes this Link to comment
NotMike Posted May 15, 2019 Report Share Posted May 15, 2019 4 hours ago, Phil | OG said: Seems fine to me, if you wipe all 5 you should be able to leave the situation before they return. Thats a lot of cops to have to wipe for my 35k run of coke. My bounty will jump to 25k! Good luck with another run, huh? Link to comment
TRYHARD Posted May 15, 2019 Report Share Posted May 15, 2019 (edited) Maybe Im alone here but I really dont understand what the 2 life rule is supposed to accomplish. Its my understanding that the guideline was made to give people running drugs a chance to process and get out granted they wipe the cops. Yet there are 6 different ways cops can come back anyway. How are the people running drugs supposed to know if they pinged? Or are currently getting warrent tracked? Or that an LT or CPT isnt just allowing the cops to go for a third time? Am I supposed to keep a spread sheet and tally up every cop that dies to make sure they havent come a third time? What if I shoot the cop from inside the illegal area but he dies outside of the area? Does that count as a life? If an officer logs on after the conflict has started do they also get 2 lives even when most officers have already lost both lives? If 6 officers use their 2 lives can 1 log off bringing the total officer count to 5 and allow them to continue coming back? Seems like a lot of confusion, especially for the newer players this rule was implemented to help out. A better solution Cops that arrive at an illegal area and are killed may come back 1 time with as many officers as they can rally up in a single push. Once all officers are killed the area is deemed unsafe for patrol and is to left alone for 20 minutes. This makes it more cut and dry. Kill constable joe and cadet tim, they bring 7 cops to try to take over coke field. If all officers die than any officers that respond within 20 minutes can be reported. Edited May 15, 2019 by TRYHARD Mauv, Maaqs, Tyler and 2 others like this Link to comment
cHIP oTLE Posted May 15, 2019 Report Share Posted May 15, 2019 (edited) coke runs are a goddamn waste of time tbh. Payout is garbage in relation to the hassle you have to go through. Get yourself a DP11 house, gather/store unprocessed coke as a naked. (If u get caught, oh well) and run guns. Too many easy opportunities for cops to bust you while running coke. BTW, the entire policy is bullshit imo Edited May 15, 2019 by •ÐŠ• cHIP oTLE Fried Rice, ZIM2233, Rag and 3 others like this Link to comment
Mauv Posted May 15, 2019 Author Report Share Posted May 15, 2019 14 hours ago, TRYHARD said: Maybe Im alone here but I really dont understand what the 2 life rule is supposed to accomplish. Its my understanding that the guideline was made to give people running drugs a chance to process and get out granted they wipe the cops. Yet there are 6 different ways cops can come back anyway. How are the people running drugs supposed to know if they pinged? Or are currently getting warrent tracked? Or that an LT or CPT isnt just allowing the cops to go for a third time? Am I supposed to keep a spread sheet and tally up every cop that dies to make sure they havent come a third time? What if I shoot the cop from inside the illegal area but he dies outside of the area? Does that count as a life? If an officer logs on after the conflict has started do they also get 2 lives even when most officers have already lost both lives? If 6 officers use their 2 lives can 1 log off bringing the total officer count to 5 and allow them to continue coming back? Seems like a lot of confusion, especially for the newer players this rule was implemented to help out. A better solution Cops that arrive at an illegal area and are killed may come back 1 time with as many officers as they can rally up in a single push. Once all officers are killed the area is deemed unsafe for patrol and is to left alone for 20 minutes. This makes it more cut and dry. Kill constable joe and cadet tim, they bring 7 cops to try to take over coke field. If all officers die than any officers that respond within 20 minutes can be reported. Agree with you 100%; the vague nature of the policy change does not help either. Ron Johnson likes this Link to comment
TRYHARD Posted May 15, 2019 Report Share Posted May 15, 2019 50 minutes ago, Mauv said: Agree with you 100%; the vague nature of the policy change does not help either. Its the case with most policy's including lethaling as you mentioned above 22 hours ago, Mauv said: Also experienced a situation earlier where after the APD got wiped the first time, second time they came back to the illegal area (only two of us were there), they were already using lethals. In essence, I feel as though eventually after getting wiped over and over again eventually the cops will be able to just go ahead with lethals despite having more numbers in the majority of situations and lethal everybody while seizing their drugs/illegal items. There is like 5 reasons someone can lethal and past that discretion will allow them to lethal anyway. Impossible to report someone because you dont know if they voted or how the vote went. Also love how common cops go to a sniping position and because they chose to snipe the person that is now "unreachable" gets lethaled. Again though its impossible to report because you dont know if lethals were authorized anyway. I'd personally like to see the captains take steps to remove loopholes that ultimately keep cops from being held accountable. Mauv, Judg3 and Maaqs like this Link to comment
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