HotWings Posted September 27, 2016 Report Share Posted September 27, 2016 11 minutes ago, bamf said: Should be every 30 minutes... People can rob immediately after elevated security goes away. Link to comment
bamf Posted September 27, 2016 Author Report Share Posted September 27, 2016 1 minute ago, HotWings said: People can rob immediately after elevated security goes away. Right - elevated security should last 30 minutes now... I changed that so that people didn't get in there, get a charge, and have no way to actually rob the fed. Link to comment
HotWings Posted September 27, 2016 Report Share Posted September 27, 2016 Just now, bamf said: Right - elevated security should last 30 minutes now... I changed that so that people didn't get in there, get a charge, and have no way to actually rob the fed. Felt like it was being robbed every 10-15 minutes last night. Ill keep track of it tonight. Link to comment
Phil. Posted September 27, 2016 Report Share Posted September 27, 2016 14 hours ago, bamf said: Nope. 14 hours ago, Jaxon said: idk then 13 hours ago, Gnashes said: #rekt You know what's more annoying than writing code? Dealing with people who pretend to know what they are doing, then telling you how to do it.... speed and Miles like this Link to comment
Scott Posted September 27, 2016 Report Share Posted September 27, 2016 29 minutes ago, bamf said: Should be every 30 minutes... It definitely is not. On server 2 and 3 the past few days were getting constant feds every 10-15 minutes and they just run away. Link to comment
Term Posted September 27, 2016 Report Share Posted September 27, 2016 13 minutes ago, HotWings said: Felt like it was being robbed every 10-15 minutes last night. Ill keep track of it tonight. @bamfYeah people were robbing it every 10-15 minutes. It definitely didn't feel like 30 minutes had passed Link to comment
bamf Posted September 27, 2016 Author Report Share Posted September 27, 2016 4 minutes ago, Terminates said: @bamfYeah people were robbing it every 10-15 minutes. It definitely didn't feel like 30 minutes had passed I think it's able to set the alarm off, but they can't actually get anything. We'll clean that up real fast as well before rolling out a hotfix. Term likes this Link to comment
bamf Posted September 27, 2016 Author Report Share Posted September 27, 2016 Hotfix 8: Pulling downed players out of a vehicle should be less likely to kill them now. New cadets should be able to spawn into the game. The federal reserve timer should be more consistent across the game now (it's 30 minutes). Only APD officers who have unlocked pilot coveralls will be able to see them in the APD shop. Mank and Scott like this Link to comment
Mank Posted September 27, 2016 Report Share Posted September 27, 2016 https://gyazo.com/4760735cba8eeb3f6df7ed7c77c93a24 Cadets are still down. Link to comment
bamf Posted September 27, 2016 Author Report Share Posted September 27, 2016 24 minutes ago, Mank said: https://gyazo.com/4760735cba8eeb3f6df7ed7c77c93a24 Cadets are still down. Manipulated the DB. You should all be OK now. Link to comment
Phil. Posted September 27, 2016 Report Share Posted September 27, 2016 42 minutes ago, bamf said: Hotfix 8: Pulling downed players out of a vehicle should be less likely to kill them now. New cadets should be able to spawn into the game. The federal reserve timer should be more consistent across the game now (it's 30 minutes). Only APD officers who have unlocked pilot coveralls will be able to see them in the APD shop. 7.7.0 will definitely be a history point in Asylum, Hotfix 8? This is insane lol Sheriff Rick Grimes likes this Link to comment
Big Bird Posted September 27, 2016 Report Share Posted September 27, 2016 @bamf When can we expect this? Rag and Haych like this Link to comment
JIMBO Posted September 27, 2016 Report Share Posted September 27, 2016 1 minute ago, Parker said: @bamf When can we expect this? Pretty sure that was the gang perk stuff, could be wrong though.. Link to comment
bamf Posted September 27, 2016 Author Report Share Posted September 27, 2016 Just now, Jimbo said: Pretty sure that was the gang perk stuff, could be wrong though.. It wasn't the gang perk stuff actually. There is another system floating in my head, but it's been pushed back while we work through the performance issues. I think we're most of the way there now, but there appears to be one lingering issue still causing a few BE kicks at times. That being said however, I think you guys are really going to like 7.7.1. Monster, Tiger, Haych and 7 others like this Link to comment
Scott Posted September 27, 2016 Report Share Posted September 27, 2016 4 minutes ago, bamf said: That being said however, I think you guys are really going to like 7.7.1. As great as hot fixes are, we just got the 143rd hotfix for this patch. Bring it to us baby Frizzy, Phil., Kettles and 1 other like this Link to comment
bamf Posted September 27, 2016 Author Report Share Posted September 27, 2016 3 minutes ago, Scott said: As great as hot fixes are, we just got the 143rd hotfix for this patch. Bring it to us baby Well the BIS patch slowed us down a touch too. Had to reconfigure things that should have been unnecessary, but BIS... Kettles and Scott like this Link to comment
Goku Posted September 27, 2016 Report Share Posted September 27, 2016 10 minutes ago, bamf said: It wasn't the gang perk stuff actually. There is another system floating in my head, but it's been pushed back while we work through the performance issues. I think we're most of the way there now, but there appears to be one lingering issue still causing a few BE kicks at times. That being said however, I think you guys are really going to like 7.7.1. what Scott actually meant to say in regards to this was.... give it to us dirty baby. Link to comment
Haych Posted September 27, 2016 Report Share Posted September 27, 2016 Reset War season, add Honor/Prestige system for rebels, fix performance and you'll see rebel activity increase faster than you've ever seen it. Monster, Big Bird, Squirtle and 4 others like this Link to comment
william Posted September 27, 2016 Report Share Posted September 27, 2016 17 minutes ago, bamf said: It wasn't the gang perk stuff actually. There is another system floating in my head, but it's been pushed back while we work through the performance issues. I think we're most of the way there now, but there appears to be one lingering issue still causing a few BE kicks at times. That being said however, I think you guys are really going to like 7.7.1. when can we expect the new patch? Link to comment
bamf Posted September 27, 2016 Author Report Share Posted September 27, 2016 Just now, william said: when can we expect the new patch? Most likely on Friday. That's the target date. It's mostly done, but there are some logistical concerns that will push it until then. Rag likes this Link to comment
BabyAstro Posted September 27, 2016 Report Share Posted September 27, 2016 Can we get NOTE PREVIEWS... @bamf @Gnashes can u make it to were rank 2's can accept or challenge people to gang wars and or change perks they can invite control money kick people kinda dumb they cant accept gang wars can we fix plz Thanks .Sean likes this Link to comment
Scott Posted September 27, 2016 Report Share Posted September 27, 2016 2 minutes ago, BabyAstro said: Can we get NOTE PREVIEWS... @bamf @Gnashes can u make it to were rank 2's can accept or challenge people to gang wars and or change perks they can invite control money kick people kinda dumb they cant accept gang wars can we fix plz Thanks That would just turn rank 2 into rank 1, what's the point... Link to comment
Bikstok Posted September 27, 2016 Report Share Posted September 27, 2016 3 minutes ago, Scott said: That would just turn rank 2 into rank 1, what's the point... To be fair, the ranks should be adjusted Rank 1: ability to withdraw from gang bank Rank 2: invite, war and gang perks capabilities Squirtle, Scott, Haych and 2 others like this Link to comment
BabyAstro Posted September 27, 2016 Report Share Posted September 27, 2016 4 minutes ago, Scott said: That would just turn rank 2 into rank 1, what's the point... Wrong rank 1 ability is only to kick 2s and under has always been that way im sure majority would agree on my point Link to comment
BabyAstro Posted September 27, 2016 Report Share Posted September 27, 2016 2 minutes ago, Bikstok said: To be fair, the ranks should be adjusted Rank 1: ability to withdraw from gang bank Rank 2: invite, war and gang perks capabilities ^^ agree Link to comment
BabyAstro Posted September 27, 2016 Report Share Posted September 27, 2016 i just think this is a HUGE PROBLEM lol no but seriously kinda annoying when everyone always ends damn wars then resends couple hrs later....CAN WE PUT A TIMER ON GANG WARS IF U ACCEPT UR IN THE WAR FOR 48 HRS something like that @bamf Monster likes this Link to comment
JIMBO Posted September 27, 2016 Report Share Posted September 27, 2016 Just now, BabyAstro said: CAN WE PUT A TIMER ON GANG WARS IF U ACCEPT UR IN THE WAR FOR 48 HRS something like that @bamf Or, you know, just end the war, it isn't hard.. Link to comment
BabyAstro Posted September 27, 2016 Report Share Posted September 27, 2016 Also Maybe something telling people who is in rosters cause mad annoying when u have that one pleb in the gang with no tags...Then agaion maybe were plebs for having tags on T-T Link to comment
BabyAstro Posted September 27, 2016 Report Share Posted September 27, 2016 5 minutes ago, Jimbo said: Or, you know, just end the war, it isn't hard.. know that shit annoying people just ending warsssssssss if u accept u should be stuck in it for a period Link to comment
.Sean Posted September 27, 2016 Report Share Posted September 27, 2016 48 minutes ago, bamf said: Most likely on Friday. That's the target date. It's mostly done, but there are some logistical concerns that will push it until then. preview pls!!! Link to comment
Haych Posted September 27, 2016 Report Share Posted September 27, 2016 Fun Fact. The Chinese Asylum has the updated Asylum Mission file, it was 90 pop the other day, not a single BE kick. Just thought that'll be some valuable information leading to trying to solve the issue Keneith and Furnie Mack like this Link to comment
Miles Posted September 27, 2016 Report Share Posted September 27, 2016 5 minutes ago, Haych said: Fun Fact. The Chinese Asylum has the updated Asylum Mission file, it was 90 pop the other day, not a single BE kick. Just thought that'll be some valuable information leading to trying to solve the issue they sabotaged Asylum Link to comment
Scott Posted September 27, 2016 Report Share Posted September 27, 2016 1 hour ago, BabyAstro said: Wrong rank 1 ability is only to kick 2s and under has always been that way im sure majority would agree on my point How you said it originally had me confused. I see now. I still would like a rank that is basically rank 3 but can invite people for when you make a new gang and need to invite people or something Link to comment
AegonTargaryenTv Posted September 28, 2016 Report Share Posted September 28, 2016 (edited) Server 1 unplayable atm due to kicks Edited September 28, 2016 by AegonTargaryenTv Link to comment
bigjohn561 Posted September 28, 2016 Report Share Posted September 28, 2016 Sounds awesome if servers let us stay on them log enough to play some... EVERYONE getting kicked every 20-30min kinda hard to do anything when everything takes 20+min Link to comment
Big Bird Posted September 28, 2016 Report Share Posted September 28, 2016 Just cap servers at 70 - 80 players until the issues are fixed. @Paratus Haych likes this Link to comment
BabyAstro Posted September 28, 2016 Report Share Posted September 28, 2016 2 hours ago, Parker said: Just cap servers at 70 - 80 players until the issues are fixed. @Paratus 80 would do imo i think that would be great idea Link to comment
JIMBO Posted September 28, 2016 Report Share Posted September 28, 2016 Can you seriously consider changing the whole prison, spread out cover, maybe remove some of the deerstands/make the barracks a viable spot(haven't seen anyone play there..) it is currently so unbalanced and boring for both sides.. The new bank is just meh, it removed any cqc engagements that were previously there, the added cover just promotes head glitching/sitting back rather than fighting the objective, the walls placed at the front of the closest town prevent cops from rushing in cars without losing their speed (basically suicide). Remove the cluster of cover and add spots that are worth holding. Also, bank timer was increased to 15(?) minutes for those unaware, was not announced. Google™ likes this Link to comment
Haych Posted September 28, 2016 Report Share Posted September 28, 2016 Pretty much agree with Jimbo The PB and Bank are no longer fun to do because they are heavily rebel sided. There is so much cover that you added for police to use, instead, we rebels are utilising it making it impossible for cops to even make it past 1st ATM. Previously we would stack the bank, and the furthest someone will go is to broken, it would be much easier for cops to advance. But now, we spread out so much and pretty much only leave 3 guys inside the bank itself that cops can't push at all. Same issue with the PB. It also looks horrible, it's such a cluster fuck it doesn't even look good. I thought the bank on Archetype was a mess, this Asylum one is next level mess. PB is also a big issue. Previously cops had a chance. If they put their SWAT with 7.62's on the island which was easy to do, rebels would have a hard time holding the front sandbags allowing cops to push much closer without getting wallbanged. The Barracks was also a power spot and once a good pilot was able to land on that roof, the bank was pretty much over. @Hubschrauber can confirm that every time he pulled a Orca, we would know he was smart enough to successfully land on that roof so we would just nade eachother instead. We end up pushing the cops because you've added so much cover for us, that's the issue here. Scott, Big Bird, HotWings and 1 other like this Link to comment
Frizzy Posted September 28, 2016 Report Share Posted September 28, 2016 12 hours ago, Jimbo said: Also, bank timer was increased to 15(?) minutes for those unaware, was not announced. Lol another snuck in nerf with no explanation as to why that was. We sid banks and didn't even realize it. If you are going to increase the time to complete you need to increase the money. @bamf If that is true. Link to comment
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