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skimancole

Retired Staff
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  1. BLOTTER liked a post in a topic by skimancole in Friendly Reminder:   
    yikes Michael 
  2. operatorjohnny^ liked a post in a topic by skimancole in Friendly Reminder:   
    yikes Michael 
  3. oldluke liked a post in a topic by skimancole in This is Paragon???   
    Pretty much this. They can take your gun at any point. Only issue was the charge. Which quite honestly, looked like a miscommunication.
     
    I'm also being told the charge was removed right after after the video cut, and you were let go. If this is true, failing to provide this info in any IA will void the entire thing basically since your providing false evidence. 
  4. Toxicc liked a post in a topic by skimancole in Remove Asylum Domination and add back Asylum Strife?   
    If what @Waltsuggested is possible, that’d be the best option.
     
    if not, then seasons for sure. I wouldn’t just get rid of dom all together but I’d like to see Strife back.
  5. skimancole liked a post in a topic by Walt in Remove Asylum Domination and add back Asylum Strife?   
    Tuesday-Wednesday: Strife
    Thursday: Domination
    Friday-Saturday: Strife
    Sunday: Domination
  6. skimancole liked a post in a topic by Tyrone Darnell in Suitcase issue   
    ironic 
  7. skimancole liked a post in a topic by Vhantom in Community Meeting   
    Showing up to watch the meeting like: https://youtu.be/FwKvUvL4WuY?t=96
  8. skimancole liked a post in a topic by JUSTABAG in Asylum APD Virtual Police force moment   
    @bbgreg17needs to be more like Mr Max Shorefield
     
     
  9. skimancole liked a post in a topic by Rogue in Community Meeting   
    The Admin team will be hosting a community meeting:
    Friday August 19th at 2000 EST
    We understand that this doesn't work for all schedules. Come if you can. Bring questions and complaints.
    If you have concerns but can't attend the meeting message Mayhem#3439 on discord.
    Subject to change based on attendance requirements, we will update as soon as possible if the time changes.
    -Admin Team
     
     
    COMMUNITY MEETING OUTCOME.
    NOT SET IN STONE. JUST DISCUSSED.
    -time requirement per house/month
    -go down to 4 houses
    -remove/lesser money/make harder passive money (cartels/separate processing stations)
    -CPT demotion regulations written in wiki (only 1 demotion)
    -explosives price/damage ratio
    -SRT policies implemented to DOM
    -Dom payout/points slight buff and potentially less days played
    -Gang fort (Increase group size to X/Make it so you can own turfs and the gang fort?/Increase no spawn radius to flag to 3.0km)
    -Die in house (cannot spawn there for X mins)
    -SGT drill door of player house (90 seconds with animation)
    -prestige > cop blood money? something to keep the grind (steep exchange rate)
    -Kavala drug dealer inside little house
  10. skimancole liked a post in a topic by Alec-I in Jet Ski World   
    Special Thanks to all our Jet Ski World customers
     
    DH | Heats
    DH | KingOfCanada
    DH | Tank
    DH | Shxdow
    DH | DANE
    DH | Sidewinder
    DH | J.T
    DH | Kenny T
    DH | Nicho Stryker
    DH | Hoodlum Priest
    DH | DirtBag
    DH | Acceptable
    DH | Leroy Jenkins
    DH | Barkin
    DH | Poseidon
    DH | Alphakiller
    @Roice
  11. skimancole liked a post in a topic by Cowboy Justin in Asylum APD Virtual Police force moment   
    When will the tyranny end... To protect and serve? Who is he protecting and serving by killing two HEROIC APD officers in cold blood? Half Drunk is a HERO for stopping this mad man in his act of violence and then receives punishment for doing so. This is a misjustice that I for one will not stand for. We DEMAND action or there will be violence, there will be protests, and there will be retribution. 

    #JusticeForHalfDrunk
    #TouchGrassGate
    #Remove Bbgreg 
  12. BlackShot liked a post in a topic by skimancole in Remove cop ifrits   
    Lol I think there's a grand total of 2 LT's who willingly pull Ifrits. If we really wanted to reduce the Ifrit count, then make a limit of like 2 per LT so ifrit spam doesn't occur. But limiting it to 1 per Captain who gets on every blue moon is absurd.
    And yes, we aren't supposed to win every fed event. But without ifrits, we've recently been losing nearly EVERY SINGLE ONE to the point the economy started feeling the affects. Ifrit's give us a slightly better chance. You start losing, and come here crying. You aren't supposed to win every time either pal.
     
     
    You can't handle a bunch of players with maybe 100 hours dropping out of ifrits (that they've maybe never even driven before) but you can handle 1000+ hour cartel players rushing in 7+ frits? Sound's like you just want to make fed event's slaughterhouses. With dwindling APD numbers, this is NOT the answer. Taking from the APD is a god awful idea currently unless we want to kill the APD off completely @RoguePilot
  13. skimancole liked a post in a topic by Savage. in Remove cop ifrits   
    Here’s my opinion on it only being a cadet for 6 days in a row back to back, I’ve been on cop more then civ within this week since I’ve been accepted to the APD
    within 6 days as a cop: 30 hours 
    within 6 days as a civ: 5 hours 
     
    • I’ve now responded to many federal events, bank being the biggest one that gets spammed with it being spammed as much as 10-15 times a day on a very active day for banks, out of those 6 days I’ve seen a LT pull out ifrits at least 3-4 times within those 6 days. So the argument that ifrits get spammed is complete bullshit. 
    • Out of all those banks that get spammed we’ve only been able to win about 30%-40% of them
    1. Due to the inactivity of cops our numbers aren’t as great
    2. Defending will always have the advantage as it’s easier and less cost effective for the defenders to move around or reposition. Unlike cops that have to push from one area to another taking out targets that are defending different sectors of the bank making it a war of attrition where taking out one by one becomes the most effective way to win banks as a cop. 
    3. A very small percentage of cops are only allowed the arsenals and vehicles to make a real difference in a fight. And within that small percentage it’s even smaller as not that many cops get on to begin with. 
    • Rebels have the ability to use a way bigger arsenal and vehicle selection of planned correctly and with the right skill set can make it nearly impossible to win a bank as a cop. 
     
    1. You have the ability to use 50 cals, quillins (mini gun), and even a jeep MG like as if using an MK1 isn’t good enough to rip cops out of any vehicle (as you have to remember we have to come to you) 
    2. Rebels don’t have to follow rules of engagement like cops do, we can’t just lethal on command. Certain rules and policies come into effect as we can only down 70% of the time. (Don’t get me wrong in certain situation due to panic of loosing we tend to revert to lethals towards the end) 
    3. The skill gap is what comes into play here. I’ve seen 5 rebels take on 7 cops and win due to them being better at PVP then us. 

    So over all rebels already have the advantage on so many levels unlike cops
     
  14. Crossfade liked a post in a topic by skimancole in ヤ | Plague [OPEN]   
    Closed as per inactive gang leader @Zurph
  15. skimancole liked a post in a topic by Mitch in Changelog pre-august   
    Hotfix #3
    Actually fixed Athira HQ this time, Yikes
  16. Wang Liqin liked a post in a topic by skimancole in ヤ | Plague [OPEN]   
    Closed as per inactive gang leader @Zurph
  17. HotWings liked a post in a topic by skimancole in Carrier Lite's   
    Yup brand new, just started yesterday. They gave me these admin tags and LT tags because I seemed cool.

    Also said I joined in 2015 when I had to rejoin back from the 2014 forums when they were hack? Strange indeed... Must be a glitch. 
     
    Idk about you Mr. @Teddy_, but the economy is inflated. Yes people had 7.62 but you also saw more "poor" players making runs, and not being able to afford unlimited kits and ifrits with the millions they've accumulated. The population wasn't straight rebels. It wasn't every time I pulled a vehicle over they'd have an MK, most of the time they had shitty Spars or 9mm in their offroads and hemmets as the cartel players stayed to the cartel areas..
     
    After a while, the player base matures as we get less new players meaning we get stuck with all the kids who already made their millions and have nothing to spend it on but kits or killing those new players. It's common sense but I guess we lack that nowadays.
  18. Jr4life24 liked a post in a topic by skimancole in ヤ | Plague [OPEN]   
    16 v 8 and Glizzy shitters still get slammed by Plague gg
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