JIMBO Posted September 9, 2016 Report Share Posted September 9, 2016 Just now, Bilal Battu said: I could be wrong but I dont think he ever said that assuming they aren't breaking any rules. @bamf It was in the same announcement post as the selling money rule, that rule was later removed so that cop statement could also be invalid now.. Link to comment
Hennessy Posted September 9, 2016 Report Share Posted September 9, 2016 On September 8, 2016 at 11:22 AM, bamf said: The fix for turfs was a long, long time ago - not something that I just put in place. Also, if you don't like the governor is charging taxes, then you need to get one of your guys elected. Hell, I'd do that anyway and put the taxes up and then put that money into the gang bank to "pay back" your gang for the "bribes" you had to pay. Just for clarification for everyone. If the governor raises taxes does he get more money flowing into the governor account or is it a basic rate that is unaffected by tax flow? Link to comment
bamf Posted September 9, 2016 Author Report Share Posted September 9, 2016 Hotfix 5: The federal reserve should have more gold available now. The APD has developed new sources allowing them to see what is happening on the market. The current tax rate now shows on your phone below prestige while checking your bank balance. The map now displays information about illegal areas (redzones). Please direct new players to the map when they are unsure of the rules. Big Bird, ~ Mike ~, The Monopoly Man and 5 others like this Link to comment
Goku Posted September 9, 2016 Report Share Posted September 9, 2016 1 minute ago, bamf said: Hotfix 5: The federal reserve should have more gold available now. The APD has developed new sources allowing them to see what is happening on the market. The current tax rate now shows on your phone below prestige while checking your bank balance. The map now displays information about illegal areas (redzones). Please direct new players to the map when they are unsure of the rules. Noice! Can't wait to get back home tonight and try this all out Link to comment
Bilal Battu Posted September 9, 2016 Report Share Posted September 9, 2016 2 minutes ago, bamf said: Hotfix 5: The federal reserve should have more gold available now. The APD has developed new sources allowing them to see what is happening on the market. The current tax rate now shows on your phone below prestige while checking your bank balance. The map now displays information about illegal areas (redzones). Please direct new players to the map when they are unsure of the rules. Is it just me or is this nearly impossible to read without highlighting it? HotWings likes this Link to comment
Haych Posted September 9, 2016 Report Share Posted September 9, 2016 4 minutes ago, bamf said: Hotfix 5: The federal reserve should have more gold available now. The APD has developed new sources allowing them to see what is happening on the market. The current tax rate now shows on your phone below prestige while checking your bank balance. The map now displays information about illegal areas (redzones). Please direct new players to the map when they are unsure of the rules. How many Gold Bars are we looking at? Before this change we was getting around 7, 20 minutes before restart. I also suggest increasing the 'cops needed online' to balance out any major buff made to the Fed. Last thing you want is people making easy money from 12v5ing cops. Only the right change for a end game event tbh. Bilal Battu, Big Bird and Scott like this Link to comment
Big Bird Posted September 9, 2016 Report Share Posted September 9, 2016 @bamf Could you add the teamspeak and website and all to the map on s5? It is there on 1-4 but not on 5. Bilal Battu likes this Link to comment
BioHazard Posted September 9, 2016 Report Share Posted September 9, 2016 5 minutes ago, Bilal Battu said: Is it just me or is this nearly impossible to read without highlighting it? All good for me @Bilal Battu Bilal Battu likes this Link to comment
Bilal Battu Posted September 9, 2016 Report Share Posted September 9, 2016 Just now, BioHazard said: All good for me @Bilal Battu Just realized its because I am using the "Asylum Dark" theme. Link to comment
BioHazard Posted September 9, 2016 Report Share Posted September 9, 2016 Just now, Bilal Battu said: Just realized its because I am using the "Asylum Dark" theme. Yeah everything looks weird unless the person making the post is using that theme also ;/ Link to comment
bamf Posted September 9, 2016 Author Report Share Posted September 9, 2016 1 minute ago, Haych said: How many Gold Bars are we looking at? Before this change we was getting around 7, 20 minutes before restart. I also suggest increasing the 'cops needed online' to balance out any major buff made to the Fed. Last thing you want is people making easy money from 12v5ing cops. Only the right change for a end game event tbh. It should spawn up to 15 now. I've got the dev server running and just sitting there so I can check the logs later, but I'm fairly confident this should be what the issue was. Once a full server cycle runs on the dev server though I'll have a better idea, but adding the change to live introduced no downside and only potential upside - so everyone gets the change now. Haych likes this Link to comment
Seán That Irish Guy Posted September 9, 2016 Report Share Posted September 9, 2016 11 minutes ago, Bilal Battu said: Is it just me or is this nearly impossible to read without highlighting it? Thats called getting old Bilal. Zelthius, Budbringer and Bilal Battu like this Link to comment
bamf Posted September 9, 2016 Author Report Share Posted September 9, 2016 Just now, Sean That Irish Guy said: Thats called getting old Bilal. Hell even I can read, so what does that really say about Bilal? Link to comment
Seán That Irish Guy Posted September 9, 2016 Report Share Posted September 9, 2016 4 minutes ago, bamf said: Hell even I can read, so what does that really say about Bilal? Link to comment
₴avagє Posted September 9, 2016 Report Share Posted September 9, 2016 @bamf isn't it time for a new patch? ;D Link to comment
bamf Posted September 9, 2016 Author Report Share Posted September 9, 2016 Just now, ₴avagє said: @bamf isn't it time for a new patch? ;D Eh, the hotfixes throughout this week have been kind of like a patch, but nothing on it's own has warranted going up a revision number. Still, a bunch of little quality of life upgrades throughout the week. Nothing wrong with that... ₴avagє, Haych and Scott like this Link to comment
₴avagє Posted September 9, 2016 Report Share Posted September 9, 2016 Just now, bamf said: Eh, the hotfixes throughout this week have been kind of like a patch, but nothing on it's own has warranted going up a revision number. Still, a bunch of little quality of life upgrades throughout the week. Nothing wrong with that... @bamfI prefer you spend time fixing smaller things vs patches anyway, tbh. I was just kappa kappa you. Trust me, as an Arma developer I am well aware of the time you put into all these little things. Haych likes this Link to comment
AegonTargaryenTv Posted September 9, 2016 Report Share Posted September 9, 2016 1 minute ago, bamf said: Eh, the hotfixes throughout this week have been kind of like a patch, but nothing on it's own has warranted going up a revision number. Still, a bunch of little quality of life upgrades throughout the week. Nothing wrong with that... How about apd undercover patch Stop people from looking at player list while in game Link to comment
bamf Posted September 9, 2016 Author Report Share Posted September 9, 2016 My favorite bit of code from this AM was this: format["%1", "%"] Just so I could get "Tax Rate: ()%" to show up correctly. Freaking Arma. Zelthius, ₴avagє, Olivia and 1 other like this Link to comment
JIMBO Posted September 9, 2016 Report Share Posted September 9, 2016 Is the gang-group cap intended to still be at 10 @bamf? Link to comment
bamf Posted September 9, 2016 Author Report Share Posted September 9, 2016 Just now, Jimbo! said: Is the gang-group cap intended to still be at 10 @bamf? Is it at 10 for hexes still? Link to comment
JIMBO Posted September 9, 2016 Report Share Posted September 9, 2016 Just now, bamf said: Is it at 10 for hexes still? For gang group yeah, if I create a group it limits at 12 as intended Link to comment
Leap Posted September 9, 2016 Report Share Posted September 9, 2016 Add tanks @bamf .Sean likes this Link to comment
₴avagє Posted September 9, 2016 Report Share Posted September 9, 2016 @bamf if you're ever stuck or need a second set of eyes let me know. I'm pretty decent at bugfixes. Link to comment
Feenix Posted September 9, 2016 Report Share Posted September 9, 2016 Baaaaaa what sound am I making? Link to comment
Seán That Irish Guy Posted September 9, 2016 Report Share Posted September 9, 2016 9 minutes ago, Feenix said: Baaaaaa what sound am I making? SHEEP! ITS A SHEEP! Was it a sheep? Link to comment
bamf Posted September 9, 2016 Author Report Share Posted September 9, 2016 S.ee. Did that not come through right? Must have been packet loss. Oh ya, Haych, Big Bird, Corgi and 1 other like this Link to comment
they took the name eazy Posted September 9, 2016 Report Share Posted September 9, 2016 11 minutes ago, Sean That Irish Guy said: SHEEP! ITS A SHEEP! Was it a sheep? Nv Sheep? Link to comment
Seán That Irish Guy Posted September 9, 2016 Report Share Posted September 9, 2016 25 minutes ago, NotEqualTo (Eazy) said: Nv Sheep? Yes. That great and reformed former player of Asylum. Great player. they took the name eazy likes this Link to comment
Feenix Posted September 9, 2016 Report Share Posted September 9, 2016 44 minutes ago, bamf said: S.ee. Did that not come through right? Must have been packet loss. Oh ya, Reformed Link to comment
Leap Posted September 9, 2016 Report Share Posted September 9, 2016 52 minutes ago, Gnashes said: Bamf and myself are muses for each other. It helps immensely. But if you can write a private variable to return the number of "wheel_1_" and "wheel_2_" hitboxes that (vehicle player) has; feel free. if i do will you max my money in game Link to comment
Bikstok Posted September 9, 2016 Report Share Posted September 9, 2016 49 minutes ago, Gnashes said: Bamf and myself are muses for each other. It helps immensely. But if you can write a private variable to return the number of "wheel_1_" and "wheel_2_" hitboxes that (vehicle player) has; feel free. GetNumberOfWheels = { wheelHitboxes = []; "_property = ( _x >> 'dampingRate' ); if ( isNumber _property ) then { wheelHitboxes pushBack ( getNumber _property ); }; "configClasses ( configFile >> "CfgVehicles" >> typeOf vehicle player >> "Wheels" ); count wheelHitboxes; }; Slightly rewritten from: https://forums.bistudio.com/topic/182482-config-value-to-script-variable/?p=2879491 Heidelberg, xoFi and Haych like this Link to comment
Clint Beastwood Posted September 9, 2016 Report Share Posted September 9, 2016 1 minute ago, Gnashes said: _wheels = count ( configFile >> "CfgVehicles" >> typeOf vehicle player >> "Wheels" ); for "_i" from 1 to _wheels do { _wheelPop = format ["wheel_%1_%2_steering",floor(random[1,2,3]),ceil(random (_wheels / 2))]; vehicle player setHit [_wheelPop,1]; }; (I'm toying with the thought of changing the spikestrip script; as it currently pops the same tires 100% of the time) You should toy with the thought of making RPG's a little more lethal. We talked about this the other night after you hit a hatchback from 20m and resulted in no dead cops but you restrained. Link to comment
Feenix Posted September 9, 2016 Report Share Posted September 9, 2016 2 minutes ago, Gnashes said: _wheels = count ( configFile >> "CfgVehicles" >> typeOf vehicle player >> "Wheels" ); for "_i" from 1 to _wheels do { _wheelPop = format ["wheel_%1_%2_steering",floor(random[1,2,3]),ceil(random (_wheels / 2))]; vehicle player setHit [_wheelPop,1]; }; (I'm toying with the thought of changing the spikestrip script; as it currently pops the same tires 100% of the time) But spikestrips are easily avoidable don't think it needs a nerf. Link to comment
Vanilla Coke Posted September 9, 2016 Report Share Posted September 9, 2016 27 minutes ago, Gnashes said: That's not a nerf. It still pops, on average (over 20 tests) 5 tires on a HEMMT every time it runs. They're just not always the exact same tire. I noticed that if you're going too fast in a car over spikestrip's they don't work at all. When we put spikes on bottleneck waiting for an Ifrit, the hatch they sent ahead with the money just went right over them, no harm. Link to comment
Vortex Posted September 9, 2016 Report Share Posted September 9, 2016 @bamf @Paratus Any plan to make ak-12 mags craftable on altis? Link to comment
The Monopoly Man Posted September 9, 2016 Report Share Posted September 9, 2016 4 hours ago, bamf said: Hotfix 5: The federal reserve should have more gold available now. Incoming fed montages Link to comment
The Monopoly Man Posted September 9, 2016 Report Share Posted September 9, 2016 1 hour ago, Gnashes said: Bamf intends to talk to Paratus about that. That's a design decision, rather than just fixing a bug or making something work a little more efficiently. I thought it wasn't supposed to blow up vehicles anymore? The other day I did a fed and blew up a strider full of cops with an rpg If its intended to be this way then I have no problem with it Link to comment
Fash Posted September 9, 2016 Report Share Posted September 9, 2016 (edited) @Gnashes I just did the math, and if the amount given is really bounty / 50 then (intentional or not) that's a huge decrease from what it was. That'd mean turning in a 150k bounty would give you 3k honor, whereas before you'd get close to 10k honor for a 150k bounty. If the honor given was even bounty / 20 that'd be much closer to what I recall (7500 for 150k) Edited September 9, 2016 by Fash Link to comment
Fash Posted September 9, 2016 Report Share Posted September 9, 2016 (edited) 4 minutes ago, Gnashes said: /50 is the same it's been since 7.0. I checked the old mission file just now. Huh. Would it be possible to lobby for a return to higher honor per dollar of bounty? As is, it's nearly impossible to gain honor. Edited September 9, 2016 by Fash Link to comment
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