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Bandit

Retired Staff
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  1. Bandit liked a post in a topic by skimancole in At this point just remove house searching   
    Great chat guys. Really derailed this motherfucker to the moon
     
  2. Bandit liked a post in a topic by MacKOG in Ideas to keep Asylum alive   
    #BringBackKaraoke 
  3. Bandit liked a post in a topic by Patato in Talent Tree UI   
    Will be in next patch thank you for your suggestion.
  4. Bandit liked a post in a topic by Copa in AFD - EMR+ Player Support   
    There is a "Redeploy" feature that is exactly what you describe. Its in the medic HQ and you can use every 5 minutes instead of suiciding. 
  5. Bandit liked a post in a topic by jsh in nvm   
    https://streamable.com/a3wm9h
  6. Bandit liked a post in a topic by Blake. in Unbanning Old Bans   
    my post my rules you old fart
  7. Bandit liked a post in a topic by Big Gay Jay in Changes   
    19 Unbans in the last 3 days, people who are putting in appeals are getting unbanned, extreme circumstances are the only things being denied atm.
    not sure who you're expecting to be unbanned, but cheaters are still not going to be unbanned
  8. Bandit liked a post in a topic by Blake. in Jewelry Emporium   
    i can attach this thread to your gang recruitment if the whole gangs gonna show up @plague
  9. Bandit liked a post in a topic by Azeh in Changelog - September   
    Hotfix #8:
    - Fixed placeable objects not being able to be picked up again after disconnecting
    - Fixed The Unrestrainer quest incrementing from the incorrect action
    - Fixed 4-five not being an illegal item when it should be
    - Added Type 115 black to CPL+ (non-undercover)
    - Added a confirmation prompt for seizing house inventory as a cop
    - Some fixes related to what is displayed when searching a house
    - Increased the cooldown between consecutive federal events from 8 minutes to 15 minutes.
    - Fixed an occasional issue with spawning at the Dump HQ for cops.
    - Being revived will now tell you that you're being revived and pause your bleed out timer.
  10. Bandit liked a post in a topic by manhua in You wonder why the server's dead   
    Haha, my name is on TV, at 15 seconds of the video.
  11. Bandit liked a post in a topic by Ryan. in You wonder why the server's dead   
    We take it very seriously for it to be known that Donations or knowing Admins doesn't matter and that's a hard fact, If you are friends with a admin they cant touch a report made on you so your just completely wrong on that, As far as you believing that paying money gets you a unban I can personally tell you that the hundreds of people that are banned and stay banned that are donor 7+ is fucking crazy. There's no way to prove to you any of this and I'm pretty sure you have your mind made up because some spastic with 4 hours on the server said "he knows admins and wont be banned" so it is what it is. As far as comp goes, offering comp will most likely end in a reduced ban not a removed ban unless its either their first ban in general or in a long time and it was a genuine accident. Seems to me like you could benefit from medal which records all gameplay and wont let you run into these issues 🙂 . If you upset your being trolled on the forums of a 7 year old Arma 3 Altis life server then I dont know what to tell you its the internet and you should maybe try growing up.

    This is the guy thats in your head about knowing admins kinda cringe right?
  12. Bandit liked a post in a topic by Swae in New Ifrit Prices   
    and put doors back on the quillins.. 
  13. Bandit liked a post in a topic by 544heu in New Ifrit Prices   
    65K to 250K is absurd.
    Should be 125K-135K max.
    Rebel life is already pretty much dead, this is hurts it even more.
  14. Bandit liked a post in a topic by Blake. in Black MagIc   
  15. Bandit liked a post in a topic by Zurph in APD unis   
    Can we get the old uniforms back these look ugly af.
  16. Bandit liked a post in a topic by Oskarr in Dom   
  17. Bandit liked a post in a topic by Bherky in Bherky Extras I   
    Shit quality for some reason, enjoy. 
  18. Bandit liked a post in a topic by Blake. in Buff Constables...   
    Paid lethals should never comeback IMO and it would nerf cops rather than buff them.
    Lethal payout was 20% btw 
  19. Bandit liked a post in a topic by Mitch (IFRIT) in Domination   
    All,
    After the conclusion of todays domination session, the server will be taken offline while we work on getting some much needed attention to the game mode. I'm positive that the revisions that are coming down the line will create an enjoyable experience once again. Stay tuned for future details within October. 
     
    Mitch
  20. Bandit liked a post in a topic by Riv6r in Apd moment   
  21. Bherky liked a post in a topic by Bandit in Removal or adjustment of coded vehicle seize timer   
    Whether you like it or not, the timer in place directly contradicts the policy we currently have in place. If you want to change the policy, go bitch about it somewhere else, but one of them needs to go.
  22. Bandit liked a post in a topic by Leady in Removal or adjustment of coded vehicle seize timer   
    I'm not sure exactly how the code is written but yeah that seems a bit too far. I'll pass it along.
  23. Bandit liked a post in a topic by ObiWoki in Removal or adjustment of coded vehicle seize timer   
    Seizing illegal vehicles has had a timer written by policy, the policy includes that a illegal vehicle can be seized whenever there is a 1 minute all clear, this timer does not apply whenever a illegal vehicle gets pulled into a HQ.
    Yet whenever an LT+ drives an illegal vehicle back to a HQ to seize it or the shipping robbery tempest / hemtt gets driven to HQ cause of policy's in place that allows us to do so, We sometimes cannot seize them due to the current coded timer in place.
    Most of the time this ends up at a point where we still need to wait 1 minute inside of a HQ or sometimes even longer because of the combat timers range or an HQ getting attacked. Most often does this end up in cops losing the fight whilst they actually won the fight already or just wasted time in general.
    Suggestion for adjustment would be either remove the seize timer whenever such vehicle is inside of any of the HQ or if this is impossible remove the timer overall. I do not see any other reason to execute this besides people not abiding to the rules of 1 minute all clear outside of HQ which if getting reported would lead up to disciplinary action either way.
  24. Bandit liked a post in a topic by DS_Billy in If you have Bherky added on steam, messaging him lags his game.   
    According to stretch, 5 mins later the messages will resend for some reason so double the lag.


  25. Bandit liked a post in a topic by Mitch (IFRIT) in Re: Electric bills   
    Electric bills will be removed and future changes will be announced 
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