Rogue Posted February 3, 2016 Report Share Posted February 3, 2016 Turfs used to have no purpose therefore nobody really cared if they owned them. Asylum then gave the turfs each a purpose and people now come from every corner of the map to fight for a turf when it comes up. Cartels used to be able to help support gangs and give them a purpose to fight for the ownership. With the changes to cartels almost making them useless for gangs...gangs have plummeted almost to a nonexistent point. Asylum needs to make a change if it would like to keep any gang population. Jonah, Seán That Irish Guy, SheriffJohnBeard and 18 others like this Link to comment
Sneaky Posted February 3, 2016 Report Share Posted February 3, 2016 2 minutes ago, RoguePilot said: if it would like to keep any gang population. Big Fred, SheriffJohnBeard, Jaylen Sarrett and 2 others like this Link to comment
Seán That Irish Guy Posted February 3, 2016 Report Share Posted February 3, 2016 2 minutes ago, RoguePilot said: Turfs used to have no purpose therefore nobody really cared if they owned them. Asylum then gave the turfs each a purpose and people now come from every corner of the map to fight for a turf when it comes up. Cartels used to be able to help support gangs and give them a purpose to fight for the ownership. With the changes to cartels almost making them useless for gangs...gangs have plummeted almost to a nonexistent point. Asylum needs to make a change if it would like to keep any gang population. Big Bird, rngr, xrantz and 1 other like this Link to comment
Ronald Posted February 3, 2016 Report Share Posted February 3, 2016 (edited) . Edited February 3, 2016 by Ronald Spiffington Link to comment
Bikstok Posted February 3, 2016 Report Share Posted February 3, 2016 (edited) Very true actually. I'm always scared going to contested turfs, because every gang wants the cap and there's usually 3+ people sitting in houses camping the flag. It's not necessarily that the perks are better than cartels, but you know when you get the cap, you will keep the turf for 1-3 hours. I think that's a big appeal to people, who aren't filthy rich. Edited February 3, 2016 by Bikstok Frizzy, SheriffJohnBeard, Shepurd and 3 others like this Link to comment
Jaylen Sarrett Posted February 3, 2016 Report Share Posted February 3, 2016 (edited) 5 minutes ago, Sneaky said: if it would like to keep any gang population. ^ Edited February 3, 2016 by Jaylen Sarrett Link to comment
Ronald Posted February 3, 2016 Report Share Posted February 3, 2016 1 minute ago, Bikstok said: Very true actually. I'm always scared going to contested turfs, because every gang wants the cap and there's usually 3+ people sitting in houses camping the flag. Turfs are stupid hard to attack, because of the amount of spots that look over the flag and the limited amount of time you have to cap. {M0B} dominate the turfs on 4, aint no one fuck with server 4 turfs. Anthony_, Romulus and Donk like this Link to comment
Scott Posted February 3, 2016 Report Share Posted February 3, 2016 Turfs are spooky. I'd rather drive a hemtt full of meth through a uncontested cartel then through an uncontested turf, shits the ghetto. Fuck off Jalen Chau, Larry, xrantz and 9 others like this Link to comment
Leftie Posted February 3, 2016 Report Share Posted February 3, 2016 (edited) 23 minutes ago, Sneaky said: I think you'd find Asylum would die very much immediately if the gang population ceased to play. Cops would complain because the only combat they'd ever see is a lone Rook pistol banger that's robbing people running apples. Edited February 3, 2016 by Leftie iphone typos Distilled, Victoriaaaa, Chan Wong and 1 other like this Link to comment
Satan Posted February 3, 2016 Report Share Posted February 3, 2016 (edited) wrong thread Edited February 3, 2016 by Sants WRONG THREAD Link to comment
ViiET Posted February 3, 2016 Report Share Posted February 3, 2016 (edited) amen o Edited February 3, 2016 by ViiET Link to comment
Feenix Posted February 3, 2016 Report Share Posted February 3, 2016 +1 Toasted likes this Link to comment
Polaris Posted February 3, 2016 Report Share Posted February 3, 2016 oh no don't remove mob's favorite place. Feenix likes this Link to comment
Larry Posted February 3, 2016 Report Share Posted February 3, 2016 (edited) 1 hour ago, Sneaky said: if it would like to keep any gang population From the guy who didn't know where north rebel was. <3 and ez1n had to show him :))))) <3 From the guy who blows up innocent box trucks Edited February 3, 2016 by Larry Link to comment
Romulus Posted February 3, 2016 Report Share Posted February 3, 2016 33 minutes ago, Exquisite said: oh no don't remove mob's favorite place. It is our neighborhood, once we realized kavala could not be tamed we aimed for a place we could call our own. Met some nice people in Rodo, so we moved in. The community feels that we provide them with a sense of security and are not just using them for what their town has to offer us. Big Bird, Frizzy, DreamC and 1 other like this Link to comment
Jonah Posted February 3, 2016 Report Share Posted February 3, 2016 I find arms worth it but drug honestly is shit Shepurd likes this Link to comment
Diseased Posted February 3, 2016 Report Share Posted February 3, 2016 (edited) +1 gives cartels purpose, make cartels be at original spots, add alcohol cartel and 100% you will see more gang fights. Maybe that's not your goal to sustain gangs but idk I feel like if there are no gangs the game would get boring for the normal civ and the average cop. +1000 on the alcohol cartel, I know for a fact on S3 all the gangs would fight for it, to me the game is getting back to the point right after 6.0 where gangs plummeted and all I seem to do now is fight endless waves of cops. p.s leadership will not go to Smokahontas in march 8th Edited February 3, 2016 by Diseased Tiger, Vulcan, Chau and 3 others like this Link to comment
Vanilla Coke Posted February 3, 2016 Report Share Posted February 3, 2016 29 minutes ago, Diseased said: add alcohol cartel +1000 on the alcohol cartel. Already suggested it, doubt shit will change though, suggestions like that are usually disregarded as they're so far fetched and would probably be more likely implemented in a bigger patch, which I don't see coming soon. Link to comment
Chapo Posted February 3, 2016 Report Share Posted February 3, 2016 (edited) +1, cartels are useless. Arms is nice but you only have it for 30 min unless you want to fight for hours. Edited February 3, 2016 by Chapo Link to comment
Donk Posted February 3, 2016 Report Share Posted February 3, 2016 owning any of the turfs has a pretty huge advantage even without them having benefits. provides pretty much all you need to gear up especially if you run guns and store them or buy when they are cheap. not to mention having a personal drug dealer is pretty dank too. plus like chapo said with the change in time for cartels down to 15 from the original 45 you cant even use the cartel benefits without it being retaken immediately. CaliDazze likes this Link to comment
Shepurd Posted February 3, 2016 Report Share Posted February 3, 2016 12 hours ago, Scott said: Turfs are spooky. I'd rather drive a hemtt full of meth through a uncontested cartel then through an uncontested turf, shits the ghetto. Fuck off Jalen Link to comment
Valerios Posted February 3, 2016 Report Share Posted February 3, 2016 Yeah, alcohol cartel is a great idea! Link to comment
[df]Smokahontas Posted February 3, 2016 Report Share Posted February 3, 2016 15 hours ago, Diseased said: p.s leadership will not go to Smokahontas in march 8th What the actual fuck. Link to comment
Diseased Posted February 3, 2016 Report Share Posted February 3, 2016 Just now, Smokahontas said: What the actual fuck. Airrick xrantz and white can take over. Link to comment
[df]Smokahontas Posted February 3, 2016 Report Share Posted February 3, 2016 1 minute ago, Diseased said: Airrick xrantz and white can take over. Link to comment
ViiET Posted February 3, 2016 Report Share Posted February 3, 2016 31 minutes ago, Diseased said: Airrick xrantz and white can take over. +1 Link to comment
Jonah Posted February 3, 2016 Report Share Posted February 3, 2016 21 hours ago, Scott said: Turfs are spooky. I'd rather drive a hemtt full of meth through a uncontested cartel then through an uncontested turf, shits the ghetto. Fuck off Jalen this^^^^^ Turfs are sooo sketchy when you try to move around cause there is always someone who is just hiding in a house waiting for you to run across that street. Link to comment
xrantz Posted February 4, 2016 Report Share Posted February 4, 2016 (edited) 5 hours ago, Diseased said: Airrick xrantz and white can take over. Hey come on, im not as toxic nor autistic as those mongols. But, on topic, if everything in this thread was actually taken into consideration and implemented asylum would actually be fun again. Right now nobody fights cartels because there is no incentive. It is just cops cops and some more cops now and that gets really boring after wiping them 4 times over. Edited February 4, 2016 by xrantz Mike Stmria likes this Link to comment
rngr Posted February 5, 2016 Report Share Posted February 5, 2016 I would love to see some tweaks to the cartel system. It has definitely been long enough since the last cartel change of any magnitude. Turfs have become a great battleground, their value being twofold (cheaper weapons which involves the big gangs and individual perks which involve the smaller gangs). Cartels really only hold any value for the largest 5 gangs on the server, yes arms has the ability to craft weapons, but they are more time consuming to cap and the money value isn't as high as two turfs. As such, I think that the following should be done to cartels: 1) Removal of Oil Cartel. It was a novelty item that the community asked for. The community was wrong. It is too much effort and too annoying to drop your loadout and get a dive suit for some third world cartel at the end of the ocean. 2) Removal the awful cap zones. Paratus added a bunch of new cap zones a long time back. Quite a few of them are pretty goddamn awful. The concept of the changing cap area is great and all, but isn't exactly loved when there are only 1 or 2 balanced zones to fight. The following need to be removed: East Arms, Arms House Compound, Heroin Pool, Cocaine Island, Cocaine Castle, Meth House. These are all either absolutely shit to fight or highly in favor of one side (attackers/defenders). It would be awesome if Arms rotated simply between original and church. Meth can toggle between back island and rusty tower. 3) Introduce a new cartel with 2 or 3 new locations associated to it. I am thinking that a moonshine cartel would be awesome. Get some new, fun locations and reintroduce cartel fights. 4) Add more value to cartels. Turfs have such an insane amount of value right now that I would rather focus on capping 2 turfs than grabbing Arms dealer. Chau, Romulus and Leftie like this Link to comment
The Boss Posted February 5, 2016 Report Share Posted February 5, 2016 8 hours ago, Ranger said: I would love to see some tweaks to the cartel system. It has definitely been long enough since the last cartel change of any magnitude. Turfs have become a great battleground, their value being twofold (cheaper weapons which involves the big gangs and individual perks which involve the smaller gangs). Cartels really only hold any value for the largest 5 gangs on the server, yes arms has the ability to craft weapons, but they are more time consuming to cap and the money value isn't as high as two turfs. As such, I think that the following should be done to cartels: 1) Removal of Oil Cartel. It was a novelty item that the community asked for. The community was wrong. It is too much effort and too annoying to drop your loadout and get a dive suit for some third world cartel at the end of the ocean. 2) Removal the awful cap zones. Paratus added a bunch of new cap zones a long time back. Quite a few of them are pretty goddamn awful. The concept of the changing cap area is great and all, but isn't exactly loved when there are only 1 or 2 balanced zones to fight. The following need to be removed: East Arms, Arms House Compound, Heroin Pool, Cocaine Island, Cocaine Castle, Meth House. These are all either absolutely shit to fight or highly in favor of one side (attackers/defenders). It would be awesome if Arms rotated simply between original and church. Meth can toggle between back island and rusty tower. 3) Introduce a new cartel with 2 or 3 new locations associated to it. I am thinking that a moonshine cartel would be awesome. Get some new, fun locations and reintroduce cartel fights. 4) Add more value to cartels. Turfs have such an insane amount of value right now that I would rather focus on capping 2 turfs than grabbing Arms dealer. Link to comment
FozzyBear Posted February 5, 2016 Report Share Posted February 5, 2016 On 3-2-2016 at 3:57 AM, Romulus said: It is our neighborhood, once we realized kavala could not be tamed we aimed for a place we could call our own. Met some nice people in Rodo, so we moved in. The community feels that we provide them with a sense of security and are not just using them for what their town has to offer us. Well it's a fucking hell for us. ;; Mob has the turf and the circle becomes red TFS attacks& wins then mob thinks its not over they spawn in their houses ( not their turf spawn since its unavailable ) and come back from every angle with rooks. Not even once,twice but seven times!! Romulus and Big Bird like this Link to comment
Leftie Posted February 5, 2016 Report Share Posted February 5, 2016 1 hour ago, FozzyBear said: Well it's a fucking hell for us. ;; Mob has the turf and the circle becomes red TFS attacks& wins then mob thinks its not over they spawn in their houses ( not their turf spawn since its unavailable ) and come back from every angle with rooks. Not even once,twice but seven times!! You're getting free kills on rooks, how is that hell? If anything be greatful that they haven't got crates of 7.62s.. Link to comment
HotWings Posted February 5, 2016 Report Share Posted February 5, 2016 (edited) On 2/3/2016 at 11:01 PM, Vanilla Coke said: Already suggested it, doubt shit will change though, suggestions like that are usually disregarded as they're so far fetched and would probably be more likely implemented in a bigger patch, which I don't see coming soon. Paratus has implemented a TON of suggestions. It takes time to code shit and all that. You should never expect a suggestion to be added to the game all that fast tbh. The cartels do have a purpose tho, if you have better ideas for it then make a real suggestion not just "make it better" lel Edited February 5, 2016 by HotWings Link to comment
FozzyBear Posted February 5, 2016 Report Share Posted February 5, 2016 2 hours ago, Leftie said: You're getting free kills on rooks, how is that hell? If anything be greatful that they haven't got crates of 7.62s.. trust me rooks are deadlier in towns then 762s Leftie likes this Link to comment
Romulus Posted February 5, 2016 Report Share Posted February 5, 2016 1 hour ago, FozzyBear said: trust me rooks are deadlier in towns then 762s 3 hours ago, Leftie said: You're getting free kills on rooks, how is that hell? If anything be greatful that they haven't got crates of 7.62s.. Of course we have mks in crates, but if I get killed and have to respawn it gives them time to cap and then move to defensive positions. Now we are at disadvantage and most likely walking into a death trap, so i would rather pistol zerg them and take my chances. Link to comment
CaliDazze Posted February 6, 2016 Report Share Posted February 6, 2016 On 2/5/2016 at 5:21 AM, FozzyBear said: then mob thinks its not over they spawn in their houses ( not their turf spawn since its unavailable ) and come back from every angle with rooks. It aint over till its over. And Mk18s are my throwaways. You'll never see me come back with anything less. Link to comment
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