bamf Posted January 10, 2017 Report Share Posted January 10, 2017 It's been a few weeks since we patched (what with the holidays and all). I hope everyone had a nice break. We have lots of feature tweaks and bug fixes in this patch (thanks @Gnashes). We also have a feature that has changed substantially, but I hope it will help with the overall memory utilization on the servers. We will just have to see how this pans out. You now "toggle" house crates into displaying or hiding while scrollwheeling on your homes (Show Crates and Hide Crates) The proper talent is now needed to detonate a suicide vest Cop gear check now works properly and will seize non-whitelisted gear Trackers placed on vehicles will persist through the player disconnecting and reconnecting Salt is now able to be mined anywhere the ground is "salt" Feign picking for UCs only shows when not in a vehicle now (rank must be hidden as well) Cadets may no longer offer Parole Flipping a vehicle should no longer allow for explosions You can no longer pickup items from inside a vehicle Master Bounty Hunter requirement changed to "Motivated" Put in/Pull Out of vehicle is yellow for ease of access You can no longer toggle the locks on Asylum-placed houses when not in a gang Cadets can now seize illegal items into evidence You can no longer commit suicide if you are downed Moved MX/MXC to Skiptracer, added Skiptracer vehicle and clothing shop. (Master Bounty Hunters Only) Added apex vehicle color variants (Donation Level Requirements can be found HERE) Bounty Hunters may now get into their own vehicle if it is locked Restrain Hotkey exploit prevention Police can arrest fugitives from higher floors at HQ locations now Civs can pull undowned, unrestrained people from cars they have the keys to. Flashbangs are being purchased from a new distributer, Black Cat USA. They promise increased effectiveness at marginal cost increases UCs should see all scopes in the shops now Apex Predators can buy 6.5mm lethal mags at Skiptracer Removed 3 second wait when dropping all of multiple items UC SGT+ Gets Zubr and Yorris Modified Athira Checkpoint at the request of checkpoint-inclined officers Marker Opacity sliders should no longer affect houses or fugitive tracks Fixed a bug where pardoning would always clear parole, even if canceled Added two new talents related to drug runners. Drug Runners now have a slim chance to alert talented police officers of your destination when taking a mission Improved the "Snitches" talent for police. It should be much more active now. Fixed bug with disarming You may no longer access your cellphone while dead Wong's no longer accepts goods imported from other islands You may no longer store a vehicle while "in combat". Think of this like the aggression system for your vehicles. Corrected calculation error with Master Crusader payout bonus Corrected bug which allowed Master Bounty Hunters with the "Master of Information" talent to have no cooldown on tracking Athira HQ walls have been reinforced Added proper checks to vehicle crafting factories to ensure only unlocked skins are available Hotfix 1: Fixed a bug preventing vehicle skins from loot crates from being crafted and purchased The "Hide Storage" option has been removed. We are not seeing a reduction in memory when crates are hidden, so I'm removing that option Fixed the Skiptracer vehicle shop near DP19 to make vehicles spawn at that location The APD on Tanoa may now purchase APD and under cover jeeps. Hotfix 2: Crates will now be able to be spawned if you have soft logged or disconnected and then come back to the server. For gang crates, if the person that originally hit "Show Storage" DCs, then someone else in the gang will need to "Show Storage" again to bring them back in. Prisoners will now be able to get their aggression out once again in laser tag MBH tracking message should now show the proper time until you can re-track your bounty Drug runner plane pings should now show an actual message to the APD Hotfix 3: APD officers on Tanoa will now receive a hazard pay bonus of 20% for most actions The bounty hunter shop on Tanoa will have more items available in order to match similar shops on Altis Masks will again hide names at distance as they shouldVarious wording changes on system messages APD jeeps on Tanoa will have lights now Hotfix 3a (server side only): Garage attendants now feel compelled to refill smokes on your Ifrit or Strider for you when you store your vehicle. Hotfix 4: The calculation for how cartel fridge's fill with dirty money has been tweaked. If a server is near full, the fridge will fill much faster - but if the server has few players, then the fridge will fill much slower. The price of meth has been increased by ~17% Various map marker colors have been tweaked to work better Fixed a few minor exploits Mike Stmria, Andrew, DankChester and 44 others like this Link to comment
Trilligy Posted January 10, 2017 Report Share Posted January 10, 2017 1st after unlock Link to comment
Scott Posted January 10, 2017 Report Share Posted January 10, 2017 Somethingth Sergio likes this Link to comment
Heidelberg Posted January 10, 2017 Report Share Posted January 10, 2017 That did not last Link to comment
ColtonB205 Posted January 10, 2017 Report Share Posted January 10, 2017 2 hours ago, bamf said: Moved MX/MXC to Skiptracer, added Skiptracer vehicle and clothing shop. (Master Bounty Hunters Only) Ah now they shall become a delicacy in Kavala. Link to comment
Vanilla Coke Posted January 10, 2017 Report Share Posted January 10, 2017 2 hours ago, bamf said: You can no longer pickup items from inside a vehicle JAY1HP, Corgi, Adam Edgar and 4 others like this Link to comment
Slayin Posted January 10, 2017 Report Share Posted January 10, 2017 How is this a buff for bounty hunters? Link to comment
Axe Posted January 10, 2017 Report Share Posted January 10, 2017 So questions How can crates be seized if hidden? How can I shoot crates if hidden to prevent people from using them? Link to comment
bamf Posted January 10, 2017 Author Report Share Posted January 10, 2017 Just now, Axe said: So questions How can crates be seized if hidden? How can I shoot crates if hidden to prevent people from using them? I think we'll end up tying that to the aggression system as well, we just did not for today. The thing we're trying here is to see if we can lower the running memory of the server by not spawning in items that largely go unused most of the time. JAY1HP, Google™, Sergio and 5 others like this Link to comment
Axe Posted January 10, 2017 Report Share Posted January 10, 2017 Just now, Gnashes said: They can't. You don't. Thats ridiculous Haych likes this Link to comment
Hanzo/Dirty Scrubz Posted January 10, 2017 Report Share Posted January 10, 2017 Good job @Gnashes! Link to comment
Axe Posted January 10, 2017 Report Share Posted January 10, 2017 Just now, bamf said: I think we'll end up tying that to the aggression system as well, we just did not for today. The thing we're trying here is to see if we can lower the running memory of the server by not spawning in items that largely go unused most of the time. What's the point of LTs being able to raid houses? If I'm just hiding in there and havent triggered the aggression system, then locking yourself in a house is not risky. Link to comment
DarkKnight Posted January 10, 2017 Report Share Posted January 10, 2017 Great patch!!! Good work as always!! Link to comment
bamf Posted January 10, 2017 Author Report Share Posted January 10, 2017 Just now, Axe said: What's the point of LTs being able to raid houses? If I'm just hiding in there and havent triggered the aggression system, then locking yourself in a house is not risky. Again, we're trying to solve the BE issue here - just let us see how things go. Steve, Donald, DJB and 1 other like this Link to comment
Axe Posted January 10, 2017 Report Share Posted January 10, 2017 Maybe just make the hidden crates apply only when locked. That way when LTs toggle all locks, they reappear What was the reason for allowing this anyway? Olivia and Donald like this Link to comment
Legit Posted January 10, 2017 Report Share Posted January 10, 2017 2 hours ago, bamf said: Bounty Hunters may now get into their own vehicle if it is locked I'm assuming this is similar to the way cops can get into their vehicles. If so why is this only for Bounty Hunters, it applies to rebels too. Couldn't tell you how many times I've had hostages just spam get out till their friends come. Link to comment
HotWings Posted January 10, 2017 Report Share Posted January 10, 2017 4 minutes ago, Axe said: Thats ridiculous Server crashing > trolling Olivia likes this Link to comment
bamf Posted January 10, 2017 Author Report Share Posted January 10, 2017 Just now, HotWings said: Server crashing > trolling Also, we can fix the trolling piece fairly easily. Olivia likes this Link to comment
Axe Posted January 10, 2017 Report Share Posted January 10, 2017 Just now, HotWings said: Server crashing > trolling Not really trolling? This feature legitimately changes the game... You've taken housing, and made it a pretty safe haven by allowing people to access crates when locked Then you added this, making there no punishment for getting raided or having crates shot. Also. Who's to guarantee the hide crate function even gets used. Why not just make them appear when at least one door is unlocked and disappear when all are locked. Seems like a way to guarantee this is being used and rule out any issues. HotWings likes this Link to comment
HotWings Posted January 10, 2017 Report Share Posted January 10, 2017 Just now, Axe said: Not really trolling? This feature legitimately changes the game... You've taken housing, and made it a pretty safe haven by allowing people to access crates when locked Then you added this, making there no punishment for getting raided or having crates shot. Also. Who's to guarantee the hide crate function even gets used. Why not just make them appear when at least one door is unlocked and disappear when all are locked. Seems like a way to guarantee this is being used and rule out any issues. No I agree that it also has an advantage, but generally I see people just use it as a troll tactic. Link to comment
HotWings Posted January 10, 2017 Report Share Posted January 10, 2017 Just now, bamf said: Also, we can fix the trolling piece fairly easily. Put all crates upstairs? Link to comment
Sheriff Rick Grimes Posted January 10, 2017 Report Share Posted January 10, 2017 1 minute ago, Axe said: Not really trolling? This feature legitimately changes the game... You've taken housing, and made it a pretty safe haven by allowing people to access crates when locked Then you added this, making there no punishment for getting raided or having crates shot. Also. Who's to guarantee the hide crate function even gets used. Why not just make them appear when at least one door is unlocked and disappear when all are locked. Seems like a way to guarantee this is being used and rule out any issues. Raiding hardly ever happens. To get your house raided you have to be asking for it Sergio, Olivia and Will like this Link to comment
Midamaru Posted January 10, 2017 Report Share Posted January 10, 2017 @bamf @Gnashes Thanks for the update! Link to comment
Allstarplaya Posted January 10, 2017 Report Share Posted January 10, 2017 @bamf, @Gnashes nice update but no love for Tanoa players? ChicoXL likes this Link to comment
bamf Posted January 10, 2017 Author Report Share Posted January 10, 2017 5 minutes ago, Allstarplaya said: @bamf, @Gnashes nice update but no love for Tanoa players? Likely soon. I've spent a lot of time going through data and trying to come up with a way that (I hope) will alleviate the BE issue a touch. If the Tanoa numbers hold up, I'll be looking at doing some stuff on the map though. You and I can still talk at some point too... Link to comment
Allstarplaya Posted January 10, 2017 Report Share Posted January 10, 2017 7 minutes ago, bamf said: You and I can still talk at some point too... I will hold you to that.. Link to comment
Chau Posted January 10, 2017 Report Share Posted January 10, 2017 3 hours ago, bamf said: Civs can pull undowned, unrestrained people from cars they have the keys to. The amount of trolling we can do to cops now will have no limit. @Budbringer @henky Johnny, Donald, henky and 2 others like this Link to comment
Darka Posted January 10, 2017 Report Share Posted January 10, 2017 @bamf no circle on bounty targets after update? DirtySanchezExporter97 likes this Link to comment
Mathy Posted January 10, 2017 Report Share Posted January 10, 2017 @bamf Circles of bounties are not showing. DirtySanchezExporter97 likes this Link to comment
RiverThrough Posted January 10, 2017 Report Share Posted January 10, 2017 do we have to spawn the crates in order for water barrels to process liquor to the next stage or does simply logging in still do the job? Link to comment
Megaloners Posted January 10, 2017 Report Share Posted January 10, 2017 4 minutes ago, Mathy said: @bamf Circles of bounties are not showing. Rated349 likes this Link to comment
Rated349 Posted January 10, 2017 Report Share Posted January 10, 2017 2 minutes ago, Megaloners said: Link to comment
bamf Posted January 10, 2017 Author Report Share Posted January 10, 2017 16 minutes ago, RiverThrough said: do we have to spawn the crates in order for water barrels to process liquor to the next stage or does simply logging in still do the job? Yes, for now you do. Again, this is a potential fix we are testing for the BE mass kick issue. RiverThrough likes this Link to comment
Heidelberg Posted January 10, 2017 Report Share Posted January 10, 2017 Well done patch. Keep up the good work. Link to comment
Rated349 Posted January 10, 2017 Report Share Posted January 10, 2017 2 minutes ago, Gnashes said: We'll push a quick fix for the BH circles in a few minutes Awesome thanks! Megaloners likes this Link to comment
Bear 2.0 Posted January 10, 2017 Report Share Posted January 10, 2017 (edited) Looks great @bamf! The Community thanks you! edit: also thank you @Gnashes Edited January 10, 2017 by Bear 2.0 to add Gnashes because he deserves credit too Rag likes this Link to comment
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